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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
#define UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "ui/events/event_constants.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/controls/button/button.h"
namespace views {
class InkDropDelegate;
// A button with custom rendering. The base of ImageButton and LabelButton.
// Note that this type of button is not focusable by default and will not be
// part of the focus chain. Call SetFocusable(true) to make it part of the
// focus chain.
class VIEWS_EXPORT CustomButton : public Button, public gfx::AnimationDelegate {
public:
// An enum describing the events on which a button should notify its listener.
enum NotifyAction {
NOTIFY_ON_PRESS,
NOTIFY_ON_RELEASE,
};
// The menu button's class name.
static const char kViewClassName[];
static const CustomButton* AsCustomButton(const views::View* view);
static CustomButton* AsCustomButton(views::View* view);
~CustomButton() override;
// Get/sets the current display state of the button.
ButtonState state() const { return state_; }
void SetState(ButtonState state);
// Starts throbbing. See HoverAnimation for a description of cycles_til_stop.
void StartThrobbing(int cycles_til_stop);
// Stops throbbing immediately.
void StopThrobbing();
// Set how long the hover animation will last for.
void SetAnimationDuration(int duration);
void set_triggerable_event_flags(int triggerable_event_flags) {
triggerable_event_flags_ = triggerable_event_flags;
}
int triggerable_event_flags() const { return triggerable_event_flags_; }
// Sets whether |RequestFocus| should be invoked on a mouse press. The default
// is true.
void set_request_focus_on_press(bool value) {
request_focus_on_press_ = value;
}
bool request_focus_on_press() const { return request_focus_on_press_; }
// See description above field.
void set_animate_on_state_change(bool value) {
animate_on_state_change_ = value;
}
// Sets the event on which the button should notify its listener.
void set_notify_action(NotifyAction notify_action) {
notify_action_ = notify_action;
}
void set_ink_drop_base_color(SkColor color) { ink_drop_base_color_ = color; }
void SetHotTracked(bool is_hot_tracked);
bool IsHotTracked() const;
// Overridden from View:
void OnEnabledChanged() override;
const char* GetClassName() const override;
bool OnMousePressed(const ui::MouseEvent& event) override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
void OnMouseEntered(const ui::MouseEvent& event) override;
void OnMouseExited(const ui::MouseEvent& event) override;
void OnMouseMoved(const ui::MouseEvent& event) override;
bool OnKeyPressed(const ui::KeyEvent& event) override;
bool OnKeyReleased(const ui::KeyEvent& event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) override;
void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) override;
void OnDragDone() override;
void GetAccessibleState(ui::AXViewState* state) override;
void VisibilityChanged(View* starting_from, bool is_visible) override;
scoped_ptr<InkDropHover> CreateInkDropHover() const override;
SkColor GetInkDropBaseColor() const override;
// Overridden from gfx::AnimationDelegate:
void AnimationProgressed(const gfx::Animation* animation) override;
InkDropDelegate* ink_drop_delegate() const { return ink_drop_delegate_; }
// Overridden from View:
void Layout() override;
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override;
void OnFocus() override;
void OnBlur() override;
protected:
// Construct the Button with a Listener. See comment for Button's ctor.
explicit CustomButton(ButtonListener* listener);
// Invoked from SetState() when SetState() is passed a value that differs from
// the current state. CustomButton's implementation of StateChanged() does
// nothing; this method is provided for subclasses that wish to do something
// on state changes.
virtual void StateChanged();
// Returns true if the event is one that can trigger notifying the listener.
// This implementation returns true if the left mouse button is down.
virtual bool IsTriggerableEvent(const ui::Event& event);
// Returns true if the button should become pressed when the user
// holds the mouse down over the button. For this implementation,
// we simply return IsTriggerableEvent(event).
virtual bool ShouldEnterPushedState(const ui::Event& event);
// Returns true if hover effect should be visible.
virtual bool ShouldShowInkDropHover() const;
void set_has_ink_drop_action_on_click(bool has_ink_drop_action_on_click) {
has_ink_drop_action_on_click_ = has_ink_drop_action_on_click;
}
// Returns true if the button should enter hovered state; that is, if the
// mouse is over the button, and no other window has capture (which would
// prevent the button from receiving MouseExited events and updating its
// state). This does not take into account enabled state.
bool ShouldEnterHoveredState();
void set_ink_drop_delegate(InkDropDelegate* ink_drop_delegate) {
ink_drop_delegate_ = ink_drop_delegate;
}
// When called, creates and uses |md_focus_ring_| instead of a focus painter.
void UseMdFocusRing();
// Overridden from Button:
void NotifyClick(const ui::Event& event) override;
void OnClickCanceled(const ui::Event& event) override;
const gfx::ThrobAnimation& hover_animation() const {
return hover_animation_;
}
private:
ButtonState state_;
gfx::ThrobAnimation hover_animation_;
// Should we animate when the state changes? Defaults to true.
bool animate_on_state_change_;
// Is the hover animation running because StartThrob was invoked?
bool is_throbbing_;
// Mouse event flags which can trigger button actions.
int triggerable_event_flags_;
// See description above setter.
bool request_focus_on_press_;
// Animation delegate for the ink drop ripple effect. It is owned by a
// descendant class and needs to be reset before an instance of the concrete
// CustomButton is destroyed.
InkDropDelegate* ink_drop_delegate_;
// The event on which the button should notify its listener.
NotifyAction notify_action_;
// True when a button click should trigger an animation action on
// |ink_drop_delegate_|.
// TODO(bruthig): Use an InkDropAction enum and drop the flag.
bool has_ink_drop_action_on_click_;
// The animation action to trigger on the |ink_drop_delegate_| when the button
// is clicked.
InkDropState ink_drop_action_on_click_;
// The color of the ripple and hover.
SkColor ink_drop_base_color_;
// The MD-style focus ring. This is not done via a FocusPainter
// because it needs to paint to a layer so it can extend beyond the bounds of
// |this|.
views::View* md_focus_ring_;
DISALLOW_COPY_AND_ASSIGN(CustomButton);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
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