summaryrefslogtreecommitdiffstats
path: root/ui/wm/core/window_animations.cc
blob: 82849906fc89d34cea92ef84ef2e705e9c930d31 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/wm/core/window_animations.h"

#include <math.h>

#include <algorithm>
#include <vector>

#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/stl_util.h"
#include "base/time/time.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_property.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/animation.h"
#include "ui/gfx/interpolated_transform.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/vector2d.h"
#include "ui/gfx/vector3d_f.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/core/wm_core_switches.h"
#include "ui/wm/public/animation_host.h"

DECLARE_WINDOW_PROPERTY_TYPE(int)
DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationType)
DECLARE_WINDOW_PROPERTY_TYPE(wm::WindowVisibilityAnimationTransition)
DECLARE_WINDOW_PROPERTY_TYPE(float)
DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(WM_EXPORT, bool)

namespace wm {
namespace {
const float kWindowAnimation_Vertical_TranslateY = 15.f;

// A base class for hiding animation observer which has two roles:
// 1) Notifies AnimationHost at the end of hiding animation.
// 2) Detaches the window's layers for hiding animation and deletes
// them upon completion of the animation. This is necessary to a)
// ensure that the animation continues in the event of the window being
// deleted, and b) to ensure that the animation is visible even if the
// window gets restacked below other windows when focus or activation
// changes.
// The subclass will determine when the animation is completed.
class HidingWindowAnimationObserverBase : public aura::WindowObserver {
 public:
  explicit HidingWindowAnimationObserverBase(aura::Window* window)
      : window_(window) {
    window_->AddObserver(this);
  }
  virtual ~HidingWindowAnimationObserverBase() {
    if (window_)
      window_->RemoveObserver(this);
  }

  // aura::WindowObserver:
  virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {
    DCHECK_EQ(window, window_);
    WindowInvalid();
  }

  virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE {
    DCHECK_EQ(window, window_);
    WindowInvalid();
  }

  // Detach the current layers and create new layers for |window_|.
  // Stack the original layers above |window_| and its transient
  // children.  If the window has transient children, the original
  // layers will be moved above the top most transient child so that
  // activation change does not put the window above the animating
  // layer.
  void DetachAndRecreateLayers() {
    layer_owner_ = RecreateLayers(window_);
    if (window_->parent()) {
      const aura::Window::Windows& transient_children =
          GetTransientChildren(window_);
      aura::Window::Windows::const_iterator iter =
          std::find(window_->parent()->children().begin(),
                    window_->parent()->children().end(),
                    window_);
      DCHECK(iter != window_->parent()->children().end());
      aura::Window* topmost_transient_child = NULL;
      for (++iter; iter != window_->parent()->children().end(); ++iter) {
        if (std::find(transient_children.begin(),
                      transient_children.end(),
                      *iter) != transient_children.end()) {
          topmost_transient_child = *iter;
        }
      }
      if (topmost_transient_child) {
        window_->parent()->layer()->StackAbove(
            layer_owner_->root(), topmost_transient_child->layer());
      }
    }
  }

 protected:
  // Invoked when the hiding animation is completed.  It will delete
  // 'this', and no operation should be made on this object after this
  // point.
  void OnAnimationCompleted() {
    // Window may have been destroyed by this point.
    if (window_) {
      aura::client::AnimationHost* animation_host =
          aura::client::GetAnimationHost(window_);
      if (animation_host)
        animation_host->OnWindowHidingAnimationCompleted();
      window_->RemoveObserver(this);
    }
    delete this;
  }

 private:
  // Invoked when the window is destroyed (or destroying).
  void WindowInvalid() {
    layer_owner_->root()->SuppressPaint();

    window_->RemoveObserver(this);
    window_ = NULL;
  }

  aura::Window* window_;

  // The owner of detached layers.
  scoped_ptr<ui::LayerTreeOwner> layer_owner_;

  DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserverBase);
};

}  // namespace

DEFINE_WINDOW_PROPERTY_KEY(int,
                           kWindowVisibilityAnimationTypeKey,
                           WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0);
DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationTransition,
                           kWindowVisibilityAnimationTransitionKey,
                           ANIMATE_BOTH);
DEFINE_WINDOW_PROPERTY_KEY(float,
                           kWindowVisibilityAnimationVerticalPositionKey,
                           kWindowAnimation_Vertical_TranslateY);

// A HidingWindowAnimationObserver that deletes observer and detached
// layers upon the completion of the implicit animation.
class ImplicitHidingWindowAnimationObserver
    : public HidingWindowAnimationObserverBase,
      public ui::ImplicitAnimationObserver {
 public:
  ImplicitHidingWindowAnimationObserver(
      aura::Window* window,
      ui::ScopedLayerAnimationSettings* settings);
  virtual ~ImplicitHidingWindowAnimationObserver() {}

  // ui::ImplicitAnimationObserver:
  virtual void OnImplicitAnimationsCompleted() OVERRIDE;

 private:
  DISALLOW_COPY_AND_ASSIGN(ImplicitHidingWindowAnimationObserver);
};

namespace {

const int kDefaultAnimationDurationForMenuMS = 150;

const float kWindowAnimation_HideOpacity = 0.f;
const float kWindowAnimation_ShowOpacity = 1.f;
const float kWindowAnimation_TranslateFactor = 0.5f;
const float kWindowAnimation_ScaleFactor = .95f;

const int kWindowAnimation_Rotate_DurationMS = 180;
const int kWindowAnimation_Rotate_OpacityDurationPercent = 90;
const float kWindowAnimation_Rotate_TranslateY = -20.f;
const float kWindowAnimation_Rotate_PerspectiveDepth = 500.f;
const float kWindowAnimation_Rotate_DegreesX = 5.f;
const float kWindowAnimation_Rotate_ScaleFactor = .99f;

const float kWindowAnimation_Bounce_Scale = 1.02f;
const int kWindowAnimation_Bounce_DurationMS = 180;
const int kWindowAnimation_Bounce_GrowShrinkDurationPercent = 40;

base::TimeDelta GetWindowVisibilityAnimationDuration(
    const aura::Window& window) {
  int duration =
      window.GetProperty(kWindowVisibilityAnimationDurationKey);
  if (duration == 0 && window.type() == ui::wm::WINDOW_TYPE_MENU) {
    return base::TimeDelta::FromMilliseconds(
        kDefaultAnimationDurationForMenuMS);
  }
  return base::TimeDelta::FromInternalValue(duration);
}

// Gets/sets the WindowVisibilityAnimationType associated with a window.
// TODO(beng): redundant/fold into method on public api?
int GetWindowVisibilityAnimationType(aura::Window* window) {
  int type = window->GetProperty(kWindowVisibilityAnimationTypeKey);
  if (type == WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT) {
    return (window->type() == ui::wm::WINDOW_TYPE_MENU ||
            window->type() == ui::wm::WINDOW_TYPE_TOOLTIP)
               ? WINDOW_VISIBILITY_ANIMATION_TYPE_FADE
               : WINDOW_VISIBILITY_ANIMATION_TYPE_DROP;
  }
  return type;
}

void GetTransformRelativeToRoot(ui::Layer* layer, gfx::Transform* transform) {
  const ui::Layer* root = layer;
  while (root->parent())
    root = root->parent();
  layer->GetTargetTransformRelativeTo(root, transform);
}

gfx::Rect GetLayerWorldBoundsAfterTransform(ui::Layer* layer,
                                            const gfx::Transform& transform) {
  gfx::Transform in_world = transform;
  GetTransformRelativeToRoot(layer, &in_world);

  gfx::RectF transformed = layer->bounds();
  in_world.TransformRect(&transformed);

  return gfx::ToEnclosingRect(transformed);
}

// Augment the host window so that the enclosing bounds of the full
// animation will fit inside of it.
void AugmentWindowSize(aura::Window* window,
                       const gfx::Transform& end_transform) {
  aura::client::AnimationHost* animation_host =
      aura::client::GetAnimationHost(window);
  if (!animation_host)
    return;

  const gfx::Rect& world_at_start = window->bounds();
  gfx::Rect world_at_end =
      GetLayerWorldBoundsAfterTransform(window->layer(), end_transform);
  gfx::Rect union_in_window_space =
      gfx::UnionRects(world_at_start, world_at_end);

  // Calculate the top left and bottom right deltas to be added to the window
  // bounds.
  gfx::Vector2d top_left_delta(world_at_start.x() - union_in_window_space.x(),
                               world_at_start.y() - union_in_window_space.y());

  gfx::Vector2d bottom_right_delta(
      union_in_window_space.x() + union_in_window_space.width() -
          (world_at_start.x() + world_at_start.width()),
      union_in_window_space.y() + union_in_window_space.height() -
          (world_at_start.y() + world_at_start.height()));

  DCHECK(top_left_delta.x() >= 0 && top_left_delta.y() >= 0 &&
         bottom_right_delta.x() >= 0 && bottom_right_delta.y() >= 0);

  animation_host->SetHostTransitionOffsets(top_left_delta, bottom_right_delta);
}

// Shows a window using an animation, animating its opacity from 0.f to 1.f,
// its visibility to true, and its transform from |start_transform| to
// |end_transform|.
void AnimateShowWindowCommon(aura::Window* window,
                             const gfx::Transform& start_transform,
                             const gfx::Transform& end_transform) {
  AugmentWindowSize(window, end_transform);

  window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
  window->layer()->SetTransform(start_transform);
  window->layer()->SetVisible(true);

  {
    // Property sets within this scope will be implicitly animated.
    ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
    base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window);
    if (duration.ToInternalValue() > 0)
      settings.SetTransitionDuration(duration);

    window->layer()->SetTransform(end_transform);
    window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
  }
}

// Hides a window using an animation, animating its opacity from 1.f to 0.f,
// its visibility to false, and its transform to |end_transform|.
void AnimateHideWindowCommon(aura::Window* window,
                             const gfx::Transform& end_transform) {
  AugmentWindowSize(window, end_transform);

  // Property sets within this scope will be implicitly animated.
  ScopedHidingAnimationSettings hiding_settings(window);
  base::TimeDelta duration = GetWindowVisibilityAnimationDuration(*window);
  if (duration.ToInternalValue() > 0)
    hiding_settings.layer_animation_settings()->SetTransitionDuration(duration);

  window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
  window->layer()->SetTransform(end_transform);
  window->layer()->SetVisible(false);
}

static gfx::Transform GetScaleForWindow(aura::Window* window) {
  gfx::Rect bounds = window->bounds();
  gfx::Transform scale = gfx::GetScaleTransform(
      gfx::Point(kWindowAnimation_TranslateFactor * bounds.width(),
                 kWindowAnimation_TranslateFactor * bounds.height()),
      kWindowAnimation_ScaleFactor);
  return scale;
}

// Show/Hide windows using a shrink animation.
void AnimateShowWindow_Drop(aura::Window* window) {
  AnimateShowWindowCommon(window, GetScaleForWindow(window), gfx::Transform());
}

void AnimateHideWindow_Drop(aura::Window* window) {
  AnimateHideWindowCommon(window, GetScaleForWindow(window));
}

// Show/Hide windows using a vertical Glenimation.
void AnimateShowWindow_Vertical(aura::Window* window) {
  gfx::Transform transform;
  transform.Translate(0, window->GetProperty(
      kWindowVisibilityAnimationVerticalPositionKey));
  AnimateShowWindowCommon(window, transform, gfx::Transform());
}

void AnimateHideWindow_Vertical(aura::Window* window) {
  gfx::Transform transform;
  transform.Translate(0, window->GetProperty(
      kWindowVisibilityAnimationVerticalPositionKey));
  AnimateHideWindowCommon(window, transform);
}

// Show/Hide windows using a fade.
void AnimateShowWindow_Fade(aura::Window* window) {
  AnimateShowWindowCommon(window, gfx::Transform(), gfx::Transform());
}

void AnimateHideWindow_Fade(aura::Window* window) {
  AnimateHideWindowCommon(window, gfx::Transform());
}

ui::LayerAnimationElement* CreateGrowShrinkElement(
    aura::Window* window, bool grow) {
  scoped_ptr<ui::InterpolatedTransform> scale(new ui::InterpolatedScale(
      gfx::Point3F(kWindowAnimation_Bounce_Scale,
                   kWindowAnimation_Bounce_Scale,
                   1),
      gfx::Point3F(1, 1, 1)));
  scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
      new ui::InterpolatedTransformAboutPivot(
          gfx::Point(window->bounds().width() * 0.5,
                     window->bounds().height() * 0.5),
          scale.release()));
  scale_about_pivot->SetReversed(grow);
  scoped_ptr<ui::LayerAnimationElement> transition(
      ui::LayerAnimationElement::CreateInterpolatedTransformElement(
          scale_about_pivot.release(),
          base::TimeDelta::FromMilliseconds(
              kWindowAnimation_Bounce_DurationMS *
                  kWindowAnimation_Bounce_GrowShrinkDurationPercent / 100)));
  transition->set_tween_type(grow ? gfx::Tween::EASE_OUT : gfx::Tween::EASE_IN);
  return transition.release();
}

void AnimateBounce(aura::Window* window) {
  ui::ScopedLayerAnimationSettings scoped_settings(
      window->layer()->GetAnimator());
  scoped_settings.SetPreemptionStrategy(
      ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
  scoped_ptr<ui::LayerAnimationSequence> sequence(
      new ui::LayerAnimationSequence);
  sequence->AddElement(CreateGrowShrinkElement(window, true));
  sequence->AddElement(ui::LayerAnimationElement::CreatePauseElement(
      ui::LayerAnimationElement::BOUNDS,
      base::TimeDelta::FromMilliseconds(
        kWindowAnimation_Bounce_DurationMS *
            (100 - 2 * kWindowAnimation_Bounce_GrowShrinkDurationPercent) /
            100)));
  sequence->AddElement(CreateGrowShrinkElement(window, false));
  window->layer()->GetAnimator()->StartAnimation(sequence.release());
}

// A HidingWindowAnimationObserver that deletes observer and detached
// layers when the last_sequence has been completed or aborted.
class RotateHidingWindowAnimationObserver
    : public HidingWindowAnimationObserverBase,
      public ui::LayerAnimationObserver {
 public:
  explicit RotateHidingWindowAnimationObserver(aura::Window* window)
      : HidingWindowAnimationObserverBase(window) {}
  virtual ~RotateHidingWindowAnimationObserver() {}

  // Destroys itself after |last_sequence| ends or is aborted. Does not take
  // ownership of |last_sequence|, which should not be NULL.
  void SetLastSequence(ui::LayerAnimationSequence* last_sequence) {
    last_sequence->AddObserver(this);
  }

  // ui::LayerAnimationObserver:
  virtual void OnLayerAnimationEnded(
      ui::LayerAnimationSequence* sequence) OVERRIDE {
    OnAnimationCompleted();
  }
  virtual void OnLayerAnimationAborted(
      ui::LayerAnimationSequence* sequence) OVERRIDE {
    OnAnimationCompleted();
  }
  virtual void OnLayerAnimationScheduled(
      ui::LayerAnimationSequence* sequence) OVERRIDE {}

 private:
  DISALLOW_COPY_AND_ASSIGN(RotateHidingWindowAnimationObserver);
};

void AddLayerAnimationsForRotate(aura::Window* window, bool show) {
  if (show)
    window->layer()->SetOpacity(kWindowAnimation_HideOpacity);

  base::TimeDelta duration = base::TimeDelta::FromMilliseconds(
      kWindowAnimation_Rotate_DurationMS);

  RotateHidingWindowAnimationObserver* observer = NULL;

  if (!show) {
    observer = new RotateHidingWindowAnimationObserver(window);
    window->layer()->GetAnimator()->SchedulePauseForProperties(
        duration * (100 - kWindowAnimation_Rotate_OpacityDurationPercent) / 100,
        ui::LayerAnimationElement::OPACITY);
  }
  scoped_ptr<ui::LayerAnimationElement> opacity(
      ui::LayerAnimationElement::CreateOpacityElement(
          show ? kWindowAnimation_ShowOpacity : kWindowAnimation_HideOpacity,
          duration * kWindowAnimation_Rotate_OpacityDurationPercent / 100));
  opacity->set_tween_type(gfx::Tween::EASE_IN_OUT);
  window->layer()->GetAnimator()->ScheduleAnimation(
      new ui::LayerAnimationSequence(opacity.release()));

  float xcenter = window->bounds().width() * 0.5;

  gfx::Transform transform;
  transform.Translate(xcenter, 0);
  transform.ApplyPerspectiveDepth(kWindowAnimation_Rotate_PerspectiveDepth);
  transform.Translate(-xcenter, 0);
  scoped_ptr<ui::InterpolatedTransform> perspective(
      new ui::InterpolatedConstantTransform(transform));

  scoped_ptr<ui::InterpolatedTransform> scale(
      new ui::InterpolatedScale(1, kWindowAnimation_Rotate_ScaleFactor));
  scoped_ptr<ui::InterpolatedTransform> scale_about_pivot(
      new ui::InterpolatedTransformAboutPivot(
          gfx::Point(xcenter, kWindowAnimation_Rotate_TranslateY),
          scale.release()));

  scoped_ptr<ui::InterpolatedTransform> translation(
      new ui::InterpolatedTranslation(gfx::Point(), gfx::Point(
          0, kWindowAnimation_Rotate_TranslateY)));

  scoped_ptr<ui::InterpolatedTransform> rotation(
      new ui::InterpolatedAxisAngleRotation(
          gfx::Vector3dF(1, 0, 0), 0, kWindowAnimation_Rotate_DegreesX));

  scale_about_pivot->SetChild(perspective.release());
  translation->SetChild(scale_about_pivot.release());
  rotation->SetChild(translation.release());
  rotation->SetReversed(show);

  scoped_ptr<ui::LayerAnimationElement> transition(
      ui::LayerAnimationElement::CreateInterpolatedTransformElement(
          rotation.release(), duration));
  ui::LayerAnimationSequence* last_sequence =
      new ui::LayerAnimationSequence(transition.release());
  window->layer()->GetAnimator()->ScheduleAnimation(last_sequence);

  if (observer) {
    observer->SetLastSequence(last_sequence);
    observer->DetachAndRecreateLayers();
  }
}

void AnimateShowWindow_Rotate(aura::Window* window) {
  AddLayerAnimationsForRotate(window, true);
}

void AnimateHideWindow_Rotate(aura::Window* window) {
  AddLayerAnimationsForRotate(window, false);
}

bool AnimateShowWindow(aura::Window* window) {
  if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) {
    if (HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) {
      // Since hide animation may have changed opacity and transform,
      // reset them to show the window.
      window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
      window->layer()->SetTransform(gfx::Transform());
    }
    return false;
  }

  switch (GetWindowVisibilityAnimationType(window)) {
    case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP:
      AnimateShowWindow_Drop(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL:
      AnimateShowWindow_Vertical(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE:
      AnimateShowWindow_Fade(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE:
      AnimateShowWindow_Rotate(window);
      return true;
    default:
      return false;
  }
}

bool AnimateHideWindow(aura::Window* window) {
  if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) {
    if (HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) {
      // Since show animation may have changed opacity and transform,
      // reset them, though the change should be hidden.
      window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
      window->layer()->SetTransform(gfx::Transform());
    }
    return false;
  }

  switch (GetWindowVisibilityAnimationType(window)) {
    case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP:
      AnimateHideWindow_Drop(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL:
      AnimateHideWindow_Vertical(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE:
      AnimateHideWindow_Fade(window);
      return true;
    case WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE:
      AnimateHideWindow_Rotate(window);
      return true;
    default:
      return false;
  }
}

}  // namespace

////////////////////////////////////////////////////////////////////////////////
// ImplicitHidingWindowAnimationObserver

ImplicitHidingWindowAnimationObserver::ImplicitHidingWindowAnimationObserver(
    aura::Window* window,
    ui::ScopedLayerAnimationSettings* settings)
    : HidingWindowAnimationObserverBase(window) {
  settings->AddObserver(this);
}

void ImplicitHidingWindowAnimationObserver::OnImplicitAnimationsCompleted() {
  OnAnimationCompleted();
}

////////////////////////////////////////////////////////////////////////////////
// ScopedHidingAnimationSettings

ScopedHidingAnimationSettings::ScopedHidingAnimationSettings(
    aura::Window* window)
    : layer_animation_settings_(window->layer()->GetAnimator()),
      observer_(new ImplicitHidingWindowAnimationObserver(
          window,
          &layer_animation_settings_)) {
}

ScopedHidingAnimationSettings::~ScopedHidingAnimationSettings() {
  observer_->DetachAndRecreateLayers();
}

////////////////////////////////////////////////////////////////////////////////
// External interface

void SetWindowVisibilityAnimationType(aura::Window* window, int type) {
  window->SetProperty(kWindowVisibilityAnimationTypeKey, type);
}

int GetWindowVisibilityAnimationType(aura::Window* window) {
  return window->GetProperty(kWindowVisibilityAnimationTypeKey);
}

void SetWindowVisibilityAnimationTransition(
    aura::Window* window,
    WindowVisibilityAnimationTransition transition) {
  window->SetProperty(kWindowVisibilityAnimationTransitionKey, transition);
}

bool HasWindowVisibilityAnimationTransition(
    aura::Window* window,
    WindowVisibilityAnimationTransition transition) {
  WindowVisibilityAnimationTransition prop = window->GetProperty(
      kWindowVisibilityAnimationTransitionKey);
  return (prop & transition) != 0;
}

void SetWindowVisibilityAnimationDuration(aura::Window* window,
                                          const base::TimeDelta& duration) {
  window->SetProperty(kWindowVisibilityAnimationDurationKey,
                      static_cast<int>(duration.ToInternalValue()));
}

base::TimeDelta GetWindowVisibilityAnimationDuration(
    const aura::Window& window) {
  return base::TimeDelta::FromInternalValue(
      window.GetProperty(kWindowVisibilityAnimationDurationKey));
}

void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window,
                                                  float position) {
  window->SetProperty(kWindowVisibilityAnimationVerticalPositionKey, position);
}

bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) {
  if (WindowAnimationsDisabled(window))
    return false;
  if (visible)
    return AnimateShowWindow(window);
  // Don't start hiding the window again if it's already being hidden.
  return window->layer()->GetTargetOpacity() != 0.0f &&
      AnimateHideWindow(window);
}

bool AnimateWindow(aura::Window* window, WindowAnimationType type) {
  switch (type) {
  case WINDOW_ANIMATION_TYPE_BOUNCE:
    AnimateBounce(window);
    return true;
  default:
    NOTREACHED();
    return false;
  }
}

bool WindowAnimationsDisabled(aura::Window* window) {
  // Individual windows can choose to skip animations.
  if (window && window->GetProperty(aura::client::kAnimationsDisabledKey))
    return true;

  // Animations can be disabled globally for testing.
  if (CommandLine::ForCurrentProcess()->HasSwitch(
          switches::kWindowAnimationsDisabled))
    return true;

  // Tests of animations themselves should still run even if the machine is
  // being accessed via Remote Desktop.
  if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() ==
      ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION)
    return false;

  // Let the user decide whether or not to play the animation.
  return !gfx::Animation::ShouldRenderRichAnimation();
}

}  // namespace wm