summaryrefslogtreecommitdiffstats
path: root/views/widget/root_view.h
blob: 11541d2287f99002e947899f427ed43e6886a672 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef VIEWS_WIDGET_ROOT_VIEW_H_
#define VIEWS_WIDGET_ROOT_VIEW_H_
#pragma once

#include <string>

#include "base/memory/ref_counted.h"
#include "views/focus/focus_manager.h"
#include "views/focus/focus_search.h"
#include "views/view.h"

namespace views {

class Widget;
#if defined(TOUCH_UI)
class GestureManager;
#endif

////////////////////////////////////////////////////////////////////////////////
// RootView class
//
//  The RootView is the root of a View hierarchy. A RootView is attached to a
//  Widget. The Widget is responsible for receiving events from the host
//  environment, converting them to views-compatible events and then forwarding
//  them to the RootView for propagation into the View hierarchy.
//
//  A RootView can have only one child, called its "Contents View" which is
//  sized to fill the bounds of the RootView (and hence the client area of the
//  Widget). Call SetContentsView() after the associated Widget has been
//  initialized to attach the contents view to the RootView.
//  TODO(beng): Enforce no other callers to AddChildView/tree functions by
//              overriding those methods as private here.
//  TODO(beng): Move to internal namespace and remove accessors from
//              View/Widget.
//  TODO(beng): Clean up API further, make WidgetImpl a friend.
//
class RootView : public View,
                 public FocusTraversable {
 public:
  static const char kViewClassName[];

  // Creation and lifetime -----------------------------------------------------
  explicit RootView(Widget* widget);
  virtual ~RootView();

  // Tree operations -----------------------------------------------------------

  // Sets the "contents view" of the RootView. This is the single child view
  // that is responsible for laying out the contents of the widget.
  void SetContentsView(View* contents_view);

  // Called when parent of the host changed.
  void NotifyNativeViewHierarchyChanged(bool attached,
                                        gfx::NativeView native_view);

  // Input ---------------------------------------------------------------------

  // Process a key event. Send the event to the focused view and up the focus
  // path, and finally to the default keyboard handler, until someone consumes
  // it. Returns whether anyone consumed the event.
  bool OnKeyEvent(const KeyEvent& event);

#if defined(TOUCH_UI) && defined(UNIT_TEST)
  // For unit testing purposes, we use this method to set a mock
  // GestureManager
  void SetGestureManager(GestureManager* g) { gesture_manager_ = g; }
#endif

  // Focus ---------------------------------------------------------------------

  // Used to set the FocusTraversable parent after the view has been created
  // (typically when the hierarchy changes and this RootView is added/removed).
  virtual void SetFocusTraversableParent(FocusTraversable* focus_traversable);

  // Used to set the View parent after the view has been created.
  virtual void SetFocusTraversableParentView(View* view);

  // System events -------------------------------------------------------------

  // Public API for broadcasting theme change notifications to this View
  // hierarchy.
  void ThemeChanged();

  // Public API for broadcasting locale change notifications to this View
  // hierarchy.
  void LocaleChanged();

  // Overridden from FocusTraversable:
  virtual FocusSearch* GetFocusSearch() OVERRIDE;
  virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE;
  virtual View* GetFocusTraversableParentView() OVERRIDE;

  // Overridden from View:
  virtual const Widget* GetWidget() const OVERRIDE;
  virtual Widget* GetWidget() OVERRIDE;
  virtual bool IsVisibleInRootView() const OVERRIDE;
  virtual std::string GetClassName() const OVERRIDE;
  virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE;
  virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE;
  virtual bool OnMouseDragged(const MouseEvent& event) OVERRIDE;
  virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE;
  virtual void OnMouseCaptureLost() OVERRIDE;
  virtual void OnMouseMoved(const MouseEvent& event) OVERRIDE;
  virtual void OnMouseExited(const MouseEvent& event) OVERRIDE;
  virtual bool OnMouseWheel(const MouseWheelEvent& event) OVERRIDE;
#if defined(TOUCH_UI)
  virtual TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE;
#endif
  virtual void SetMouseHandler(View* new_mouse_handler) OVERRIDE;
  virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;

#if defined(TOUCH_UI)
  static void SetKeepMouseCursor(bool keep);
  static bool GetKeepMouseCursor();
#endif

 protected:
  // Overridden from View:
  virtual void ViewHierarchyChanged(bool is_add, View* parent,
                                    View* child) OVERRIDE;
  virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;

 private:
  friend class View;
  friend class Widget;

#if defined(TOUCH_UI)
  // Required so the GestureManager can call the Process* entry points
  // with synthetic events as necessary.
  friend class GestureManager;
#endif

  // Coordinate conversion -----------------------------------------------------

  // Convert a point to our current mouse handler. Returns false if the
  // mouse handler is not connected to a Widget. In that case, the
  // conversion cannot take place and |p| is unchanged
  bool ConvertPointToMouseHandler(const gfx::Point& l, gfx::Point* p);

  // Input ---------------------------------------------------------------------

  // Update the cursor given a mouse event. This is called by non mouse_move
  // event handlers to honor the cursor desired by views located under the
  // cursor during drag operations. The location of the mouse should be in the
  // current coordinate system (i.e. any necessary transformation should be
  // applied to the point prior to calling this).
  void UpdateCursor(const MouseEvent& event);

  // Updates the last_mouse_* fields from e. The location of the mouse should be
  // in the current coordinate system (i.e. any necessary transformation should
  // be applied to the point prior to calling this).
  void SetMouseLocationAndFlags(const MouseEvent& event);

  //////////////////////////////////////////////////////////////////////////////

  // Tree operations -----------------------------------------------------------

  // The host Widget
  Widget* widget_;

  // Input ---------------------------------------------------------------------

  // The view currently handing down - drag - up
  View* mouse_pressed_handler_;

  // The view currently handling enter / exit
  View* mouse_move_handler_;

  // The last view to handle a mouse click, so that we can determine if
  // a double-click lands on the same view as its single-click part.
  View* last_click_handler_;

  // true if mouse_handler_ has been explicitly set
  bool explicit_mouse_handler_;

  // Last position/flag of a mouse press/drag. Used if capture stops and we need
  // to synthesize a release.
  int last_mouse_event_flags_;
  int last_mouse_event_x_;
  int last_mouse_event_y_;

#if defined(TOUCH_UI)
  // The gesture_manager_ for this.
  GestureManager* gesture_manager_;

  // The view currently handling touch events.
  View* touch_pressed_handler_;
#endif

  // Focus ---------------------------------------------------------------------

  // The focus search algorithm.
  FocusSearch focus_search_;

  // Whether this root view belongs to the current active window.
  // bool activated_;

  // The parent FocusTraversable, used for focus traversal.
  FocusTraversable* focus_traversable_parent_;

  // The View that contains this RootView. This is used when we have RootView
  // wrapped inside native components, and is used for the focus traversal.
  View* focus_traversable_parent_view_;

  // Drag and drop -------------------------------------------------------------

  // Tracks drag state for a view.
  View::DragInfo drag_info;

  DISALLOW_IMPLICIT_CONSTRUCTORS(RootView);
};
}  // namespace views

#endif  // VIEWS_WIDGET_ROOT_VIEW_H_