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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wayland/wayland_window.h"
#include <wayland-egl.h>
#include "base/wayland/wayland_event.h"
#include "ui/wayland/wayland_display.h"
#include "ui/wayland/wayland_widget.h"
using base::wayland::WaylandEvent;
namespace ui {
WaylandWindow::WaylandWindow(WaylandWidget* widget, WaylandDisplay* display)
: widget_(widget),
display_(display),
parent_window_(NULL),
relative_position_(),
surface_(display->CreateSurface()),
fullscreen_(false) {
wl_surface_set_user_data(surface_, this);
}
WaylandWindow::WaylandWindow(
WaylandWidget* widget,
WaylandDisplay* display,
WaylandWindow* parent,
int32_t x,
int32_t y)
: widget_(widget),
display_(display),
parent_window_(parent),
relative_position_(x, y),
surface_(display->CreateSurface()),
fullscreen_(false) {
wl_surface_set_user_data(surface_, this);
}
WaylandWindow::~WaylandWindow() {
if (surface_)
wl_surface_destroy(surface_);
}
void WaylandWindow::SetVisible(bool visible) {
if (visible) {
if (fullscreen_) {
wl_shell_set_fullscreen(display_->shell(), surface_);
} else if (!parent_window_) {
wl_shell_set_toplevel(display_->shell(), surface_);
} else {
wl_shell_set_transient(display_->shell(),
surface_,
parent_window_->surface(),
relative_position_.x(),
relative_position_.y(),
0);
}
} else {
// TODO(dnicoara) What is the correct way of hiding a wl_surface?
}
}
bool WaylandWindow::IsVisible() const {
return surface_ != NULL;
}
void WaylandWindow::Configure(uint32_t time,
uint32_t edges,
int32_t x,
int32_t y,
int32_t width,
int32_t height) {
WaylandEvent event;
event.geometry_change.time = time;
event.geometry_change.x = x;
event.geometry_change.y = y;
event.geometry_change.width = width;
event.geometry_change.height = height;
widget_->OnGeometryChange(event);
}
} // namespace ui
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