summaryrefslogtreecommitdiffstats
path: root/ui/gl/gl_bindings_skia_in_process.cc
blob: d76bd7aba160845feac916ba5c51cb2694aee5e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include "ui/gl/gl_bindings_skia_in_process.h"

#include "base/logging.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_implementation.h"

namespace {

extern "C" {
// The following stub functions are required because the glXXX routines exported
// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall.
// Skia has been built such that its GrGLInterface GL pointers are __cdecl.

GLvoid GR_GL_FUNCTION_TYPE StubGLActiveTexture(GLenum texture) {
  glActiveTexture(texture);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLAttachShader(GLuint program, GLuint shader) {
  glAttachShader(program, shader);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBeginQuery(GLenum target, GLuint id) {
  glBeginQuery(target, id);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindAttribLocation(GLuint program,
                                                    GLuint index,
                                                    const char* name) {
  glBindAttribLocation(program, index, name);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindBuffer(GLenum target, GLuint buffer) {
  glBindBuffer(target, buffer);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindFragDataLocation(GLuint program,
                                                      GLuint colorNumber,
                                                      const GLchar* name) {
  glBindFragDataLocation(program, colorNumber, name);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLBindFragDataLocationIndexed(GLuint program,
                                  GLuint colorNumber,
                                  GLuint index,
                                  const GLchar* name) {
  glBindFragDataLocationIndexed(program, colorNumber, index, name);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindFramebuffer(GLenum target,
                                                 GLuint framebuffer) {
  glBindFramebufferEXT(target, framebuffer);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindRenderbuffer(GLenum target,
                                                  GLuint renderbuffer) {
  glBindRenderbufferEXT(target, renderbuffer);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindTexture(GLenum target, GLuint texture) {
  glBindTexture(target, texture);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBindVertexArray(GLuint array) {
  glBindVertexArrayOES(array);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBlendBarrier() {
  glBlendBarrierKHR();
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBlendColor(GLclampf red,
                                            GLclampf green,
                                            GLclampf blue,
                                            GLclampf alpha) {
  glBlendColor(red, green, blue, alpha);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBlendEquation(GLenum mode) {
  glBlendEquation(mode);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBlendFunc(GLenum sfactor, GLenum dfactor) {
  glBlendFunc(sfactor, dfactor);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBlitFramebuffer(GLint srcX0,
                                                 GLint srcY0,
                                                 GLint srcX1,
                                                 GLint srcY1,
                                                 GLint dstX0,
                                                 GLint dstY0,
                                                 GLint dstX1,
                                                 GLint dstY1,
                                                 GLbitfield mask,
                                                 GLenum filter) {
  glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                       mask, filter);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBufferData(GLenum target,
                                            GLsizeiptr size,
                                            const void* data,
                                            GLenum usage) {
  glBufferData(target, size, data, usage);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLBufferSubData(GLenum target,
                                               GLintptr offset,
                                               GLsizeiptr size,
                                               const void* data) {
  glBufferSubData(target, offset, size, data);
}

GLenum GR_GL_FUNCTION_TYPE StubGLCheckFramebufferStatus(GLenum target) {
  return glCheckFramebufferStatusEXT(target);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLClear(GLbitfield mask) {
  glClear(mask);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLClearColor(GLclampf red,
                                            GLclampf green,
                                            GLclampf blue,
                                            GLclampf alpha) {
  glClearColor(red, green, blue, alpha);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLClearStencil(GLint s) {
  glClearStencil(s);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLColorMask(GLboolean red,
                                           GLboolean green,
                                           GLboolean blue,
                                           GLboolean alpha) {
  glColorMask(red, green, blue, alpha);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLCompileShader(GLuint shader) {
  glCompileShader(shader);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLCompressedTexImage2D(GLenum target,
                                                      GLint level,
                                                      GLenum internalformat,
                                                      GLsizei width,
                                                      GLsizei height,
                                                      GLint border,
                                                      GLsizei imageSize,
                                                      const void* data) {
  glCompressedTexImage2D(target, level, internalformat, width, height, border,
                         imageSize, data);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLCopyTexSubImage2D(GLenum target,
                                                   GLint level,
                                                   GLint xoffset,
                                                   GLint yoffset,
                                                   GLint x,
                                                   GLint y,
                                                   GLsizei width,
                                                   GLsizei height) {
  glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}

GLuint GR_GL_FUNCTION_TYPE StubGLCreateProgram(void) {
  return glCreateProgram();
}

GLuint GR_GL_FUNCTION_TYPE StubGLCreateShader(GLenum type) {
  return glCreateShader(type);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLCullFace(GLenum mode) {
  glCullFace(mode);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteBuffers(GLsizei n,
                                               const GLuint* buffers) {
  glDeleteBuffersARB(n, buffers);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
  glDeleteFramebuffersEXT(n, framebuffers);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteQueries(GLsizei n, const GLuint* ids) {
  glDeleteQueries(n, ids);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteProgram(GLuint program) {
  glDeleteProgram(program);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
  glDeleteRenderbuffersEXT(n, renderbuffers);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteShader(GLuint shader) {
  glDeleteShader(shader);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteTextures(GLsizei n,
                                                const GLuint* textures) {
  glDeleteTextures(n, textures);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteVertexArrays(GLsizei n,
                                                    const GLuint* arrays) {
  glDeleteVertexArraysOES(n, arrays);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDepthMask(GLboolean flag) {
  glDepthMask(flag);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDisable(GLenum cap) {
  glDisable(cap);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDisableVertexAttribArray(GLuint index) {
  glDisableVertexAttribArray(index);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDiscardFramebuffer(GLenum target,
                                                    GLsizei numAttachments,
                                                    const GLenum* attachments) {
  glDiscardFramebufferEXT(target, numAttachments, attachments);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDrawArrays(GLenum mode,
                                            GLint first,
                                            GLsizei count) {
  glDrawArrays(mode, first, count);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDrawBuffer(GLenum mode) {
  glDrawBuffer(mode);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDrawBuffers(GLsizei n, const GLenum* bufs) {
  glDrawBuffersARB(n, bufs);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLDrawElements(GLenum mode,
                                              GLsizei count,
                                              GLenum type,
                                              const void* indices) {
  glDrawElements(mode, count, type, indices);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLEnable(GLenum cap) {
  glEnable(cap);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLEnableVertexAttribArray(GLuint index) {
  glEnableVertexAttribArray(index);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLEndQuery(GLenum target) {
  glEndQuery(target);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLFinish() {
  glFinish();
}

GLvoid GR_GL_FUNCTION_TYPE StubGLFlush() {
  glFlush();
}

GLvoid GR_GL_FUNCTION_TYPE StubGLFlushMappedBufferRange(GLenum target,
                                                        GLintptr offset,
                                                        GLsizeiptr length) {
  glFlushMappedBufferRange(target, offset, length);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLFramebufferRenderbuffer(GLenum target,
                              GLenum attachment,
                              GLenum renderbuffertarget,
                              GLuint renderbuffer) {
  glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
                               renderbuffer);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLFramebufferTexture2D(GLenum target,
                                                      GLenum attachment,
                                                      GLenum textarget,
                                                      GLuint texture,
                                                      GLint level) {
  glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLFramebufferTexture2DMultisample(GLenum target,
                                      GLenum attachment,
                                      GLenum textarget,
                                      GLuint texture,
                                      GLint level,
                                      GLsizei samples) {
  glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture,
      level, samples);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLFrontFace(GLenum mode) {
  glFrontFace(mode);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenBuffers(GLsizei n, GLuint* buffers) {
  glGenBuffersARB(n, buffers);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenFramebuffers(GLsizei n,
                                                 GLuint* framebuffers) {
  glGenFramebuffersEXT(n, framebuffers);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenQueries(GLsizei n, GLuint* ids) {
  glGenQueries(n, ids);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenRenderbuffers(GLsizei n,
                                                  GLuint* renderbuffers) {
  glGenRenderbuffersEXT(n, renderbuffers);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenTextures(GLsizei n, GLuint* textures) {
  glGenTextures(n, textures);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenVertexArrays(GLsizei n, GLuint* arrays) {
  glGenVertexArraysOES(n, arrays);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGenerateMipmap(GLenum target) {
  glGenerateMipmapEXT(target);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetBufferParameteriv(GLenum target,
                                                      GLenum pname,
                                                      GLint* params) {
  glGetBufferParameteriv(target, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLGetFramebufferAttachmentParameteriv(GLenum target,
                                          GLenum attachment,
                                          GLenum pname,
                                          GLint* params) {
  glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
}

GLenum GR_GL_FUNCTION_TYPE StubGLGetError() {
  return glGetError();
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetIntegerv(GLenum pname, GLint* params) {
  glGetIntegerv(pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetProgramInfoLog(GLuint program,
                                                   GLsizei bufsize,
                                                   GLsizei* length,
                                                   char* infolog) {
  glGetProgramInfoLog(program, bufsize, length, infolog);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetProgramiv(GLuint program,
                                              GLenum pname,
                                              GLint* params) {
  glGetProgramiv(program, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetRenderbufferParameteriv(GLenum target,
                                                            GLenum pname,
                                                            GLint* params) {
  glGetRenderbufferParameterivEXT(target, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderInfoLog(GLuint shader,
                                                  GLsizei bufsize,
                                                  GLsizei* length,
                                                  char* infolog) {
  glGetShaderInfoLog(shader, bufsize, length, infolog);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderiv(GLuint shader,
                                             GLenum pname,
                                             GLint* params) {
  glGetShaderiv(shader, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderPrecisionFormat(GLenum shadertype,
                                                          GLenum precisiontype,
                                                          GLint* range,
                                                          GLint* precision) {
  glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}

const GLubyte* GR_GL_FUNCTION_TYPE StubGLGetString(GLenum name) {
  return glGetString(name);
}

const GLubyte* GR_GL_FUNCTION_TYPE StubGLGetStringi(GLenum name, GLuint index) {
  return glGetStringi(name, index);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryiv(GLenum target,
                                            GLenum pname,
                                            GLint* params) {
  glGetQueryiv(target, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjecti64v(GLuint id,
                                                    GLenum pname,
                                                    GLint64* params) {
  glGetQueryObjecti64v(id, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectiv(GLuint id,
                                                  GLenum pname,
                                                  GLint* params) {
  glGetQueryObjectiv(id, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectui64v(GLuint id,
                                                     GLenum pname,
                                                     GLuint64* params) {
  glGetQueryObjectui64v(id, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectuiv(GLuint id,
                                                   GLenum pname,
                                                   GLuint* params) {
  glGetQueryObjectuiv(id, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLGetTexLevelParameteriv(GLenum target,
                                                        GLint level,
                                                        GLenum pname,
                                                        GLint* params) {
  glGetTexLevelParameteriv(target, level, pname, params);
}

GLint GR_GL_FUNCTION_TYPE StubGLGetUniformLocation(GLuint program,
                                                   const char* name) {
  return glGetUniformLocation(program, name);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLInsertEventMarker(GLsizei length,
                                                   const char* marker) {
  glInsertEventMarkerEXT(length, marker);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLInvalidateFramebuffer(GLenum target,
                            GLsizei numAttachments,
                            const GLenum* attachments) {
  glInvalidateFramebuffer(target, numAttachments, attachments);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLInvalidateSubFramebuffer(GLenum target,
                               GLsizei numAttachments,
                               const GLenum* attachments,
                               GLint x,
                               GLint y,
                               GLsizei width,
                               GLsizei height) {
  glInvalidateSubFramebuffer(target, numAttachments, attachments,
                             x, y, width, height);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLLineWidth(GLfloat width) {
  glLineWidth(width);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLLinkProgram(GLuint program) {
  glLinkProgram(program);
}

void* GR_GL_FUNCTION_TYPE StubGLMapBuffer(GLenum target, GLenum access) {
  return glMapBuffer(target, access);
}

void* GR_GL_FUNCTION_TYPE StubGLMapBufferRange(GLenum target,
                                               GLintptr offset,
                                               GLsizeiptr length,
                                               GLbitfield access) {
  return glMapBufferRange(target, offset, length, access);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLPixelStorei(GLenum pname, GLint param) {
  glPixelStorei(pname, param);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLPopGroupMarker() {
  glPopGroupMarkerEXT();
}

GLvoid GR_GL_FUNCTION_TYPE StubGLPushGroupMarker(GLsizei length,
                                                 const char* marker) {
  glPushGroupMarkerEXT(length, marker);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLQueryCounter(GLuint id, GLenum target) {
  glQueryCounter(id, target);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLReadBuffer(GLenum src) {
  glReadBuffer(src);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLReadPixels(GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height,
                                            GLenum format,
                                            GLenum type,
                                            void* pixels) {
  glReadPixels(x, y, width, height, format, type, pixels);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLRenderbufferStorage(GLenum target,
                                                     GLenum internalformat,
                                                     GLsizei width,
                                                     GLsizei height) {
  glRenderbufferStorageEXT(target, internalformat, width, height);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLRenderbufferStorageMultisample(GLenum target,
                                     GLsizei samples,
                                     GLenum internalformat,
                                     GLsizei width,
                                     GLsizei height) {
  glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
                                      height);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLScissor(GLint x,
                                         GLint y,
                                         GLsizei width,
                                         GLsizei height) {
  glScissor(x, y, width, height);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLShaderSource(GLuint shader,
                                              GLsizei count,
                                              const char* const* str,
                                              const GLint* length) {
  glShaderSource(shader, count, str, length);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilFunc(GLenum func,
                                             GLint ref,
                                             GLuint mask) {
  glStencilFunc(func, ref, mask);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilFuncSeparate(GLenum face,
                                                     GLenum func,
                                                     GLint ref,
                                                     GLuint mask) {
  glStencilFuncSeparate(face, func, ref, mask);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilMask(GLuint mask) {
  glStencilMask(mask);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilMaskSeparate(GLenum face, GLuint mask) {
  glStencilMaskSeparate(face, mask);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilOp(GLenum fail,
                                           GLenum zfail,
                                           GLenum zpass) {
  glStencilOp(fail, zfail, zpass);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLStencilOpSeparate(GLenum face,
                                                   GLenum fail,
                                                   GLenum zfail,
                                                   GLenum zpass) {
  glStencilOpSeparate(face, fail, zfail, zpass);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLTexImage2D(GLenum target,
                                            GLint level,
                                            GLint internalformat,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            GLenum format,
                                            GLenum type,
                                            const void* pixels) {
  glTexImage2D(target, level, internalformat, width, height, border, format,
               type, pixels);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLTexParameteri(GLenum target,
                                               GLenum pname,
                                               GLint param) {
  glTexParameteri(target, pname, param);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLTexParameteriv(GLenum target,
                                                GLenum pname,
                                                const GLint* params) {
  glTexParameteriv(target, pname, params);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLTexStorage2D(GLenum target,
                                              GLsizei levels,
                                              GLenum internalFormat,
                                              GLsizei width,
                                              GLsizei height) {
  glTexStorage2DEXT(target, levels, internalFormat, width, height);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLTexSubImage2D(GLenum target,
                                               GLint level,
                                               GLint xoffset,
                                               GLint yoffset,
                                               GLsizei width,
                                               GLsizei height,
                                               GLenum format,
                                               GLenum type,
                                               const void* pixels) {
  glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
                  pixels);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1f(GLint location, GLfloat v) {
  glUniform1f(location, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1i(GLint location, GLint v) {
  glUniform1i(location, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1fv(GLint location,
                                            GLsizei count,
                                            const GLfloat* v) {
  glUniform1fv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1iv(GLint location,
                                            GLsizei count,
                                            const GLint* v) {
  glUniform1iv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2f(GLint location,
                                           GLfloat v0,
                                           GLfloat v1) {
  glUniform2f(location, v0, v1);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2i(GLint location, GLint v0, GLint v1) {
  glUniform2i(location, v0, v1);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2fv(GLint location,
                                            GLsizei count,
                                            const GLfloat* v) {
  glUniform2fv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2iv(GLint location,
                                            GLsizei count,
                                            const GLint* v) {
  glUniform2iv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3f(GLint location,
                                           GLfloat v0,
                                           GLfloat v1,
                                           GLfloat v2) {
  glUniform3f(location, v0, v1, v2);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3i(GLint location,
                                           GLint v0,
                                           GLint v1,
                                           GLint v2) {
  glUniform3i(location, v0, v1, v2);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3fv(GLint location,
                                            GLsizei count,
                                            const GLfloat* v) {
  glUniform3fv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3iv(GLint location,
                                            GLsizei count,
                                            const GLint* v) {
  glUniform3iv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4f(GLint location,
                                           GLfloat v0,
                                           GLfloat v1,
                                           GLfloat v2,
                                           GLfloat v3) {
  glUniform4f(location, v0, v1, v2, v3);
}

GLvoid GR_GL_FUNCTION_TYPE
StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  glUniform4i(location, v0, v1, v2, v3);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4fv(GLint location,
                                            GLsizei count,
                                            const GLfloat* v) {
  glUniform4fv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4iv(GLint location,
                                            GLsizei count,
                                            const GLint* v) {
  glUniform4iv(location, count, v);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix2fv(GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat* value) {
  glUniformMatrix2fv(location, count, transpose, value);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix3fv(GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat* value) {
  glUniformMatrix3fv(location, count, transpose, value);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix4fv(GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat* value) {
  glUniformMatrix4fv(location, count, transpose, value);
}

GLboolean GR_GL_FUNCTION_TYPE StubGLUnmapBuffer(GLenum target) {
  return glUnmapBuffer(target);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLUseProgram(GLuint program) {
  glUseProgram(program);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib1f(GLuint indx,
                                                const GLfloat value) {
  glVertexAttrib1f(indx, value);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib2fv(GLuint indx,
                                                 const GLfloat* values) {
  glVertexAttrib2fv(indx, values);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib3fv(GLuint indx,
                                                 const GLfloat* values) {
  glVertexAttrib3fv(indx, values);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib4fv(GLuint indx,
                                                 const GLfloat* values) {
  glVertexAttrib4fv(indx, values);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttribPointer(GLuint indx,
                                                     GLint size,
                                                     GLenum type,
                                                     GLboolean normalized,
                                                     GLsizei stride,
                                                     const void* ptr) {
  glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}

GLvoid GR_GL_FUNCTION_TYPE StubGLViewport(GLint x,
                                          GLint y,
                                          GLsizei width,
                                          GLsizei height) {
  glViewport(x, y, width, height);
}

GLint GR_GL_FUNCTION_TYPE
StubGLGetProgramResourceLocation(GLuint program,
                                 GLenum programInterface,
                                 const char* name) {
  return glGetProgramResourceLocation(program, programInterface, name);
}

}  // extern "C"
}  // namespace

namespace gfx {

GrGLInterface* CreateInProcessSkiaGLBinding() {
  GrGLStandard standard;
  switch (gfx::GetGLImplementation()) {
    case gfx::kGLImplementationNone:
      NOTREACHED();
      return NULL;
    case gfx::kGLImplementationDesktopGL:
    case gfx::kGLImplementationAppleGL:
      standard = kGL_GrGLStandard;
      break;
    case gfx::kGLImplementationOSMesaGL:
      standard = kGL_GrGLStandard;
      break;
    case gfx::kGLImplementationEGLGLES2:
      standard = kGLES_GrGLStandard;
      break;
    case gfx::kGLImplementationMockGL:
      NOTREACHED();
      return NULL;
    default:
      NOTREACHED();
      return NULL;
  }

  GrGLInterface* interface = new GrGLInterface;
  interface->fStandard = standard;
  interface->fExtensions.init(standard,
                              StubGLGetString,
                              StubGLGetStringi,
                              StubGLGetIntegerv);

  GrGLInterface::Functions* functions = &interface->fFunctions;
  functions->fActiveTexture = StubGLActiveTexture;
  functions->fAttachShader = StubGLAttachShader;
  functions->fBeginQuery = StubGLBeginQuery;
  functions->fBindAttribLocation = StubGLBindAttribLocation;
  functions->fBindBuffer = StubGLBindBuffer;
  functions->fBindFragDataLocation = StubGLBindFragDataLocation;
  functions->fBindTexture = StubGLBindTexture;
  functions->fBindVertexArray = StubGLBindVertexArray;
  functions->fBlendBarrier = StubGLBlendBarrier;
  functions->fBlendColor = StubGLBlendColor;
  functions->fBlendEquation = StubGLBlendEquation;
  functions->fBlendFunc = StubGLBlendFunc;
  functions->fBufferData = StubGLBufferData;
  functions->fBufferSubData = StubGLBufferSubData;
  functions->fClear = StubGLClear;
  functions->fClearColor = StubGLClearColor;
  functions->fClearStencil = StubGLClearStencil;
  functions->fColorMask = StubGLColorMask;
  functions->fCompileShader = StubGLCompileShader;
  functions->fCompressedTexImage2D = StubGLCompressedTexImage2D;
  functions->fCopyTexSubImage2D = StubGLCopyTexSubImage2D;
  functions->fCreateProgram = StubGLCreateProgram;
  functions->fCreateShader = StubGLCreateShader;
  functions->fCullFace = StubGLCullFace;
  functions->fDeleteBuffers = StubGLDeleteBuffers;
  functions->fDeleteProgram = StubGLDeleteProgram;
  functions->fDeleteQueries = StubGLDeleteQueries;
  functions->fDeleteShader = StubGLDeleteShader;
  functions->fDeleteTextures = StubGLDeleteTextures;
  functions->fDeleteVertexArrays = StubGLDeleteVertexArrays;
  functions->fDepthMask = StubGLDepthMask;
  functions->fDisable = StubGLDisable;
  functions->fDisableVertexAttribArray = StubGLDisableVertexAttribArray;
  functions->fDiscardFramebuffer = StubGLDiscardFramebuffer;
  functions->fDrawArrays = StubGLDrawArrays;
  functions->fDrawBuffer = StubGLDrawBuffer;
  functions->fDrawBuffers = StubGLDrawBuffers;
  functions->fDrawElements = StubGLDrawElements;
  functions->fEnable = StubGLEnable;
  functions->fEnableVertexAttribArray = StubGLEnableVertexAttribArray;
  functions->fEndQuery = StubGLEndQuery;
  functions->fFinish = StubGLFinish;
  functions->fFlush = StubGLFlush;
  functions->fFlushMappedBufferRange = StubGLFlushMappedBufferRange;
  functions->fFrontFace = StubGLFrontFace;
  functions->fGenBuffers = StubGLGenBuffers;
  functions->fGenQueries = StubGLGenQueries;
  functions->fGenTextures = StubGLGenTextures;
  functions->fGenVertexArrays = StubGLGenVertexArrays;
  functions->fGenerateMipmap = StubGLGenerateMipmap;
  functions->fGetBufferParameteriv = StubGLGetBufferParameteriv;
  functions->fGetError = StubGLGetError;
  functions->fGetIntegerv = StubGLGetIntegerv;
  functions->fGetQueryiv = StubGLGetQueryiv;
  functions->fGetQueryObjecti64v = StubGLGetQueryObjecti64v;
  functions->fGetQueryObjectiv = StubGLGetQueryObjectiv;
  functions->fGetQueryObjectui64v = StubGLGetQueryObjectui64v;
  functions->fGetQueryObjectuiv = StubGLGetQueryObjectuiv;
  functions->fGetProgramInfoLog = StubGLGetProgramInfoLog;
  functions->fGetProgramiv = StubGLGetProgramiv;
  functions->fGetShaderInfoLog = StubGLGetShaderInfoLog;
  functions->fGetShaderiv = StubGLGetShaderiv;
  functions->fGetShaderPrecisionFormat = StubGLGetShaderPrecisionFormat;
  functions->fGetString = StubGLGetString;
  functions->fGetStringi = StubGLGetStringi;
  functions->fGetTexLevelParameteriv = StubGLGetTexLevelParameteriv;
  functions->fGetUniformLocation = StubGLGetUniformLocation;
  functions->fInsertEventMarker = StubGLInsertEventMarker;
  functions->fInvalidateFramebuffer = StubGLInvalidateFramebuffer;
  functions->fInvalidateSubFramebuffer = StubGLInvalidateSubFramebuffer;
  functions->fLineWidth = StubGLLineWidth;
  functions->fLinkProgram = StubGLLinkProgram;
  functions->fMapBufferRange = StubGLMapBufferRange;
  functions->fPixelStorei = StubGLPixelStorei;
  functions->fPopGroupMarker = StubGLPopGroupMarker;
  functions->fPushGroupMarker = StubGLPushGroupMarker;
  functions->fQueryCounter = StubGLQueryCounter;
  functions->fReadBuffer = StubGLReadBuffer;
  functions->fReadPixels = StubGLReadPixels;
  functions->fScissor = StubGLScissor;
  functions->fShaderSource = StubGLShaderSource;
  functions->fStencilFunc = StubGLStencilFunc;
  functions->fStencilFuncSeparate = StubGLStencilFuncSeparate;
  functions->fStencilMask = StubGLStencilMask;
  functions->fStencilMaskSeparate = StubGLStencilMaskSeparate;
  functions->fStencilOp = StubGLStencilOp;
  functions->fStencilOpSeparate = StubGLStencilOpSeparate;
  functions->fTexImage2D = StubGLTexImage2D;
  functions->fTexParameteri = StubGLTexParameteri;
  functions->fTexParameteriv = StubGLTexParameteriv;
  functions->fTexSubImage2D = StubGLTexSubImage2D;
  functions->fTexStorage2D = StubGLTexStorage2D;
  functions->fUniform1f = StubGLUniform1f;
  functions->fUniform1i = StubGLUniform1i;
  functions->fUniform1fv = StubGLUniform1fv;
  functions->fUniform1iv = StubGLUniform1iv;
  functions->fUniform2f = StubGLUniform2f;
  functions->fUniform2i = StubGLUniform2i;
  functions->fUniform2fv = StubGLUniform2fv;
  functions->fUniform2iv = StubGLUniform2iv;
  functions->fUniform3f = StubGLUniform3f;
  functions->fUniform3i = StubGLUniform3i;
  functions->fUniform3fv = StubGLUniform3fv;
  functions->fUniform3iv = StubGLUniform3iv;
  functions->fUniform4f = StubGLUniform4f;
  functions->fUniform4i = StubGLUniform4i;
  functions->fUniform4fv = StubGLUniform4fv;
  functions->fUniform4iv = StubGLUniform4iv;
  functions->fUniformMatrix2fv = StubGLUniformMatrix2fv;
  functions->fUniformMatrix3fv = StubGLUniformMatrix3fv;
  functions->fUniformMatrix4fv = StubGLUniformMatrix4fv;
  functions->fUseProgram = StubGLUseProgram;
  functions->fVertexAttrib1f = StubGLVertexAttrib1f;
  functions->fVertexAttrib2fv = StubGLVertexAttrib2fv;
  functions->fVertexAttrib3fv = StubGLVertexAttrib3fv;
  functions->fVertexAttrib4fv = StubGLVertexAttrib4fv;
  functions->fVertexAttribPointer = StubGLVertexAttribPointer;
  functions->fViewport = StubGLViewport;
  functions->fBindFramebuffer = StubGLBindFramebuffer;
  functions->fBindRenderbuffer = StubGLBindRenderbuffer;
  functions->fCheckFramebufferStatus = StubGLCheckFramebufferStatus;
  functions->fDeleteFramebuffers = StubGLDeleteFramebuffers;
  functions->fDeleteRenderbuffers = StubGLDeleteRenderbuffers;
  functions->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer;
  functions->fFramebufferTexture2D = StubGLFramebufferTexture2D;
  functions->fFramebufferTexture2DMultisample =
    StubGLFramebufferTexture2DMultisample;
  functions->fGenFramebuffers = StubGLGenFramebuffers;
  functions->fGenRenderbuffers = StubGLGenRenderbuffers;
  functions->fGetFramebufferAttachmentParameteriv =
    StubGLGetFramebufferAttachmentParameteriv;
  functions->fGetRenderbufferParameteriv = StubGLGetRenderbufferParameteriv;
  functions->fRenderbufferStorage = StubGLRenderbufferStorage;
  functions->fRenderbufferStorageMultisample =
    StubGLRenderbufferStorageMultisample;
  functions->fRenderbufferStorageMultisampleES2EXT =
    StubGLRenderbufferStorageMultisample;
  functions->fBlitFramebuffer = StubGLBlitFramebuffer;
  functions->fMapBuffer = StubGLMapBuffer;
  functions->fUnmapBuffer = StubGLUnmapBuffer;
  functions->fBindFragDataLocationIndexed =
    StubGLBindFragDataLocationIndexed;
  functions->fGetProgramResourceLocation = StubGLGetProgramResourceLocation;

  return interface;
}

}  // namespace gfx