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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_ASYNC_TASK_DELEGATE_H_
#define UI_GL_ASYNC_TASK_DELEGATE_H_
#include "base/basictypes.h"
#include "base/bind.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "build/build_config.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace base {
class SharedMemory;
}
namespace gfx {
struct AsyncTexImage2DParams {
GLenum target;
GLint level;
GLenum internal_format;
GLsizei width;
GLsizei height;
GLint border;
GLenum format;
GLenum type;
};
struct AsyncTexSubImage2DParams {
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
};
struct AsyncMemoryParams {
base::SharedMemory* shared_memory;
uint32 shm_size;
uint32 shm_data_offset;
uint32 shm_data_size;
};
// AsyncPixelTransferState holds the resources required to do async
// transfers on one texture. It should stay alive for the lifetime
// of the texture to allow multiple transfers.
class GL_EXPORT AsyncPixelTransferState :
public base::SupportsWeakPtr<AsyncPixelTransferState> {
public:
virtual ~AsyncPixelTransferState() {}
// Returns true if there is a transfer in progress.
virtual bool TransferIsInProgress() = 0;
// Perform any custom binding of the transfer (currently only
// needed for AsyncTexImage2D). The params used to define the texture
// are returned in level_params.
//
// The transfer must be complete to call this (!TransferIsInProgress).
virtual void BindTransfer(AsyncTexImage2DParams* level_params) = 0;
protected:
friend class base::RefCounted<AsyncPixelTransferState>;
AsyncPixelTransferState() {}
private:
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferState);
};
class GL_EXPORT AsyncPixelTransferDelegate {
public:
static scoped_ptr<AsyncPixelTransferDelegate>
Create(gfx::GLContext* context);
virtual ~AsyncPixelTransferDelegate() {}
// This wouldn't work with MOCK_METHOD, so it routes through
// a virtual protected version which returns a raw pointer.
scoped_ptr<AsyncPixelTransferState>
CreatePixelTransferState(GLuint texture_id) {
return make_scoped_ptr(CreateRawPixelTransferState(texture_id));
}
virtual void AsyncNotifyCompletion(
const base::Closure& notify_task) = 0;
virtual void AsyncTexImage2D(
AsyncPixelTransferState* state,
const AsyncTexImage2DParams& tex_params,
const AsyncMemoryParams& mem_params) = 0;
virtual void AsyncTexSubImage2D(
AsyncPixelTransferState* state,
const AsyncTexSubImage2DParams& tex_params,
const AsyncMemoryParams& mem_params) = 0;
protected:
AsyncPixelTransferDelegate() {}
// For testing, as returning scoped_ptr wouldn't work with MOCK_METHOD.
virtual AsyncPixelTransferState*
CreateRawPixelTransferState(GLuint texture_id) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate);
};
} // namespace gfx
#endif // UI_GL_ASYNC_TASK_DELEGATE_H_
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