summaryrefslogtreecommitdiffstats
path: root/ui/gl/gl_bindings_autogen_mock.h
blob: 9dc82a0500459c3180c425b0de35464d14f1c227 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture);
static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader);
static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id);
static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id);
static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id);
static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode);
static void GL_BINDING_CALL
Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name);
static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer);
static void GL_BINDING_CALL
Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target,
                                                   GLuint index,
                                                   GLuint buffer,
                                                   GLintptr offset,
                                                   GLsizeiptr size);
static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program,
                                                        GLuint colorNumber,
                                                        const char* name);
static void GL_BINDING_CALL
Mock_glBindFragDataLocationIndexed(GLuint program,
                                   GLuint colorNumber,
                                   GLuint index,
                                   const char* name);
static void GL_BINDING_CALL
Mock_glBindFramebuffer(GLenum target, GLuint framebuffer);
static void GL_BINDING_CALL
Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
static void GL_BINDING_CALL
Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
static void GL_BINDING_CALL
Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler);
static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture);
static void GL_BINDING_CALL
Mock_glBindTransformFeedback(GLenum target, GLuint id);
static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array);
static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array);
static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array);
static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void);
static void GL_BINDING_CALL Mock_glBlendBarrierNV(void);
static void GL_BINDING_CALL
Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode);
static void GL_BINDING_CALL
Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor);
static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB,
                                                     GLenum dstRGB,
                                                     GLenum srcAlpha,
                                                     GLenum dstAlpha);
static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0,
                                                   GLint srcY0,
                                                   GLint srcX1,
                                                   GLint srcY1,
                                                   GLint dstX0,
                                                   GLint dstY0,
                                                   GLint dstX1,
                                                   GLint dstY1,
                                                   GLbitfield mask,
                                                   GLenum filter);
static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0,
                                                        GLint srcY0,
                                                        GLint srcX1,
                                                        GLint srcY1,
                                                        GLint dstX0,
                                                        GLint dstY0,
                                                        GLint dstX1,
                                                        GLint dstY1,
                                                        GLbitfield mask,
                                                        GLenum filter);
static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0,
                                                      GLint srcY0,
                                                      GLint srcX1,
                                                      GLint srcY1,
                                                      GLint dstX0,
                                                      GLint dstY0,
                                                      GLint dstX1,
                                                      GLint dstY1,
                                                      GLbitfield mask,
                                                      GLenum filter);
static void GL_BINDING_CALL Mock_glBufferData(GLenum target,
                                              GLsizeiptr size,
                                              const void* data,
                                              GLenum usage);
static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target,
                                                 GLintptr offset,
                                                 GLsizeiptr size,
                                                 const void* data);
static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target);
static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target);
static void GL_BINDING_CALL Mock_glClear(GLbitfield mask);
static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer,
                                                 GLint drawbuffer,
                                                 const GLfloat depth,
                                                 GLint stencil);
static void GL_BINDING_CALL
Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
static void GL_BINDING_CALL
Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
static void GL_BINDING_CALL
Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
static void GL_BINDING_CALL
Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth);
static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth);
static void GL_BINDING_CALL Mock_glClearStencil(GLint s);
static GLenum GL_BINDING_CALL
Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
static void GL_BINDING_CALL Mock_glColorMask(GLboolean red,
                                             GLboolean green,
                                             GLboolean blue,
                                             GLboolean alpha);
static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader);
static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target,
                                                        GLint level,
                                                        GLenum internalformat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLint border,
                                                        GLsizei imageSize,
                                                        const void* data);
static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target,
                                                        GLint level,
                                                        GLenum internalformat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLsizei depth,
                                                        GLint border,
                                                        GLsizei imageSize,
                                                        const void* data);
static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target,
                                                           GLint level,
                                                           GLint xoffset,
                                                           GLint yoffset,
                                                           GLsizei width,
                                                           GLsizei height,
                                                           GLenum format,
                                                           GLsizei imageSize,
                                                           const void* data);
static void GL_BINDING_CALL Mock_glCompressedTexSubImage3D(GLenum target,
                                                           GLint level,
                                                           GLint xoffset,
                                                           GLint yoffset,
                                                           GLint zoffset,
                                                           GLsizei width,
                                                           GLsizei height,
                                                           GLsizei depth,
                                                           GLenum format,
                                                           GLsizei imageSize,
                                                           const void* data);
static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget,
                                                     GLenum writeTarget,
                                                     GLintptr readOffset,
                                                     GLintptr writeOffset,
                                                     GLsizeiptr size);
static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target,
                                                  GLint level,
                                                  GLenum internalformat,
                                                  GLint x,
                                                  GLint y,
                                                  GLsizei width,
                                                  GLsizei height,
                                                  GLint border);
static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target,
                                                     GLint level,
                                                     GLint xoffset,
                                                     GLint yoffset,
                                                     GLint x,
                                                     GLint y,
                                                     GLsizei width,
                                                     GLsizei height);
static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
                                                     GLint level,
                                                     GLint xoffset,
                                                     GLint yoffset,
                                                     GLint zoffset,
                                                     GLint x,
                                                     GLint y,
                                                     GLsizei width,
                                                     GLsizei height);
static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
static void GL_BINDING_CALL
Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers);
static void GL_BINDING_CALL
Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences);
static void GL_BINDING_CALL
Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences);
static void GL_BINDING_CALL
Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
static void GL_BINDING_CALL
Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program);
static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids);
static void GL_BINDING_CALL
Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids);
static void GL_BINDING_CALL
Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids);
static void GL_BINDING_CALL
Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
static void GL_BINDING_CALL
Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers);
static void GL_BINDING_CALL
Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers);
static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader);
static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync);
static void GL_BINDING_CALL
Mock_glDeleteTextures(GLsizei n, const GLuint* textures);
static void GL_BINDING_CALL
Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
static void GL_BINDING_CALL
Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
static void GL_BINDING_CALL
Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays);
static void GL_BINDING_CALL
Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func);
static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag);
static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar);
static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar);
static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader);
static void GL_BINDING_CALL Mock_glDisable(GLenum cap);
static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index);
static void GL_BINDING_CALL
Mock_glDiscardFramebufferEXT(GLenum target,
                             GLsizei numAttachments,
                             const GLenum* attachments);
static void GL_BINDING_CALL
Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count);
static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode,
                                                       GLint first,
                                                       GLsizei count,
                                                       GLsizei primcount);
static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode,
                                                            GLint first,
                                                            GLsizei count,
                                                            GLsizei primcount);
static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode,
                                                          GLint first,
                                                          GLsizei count,
                                                          GLsizei primcount);
static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode);
static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs);
static void GL_BINDING_CALL
Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs);
static void GL_BINDING_CALL
Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs);
static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode,
                                                GLsizei count,
                                                GLenum type,
                                                const void* indices);
static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode,
                                                         GLsizei count,
                                                         GLenum type,
                                                         const void* indices,
                                                         GLsizei primcount);
static void GL_BINDING_CALL
Mock_glDrawElementsInstancedANGLE(GLenum mode,
                                  GLsizei count,
                                  GLenum type,
                                  const void* indices,
                                  GLsizei primcount);
static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode,
                                                            GLsizei count,
                                                            GLenum type,
                                                            const void* indices,
                                                            GLsizei primcount);
static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode,
                                                     GLuint start,
                                                     GLuint end,
                                                     GLsizei count,
                                                     GLenum type,
                                                     const void* indices);
static void GL_BINDING_CALL
Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
static void GL_BINDING_CALL
Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
static void GL_BINDING_CALL Mock_glEnable(GLenum cap);
static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index);
static void GL_BINDING_CALL Mock_glEndQuery(GLenum target);
static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target);
static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target);
static void GL_BINDING_CALL Mock_glEndTransformFeedback(void);
static GLsync GL_BINDING_CALL
Mock_glFenceSync(GLenum condition, GLbitfield flags);
static void GL_BINDING_CALL Mock_glFinish(void);
static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence);
static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence);
static void GL_BINDING_CALL Mock_glFlush(void);
static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target,
                                                          GLintptr offset,
                                                          GLsizeiptr length);
static void GL_BINDING_CALL
Mock_glFramebufferRenderbuffer(GLenum target,
                               GLenum attachment,
                               GLenum renderbuffertarget,
                               GLuint renderbuffer);
static void GL_BINDING_CALL
Mock_glFramebufferRenderbufferEXT(GLenum target,
                                  GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target,
                                                        GLenum attachment,
                                                        GLenum textarget,
                                                        GLuint texture,
                                                        GLint level);
static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target,
                                                           GLenum attachment,
                                                           GLenum textarget,
                                                           GLuint texture,
                                                           GLint level);
static void GL_BINDING_CALL
Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
                                          GLenum attachment,
                                          GLenum textarget,
                                          GLuint texture,
                                          GLint level,
                                          GLsizei samples);
static void GL_BINDING_CALL
Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
                                          GLenum attachment,
                                          GLenum textarget,
                                          GLuint texture,
                                          GLint level,
                                          GLsizei samples);
static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target,
                                                           GLenum attachment,
                                                           GLuint texture,
                                                           GLint level,
                                                           GLint layer);
static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode);
static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers);
static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences);
static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences);
static void GL_BINDING_CALL
Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
static void GL_BINDING_CALL
Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids);
static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids);
static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids);
static void GL_BINDING_CALL
Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
static void GL_BINDING_CALL
Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers);
static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers);
static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures);
static void GL_BINDING_CALL
Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids);
static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays);
static void GL_BINDING_CALL
Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays);
static void GL_BINDING_CALL
Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays);
static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target);
static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target);
static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program,
                                                   GLuint index,
                                                   GLsizei bufsize,
                                                   GLsizei* length,
                                                   GLint* size,
                                                   GLenum* type,
                                                   char* name);
static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program,
                                                    GLuint index,
                                                    GLsizei bufsize,
                                                    GLsizei* length,
                                                    GLint* size,
                                                    GLenum* type,
                                                    char* name);
static void GL_BINDING_CALL
Mock_glGetActiveUniformBlockName(GLuint program,
                                 GLuint uniformBlockIndex,
                                 GLsizei bufSize,
                                 GLsizei* length,
                                 char* uniformBlockName);
static void GL_BINDING_CALL
Mock_glGetActiveUniformBlockiv(GLuint program,
                               GLuint uniformBlockIndex,
                               GLenum pname,
                               GLint* params);
static void GL_BINDING_CALL
Mock_glGetActiveUniformsiv(GLuint program,
                           GLsizei uniformCount,
                           const GLuint* uniformIndices,
                           GLenum pname,
                           GLint* params);
static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program,
                                                      GLsizei maxcount,
                                                      GLsizei* count,
                                                      GLuint* shaders);
static GLint GL_BINDING_CALL
Mock_glGetAttribLocation(GLuint program, const char* name);
static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params);
static void GL_BINDING_CALL
Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
static GLenum GL_BINDING_CALL Mock_glGetError(void);
static void GL_BINDING_CALL
Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params);
static GLint GL_BINDING_CALL
Mock_glGetFragDataLocation(GLuint program, const char* name);
static void GL_BINDING_CALL
Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
                                           GLenum attachment,
                                           GLenum pname,
                                           GLint* params);
static void GL_BINDING_CALL
Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target,
                                              GLenum attachment,
                                              GLenum pname,
                                              GLint* params);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void);
static void GL_BINDING_CALL
Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params);
static void GL_BINDING_CALL
Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target,
                                                       GLenum internalformat,
                                                       GLenum pname,
                                                       GLsizei bufSize,
                                                       GLint* params);
static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program,
                                                    GLsizei bufSize,
                                                    GLsizei* length,
                                                    GLenum* binaryFormat,
                                                    GLvoid* binary);
static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program,
                                                       GLsizei bufSize,
                                                       GLsizei* length,
                                                       GLenum* binaryFormat,
                                                       GLvoid* binary);
static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program,
                                                     GLsizei bufsize,
                                                     GLsizei* length,
                                                     char* infolog);
static GLint GL_BINDING_CALL
Mock_glGetProgramResourceLocation(GLuint program,
                                  GLenum programInterface,
                                  const char* name);
static void GL_BINDING_CALL
Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params);
static void GL_BINDING_CALL
Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params);
static void GL_BINDING_CALL
Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params);
static void GL_BINDING_CALL
Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target,
                                                                 GLenum pname,
                                                                 GLint* params);
static void GL_BINDING_CALL
Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
static void GL_BINDING_CALL
Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader,
                                                    GLsizei bufsize,
                                                    GLsizei* length,
                                                    char* infolog);
static void GL_BINDING_CALL
Mock_glGetShaderPrecisionFormat(GLenum shadertype,
                                GLenum precisiontype,
                                GLint* range,
                                GLint* precision);
static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader,
                                                   GLsizei bufsize,
                                                   GLsizei* length,
                                                   char* source);
static void GL_BINDING_CALL
Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name);
static const GLubyte* GL_BINDING_CALL
Mock_glGetStringi(GLenum name, GLuint index);
static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             GLsizei* length,
                                             GLint* values);
static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target,
                                                          GLint level,
                                                          GLenum pname,
                                                          GLfloat* params);
static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target,
                                                          GLint level,
                                                          GLenum pname,
                                                          GLint* params);
static void GL_BINDING_CALL
Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
static void GL_BINDING_CALL
Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program,
                                                               GLuint index,
                                                               GLsizei bufSize,
                                                               GLsizei* length,
                                                               GLsizei* size,
                                                               GLenum* type,
                                                               char* name);
static void GL_BINDING_CALL
Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
                                      GLsizei bufsize,
                                      GLsizei* length,
                                      char* source);
static GLuint GL_BINDING_CALL
Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName);
static void GL_BINDING_CALL
Mock_glGetUniformIndices(GLuint program,
                         GLsizei uniformCount,
                         const char* const* uniformNames,
                         GLuint* uniformIndices);
static GLint GL_BINDING_CALL
Mock_glGetUniformLocation(GLuint program, const char* name);
static void GL_BINDING_CALL
Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
static void GL_BINDING_CALL
Mock_glGetUniformiv(GLuint program, GLint location, GLint* params);
static void GL_BINDING_CALL
Mock_glGetUniformuiv(GLuint program, GLint location, GLuint* params);
static void GL_BINDING_CALL
Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
static void GL_BINDING_CALL
Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
static void GL_BINDING_CALL
Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode);
static void GL_BINDING_CALL
Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker);
static void GL_BINDING_CALL
Mock_glInvalidateFramebuffer(GLenum target,
                             GLsizei numAttachments,
                             const GLenum* attachments);
static void GL_BINDING_CALL
Mock_glInvalidateSubFramebuffer(GLenum target,
                                GLsizei numAttachments,
                                const GLenum* attachments,
                                GLint x,
                                GLint y,
                                GLint width,
                                GLint height);
static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer);
static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap);
static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence);
static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence);
static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer);
static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer);
static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program);
static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query);
static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query);
static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query);
static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer);
static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer);
static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler);
static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader);
static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync);
static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture);
static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id);
static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array);
static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array);
static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array);
static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width);
static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program);
static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access);
static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access);
static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target,
                                                   GLintptr offset,
                                                   GLsizeiptr length,
                                                   GLbitfield access);
static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target,
                                                      GLintptr offset,
                                                      GLsizeiptr length,
                                                      GLbitfield access);
static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode);
static void GL_BINDING_CALL
Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m);
static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void);
static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param);
static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param);
static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units);
static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void);
static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program,
                                                 GLenum binaryFormat,
                                                 const GLvoid* binary,
                                                 GLsizei length);
static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program,
                                                    GLenum binaryFormat,
                                                    const GLvoid* binary,
                                                    GLsizei length);
static void GL_BINDING_CALL
Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value);
static void GL_BINDING_CALL
Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker);
static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target);
static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target);
static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src);
static void GL_BINDING_CALL Mock_glReadPixels(GLint x,
                                              GLint y,
                                              GLsizei width,
                                              GLsizei height,
                                              GLenum format,
                                              GLenum type,
                                              void* pixels);
static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void);
static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLsizei height);
static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target,
                                                          GLenum internalformat,
                                                          GLsizei width,
                                                          GLsizei height);
static void GL_BINDING_CALL
Mock_glRenderbufferStorageMultisample(GLenum target,
                                      GLsizei samples,
                                      GLenum internalformat,
                                      GLsizei width,
                                      GLsizei height);
static void GL_BINDING_CALL
Mock_glRenderbufferStorageMultisampleANGLE(GLenum target,
                                           GLsizei samples,
                                           GLenum internalformat,
                                           GLsizei width,
                                           GLsizei height);
static void GL_BINDING_CALL
Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
                                         GLsizei samples,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height);
static void GL_BINDING_CALL
Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
                                         GLsizei samples,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height);
static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void);
static void GL_BINDING_CALL
Mock_glSampleCoverage(GLclampf value, GLboolean invert);
static void GL_BINDING_CALL
Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
static void GL_BINDING_CALL
Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
static void GL_BINDING_CALL
Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
static void GL_BINDING_CALL
Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
static void GL_BINDING_CALL
Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence);
static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition);
static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n,
                                                const GLuint* shaders,
                                                GLenum binaryformat,
                                                const void* binary,
                                                GLsizei length);
static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
                                                GLsizei count,
                                                const char* const* str,
                                                const GLint* length);
static void GL_BINDING_CALL
Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask);
static void GL_BINDING_CALL
Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask);
static void GL_BINDING_CALL
Mock_glStencilMaskSeparate(GLenum face, GLuint mask);
static void GL_BINDING_CALL
Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
static void GL_BINDING_CALL
Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
                                              GLint level,
                                              GLint internalformat,
                                              GLsizei width,
                                              GLsizei height,
                                              GLint border,
                                              GLenum format,
                                              GLenum type,
                                              const void* pixels);
static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target,
                                              GLint level,
                                              GLint internalformat,
                                              GLsizei width,
                                              GLsizei height,
                                              GLsizei depth,
                                              GLint border,
                                              GLenum format,
                                              GLenum type,
                                              const void* pixels);
static void GL_BINDING_CALL
Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
static void GL_BINDING_CALL
Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
static void GL_BINDING_CALL
Mock_glTexParameteri(GLenum target, GLenum pname, GLint param);
static void GL_BINDING_CALL
Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target,
                                                GLsizei levels,
                                                GLenum internalformat,
                                                GLsizei width,
                                                GLsizei height);
static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target,
                                                   GLsizei levels,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height);
static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target,
                                                GLsizei levels,
                                                GLenum internalformat,
                                                GLsizei width,
                                                GLsizei height,
                                                GLsizei depth);
static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target,
                                                 GLint level,
                                                 GLint xoffset,
                                                 GLint yoffset,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLenum format,
                                                 GLenum type,
                                                 const void* pixels);
static void GL_BINDING_CALL Mock_glTexSubImage3D(GLenum target,
                                                 GLint level,
                                                 GLint xoffset,
                                                 GLint yoffset,
                                                 GLint zoffset,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLsizei depth,
                                                 GLenum format,
                                                 GLenum type,
                                                 const void* pixels);
static void GL_BINDING_CALL
Mock_glTransformFeedbackVaryings(GLuint program,
                                 GLsizei count,
                                 const char* const* varyings,
                                 GLenum bufferMode);
static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x);
static void GL_BINDING_CALL
Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x);
static void GL_BINDING_CALL
Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v);
static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0);
static void GL_BINDING_CALL
Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v);
static void GL_BINDING_CALL
Mock_glUniform2f(GLint location, GLfloat x, GLfloat y);
static void GL_BINDING_CALL
Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y);
static void GL_BINDING_CALL
Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v);
static void GL_BINDING_CALL
Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1);
static void GL_BINDING_CALL
Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v);
static void GL_BINDING_CALL
Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
static void GL_BINDING_CALL
Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
static void GL_BINDING_CALL
Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z);
static void GL_BINDING_CALL
Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v);
static void GL_BINDING_CALL
Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
static void GL_BINDING_CALL
Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v);
static void GL_BINDING_CALL
Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void GL_BINDING_CALL
Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
static void GL_BINDING_CALL
Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
static void GL_BINDING_CALL
Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v);
static void GL_BINDING_CALL
Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
static void GL_BINDING_CALL
Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v);
static void GL_BINDING_CALL
Mock_glUniformBlockBinding(GLuint program,
                           GLuint uniformBlockIndex,
                           GLuint uniformBlockBinding);
static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location,
                                                    GLsizei count,
                                                    GLboolean transpose,
                                                    const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location,
                                                    GLsizei count,
                                                    GLboolean transpose,
                                                    const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location,
                                                    GLsizei count,
                                                    GLboolean transpose,
                                                    const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location,
                                                      GLsizei count,
                                                      GLboolean transpose,
                                                      const GLfloat* value);
static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target);
static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target);
static void GL_BINDING_CALL Mock_glUseProgram(GLuint program);
static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program);
static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x);
static void GL_BINDING_CALL
Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
static void GL_BINDING_CALL
Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
static void GL_BINDING_CALL
Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
static void GL_BINDING_CALL
Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
static void GL_BINDING_CALL
Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
static void GL_BINDING_CALL
Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void GL_BINDING_CALL
Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
static void GL_BINDING_CALL
Mock_glVertexAttribDivisor(GLuint index, GLuint divisor);
static void GL_BINDING_CALL
Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
static void GL_BINDING_CALL
Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor);
static void GL_BINDING_CALL
Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w);
static void GL_BINDING_CALL
Mock_glVertexAttribI4iv(GLuint indx, const GLint* values);
static void GL_BINDING_CALL
Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w);
static void GL_BINDING_CALL
Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values);
static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx,
                                                        GLint size,
                                                        GLenum type,
                                                        GLsizei stride,
                                                        const void* ptr);
static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx,
                                                       GLint size,
                                                       GLenum type,
                                                       GLboolean normalized,
                                                       GLsizei stride,
                                                       const void* ptr);
static void GL_BINDING_CALL
Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
static GLenum GL_BINDING_CALL
Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);