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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/aura_test_helper.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/input_method_factory.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/compositor/layer_type.h"
#include "ui/gfx/rect.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_controller_proxy.h"
namespace keyboard {
namespace {
// An event handler that focuses a window when it is clicked/touched on. This is
// used to match the focus manger behaviour in ash and views.
class TestFocusController : public ui::EventHandler {
public:
explicit TestFocusController(aura::RootWindow* root)
: root_(root) {
root_->AddPreTargetHandler(this);
}
virtual ~TestFocusController() {
root_->RemovePreTargetHandler(this);
}
private:
// Overridden from ui::EventHandler:
virtual void OnEvent(ui::Event* event) OVERRIDE {
aura::Window* target = static_cast<aura::Window*>(event->target());
if (event->type() == ui::ET_MOUSE_PRESSED ||
event->type() == ui::ET_TOUCH_PRESSED) {
aura::client::GetFocusClient(target)->FocusWindow(target);
}
}
aura::Window* root_;
DISALLOW_COPY_AND_ASSIGN(TestFocusController);
};
class TestKeyboardControllerProxy : public KeyboardControllerProxy {
public:
TestKeyboardControllerProxy()
: window_(new aura::Window(&delegate_)),
input_method_(ui::CreateInputMethod(NULL,
gfx::kNullAcceleratedWidget)) {
window_->Init(ui::LAYER_NOT_DRAWN);
window_->set_owned_by_parent(false);
}
virtual ~TestKeyboardControllerProxy() {
// Destroy the window before the delegate.
window_.reset();
}
// Overridden from KeyboardControllerProxy:
virtual aura::Window* GetKeyboardWindow() OVERRIDE { return window_.get(); }
virtual content::BrowserContext* GetBrowserContext() OVERRIDE { return NULL; }
virtual ui::InputMethod* GetInputMethod() OVERRIDE {
return input_method_.get();
}
virtual void RequestAudioInput(content::WebContents* web_contents,
const content::MediaStreamRequest& request,
const content::MediaResponseCallback& callback) OVERRIDE { return; }
private:
scoped_ptr<aura::Window> window_;
aura::test::TestWindowDelegate delegate_;
scoped_ptr<ui::InputMethod> input_method_;
DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
};
// Keeps a count of all the events a window receives.
class EventObserver : public ui::EventHandler {
public:
EventObserver() {}
virtual ~EventObserver() {}
int GetEventCount(ui::EventType type) {
return event_counts_[type];
}
private:
// Overridden from ui::EventHandler:
virtual void OnEvent(ui::Event* event) OVERRIDE {
ui::EventHandler::OnEvent(event);
event_counts_[event->type()]++;
}
std::map<ui::EventType, int> event_counts_;
DISALLOW_COPY_AND_ASSIGN(EventObserver);
};
class TestTextInputClient : public ui::TextInputClient {
public:
explicit TestTextInputClient(ui::TextInputType type)
: type_(type) {}
virtual ~TestTextInputClient() {}
private:
// Overridden from ui::TextInputClient:
virtual void SetCompositionText(
const ui::CompositionText& composition) OVERRIDE {}
virtual void ConfirmCompositionText() OVERRIDE {}
virtual void ClearCompositionText() OVERRIDE {}
virtual void InsertText(const base::string16& text) OVERRIDE {}
virtual void InsertChar(base::char16 ch, int flags) OVERRIDE {}
virtual gfx::NativeWindow GetAttachedWindow() const OVERRIDE {
return static_cast<gfx::NativeWindow>(NULL);
}
virtual ui::TextInputType GetTextInputType() const OVERRIDE {
return type_;
}
virtual ui::TextInputMode GetTextInputMode() const OVERRIDE {
return ui::TEXT_INPUT_MODE_DEFAULT;
}
virtual bool CanComposeInline() const OVERRIDE { return false; }
virtual gfx::Rect GetCaretBounds() OVERRIDE { return gfx::Rect(); }
virtual bool GetCompositionCharacterBounds(uint32 index,
gfx::Rect* rect) OVERRIDE {
return false;
}
virtual bool HasCompositionText() OVERRIDE { return false; }
virtual bool GetTextRange(ui::Range* range) OVERRIDE { return false; }
virtual bool GetCompositionTextRange(ui::Range* range) OVERRIDE {
return false;
}
virtual bool GetSelectionRange(ui::Range* range) OVERRIDE { return false; }
virtual bool SetSelectionRange(const ui::Range& range) OVERRIDE {
return false;
}
virtual bool DeleteRange(const ui::Range& range) OVERRIDE { return false; }
virtual bool GetTextFromRange(const ui::Range& range,
base::string16* text) OVERRIDE {
return false;
}
virtual void OnInputMethodChanged() OVERRIDE {}
virtual bool ChangeTextDirectionAndLayoutAlignment(
base::i18n::TextDirection direction) OVERRIDE { return false; }
virtual void ExtendSelectionAndDelete(size_t before, size_t after) OVERRIDE {}
virtual void EnsureCaretInRect(const gfx::Rect& rect) OVERRIDE {}
ui::TextInputType type_;
DISALLOW_COPY_AND_ASSIGN(TestTextInputClient);
};
class KeyboardContainerObserver : public aura::WindowObserver {
public:
explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
window_->AddObserver(this);
}
virtual ~KeyboardContainerObserver() {
window_->RemoveObserver(this);
}
private:
virtual void OnWindowVisibilityChanged(aura::Window* window,
bool visible) OVERRIDE {
if (!visible)
base::MessageLoop::current()->Quit();
}
aura::Window* window_;
DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
};
} // namespace
class KeyboardControllerTest : public testing::Test {
public:
KeyboardControllerTest() {}
virtual ~KeyboardControllerTest() {}
virtual void SetUp() OVERRIDE {
aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
aura_test_helper_->SetUp();
ui::SetUpInputMethodFactoryForTesting();
focus_controller_.reset(new TestFocusController(root_window()));
proxy_ = new TestKeyboardControllerProxy();
controller_.reset(new KeyboardController(proxy_));
}
virtual void TearDown() OVERRIDE {
focus_controller_.reset();
aura_test_helper_->TearDown();
}
aura::RootWindow* root_window() { return aura_test_helper_->root_window(); }
KeyboardControllerProxy* proxy() { return proxy_; }
KeyboardController* controller() { return controller_.get(); }
void ShowKeyboard() {
TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT);
controller_->OnTextInputStateChanged(&test_text_input_client);
}
protected:
bool WillHideKeyboard() {
return controller_->WillHideKeyboard();
}
base::MessageLoopForUI message_loop_;
scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
scoped_ptr<TestFocusController> focus_controller_;
private:
KeyboardControllerProxy* proxy_;
scoped_ptr<KeyboardController> controller_;
DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
};
TEST_F(KeyboardControllerTest, KeyboardSize) {
scoped_ptr<aura::Window> container(controller()->GetContainerWindow());
gfx::Rect bounds(0, 0, 100, 100);
container->SetBounds(bounds);
const gfx::Rect& before_bounds = proxy()->GetKeyboardWindow()->bounds();
gfx::Rect new_bounds(
before_bounds.x(), before_bounds.y(),
before_bounds.width() / 2, before_bounds.height() / 2);
// The KeyboardController's LayoutManager shouldn't let this happen
proxy()->GetKeyboardWindow()->SetBounds(new_bounds);
ASSERT_EQ(before_bounds, proxy()->GetKeyboardWindow()->bounds());
}
// Tests that tapping/clicking inside the keyboard does not give it focus.
TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
const gfx::Rect& root_bounds = root_window()->bounds();
aura::test::EventCountDelegate delegate;
scoped_ptr<aura::Window> window(new aura::Window(&delegate));
window->Init(ui::LAYER_NOT_DRAWN);
window->SetBounds(root_bounds);
root_window()->AddChild(window.get());
window->Show();
window->Focus();
scoped_ptr<aura::Window> keyboard_container(
controller()->GetContainerWindow());
keyboard_container->SetBounds(root_bounds);
root_window()->AddChild(keyboard_container.get());
keyboard_container->Show();
ShowKeyboard();
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(keyboard_container->IsVisible());
EXPECT_TRUE(window->HasFocus());
EXPECT_FALSE(keyboard_container->HasFocus());
// Click on the keyboard. Make sure the keyboard receives the event, but does
// not get focus.
EventObserver observer;
keyboard_container->AddPreTargetHandler(&observer);
aura::test::EventGenerator generator(root_window());
generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
generator.ClickLeftButton();
EXPECT_TRUE(window->HasFocus());
EXPECT_FALSE(keyboard_container->HasFocus());
EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
// Click outside of the keyboard. It should reach the window behind.
generator.MoveMouseTo(gfx::Point());
generator.ClickLeftButton();
EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
}
TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
const gfx::Rect& root_bounds = root_window()->bounds();
ui::InputMethod* input_method = proxy()->GetInputMethod();
TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
TestTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
input_method->SetFocusedTextInputClient(&input_client_0);
scoped_ptr<aura::Window> keyboard_container(
controller()->GetContainerWindow());
scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
new KeyboardContainerObserver(keyboard_container.get()));
keyboard_container->SetBounds(root_bounds);
root_window()->AddChild(keyboard_container.get());
EXPECT_TRUE(keyboard_container->IsVisible());
input_method->SetFocusedTextInputClient(&no_input_client_0);
// Keyboard should not immediately hide itself. It is delayed to avoid layout
// flicker when the focus of input field quickly change.
EXPECT_TRUE(keyboard_container->IsVisible());
EXPECT_TRUE(WillHideKeyboard());
// Wait for hide keyboard to finish.
base::MessageLoop::current()->Run();
EXPECT_FALSE(keyboard_container->IsVisible());
input_method->SetFocusedTextInputClient(&input_client_1);
EXPECT_TRUE(keyboard_container->IsVisible());
// Schedule to hide keyboard.
input_method->SetFocusedTextInputClient(&no_input_client_1);
EXPECT_TRUE(WillHideKeyboard());
// Cancel keyboard hide.
input_method->SetFocusedTextInputClient(&input_client_2);
EXPECT_FALSE(WillHideKeyboard());
EXPECT_TRUE(keyboard_container->IsVisible());
}
} // namespace keyboard
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