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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_mock.h"
namespace gfx {
namespace {
// This is called mainly to prevent the compiler combining the code of mock
// functions with identical contents, so that their function pointers will be
// different.
void MakeFunctionUnique(const char* func_name) {
VLOG(2) << "Calling mock " << func_name;
}
} // namespace anonymous
MockGLInterface::MockGLInterface() {
}
MockGLInterface::~MockGLInterface() {
}
MockGLInterface* MockGLInterface::interface_;
void MockGLInterface::SetGLInterface(MockGLInterface* gl_interface) {
interface_ = gl_interface;
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3DNoData(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) {
MakeFunctionUnique("glTexSubImage3DNoData");
interface_->TexSubImage3DNoData(
target, level, xoffset, yoffset, zoffset, width, height, depth,
format, type);
}
} // namespace gfx
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