1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/drm/gpu/drm_window.h"
#include "base/trace_event/trace_event.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkDevice.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "ui/ozone/common/gpu/ozone_gpu_message_params.h"
#include "ui/ozone/platform/drm/gpu/drm_buffer.h"
#include "ui/ozone/platform/drm/gpu/drm_device.h"
#include "ui/ozone/platform/drm/gpu/drm_device_manager.h"
#include "ui/ozone/platform/drm/gpu/scanout_buffer.h"
#include "ui/ozone/platform/drm/gpu/screen_manager.h"
namespace ui {
namespace {
#ifndef DRM_CAP_CURSOR_WIDTH
#define DRM_CAP_CURSOR_WIDTH 0x8
#endif
#ifndef DRM_CAP_CURSOR_HEIGHT
#define DRM_CAP_CURSOR_HEIGHT 0x9
#endif
void EmptyFlipCallback(gfx::SwapResult) {
}
void UpdateCursorImage(DrmBuffer* cursor, const SkBitmap& image) {
SkRect damage;
image.getBounds(&damage);
// Clear to transparent in case |image| is smaller than the canvas.
SkCanvas* canvas = cursor->GetCanvas();
canvas->clear(SK_ColorTRANSPARENT);
SkRect clip;
clip.set(0, 0, canvas->getDeviceSize().width(),
canvas->getDeviceSize().height());
canvas->clipRect(clip, SkRegion::kReplace_Op);
canvas->drawBitmapRect(image, damage, NULL);
}
} // namespace
DrmWindow::DrmWindow(gfx::AcceleratedWidget widget,
DrmDeviceManager* device_manager,
ScreenManager* screen_manager)
: widget_(widget),
device_manager_(device_manager),
screen_manager_(screen_manager) {
}
DrmWindow::~DrmWindow() {
}
void DrmWindow::Initialize() {
TRACE_EVENT1("drm", "DrmWindow::Initialize", "widget", widget_);
device_manager_->UpdateDrmDevice(widget_, nullptr);
}
void DrmWindow::Shutdown() {
TRACE_EVENT1("drm", "DrmWindow::Shutdown", "widget", widget_);
device_manager_->RemoveDrmDevice(widget_);
}
gfx::AcceleratedWidget DrmWindow::GetAcceleratedWidget() {
return widget_;
}
HardwareDisplayController* DrmWindow::GetController() {
return controller_;
}
void DrmWindow::OnBoundsChanged(const gfx::Rect& bounds) {
TRACE_EVENT2("drm", "DrmWindow::OnBoundsChanged", "widget", widget_, "bounds",
bounds.ToString());
bounds_ = bounds;
if (bounds_.size() != bounds.size())
last_submitted_planes_.clear();
screen_manager_->UpdateControllerToWindowMapping();
}
void DrmWindow::SetCursor(const std::vector<SkBitmap>& bitmaps,
const gfx::Point& location,
int frame_delay_ms) {
cursor_bitmaps_ = bitmaps;
cursor_location_ = location;
cursor_frame_ = 0;
cursor_frame_delay_ms_ = frame_delay_ms;
cursor_timer_.Stop();
if (cursor_frame_delay_ms_)
cursor_timer_.Start(
FROM_HERE, base::TimeDelta::FromMilliseconds(cursor_frame_delay_ms_),
this, &DrmWindow::OnCursorAnimationTimeout);
ResetCursor(false);
}
void DrmWindow::SetCursorWithoutAnimations(const std::vector<SkBitmap>& bitmaps,
const gfx::Point& location) {
cursor_bitmaps_ = bitmaps;
cursor_location_ = location;
cursor_frame_ = 0;
cursor_frame_delay_ms_ = 0;
ResetCursor(false);
}
void DrmWindow::MoveCursor(const gfx::Point& location) {
cursor_location_ = location;
if (controller_)
controller_->MoveCursor(location);
}
void DrmWindow::QueueOverlayPlane(const OverlayPlane& plane) {
pending_planes_.push_back(plane);
}
bool DrmWindow::SchedulePageFlip(bool is_sync,
const SwapCompletionCallback& callback) {
if (force_buffer_reallocation_) {
// Clear pending planes otherwise the next call to queue planes will just
// add on top.
pending_planes_.clear();
force_buffer_reallocation_ = false;
callback.Run(gfx::SwapResult::SWAP_NAK_RECREATE_BUFFERS);
return true;
}
last_submitted_planes_.clear();
last_submitted_planes_.swap(pending_planes_);
last_swap_sync_ = is_sync;
if (controller_) {
return controller_->SchedulePageFlip(last_submitted_planes_, is_sync, false,
callback);
}
callback.Run(gfx::SwapResult::SWAP_ACK);
return true;
}
bool DrmWindow::TestPageFlip(const std::vector<OverlayCheck_Params>& overlays,
ScanoutBufferGenerator* buffer_generator) {
if (!controller_)
return true;
for (const auto& overlay : overlays) {
// It is possible that the cc rect we get actually falls off the edge of
// the screen. Usually this is prevented via things like status bars
// blocking overlaying or cc clipping it, but in case it wasn't properly
// clipped (since GL will render this situation fine) just ignore it here.
// This should be an extremely rare occurrance.
if (overlay.plane_z_order != 0 && !bounds().Contains(overlay.display_rect))
return false;
}
scoped_refptr<DrmDevice> drm = controller_->GetAllocationDrmDevice();
OverlayPlaneList planes;
for (const auto& overlay : overlays) {
gfx::Size size =
(overlay.plane_z_order == 0) ? bounds().size() : overlay.buffer_size;
scoped_refptr<ScanoutBuffer> buffer = buffer_generator->Create(drm, size);
if (!buffer)
return false;
planes.push_back(OverlayPlane(buffer, overlay.plane_z_order,
overlay.transform, overlay.display_rect,
overlay.crop_rect));
}
return controller_->SchedulePageFlip(planes, true, true,
base::Bind(&EmptyFlipCallback));
}
const OverlayPlane* DrmWindow::GetLastModesetBuffer() {
return OverlayPlane::GetPrimaryPlane(last_submitted_planes_);
}
void DrmWindow::ResetCursor(bool bitmap_only) {
if (!controller_)
return;
if (cursor_bitmaps_.size()) {
// Draw new cursor into backbuffer.
UpdateCursorImage(cursor_buffers_[cursor_frontbuffer_ ^ 1].get(),
cursor_bitmaps_[cursor_frame_]);
// Reset location & buffer.
if (!bitmap_only)
controller_->MoveCursor(cursor_location_);
controller_->SetCursor(cursor_buffers_[cursor_frontbuffer_ ^ 1]);
cursor_frontbuffer_ ^= 1;
} else {
// No cursor set.
controller_->UnsetCursor();
}
}
void DrmWindow::OnCursorAnimationTimeout() {
cursor_frame_++;
cursor_frame_ %= cursor_bitmaps_.size();
ResetCursor(true);
}
void DrmWindow::SetController(HardwareDisplayController* controller) {
if (controller_ == controller)
return;
// Force buffer reallocation since the window moved to a different controller.
// This is required otherwise the GPU will eventually try to render into the
// buffer currently showing on the old controller (there is no guarantee that
// the old controller has been updated in the meantime).
force_buffer_reallocation_ = true;
controller_ = controller;
device_manager_->UpdateDrmDevice(
widget_, controller ? controller->GetAllocationDrmDevice() : nullptr);
UpdateCursorBuffers();
// We changed displays, so we want to update the cursor as well.
ResetCursor(false /* bitmap_only */);
}
void DrmWindow::UpdateCursorBuffers() {
if (!controller_) {
for (size_t i = 0; i < arraysize(cursor_buffers_); ++i) {
cursor_buffers_[i] = nullptr;
}
} else {
scoped_refptr<DrmDevice> drm = controller_->GetAllocationDrmDevice();
uint64_t cursor_width = 64;
uint64_t cursor_height = 64;
drm->GetCapability(DRM_CAP_CURSOR_WIDTH, &cursor_width);
drm->GetCapability(DRM_CAP_CURSOR_HEIGHT, &cursor_height);
SkImageInfo info = SkImageInfo::MakeN32Premul(cursor_width, cursor_height);
for (size_t i = 0; i < arraysize(cursor_buffers_); ++i) {
cursor_buffers_[i] = new DrmBuffer(drm);
// Don't register a framebuffer for cursors since they are special (they
// aren't modesetting buffers and drivers may fail to register them due to
// their small sizes).
if (!cursor_buffers_[i]->Initialize(
info, false /* should_register_framebuffer */)) {
LOG(FATAL) << "Failed to initialize cursor buffer";
return;
}
}
}
}
} // namespace ui
|