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|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
void glActiveTextureFn(GLenum texture) override;
void glApplyFramebufferAttachmentCMAAINTELFn(void) override;
void glAttachShaderFn(GLuint program, GLuint shader) override;
void glBeginQueryFn(GLenum target, GLuint id) override;
void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
void glBindAttribLocationFn(GLuint program,
GLuint index,
const char* name) override;
void glBindBufferFn(GLenum target, GLuint buffer) override;
void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override;
void glBindBufferRangeFn(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) override;
void glBindFragDataLocationFn(GLuint program,
GLuint colorNumber,
const char* name) override;
void glBindFragDataLocationIndexedFn(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) override;
void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override;
void glBindImageTextureEXTFn(GLuint index,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLint format) override;
void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override;
void glBindSamplerFn(GLuint unit, GLuint sampler) override;
void glBindTextureFn(GLenum target, GLuint texture) override;
void glBindTransformFeedbackFn(GLenum target, GLuint id) override;
void glBindVertexArrayOESFn(GLuint array) override;
void glBlendBarrierKHRFn(void) override;
void glBlendColorFn(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override;
void glBlendEquationFn(GLenum mode) override;
void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override;
void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override;
void glBlendFuncSeparateFn(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) override;
void glBlitFramebufferFn(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) override;
void glBlitFramebufferANGLEFn(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) override;
void glBlitFramebufferEXTFn(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) override;
void glBufferDataFn(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) override;
void glBufferSubDataFn(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) override;
GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
void glClearFn(GLbitfield mask) override;
void glClearBufferfiFn(GLenum buffer,
GLint drawbuffer,
const GLfloat depth,
GLint stencil) override;
void glClearBufferfvFn(GLenum buffer,
GLint drawbuffer,
const GLfloat* value) override;
void glClearBufferivFn(GLenum buffer,
GLint drawbuffer,
const GLint* value) override;
void glClearBufferuivFn(GLenum buffer,
GLint drawbuffer,
const GLuint* value) override;
void glClearColorFn(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override;
void glClearDepthFn(GLclampd depth) override;
void glClearDepthfFn(GLclampf depth) override;
void glClearStencilFn(GLint s) override;
GLenum glClientWaitSyncFn(GLsync sync,
GLbitfield flags,
GLuint64 timeout) override;
void glColorMaskFn(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) override;
void glCompileShaderFn(GLuint shader) override;
void glCompressedTexImage2DFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) override;
void glCompressedTexImage3DFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) override;
void glCompressedTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) override;
void glCompressedTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) override;
void glCopyBufferSubDataFn(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size) override;
void glCopyTexImage2DFn(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) override;
void glCopyTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override;
void glCopyTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override;
void glCoverageModulationNVFn(GLenum components) override;
void glCoverFillPathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override;
void glCoverStrokePathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override;
GLuint glCreateProgramFn(void) override;
GLuint glCreateShaderFn(GLenum type) override;
void glCullFaceFn(GLenum mode) override;
void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override;
void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override;
void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override;
void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
void glDeletePathsNVFn(GLuint path, GLsizei range) override;
void glDeleteProgramFn(GLuint program) override;
void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
void glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) override;
void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
void glDeleteShaderFn(GLuint shader) override;
void glDeleteSyncFn(GLsync sync) override;
void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override;
void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override;
void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override;
void glDepthFuncFn(GLenum func) override;
void glDepthMaskFn(GLboolean flag) override;
void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override;
void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override;
void glDetachShaderFn(GLuint program, GLuint shader) override;
void glDisableFn(GLenum cap) override;
void glDisableVertexAttribArrayFn(GLuint index) override;
void glDiscardFramebufferEXTFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) override;
void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
void glDrawArraysInstancedANGLEFn(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) override;
void glDrawBufferFn(GLenum mode) override;
void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override;
void glDrawElementsFn(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) override;
void glDrawElementsInstancedANGLEFn(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) override;
void glDrawRangeElementsFn(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) override;
void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
GLeglImageOES image) override;
void glEGLImageTargetTexture2DOESFn(GLenum target,
GLeglImageOES image) override;
void glEnableFn(GLenum cap) override;
void glEnableVertexAttribArrayFn(GLuint index) override;
void glEndQueryFn(GLenum target) override;
void glEndTransformFeedbackFn(void) override;
GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
void glFinishFn(void) override;
void glFinishFenceAPPLEFn(GLuint fence) override;
void glFinishFenceNVFn(GLuint fence) override;
void glFlushFn(void) override;
void glFlushMappedBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length) override;
void glFramebufferRenderbufferEXTFn(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) override;
void glFramebufferTexture2DEXTFn(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) override;
void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) override;
void glFramebufferTexture2DMultisampleIMGFn(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) override;
void glFramebufferTextureLayerFn(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) override;
void glFrontFaceFn(GLenum mode) override;
void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override;
void glGenerateMipmapEXTFn(GLenum target) override;
void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override;
void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
GLuint glGenPathsNVFn(GLsizei range) override;
void glGenQueriesFn(GLsizei n, GLuint* ids) override;
void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
void glGenTexturesFn(GLsizei n, GLuint* textures) override;
void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override;
void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override;
void glGetActiveAttribFn(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override;
void glGetActiveUniformFn(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override;
void glGetActiveUniformBlockivFn(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) override;
void glGetActiveUniformBlockNameFn(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
char* uniformBlockName) override;
void glGetActiveUniformsivFn(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params) override;
void glGetAttachedShadersFn(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) override;
GLint glGetAttribLocationFn(GLuint program, const char* name) override;
void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
void glGetBufferParameterivFn(GLenum target,
GLenum pname,
GLint* params) override;
GLenum glGetErrorFn(void) override;
void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
void glGetFloatvFn(GLenum pname, GLfloat* params) override;
GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) override;
GLenum glGetGraphicsResetStatusARBFn(void) override;
void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
void glGetInteger64vFn(GLenum pname, GLint64* params) override;
void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
void glGetIntegervFn(GLenum pname, GLint* params) override;
void glGetInternalformativFn(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) override;
void glGetProgramBinaryFn(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) override;
void glGetProgramInfoLogFn(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) override;
void glGetProgramInterfaceivFn(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params) override;
void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
void glGetProgramResourceivFn(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum* props,
GLsizei bufSize,
GLsizei* length,
GLint* params) override;
GLint glGetProgramResourceLocationFn(GLuint program,
GLenum programInterface,
const char* name) override;
void glGetProgramResourceNameFn(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLchar* name) override;
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) override;
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) override;
void glGetSamplerParameterfvFn(GLuint sampler,
GLenum pname,
GLfloat* params) override;
void glGetSamplerParameterivFn(GLuint sampler,
GLenum pname,
GLint* params) override;
void glGetShaderInfoLogFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) override;
void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
void glGetShaderPrecisionFormatFn(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) override;
void glGetShaderSourceFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override;
const GLubyte* glGetStringFn(GLenum name) override;
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
void glGetSyncivFn(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values) override;
void glGetTexLevelParameterfvFn(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) override;
void glGetTexLevelParameterivFn(GLenum target,
GLint level,
GLenum pname,
GLint* params) override;
void glGetTexParameterfvFn(GLenum target,
GLenum pname,
GLfloat* params) override;
void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
void glGetTransformFeedbackVaryingFn(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) override;
void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override;
GLuint glGetUniformBlockIndexFn(GLuint program,
const char* uniformBlockName) override;
void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
void glGetUniformIndicesFn(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) override;
void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
GLint glGetUniformLocationFn(GLuint program, const char* name) override;
void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override;
void glGetVertexAttribfvFn(GLuint index,
GLenum pname,
GLfloat* params) override;
void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
void glGetVertexAttribPointervFn(GLuint index,
GLenum pname,
void** pointer) override;
void glHintFn(GLenum target, GLenum mode) override;
void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
void glInvalidateFramebufferFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) override;
void glInvalidateSubFramebufferFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLint width,
GLint height) override;
GLboolean glIsBufferFn(GLuint buffer) override;
GLboolean glIsEnabledFn(GLenum cap) override;
GLboolean glIsFenceAPPLEFn(GLuint fence) override;
GLboolean glIsFenceNVFn(GLuint fence) override;
GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
GLboolean glIsPathNVFn(GLuint path) override;
GLboolean glIsProgramFn(GLuint program) override;
GLboolean glIsQueryFn(GLuint query) override;
GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
GLboolean glIsSamplerFn(GLuint sampler) override;
GLboolean glIsShaderFn(GLuint shader) override;
GLboolean glIsSyncFn(GLsync sync) override;
GLboolean glIsTextureFn(GLuint texture) override;
GLboolean glIsTransformFeedbackFn(GLuint id) override;
GLboolean glIsVertexArrayOESFn(GLuint array) override;
void glLineWidthFn(GLfloat width) override;
void glLinkProgramFn(GLuint program) override;
void* glMapBufferFn(GLenum target, GLenum access) override;
void* glMapBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) override;
void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override;
void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override;
void glMemoryBarrierEXTFn(GLbitfield barriers) override;
void glPathCommandsNVFn(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords) override;
void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override;
void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override;
void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override;
void glPauseTransformFeedbackFn(void) override;
void glPixelStoreiFn(GLenum pname, GLint param) override;
void glPointParameteriFn(GLenum pname, GLint param) override;
void glPolygonOffsetFn(GLfloat factor, GLfloat units) override;
void glPopGroupMarkerEXTFn(void) override;
void glProgramBinaryFn(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) override;
void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override;
void glProgramPathFragmentInputGenNVFn(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs) override;
void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
void glQueryCounterFn(GLuint id, GLenum target) override;
void glReadBufferFn(GLenum src) override;
void glReadPixelsFn(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) override;
void glReleaseShaderCompilerFn(void) override;
void glRenderbufferStorageEXTFn(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleANGLEFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleEXTFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleIMGFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glResumeTransformFeedbackFn(void) override;
void glSampleCoverageFn(GLclampf value, GLboolean invert) override;
void glSamplerParameterfFn(GLuint sampler,
GLenum pname,
GLfloat param) override;
void glSamplerParameterfvFn(GLuint sampler,
GLenum pname,
const GLfloat* params) override;
void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
void glSamplerParameterivFn(GLuint sampler,
GLenum pname,
const GLint* params) override;
void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
void glSetFenceAPPLEFn(GLuint fence) override;
void glSetFenceNVFn(GLuint fence, GLenum condition) override;
void glShaderBinaryFn(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) override;
void glShaderSourceFn(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length) override;
void glStencilFillPathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override;
void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override;
void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override;
void glStencilFuncSeparateFn(GLenum face,
GLenum func,
GLint ref,
GLuint mask) override;
void glStencilMaskFn(GLuint mask) override;
void glStencilMaskSeparateFn(GLenum face, GLuint mask) override;
void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override;
void glStencilOpSeparateFn(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) override;
void glStencilStrokePathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override;
void glStencilStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask) override;
void glStencilThenCoverFillPathInstancedNVFn(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void glStencilThenCoverFillPathNVFn(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) override;
void glStencilThenCoverStrokePathInstancedNVFn(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void glStencilThenCoverStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode) override;
GLboolean glTestFenceAPPLEFn(GLuint fence) override;
GLboolean glTestFenceNVFn(GLuint fence) override;
void glTexImage2DFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override;
void glTexImage3DFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override;
void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
void glTexParameterfvFn(GLenum target,
GLenum pname,
const GLfloat* params) override;
void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
void glTexParameterivFn(GLenum target,
GLenum pname,
const GLint* params) override;
void glTexStorage2DEXTFn(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glTexStorage3DFn(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth) override;
void glTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) override;
void glTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) override;
void glTransformFeedbackVaryingsFn(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode) override;
void glUniform1fFn(GLint location, GLfloat x) override;
void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform1iFn(GLint location, GLint x) override;
void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform1uiFn(GLint location, GLuint v0) override;
void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override;
void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform2iFn(GLint location, GLint x, GLint y) override;
void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override;
void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override;
void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override;
void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform4fFn(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override;
void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override;
void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform4uiFn(GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3) override;
void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniformBlockBindingFn(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) override;
void glUniformMatrix2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix2x3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix2x4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix3x2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix3x4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix4x2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void glUniformMatrix4x3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
GLboolean glUnmapBufferFn(GLenum target) override;
void glUseProgramFn(GLuint program) override;
void glValidateProgramFn(GLuint program) override;
void glVertexAttrib1fFn(GLuint indx, GLfloat x) override;
void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override;
void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib4fFn(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override;
void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override;
void glVertexAttribI4iFn(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) override;
void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override;
void glVertexAttribI4uiFn(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) override;
void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override;
void glVertexAttribIPointerFn(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) override;
void glVertexAttribPointerFn(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) override;
void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
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