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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_PUBLIC_ANIMATION_HOST_H_
#define UI_WM_PUBLIC_ANIMATION_HOST_H_
#include "base/compiler_specific.h"
#include "ui/aura/aura_export.h"
namespace gfx {
class Vector2d;
}
namespace aura {
class Window;
namespace client {
// Interface for top level window host of animation. Communicates additional
// bounds required for animation as well as animation completion for deferring
// window closes on hide.
class AURA_EXPORT AnimationHost {
public:
// Ensure the host window is at least this large so that transitions have
// sufficient space.
// The |top_left_delta| parameter contains the offset to be subtracted from
// the window bounds for the top left corner.
// The |bottom_right_delta| parameter contains the offset to be added to the
// window bounds for the bottom right.
virtual void SetHostTransitionOffsets(
const gfx::Vector2d& top_left_delta,
const gfx::Vector2d& bottom_right_delta) = 0;
// Called after the window has faded out on a hide.
virtual void OnWindowHidingAnimationCompleted() = 0;
protected:
virtual ~AnimationHost() {}
};
AURA_EXPORT void SetAnimationHost(Window* window,
AnimationHost* animation_host);
AURA_EXPORT AnimationHost* GetAnimationHost(Window* window);
} // namespace client
} // namespace aura
#endif // UI_WM_PUBLIC_ANIMATION_HOST_H_
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