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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_
#define UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_

#include <vector>

#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/observer_list.h"
#include "ui/aura/window_observer.h"
#include "ui/wm/public/activation_client.h"
#include "ui/wm/wm_export.h"

namespace aura {
namespace client {
class ActivationChangeObserver;
}
}

namespace wm {

// Simple ActivationClient implementation for use by tests and other targets
// that just need basic behavior (e.g. activate windows whenever requested,
// restack windows at the top when they're activated, etc.). This object deletes
// itself when the root window it is associated with is destroyed.
class WM_EXPORT DefaultActivationClient : public aura::client::ActivationClient,
                                          public aura::WindowObserver {
 public:
  explicit DefaultActivationClient(aura::Window* root_window);

  // Overridden from aura::client::ActivationClient:
  void AddObserver(aura::client::ActivationChangeObserver* observer) override;
  void RemoveObserver(
      aura::client::ActivationChangeObserver* observer) override;
  void ActivateWindow(aura::Window* window) override;
  void DeactivateWindow(aura::Window* window) override;
  aura::Window* GetActiveWindow() override;
  aura::Window* GetActivatableWindow(aura::Window* window) override;
  aura::Window* GetToplevelWindow(aura::Window* window) override;
  bool CanActivateWindow(aura::Window* window) const override;

  // Overridden from WindowObserver:
  void OnWindowDestroyed(aura::Window* window) override;

 private:
  class Deleter;

  ~DefaultActivationClient() override;
  void RemoveActiveWindow(aura::Window* window);

  // This class explicitly does NOT store the active window in a window property
  // to make sure that ActivationChangeObserver is not treated as part of the
  // aura API. Assumptions to that end will cause tests that use this client to
  // fail.
  std::vector<aura::Window*> active_windows_;

  // The window which was active before the currently active one.
  aura::Window* last_active_;

  ObserverList<aura::client::ActivationChangeObserver> observers_;

  DISALLOW_COPY_AND_ASSIGN(DefaultActivationClient);
};

}  // namespace wm

#endif  // UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_