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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GLX_API_IMPLEMENTATION_H_
#define UI_GL_GLX_API_IMPLEMENTATION_H_

#include "base/compiler_specific.h"
#include "gl_bindings.h"
#include "ui/gl/gl_export.h"

namespace gfx {

class GLContext;

void InitializeGLBindingsGLX();
void InitializeGLExtensionBindingsGLX(GLContext* context);
void InitializeDebugGLBindingsGLX();
void ClearGLBindingsGLX();

class GL_EXPORT RealGLXApi : public GLXApi {
 public:
  RealGLXApi();
  void Initialize(DriverGLX* driver);

  // Include the auto-generated part of this class. We split this because
  // it means we can easily edit the non-auto generated parts right here in
  // this file instead of having to edit some template or the code generator.
  #include "gl_bindings_api_autogen_glx.h"

 private:
  DriverGLX* driver_;
};

}  // namespace gfx

#endif  // UI_GL_GLX_API_IMPLEMENTATION_H_