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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/surface/accelerated_surface_win.h"
#include <windows.h>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/file_path.h"
#include "base/lazy_instance.h"
#include "base/memory/scoped_ptr.h"
#include "base/scoped_native_library.h"
#include "base/stringprintf.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread.h"
#include "base/tracked_objects.h"
#include "base/win/wrapped_window_proc.h"
#include "ui/base/win/hwnd_util.h"
#include "ui/gfx/gl/gl_switches.h"
namespace {
typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version,
IDirect3D9Ex **d3d);
const wchar_t kD3D9ModuleName[] = L"d3d9.dll";
const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex";
UINT GetPresentationInterval() {
if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync))
return D3DPRESENT_INTERVAL_IMMEDIATE;
else
return D3DPRESENT_INTERVAL_ONE;
}
} // namespace anonymous
// A PresentThread is a thread that is dedicated to presenting surfaces to a
// window. It owns a Direct3D device and a Direct3D query for this purpose.
class PresentThread : public base::Thread {
public:
PresentThread(const char* name);
~PresentThread();
IDirect3DDevice9* device() { return device_.get(); }
IDirect3DQuery9* query() { return query_.get(); }
void ResetDevice();
protected:
virtual void Init();
virtual void CleanUp();
private:
base::ScopedNativeLibrary d3d_module_;
base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
// This query is used to wait until a certain amount of progress has been
// made by the GPU and it is safe for the producer to modify its shared
// texture again.
base::win::ScopedComPtr<IDirect3DQuery9> query_;
DISALLOW_COPY_AND_ASSIGN(PresentThread);
};
// There is a fixed sized pool of PresentThreads and therefore the maximum
// number of Direct3D devices owned by those threads is bounded.
class PresentThreadPool {
public:
static const int kNumPresentThreads = 4;
PresentThreadPool();
PresentThread* NextThread();
private:
int next_thread_;
scoped_ptr<PresentThread> present_threads_[kNumPresentThreads];
DISALLOW_COPY_AND_ASSIGN(PresentThreadPool);
};
base::LazyInstance<PresentThreadPool>
g_present_thread_pool = LAZY_INSTANCE_INITIALIZER;
PresentThread::PresentThread(const char* name) : base::Thread(name) {
}
PresentThread::~PresentThread() {
Stop();
}
void PresentThread::ResetDevice() {
TRACE_EVENT0("surface", "PresentThread::ResetDevice");
// This will crash some Intel drivers but we can't render anything without
// reseting the device, which would be disappointing.
query_ = NULL;
device_ = NULL;
Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>(
d3d_module_.GetFunctionPointer(kCreate3D9DeviceExName));
if (!create_func)
return;
base::win::ScopedComPtr<IDirect3D9Ex> d3d;
HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive());
if (FAILED(hr))
return;
// Any old window will do to create the device. In practice the window to
// present to is an argument to IDirect3DDevice9::Present.
HWND window = GetShellWindow();
D3DPRESENT_PARAMETERS parameters = { 0 };
parameters.BackBufferWidth = 1;
parameters.BackBufferHeight = 1;
parameters.BackBufferCount = 1;
parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
parameters.hDeviceWindow = window;
parameters.Windowed = TRUE;
parameters.Flags = 0;
parameters.PresentationInterval = GetPresentationInterval();
parameters.SwapEffect = D3DSWAPEFFECT_COPY;
hr = d3d->CreateDeviceEx(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
window,
D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED,
¶meters,
NULL,
device_.Receive());
if (FAILED(hr))
return;
hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive());
if (FAILED(hr))
device_ = NULL;
}
void PresentThread::Init() {
TRACE_EVENT0("surface", "PresentThread::Init");
d3d_module_.Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL));
ResetDevice();
}
void PresentThread::CleanUp() {
// The D3D device and query are leaked because destroying the associated D3D
// query crashes some Intel drivers.
device_.Detach();
query_.Detach();
}
PresentThreadPool::PresentThreadPool() : next_thread_(0) {
}
PresentThread* PresentThreadPool::NextThread() {
next_thread_ = (next_thread_ + 1) % kNumPresentThreads;
if (!present_threads_[next_thread_].get()) {
present_threads_[next_thread_].reset(new PresentThread(
base::StringPrintf("PresentThread #%d", next_thread_).c_str()));
present_threads_[next_thread_]->Start();
}
return present_threads_[next_thread_].get();
}
AcceleratedPresenter::AcceleratedPresenter()
: present_thread_(g_present_thread_pool.Pointer()->NextThread()) {
}
void AcceleratedPresenter::AsyncPresentAndAcknowledge(
gfx::NativeWindow window,
const gfx::Size& size,
int64 surface_id,
const base::Callback<void(bool)>& completion_task) {
present_thread_->message_loop()->PostTask(
FROM_HERE,
base::Bind(&AcceleratedPresenter::DoPresentAndAcknowledge,
this,
window,
size,
surface_id,
completion_task));
}
bool AcceleratedPresenter::Present(gfx::NativeWindow window) {
TRACE_EVENT0("surface", "Present");
HRESULT hr;
base::AutoLock locked(lock_);
// Signal the caller to recomposite if the presenter has been suspended.
if (!swap_chain_)
return false;
RECT rect = {
0, 0,
size_.width(), size_.height()
};
{
TRACE_EVENT0("surface", "PresentEx");
hr = swap_chain_->Present(&rect,
&rect,
window,
NULL,
D3DPRESENT_INTERVAL_IMMEDIATE);
if (FAILED(hr))
return false;
}
// Wait for the Present to complete before returning.
{
TRACE_EVENT0("surface", "spin");
hr = present_thread_->query()->Issue(D3DISSUE_END);
if (FAILED(hr))
return false;
do {
hr = present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH);
if (hr == S_FALSE)
Sleep(0);
} while (hr == S_FALSE);
}
return true;
}
void AcceleratedPresenter::Suspend() {
present_thread_->message_loop()->PostTask(
FROM_HERE,
base::Bind(&AcceleratedPresenter::DoSuspend,
this));
}
void AcceleratedPresenter::WaitForPendingTasks() {
base::WaitableEvent event(true, false);
present_thread_->message_loop()->PostTask(
FROM_HERE,
base::Bind(&base::WaitableEvent::Signal, base::Unretained(&event)));
event.Wait();
}
AcceleratedPresenter::~AcceleratedPresenter() {
// The presenter should have been suspended on the PresentThread prior to
// destruction.
DCHECK(!swap_chain_.get());
}
void AcceleratedPresenter::DoPresentAndAcknowledge(
gfx::NativeWindow window,
const gfx::Size& size,
int64 surface_id,
const base::Callback<void(bool)>& completion_task) {
TRACE_EVENT1("surface", "DoPresentAndAcknowledge", "surface_id", surface_id);
HRESULT hr;
base::AutoLock locked(lock_);
if (!present_thread_->device()) {
if (!completion_task.is_null())
completion_task.Run(false);
return;
}
// Ensure the task is always run and while the lock is taken.
base::ScopedClosureRunner scoped_completion_runner(base::Bind(completion_task,
true));
// Round up size so the swap chain is not continuously resized with the
// surface, which could lead to memory fragmentation.
const int kRound = 64;
gfx::Size quantized_size(
std::max(1, (size.width() + kRound - 1) / kRound * kRound),
std::max(1, (size.height() + kRound - 1) / kRound * kRound));
// Ensure the swap chain exists and is the same size (rounded up) as the
// surface to be presented.
if (!swap_chain_ || size_ != quantized_size) {
TRACE_EVENT0("surface", "CreateAdditionalSwapChain");
size_ = quantized_size;
D3DPRESENT_PARAMETERS parameters = { 0 };
parameters.BackBufferWidth = quantized_size.width();
parameters.BackBufferHeight = quantized_size.height();
parameters.BackBufferCount = 1;
parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
parameters.hDeviceWindow = GetShellWindow();
parameters.Windowed = TRUE;
parameters.Flags = 0;
parameters.PresentationInterval = GetPresentationInterval();
parameters.SwapEffect = D3DSWAPEFFECT_COPY;
swap_chain_ = NULL;
HRESULT hr = present_thread_->device()->CreateAdditionalSwapChain(
¶meters,
swap_chain_.Receive());
if (FAILED(hr))
return;
}
HANDLE handle = reinterpret_cast<HANDLE>(surface_id);
if (!handle)
return;
base::win::ScopedComPtr<IDirect3DTexture9> source_texture;
{
TRACE_EVENT0("surface", "CreateTexture");
hr = present_thread_->device()->CreateTexture(size.width(),
size.height(),
1,
D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT,
source_texture.Receive(),
&handle);
if (FAILED(hr))
return;
}
base::win::ScopedComPtr<IDirect3DSurface9> source_surface;
hr = source_texture->GetSurfaceLevel(0, source_surface.Receive());
if (FAILED(hr))
return;
base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
hr = swap_chain_->GetBackBuffer(0,
D3DBACKBUFFER_TYPE_MONO,
dest_surface.Receive());
if (FAILED(hr))
return;
RECT rect = {
0, 0,
size.width(), size.height()
};
{
TRACE_EVENT0("surface", "StretchRect");
hr = present_thread_->device()->StretchRect(source_surface,
&rect,
dest_surface,
&rect,
D3DTEXF_NONE);
if (FAILED(hr))
return;
}
hr = present_thread_->query()->Issue(D3DISSUE_END);
if (FAILED(hr))
return;
// Flush so the StretchRect can be processed by the GPU while the window is
// being resized.
present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH);
::SetWindowPos(
window,
NULL,
0, 0,
size.width(), size.height(),
SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOMOVE |SWP_NOOWNERZORDER |
SWP_NOREDRAW | SWP_NOSENDCHANGING | SWP_NOSENDCHANGING |
SWP_ASYNCWINDOWPOS | SWP_NOZORDER);
// Wait for the StretchRect to complete before notifying the GPU process
// that it is safe to write to its backing store again.
{
TRACE_EVENT0("surface", "spin");
do {
hr = present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH);
if (hr == S_FALSE)
Sleep(0);
} while (hr == S_FALSE);
}
scoped_completion_runner.Release();
if (!completion_task.is_null())
completion_task.Run(true);
{
TRACE_EVENT0("surface", "Present");
hr = swap_chain_->Present(&rect, &rect, window, NULL, 0);
if (FAILED(hr))
present_thread_->ResetDevice();
}
}
void AcceleratedPresenter::DoSuspend() {
base::AutoLock locked(lock_);
swap_chain_ = NULL;
}
AcceleratedSurface::AcceleratedSurface(){
}
AcceleratedSurface::~AcceleratedSurface() {
if (presenter_) {
// Ensure that the swap chain is destroyed on the PresentThread in case
// there are still pending presents.
presenter_->Suspend();
presenter_->WaitForPendingTasks();
}
}
void AcceleratedSurface::AsyncPresentAndAcknowledge(
HWND window,
const gfx::Size& size,
int64 surface_id,
const base::Callback<void(bool)>& completion_task) {
if (!surface_id)
return;
if (!presenter_)
presenter_ = new AcceleratedPresenter;
presenter_->AsyncPresentAndAcknowledge(window,
size,
surface_id,
completion_task);
}
bool AcceleratedSurface::Present(HWND window) {
if (presenter_)
return presenter_->Present(window);
else
return false;
}
void AcceleratedSurface::Suspend() {
if (presenter_)
presenter_->Suspend();
}
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