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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GLX_API_IMPLEMENTATION_H_
#define UI_GL_GLX_API_IMPLEMENTATION_H_
#include "base/compiler_specific.h"
#include "gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLContext;
void InitializeGLBindingsGLX();
void InitializeGLExtensionBindingsGLX(GLContext* context);
void InitializeDebugGLBindingsGLX();
void ClearGLBindingsGLX();
class GL_EXPORT RealGLXApi : public GLXApi {
public:
RealGLXApi();
void Initialize(DriverGLX* driver);
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_glx.h"
private:
DriverGLX* driver_;
};
} // namespace gfx
#endif // UI_GL_GLX_API_IMPLEMENTATION_H_
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