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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_CONTEXT_EGL_H_
#define UI_GL_GL_CONTEXT_EGL_H_
#include <string>
#include "base/compiler_specific.h"
#include "ui/gl/gl_context.h"
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLConfig;
namespace gfx {
class GLSurface;
// Encapsulates an EGL OpenGL ES context.
class GLContextEGL : public GLContextReal {
public:
explicit GLContextEGL(GLShareGroup* share_group);
// Implement GLContext.
virtual bool Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
virtual std::string GetExtensions() OVERRIDE;
virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE;
virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
virtual void SetUnbindFboOnMakeCurrent() OVERRIDE;
protected:
virtual ~GLContextEGL();
private:
EGLContext context_;
EGLDisplay display_;
EGLConfig config_;
bool unbind_fbo_on_makecurrent_;
DISALLOW_COPY_AND_ASSIGN(GLContextEGL);
};
} // namespace gfx
#endif // UI_GL_GL_CONTEXT_EGL_H_
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