summaryrefslogtreecommitdiffstats
path: root/ui/gl/gl_interface.h
blob: db120b6e19efa1eab2caccfae8b92f3bb75e385b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_GL_INTERFACE_H_
#define UI_GL_GL_INTERFACE_H_
#pragma once

// This file implements glue to a GL interface so we can mock it for unit
// testing. It has to be Desktop GL, not GLES2 as it is used to test the service
// side code.

#include "ui/gl/gl_bindings.h"

namespace gfx {

class GL_EXPORT GLInterface {
 public:
  virtual ~GLInterface() {}

  static void SetGLInterface(GLInterface* gl_interface);

  static GLInterface* GetGLInterface();

  virtual void ActiveTexture(GLenum texture) = 0;

  virtual void AttachShader(GLuint program,
                            GLuint shader) = 0;

  virtual void BeginQuery(GLenum target, GLuint id) = 0;

  virtual void BeginQueryARB(GLenum target, GLuint id) = 0;

  virtual void BindAttribLocation(GLuint program,
                                  GLuint index,
                                  const char* name) = 0;

  virtual void BindBuffer(GLenum target, GLuint buffer) = 0;

  virtual void BindFragDataLocationIndexed(GLuint program,
                                           GLuint colorNumber,
                                           GLuint index,
                                           const char* name) = 0;

  virtual void BindFragDataLocation(GLuint program,
                                    GLuint colorNumber,
                                    const char* name) = 0;

  virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0;

  virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0;

  virtual void BindTexture(GLenum target, GLuint texture) = 0;

  virtual void BlendColor(GLclampf red,
                          GLclampf green,
                          GLclampf blue,
                          GLclampf alpha) = 0;

  virtual void BlendEquation(GLenum mode) = 0;

  virtual void BlendEquationSeparate(GLenum modeRGB,
                                     GLenum modeAlpha) = 0;

  virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;

  virtual void BlendFuncSeparate(GLenum srcRGB,
                                 GLenum dstRGB,
                                 GLenum srcAlpha,
                                 GLenum dstAlpha) = 0;

  virtual void BlitFramebufferANGLE(
      GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
      GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
      GLbitfield mask, GLenum filter) = 0;

  virtual void BlitFramebufferEXT(
      GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
      GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
      GLbitfield mask, GLenum filter) = 0;

  virtual void BufferData(GLenum target,
                          GLsizeiptr size,
                          const void* data,
                          GLenum usage) = 0;

  virtual void BufferSubData(GLenum target,
                             GLintptr offset,
                             GLsizeiptr size,
                             const void* data) = 0;

  virtual GLenum CheckFramebufferStatusEXT(GLenum target) = 0;

  virtual void Clear(GLbitfield mask) = 0;

  virtual void ClearColor(GLclampf red,
                          GLclampf green,
                          GLclampf blue,
                          GLclampf alpha) = 0;

  virtual void ClearDepth(GLclampd depth) = 0;

  virtual void ClearDepthf(GLclampf depth) = 0;

  virtual void ClearStencil(GLint s) = 0;

  virtual void ColorMask(GLboolean red,
                         GLboolean green,
                         GLboolean blue,
                         GLboolean alpha) = 0;

  virtual void CompileShader(GLuint shader) = 0;

  virtual void CompressedTexImage2D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLsizei width, GLsizei height,
                                    GLint border,
                                    GLsizei imageSize,
                                    const void* data) = 0;

  virtual void CompressedTexSubImage2D(GLenum target,
                                       GLint level,
                                       GLint xoffset, GLint yoffset,
                                       GLsizei width, GLsizei height,
                                       GLenum format,
                                       GLsizei imageSize,
                                       const void* data) = 0;

  virtual void CopyTexImage2D(GLenum target,
                              GLint level,
                              GLenum internalformat,
                              GLint x, GLint y,
                              GLsizei width, GLsizei height,
                              GLint border) = 0;

  virtual void CopyTexSubImage2D(GLenum target,
                                 GLint level,
                                 GLint xoffset, GLint yoffset,
                                 GLint x, GLint y,
                                 GLsizei width, GLsizei height) = 0;

  virtual GLuint CreateProgram() = 0;

  virtual GLuint CreateShader(GLenum type) = 0;

  virtual void CullFace(GLenum mode) = 0;

  virtual void DeleteBuffersARB(GLsizei n, const GLuint* buffers) = 0;

  virtual void DeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) = 0;

  virtual void DeleteProgram(GLuint program) = 0;

  virtual void DeleteRenderbuffersEXT(GLsizei n,
                                      const GLuint* renderbuffers) = 0;

  virtual void DeleteQueries(GLsizei n, const GLuint* ids) = 0;

  virtual void DeleteQueriesARB(GLsizei n, const GLuint* ids) = 0;

  virtual void DeleteShader(GLuint shader) = 0;

  virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;

  virtual void DepthFunc(GLenum func) = 0;

  virtual void DepthMask(GLboolean flag) = 0;

  virtual void DepthRange(GLclampd zNear, GLclampd zFar) = 0;

  virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;

  virtual void DetachShader(GLuint program, GLuint shader) = 0;

  virtual void Disable(GLenum cap) = 0;

  virtual void DisableVertexAttribArray(GLuint index) = 0;

  virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;

  virtual void DrawBuffer(GLenum mode) = 0;

  virtual void DrawBuffersARB(GLsizei n, const GLenum* bufs) = 0;

  virtual void DrawElements(GLenum mode,
                            GLsizei count,
                            GLenum type,
                            const void* indices) = 0;

  virtual void EGLImageTargetTexture2DOES(
      GLenum target, GLeglImageOES image) = 0;

  virtual void EGLImageTargetRenderbufferStorageOES(
      GLenum target, GLeglImageOES image) = 0;

  virtual void Enable(GLenum cap) = 0;

  virtual void EnableVertexAttribArray(GLuint index) = 0;

  virtual void EndQuery(GLenum target) = 0;

  virtual void EndQueryARB(GLenum target) = 0;

  virtual void Finish() = 0;

  virtual void Flush() = 0;

  virtual void FramebufferRenderbufferEXT(GLenum target,
                                          GLenum attachment,
                                          GLenum renderbuffertarget,
                                          GLuint renderbuffer) = 0;

  virtual void FramebufferTexture2DEXT(GLenum target,
                                       GLenum attachment,
                                       GLenum textarget,
                                       GLuint texture,
                                       GLint level) = 0;

  virtual void FrontFace(GLenum mode) = 0;

  virtual void GenBuffersARB(GLsizei n, GLuint* buffers) = 0;

  virtual void GenerateMipmapEXT(GLenum target) = 0;

  virtual void GenFramebuffersEXT(GLsizei n, GLuint* framebuffers) = 0;

  virtual void GenQueries(GLsizei n, GLuint* ids) = 0;

  virtual void GenQueriesARB(GLsizei n, GLuint* ids) = 0;

  virtual void GenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) = 0;

  virtual void GenTextures(GLsizei n, GLuint* textures) = 0;

  virtual void GetActiveAttrib(GLuint program,
                               GLuint index,
                               GLsizei bufsize,
                               GLsizei* length,
                               GLint* size,
                               GLenum* type,
                               char* name) = 0;

  virtual void GetActiveUniform(GLuint program,
                                GLuint index,
                                GLsizei bufsize,
                                GLsizei* length,
                                GLint* size,
                                GLenum* type,
                                char* name) = 0;

  virtual void GetAttachedShaders(GLuint program,
                                  GLsizei maxcount,
                                  GLsizei* count,
                                  GLuint* shaders) = 0;

  virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;

  virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;

  virtual void GetBufferParameteriv(GLenum target,
                                    GLenum pname,
                                    GLint* params) = 0;

  virtual GLenum GetError() = 0;

  virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;

  virtual void GetFramebufferAttachmentParameterivEXT(GLenum target,
                                                      GLenum attachment,
                                                      GLenum pname,
                                                      GLint* params) = 0;

  virtual void GetIntegerv(GLenum pname, GLint* params) = 0;

  virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;

  // TODO(gman): Implement this
  virtual void GetProgramInfoLog(GLuint program,
                                 GLsizei bufsize,
                                 GLsizei* length,
                                 char* infolog) = 0;

  virtual void GetQueryiv(GLenum target, GLenum pname, GLint* params) = 0;

  virtual void GetQueryivARB(GLenum target, GLenum pname, GLint* params) = 0;

  virtual void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) = 0;

  virtual void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) = 0;

  virtual void GetQueryObjectui64v(GLuint id,
                                   GLenum pname,
                                   GLuint64* params) = 0;

  virtual void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) = 0;

  virtual void GetQueryObjectuivARB(GLuint id,
                                    GLenum pname,
                                    GLuint* params) = 0;

  virtual void GetRenderbufferParameterivEXT(GLenum target,
                                             GLenum pname,
                                             GLint* params) = 0;

  virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;

  // TODO(gman): Implement this
  virtual void GetShaderInfoLog(GLuint shader,
                                GLsizei bufsize,
                                GLsizei* length,
                                char* infolog) = 0;

  virtual void GetShaderPrecisionFormat(GLenum shadertype,
                                        GLenum precisiontype,
                                        GLint* range,
                                        GLint* precision) = 0;

  // TODO(gman): Implement this
  virtual void GetShaderSource(GLuint shader,
                               GLsizei bufsize,
                               GLsizei* length,
                               char* source) = 0;

  virtual const GLubyte* GetString(GLenum name) = 0;

  virtual void GetTexLevelParameterfv(GLenum target,
                                      GLint level,
                                      GLenum pname,
                                      GLfloat* params) = 0;

  virtual void GetTexLevelParameteriv(GLenum target,
                                      GLint level,
                                      GLenum pname,
                                      GLint* params) = 0;

  virtual void GetTexParameterfv(GLenum target,
                                 GLenum pname,
                                 GLfloat* params) = 0;

  virtual void GetTexParameteriv(GLenum target,
                                 GLenum pname,
                                 GLint* params) = 0;

  virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
                                              GLsizei bufsize,
                                              GLsizei* length,
                                              char* source) = 0;

  virtual void GetUniformfv(GLuint program,
                            GLint location,
                            GLfloat* params) = 0;

  virtual void GetUniformiv(GLuint program,
                            GLint location,
                            GLint* params) = 0;

  virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;

  virtual void GetVertexAttribfv(GLuint index,
                                 GLenum pname,
                                 GLfloat* params) = 0;

  virtual void GetVertexAttribiv(GLuint index,
                                 GLenum pname,
                                 GLint* params) = 0;

  virtual void GetVertexAttribPointerv(GLuint index,
                                       GLenum pname,
                                       void** pointer) = 0;

  virtual void Hint(GLenum target, GLenum mode) = 0;

  virtual GLboolean IsBuffer(GLuint buffer) = 0;

  virtual GLboolean IsEnabled(GLenum cap) = 0;

  virtual GLboolean IsFramebufferEXT(GLuint framebuffer) = 0;

  virtual GLboolean IsProgram(GLuint program) = 0;

  virtual GLboolean IsQueryARB(GLuint query) = 0;

  virtual GLboolean IsRenderbufferEXT(GLuint renderbuffer) = 0;

  virtual GLboolean IsShader(GLuint shader) = 0;

  virtual GLboolean IsTexture(GLuint texture) = 0;

  virtual void* MapBuffer(GLenum target, GLenum access) = 0;

  virtual void LineWidth(GLfloat width) = 0;

  virtual void LinkProgram(GLuint program) = 0;

  virtual void PixelStorei(GLenum pname, GLint param) = 0;

  virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;

  virtual void QueryCounter(GLuint id, GLenum target) = 0;

  virtual void ReadBuffer(GLenum src) = 0;

  virtual void ReadPixels(GLint x, GLint y,
                          GLsizei width, GLsizei height,
                          GLenum format,
                          GLenum type,
                          void* pixels) = 0;

  virtual void ReleaseShaderCompiler(void) = 0;

  virtual void RenderbufferStorageEXT(GLenum target,
                                      GLenum internalformat,
                                      GLsizei width, GLsizei height) = 0;

  virtual void RenderbufferStorageMultisampleANGLE(GLenum target,
                                                   GLsizei samples,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height) = 0;

  virtual void RenderbufferStorageMultisampleEXT(GLenum target,
                                                 GLsizei samples,
                                                 GLenum internalformat,
                                                 GLsizei width,
                                                 GLsizei height) = 0;

  virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;

  virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;

  virtual void ShaderBinary(GLsizei n,
                            const GLuint* shaders,
                            GLenum binaryformat,
                            const void* binary,
                            GLsizei length) = 0;

  virtual void ShaderSource(GLuint shader,
                            GLsizei count,
                            const char** str,
                            const GLint* length) = 0;

  virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;

  virtual void StencilFuncSeparate(GLenum face,
                                   GLenum func,
                                   GLint ref,
                                   GLuint mask) = 0;

  virtual void StencilMask(GLuint mask) = 0;

  virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;

  virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;

  virtual void StencilOpSeparate(GLenum face,
                                 GLenum fail,
                                 GLenum zfail,
                                 GLenum zpass) = 0;

  virtual void TexImage2D(GLenum target,
                          GLint level,
                          GLint internalformat,
                          GLsizei width, GLsizei height,
                          GLint border,
                          GLenum format,
                          GLenum type,
                          const void* pixels) = 0;

  virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;

  virtual void TexParameterfv(GLenum target,
                              GLenum pname,
                              const GLfloat* params) = 0;

  virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;

  virtual void TexParameteriv(GLenum target,
                              GLenum pname,
                              const GLint* params) = 0;

  virtual void TexStorage2DEXT(GLenum target,
                               GLsizei levels,
                               GLenum internalformat,
                               GLsizei width,
                               GLsizei height) = 0;

  virtual void TexSubImage2D(GLenum target,
                             GLint level,
                             GLint xoffset, GLint yoffset,
                             GLsizei width, GLsizei height,
                             GLenum format,
                             GLenum type,
                             const void* pixels) = 0;

  virtual void Uniform1f(GLint location, GLfloat x) = 0;

  virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;

  virtual void Uniform1i(GLint location, GLint x) = 0;

  virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;

  virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;

  virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;

  virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;

  virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;

  virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;

  virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;

  virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;

  virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;

  virtual void Uniform4f(GLint location,
                         GLfloat x,
                         GLfloat y,
                         GLfloat z,
                         GLfloat w) = 0;

  virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;

  virtual void Uniform4i(GLint location,
                         GLint x,
                         GLint y,
                         GLint z,
                         GLint w) = 0;

  virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;

  virtual void UniformMatrix2fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;

  virtual void UniformMatrix3fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;

  virtual void UniformMatrix4fv(GLint location,
                                GLsizei count,
                                GLboolean transpose,
                                const GLfloat* value) = 0;

  virtual GLboolean UnmapBuffer(GLenum target) = 0;

  virtual void UseProgram(GLuint program) = 0;

  virtual void ValidateProgram(GLuint program) = 0;

  virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;

  virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;

  virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;

  virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;

  virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;

  virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;

  virtual void VertexAttrib4f(GLuint indx,
                              GLfloat x,
                              GLfloat y,
                              GLfloat z,
                              GLfloat w) = 0;

  virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;

  virtual void VertexAttribPointer(GLuint indx,
                                   GLint size,
                                   GLenum type,
                                   GLboolean normalized,
                                   GLsizei stride,
                                   const void* ptr) = 0;

  virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;

  virtual void SwapBuffers() = 0;

  virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
                                             GLsizei count,
                                             GLenum type,
                                             GLuint offset) = 0;

  virtual void GenFencesNV(GLsizei n, GLuint *fences) = 0;

  virtual void DeleteFencesNV(GLsizei n, const GLuint *fences) = 0;

  virtual void SetFenceNV(GLuint fence, GLenum condition) = 0;

  virtual GLboolean TestFenceNV(GLuint fence) = 0;

  virtual void FinishFenceNV(GLuint fence) = 0;

  virtual GLboolean IsFenceNV(GLuint fence) = 0;

  virtual void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) = 0;

  virtual void SetSurfaceCHROMIUM(GLuint id) = 0;

  virtual GLenum GetGraphicsResetStatusARB() = 0;

  virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;

  virtual void DeleteSync(GLsync sync) = 0;

  virtual void GetSynciv(GLsync sync,
                         GLenum pname,
                         GLsizei bufSize,
                         GLsizei* length,
                         GLint* values) = 0;

  virtual void DrawArraysInstancedANGLE(GLenum mode,
                                        GLint first,
                                        GLsizei count,
                                        GLsizei primcount) = 0;

  virtual void DrawElementsInstancedANGLE(GLenum mode,
                                          GLsizei count,
                                          GLenum type,
                                          const void* indices,
                                          GLsizei primcount) = 0;

  virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;

 private:
  static GLInterface* interface_;
};

}  // namespace gfx

#endif  // UI_GL_GL_INTERFACE_H_