summaryrefslogtreecommitdiffstats
path: root/ui/gl/gl_implementation_x11.cc
blob: c19b39e317c9866115781f028c66437d5a4367be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <vector>

#include "base/command_line.h"
#include "base/logging.h"
#include "base/threading/thread_restrictions.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_stub_with_extensions.h"
#include "ui/gl/gl_egl_api_implementation.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_glx_api_implementation.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_implementation_linux.h"
#include "ui/gl/gl_osmesa_api_implementation.h"
#include "ui/gl/gl_switches.h"

namespace gfx {
namespace {

// TODO(piman): it should be Desktop GL marshalling from double to float. Today
// on native GLES, we do float->double->float.
void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
  glClearDepthf(static_cast<GLclampf>(depth));
}

void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
                                                    GLclampd z_far) {
  glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
}

}  // namespace

void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
  impls->push_back(kGLImplementationDesktopGL);
  impls->push_back(kGLImplementationEGLGLES2);
  impls->push_back(kGLImplementationOSMesaGL);
}

bool InitializeStaticGLBindings(GLImplementation implementation) {
  // Prevent reinitialization with a different implementation. Once the gpu
  // unit tests have initialized with kGLImplementationMock, we don't want to
  // later switch to another GL implementation.
  DCHECK_EQ(kGLImplementationNone, GetGLImplementation());

  // Allow the main thread or another to initialize these bindings
  // after instituting restrictions on I/O. Going forward they will
  // likely be used in the browser process on most platforms. The
  // one-time initialization cost is small, between 2 and 5 ms.
  base::ThreadRestrictions::ScopedAllowIO allow_io;

  switch (implementation) {
    case kGLImplementationOSMesaGL:
      return InitializeStaticGLBindingsOSMesaGL();
    case kGLImplementationDesktopGL: {
      base::NativeLibrary library = NULL;
      const CommandLine* command_line = CommandLine::ForCurrentProcess();

      if (command_line->HasSwitch(switches::kTestGLLib))
        library = LoadLibrary(command_line->GetSwitchValueASCII(
            switches::kTestGLLib).c_str());

      if (!library) {
#if defined(OS_OPENBSD)
        library = LoadLibrary("libGL.so");
#else
        library = LoadLibrary("libGL.so.1");
#endif
      }

      if (!library)
        return false;

      GLGetProcAddressProc get_proc_address =
          reinterpret_cast<GLGetProcAddressProc>(
              base::GetFunctionPointerFromNativeLibrary(
                  library, "glXGetProcAddress"));
      if (!get_proc_address) {
        LOG(ERROR) << "glxGetProcAddress not found.";
        base::UnloadNativeLibrary(library);
        return false;
      }

      SetGLGetProcAddressProc(get_proc_address);
      AddGLNativeLibrary(library);
      SetGLImplementation(kGLImplementationDesktopGL);

      InitializeStaticGLBindingsGL();
      InitializeStaticGLBindingsGLX();
      break;
    }
    case kGLImplementationEGLGLES2: {
      base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so.2");
      if (!gles_library)
        return false;
      base::NativeLibrary egl_library = LoadLibrary("libEGL.so.1");
      if (!egl_library) {
        base::UnloadNativeLibrary(gles_library);
        return false;
      }

      GLGetProcAddressProc get_proc_address =
          reinterpret_cast<GLGetProcAddressProc>(
              base::GetFunctionPointerFromNativeLibrary(
                  egl_library, "eglGetProcAddress"));
      if (!get_proc_address) {
        LOG(ERROR) << "eglGetProcAddress not found.";
        base::UnloadNativeLibrary(egl_library);
        base::UnloadNativeLibrary(gles_library);
        return false;
      }

      SetGLGetProcAddressProc(get_proc_address);
      AddGLNativeLibrary(egl_library);
      AddGLNativeLibrary(gles_library);
      SetGLImplementation(kGLImplementationEGLGLES2);

      InitializeStaticGLBindingsGL();
      InitializeStaticGLBindingsEGL();

      // These two functions take single precision float rather than double
      // precision float parameters in GLES.
      ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
      ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
      break;
    }
    case kGLImplementationMockGL: {
      SetGLImplementation(kGLImplementationMockGL);
      InitializeStaticGLBindingsGL();
      break;
    }
    default:
      return false;
  }


  return true;
}

bool InitializeDynamicGLBindings(GLImplementation implementation,
    GLContext* context) {
  switch (implementation) {
    case kGLImplementationOSMesaGL:
      InitializeDynamicGLBindingsGL(context);
      InitializeDynamicGLBindingsOSMESA(context);
      break;
    case kGLImplementationDesktopGL:
      InitializeDynamicGLBindingsGL(context);
      InitializeDynamicGLBindingsGLX(context);
      break;
    case kGLImplementationEGLGLES2:
      InitializeDynamicGLBindingsGL(context);
      InitializeDynamicGLBindingsEGL(context);
      break;
    case kGLImplementationMockGL:
      if (!context) {
        scoped_refptr<GLContextStubWithExtensions> mock_context(
            new GLContextStubWithExtensions());
        mock_context->SetGLVersionString("3.0");
        InitializeDynamicGLBindingsGL(mock_context.get());
      } else
        InitializeDynamicGLBindingsGL(context);
      break;
    default:
      return false;
  }

  return true;
}

void InitializeDebugGLBindings() {
  InitializeDebugGLBindingsEGL();
  InitializeDebugGLBindingsGL();
  InitializeDebugGLBindingsGLX();
  InitializeDebugGLBindingsOSMESA();
}

void ClearGLBindings() {
  ClearGLBindingsEGL();
  ClearGLBindingsGL();
  ClearGLBindingsGLX();
  ClearGLBindingsOSMESA();
  SetGLImplementation(kGLImplementationNone);

  UnloadGLNativeLibraries();
}

bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
  switch (GetGLImplementation()) {
    case kGLImplementationDesktopGL:
      return GetGLWindowSystemBindingInfoGLX(info);
    case kGLImplementationEGLGLES2:
      return GetGLWindowSystemBindingInfoEGL(info);
    default:
      return false;
  }
  return false;
}

}  // namespace gfx