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<?xml version="1.0" encoding="UTF-8"?>
<grit latest_public_release="0" current_release="1">
<outputs>
<output filename="grit/ui_resources_standard.h" type="rc_header">
<emit emit_type='prepend'></emit>
</output>
<output filename="grit/ui_resources_standard_map.cc" type="resource_map_source" />
<output filename="grit/ui_resources_standard_map.h" type="resource_map_header" />
<output filename="ui_resources_standard.pak" type="data_package" />
<output filename="ui_resources_standard.rc" type="rc_all" />
</outputs>
<release seq="1">
<includes>
<!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH
ui_resources_large.grd. THIS MEANS THAT EACH ICON IN THIS FILE
MUST HAVE AN EQUIVALENT ICON IN THE OTHER FILE.-->
<include name="IDR_BUBBLE_B" file="bubble_b.png" type="BINDATA" />
<include name="IDR_BUBBLE_BL" file="bubble_bl.png" type="BINDATA" />
<include name="IDR_BUBBLE_BR" file="bubble_br.png" type="BINDATA" />
<include name="IDR_BUBBLE_B_ARROW" file="bubble_pointer_b.png" type="BINDATA" />
<include name="IDR_BUBBLE_L" file="bubble_l.png" type="BINDATA" />
<include name="IDR_BUBBLE_L_ARROW" file="bubble_pointer_l.png" type="BINDATA" />
<include name="IDR_BUBBLE_R" file="bubble_r.png" type="BINDATA" />
<include name="IDR_BUBBLE_R_ARROW" file="bubble_pointer_r.png" type="BINDATA" />
<include name="IDR_BUBBLE_T" file="bubble_t.png" type="BINDATA" />
<include name="IDR_BUBBLE_TL" file="bubble_tl.png" type="BINDATA" />
<include name="IDR_BUBBLE_TR" file="bubble_tr.png" type="BINDATA" />
<include name="IDR_BUBBLE_T_ARROW" file="bubble_pointer_t.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_B" file="bubble_shadow_b.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_BL" file="bubble_shadow_bl.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_BR" file="bubble_shadow_br.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_L" file="bubble_shadow_l.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_R" file="bubble_shadow_r.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_T" file="bubble_shadow_t.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_TL" file="bubble_shadow_tl.png" type="BINDATA" />
<include name="IDR_BUBBLE_SHADOW_TR" file="bubble_shadow_tr.png" type="BINDATA" />
<include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" />
<include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" />
<include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA" />
<include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" />
</includes>
</release>
</grit>
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