summaryrefslogtreecommitdiffstats
path: root/ui/gl/gl_image.h
blob: 45303fd64602321259973a4090478e645390ca37 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_IMAGE_H_
#define UI_GL_GL_IMAGE_H_

#include "base/memory/ref_counted.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_export.h"

namespace gfx {

// Encapsulates an image that can be bound to a texture, hiding platform
// specific management.
class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
 public:
  GLImage();

  // Destroys the image.
  virtual void Destroy() = 0;

  // Get the size of the image.
  virtual gfx::Size GetSize() = 0;

  // Bind image to texture currently bound to |target|.
  virtual bool BindTexImage(unsigned target) = 0;

  // Release image from texture currently bound to |target|.
  virtual void ReleaseTexImage(unsigned target) = 0;

  // Called before the texture is used for drawing.
  virtual void WillUseTexImage() = 0;

  // Called after the texture has been used for drawing.
  virtual void DidUseTexImage() = 0;

  // Called before the texture image data will be modified.
  virtual void WillModifyTexImage() = 0;

  // Called after the texture image data has been modified.
  virtual void DidModifyTexImage() = 0;

  // Indicate that image should be released after use.
  // (For an Android work-around only).
  virtual void SetReleaseAfterUse();

 protected:
  virtual ~GLImage();

 private:
  friend class base::RefCounted<GLImage>;

  DISALLOW_COPY_AND_ASSIGN(GLImage);
};

}  // namespace gfx

#endif  // UI_GL_GL_IMAGE_H_