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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/root_window.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/test/test_layers.h"
#include "ui/views/view.h"
#include "ui/views/view_constants_aura.h"
#include "ui/views/widget/widget.h"
namespace views {
namespace {
// Creates a control widget with the passed in parameters.
// The caller takes ownership of the returned widget.
Widget* CreateControlWidget(aura::Window* parent, const gfx::Rect& bounds) {
Widget::InitParams params(Widget::InitParams::TYPE_CONTROL);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = parent;
params.bounds = bounds;
Widget* widget = new Widget();
widget->Init(params);
return widget;
}
// Sets the name of |window| and |window|'s layer to |name|.
void SetWindowAndLayerName(aura::Window* window, const std::string& name) {
window->SetName(name);
window->layer()->set_name(name);
}
// Returns a string containing the name of each of the child windows (bottommost
// first) of |parent|. The format of the string is "name1 name2 name3 ...".
std::string ChildWindowNamesAsString(const aura::Window& parent) {
std::string names;
typedef std::vector<aura::Window*> Windows;
for (Windows::const_iterator it = parent.children().begin();
it != parent.children().end(); ++it) {
if (!names.empty())
names += " ";
names += (*it)->name();
}
return names;
}
typedef aura::test::AuraTestBase WindowReordererTest;
// Test that views with layers and views with associated windows are reordered
// according to the view hierarchy.
TEST_F(WindowReordererTest, Basic) {
scoped_ptr<Widget> parent(CreateControlWidget(root_window(),
gfx::Rect(0, 0, 100, 100)));
parent->Show();
aura::Window* parent_window = parent->GetNativeWindow();
View* contents_view = new View();
parent->SetContentsView(contents_view);
// 1) Test that layers for views and layers for windows associated to a host
// view are stacked below the layers for any windows not associated to a host
// view.
View* v = new View();
v->SetPaintToLayer(true);
v->layer()->set_name("v");
contents_view->AddChildView(v);
scoped_ptr<Widget> w1(CreateControlWidget(parent_window,
gfx::Rect(0, 1, 100, 101)));
SetWindowAndLayerName(w1->GetNativeView(), "w1");
w1->Show();
scoped_ptr<Widget> w2(CreateControlWidget(parent_window,
gfx::Rect(0, 2, 100, 102)));
SetWindowAndLayerName(w2->GetNativeView(), "w2");
w2->Show();
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v w1 w2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
View* host_view2 = new View();
contents_view->AddChildView(host_view2);
w2->GetNativeView()->SetProperty(kHostViewKey, host_view2);
EXPECT_EQ("w2 w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v w2 w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
View* host_view1 = new View();
w1->GetNativeView()->SetProperty(kHostViewKey, host_view1);
contents_view->AddChildViewAt(host_view1, 0);
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w1 v w2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// 2) Test the z-order of the windows and layers as a result of reordering the
// views.
contents_view->ReorderChildView(host_view1, -1);
EXPECT_EQ("w2 w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v w2 w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
contents_view->ReorderChildView(host_view2, -1);
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v w1 w2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// 3) Test the z-order of the windows and layers as a result of reordering the
// views in situations where the window order remains unchanged.
contents_view->ReorderChildView(v, -1);
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w1 w2 v",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
contents_view->ReorderChildView(host_view2, -1);
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w1 v w2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// Work around for bug in NativeWidgetAura.
// TODO: fix bug and remove this.
parent->Close();
}
// Test that different orderings of:
// - adding a window to a parent widget
// - adding a "host" view to a parent widget
// - associating the "host" view and window
// all correctly reorder the child windows and layers.
TEST_F(WindowReordererTest, Association) {
scoped_ptr<Widget> parent(CreateControlWidget(root_window(),
gfx::Rect(0, 0, 100, 100)));
parent->Show();
aura::Window* parent_window = parent->GetNativeWindow();
View* contents_view = new View();
parent->SetContentsView(contents_view);
aura::Window* w1 = aura::test::CreateTestWindowWithId(0,
parent->GetNativeWindow());
SetWindowAndLayerName(w1, "w1");
aura::Window* w2 = aura::test::CreateTestWindowWithId(0, NULL);
SetWindowAndLayerName(w2, "w2");
View* host_view2 = new View();
// 1) Test that parenting the window to the parent widget last results in a
// correct ordering of child windows and layers.
contents_view->AddChildView(host_view2);
w2->SetProperty(views::kHostViewKey, host_view2);
EXPECT_EQ("w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
parent_window->AddChild(w2);
EXPECT_EQ("w2 w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w2 w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// 2) Test that associating the window and "host" view last results in a
// correct ordering of child windows and layers.
View* host_view1 = new View();
contents_view->AddChildViewAt(host_view1, 0);
EXPECT_EQ("w2 w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w2 w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
w1->SetProperty(views::kHostViewKey, host_view1);
EXPECT_EQ("w1 w2", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w1 w2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// 3) Test that parenting the "host" view to the parent widget last results
// in a correct ordering of child windows and layers.
contents_view->RemoveChildView(host_view2);
contents_view->AddChildViewAt(host_view2, 0);
EXPECT_EQ("w2 w1", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("w2 w1",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// Work around for bug in NativeWidgetAura.
// TODO: fix bug and remove this.
parent->Close();
}
// It is possible to associate a window to a view which has a parent layer
// (other than the widget layer). In this case, the parent layer of the host
// view and the parent layer of the associated window are different. Test that
// the layers and windows are properly reordered in this case.
TEST_F(WindowReordererTest, HostViewParentHasLayer) {
scoped_ptr<Widget> parent(CreateControlWidget(root_window(),
gfx::Rect(0, 0, 100, 100)));
parent->Show();
aura::Window* parent_window = parent->GetNativeWindow();
View* contents_view = new View();
parent->SetContentsView(contents_view);
// Create the following view hierarchy. (*) denotes views which paint to a
// layer.
//
// contents_view
// +-- v1
// +-- v11*
// +-- v12 (attached window)
// +-- v13*
// +--v2*
View* v1 = new View();
contents_view->AddChildView(v1);
View* v11 = new View();
v11->SetPaintToLayer(true);
v11->layer()->set_name("v11");
v1->AddChildView(v11);
scoped_ptr<Widget> w(CreateControlWidget(parent_window,
gfx::Rect(0, 1, 100, 101)));
SetWindowAndLayerName(w->GetNativeView(), "w");
w->Show();
View* v12 = new View();
v1->AddChildView(v12);
w->GetNativeView()->SetProperty(kHostViewKey, v12);
View* v13 = new View();
v13->SetPaintToLayer(true);
v13->layer()->set_name("v13");
v1->AddChildView(v13);
View* v2 = new View();
v2->SetPaintToLayer(true);
v2->layer()->set_name("v2");
contents_view->AddChildView(v2);
// Test intial state.
EXPECT_EQ("w", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v11 w v13 v2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// |w|'s layer should be stacked above |v1|'s layer.
v1->SetPaintToLayer(true);
v1->layer()->set_name("v1");
EXPECT_EQ("w", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v1 w v2",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// Test moving the host view from one view with a layer to another.
v2->AddChildView(v12);
EXPECT_EQ("w", ChildWindowNamesAsString(*parent_window));
EXPECT_EQ("v1 v2 w",
ui::test::ChildLayerNamesAsString(*parent_window->layer()));
// Work around for bug in NativeWidgetAura.
// TODO: fix bug and remove this.
parent->Close();
}
} // namespace
} // namespace views
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