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/*
* Copyright (C) 2006-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebInputEventFactory.h"
#include <gdk/gdk.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtkversion.h>
#include "WebInputEvent.h"
#include "KeyboardCodes.h"
#include "KeyCodeConversion.h"
#include <wtf/Assertions.h>
namespace WebKit {
static double gdkEventTimeToWebEventTime(guint32 time)
{
// Convert from time in ms to time in sec.
return time / 1000.0;
}
static int gdkStateToWebEventModifiers(guint state)
{
int modifiers = 0;
if (state & GDK_SHIFT_MASK)
modifiers |= WebInputEvent::ShiftKey;
if (state & GDK_CONTROL_MASK)
modifiers |= WebInputEvent::ControlKey;
if (state & GDK_MOD1_MASK)
modifiers |= WebInputEvent::AltKey;
#if GTK_CHECK_VERSION(2,10,0)
if (state & GDK_META_MASK)
modifiers |= WebInputEvent::MetaKey;
#endif
if (state & GDK_BUTTON1_MASK)
modifiers |= WebInputEvent::LeftButtonDown;
if (state & GDK_BUTTON2_MASK)
modifiers |= WebInputEvent::MiddleButtonDown;
if (state & GDK_BUTTON3_MASK)
modifiers |= WebInputEvent::RightButtonDown;
return modifiers;
}
static int gdkEventToWindowsKeyCode(const GdkEventKey* event)
{
static const unsigned int hardwareCodeToGDKKeyval[] = {
0, // 0x00:
0, // 0x01:
0, // 0x02:
0, // 0x03:
0, // 0x04:
0, // 0x05:
0, // 0x06:
0, // 0x07:
0, // 0x08:
0, // 0x09: GDK_Escape
GDK_1, // 0x0A: GDK_1
GDK_2, // 0x0B: GDK_2
GDK_3, // 0x0C: GDK_3
GDK_4, // 0x0D: GDK_4
GDK_5, // 0x0E: GDK_5
GDK_6, // 0x0F: GDK_6
GDK_7, // 0x10: GDK_7
GDK_8, // 0x11: GDK_8
GDK_9, // 0x12: GDK_9
GDK_0, // 0x13: GDK_0
GDK_minus, // 0x14: GDK_minus
GDK_equal, // 0x15: GDK_equal
0, // 0x16: GDK_BackSpace
0, // 0x17: GDK_Tab
GDK_q, // 0x18: GDK_q
GDK_w, // 0x19: GDK_w
GDK_e, // 0x1A: GDK_e
GDK_r, // 0x1B: GDK_r
GDK_t, // 0x1C: GDK_t
GDK_y, // 0x1D: GDK_y
GDK_u, // 0x1E: GDK_u
GDK_i, // 0x1F: GDK_i
GDK_o, // 0x20: GDK_o
GDK_p, // 0x21: GDK_p
GDK_bracketleft, // 0x22: GDK_bracketleft
GDK_bracketright, // 0x23: GDK_bracketright
0, // 0x24: GDK_Return
0, // 0x25: GDK_Control_L
GDK_a, // 0x26: GDK_a
GDK_s, // 0x27: GDK_s
GDK_d, // 0x28: GDK_d
GDK_f, // 0x29: GDK_f
GDK_g, // 0x2A: GDK_g
GDK_h, // 0x2B: GDK_h
GDK_j, // 0x2C: GDK_j
GDK_k, // 0x2D: GDK_k
GDK_l, // 0x2E: GDK_l
GDK_semicolon, // 0x2F: GDK_semicolon
GDK_apostrophe, // 0x30: GDK_apostrophe
GDK_grave, // 0x31: GDK_grave
0, // 0x32: GDK_Shift_L
GDK_backslash, // 0x33: GDK_backslash
GDK_z, // 0x34: GDK_z
GDK_x, // 0x35: GDK_x
GDK_c, // 0x36: GDK_c
GDK_v, // 0x37: GDK_v
GDK_b, // 0x38: GDK_b
GDK_n, // 0x39: GDK_n
GDK_m, // 0x3A: GDK_m
GDK_comma, // 0x3B: GDK_comma
GDK_period, // 0x3C: GDK_period
GDK_slash, // 0x3D: GDK_slash
0, // 0x3E: GDK_Shift_R
};
// |windowKeyCode| shouldn't change even when we change the keyboard
// layout, e.g. when we type an 'A' key of a US keyboard on the French
// layout, |windowsKeyCode| should be VK_A. On the other hand,
// |event->keyval| may change when we change the keyboard layout (the
// GdkKeymap object attached to the GdkDisplay object), e.g. when we type
// an 'A' key of a US keyboard on the French (or Hebrew) layout,
// |event->keyval| becomes GDK_q (or GDK_hebrew_shin).
// To improve compatibilty with Windows, we use |event->hardware_keycode|
// for retrieving its Windows key-code for the keys that can be changed by
// GdkKeymap objects (keyboard-layout drivers).
// We shouldn't use |event->hardware_keycode| for keys that GdkKeymap
// objects cannot change because |event->hardware_keycode| doesn't change
// even when we change the layout options, e.g. when we swap a control
// key and a caps-lock key, GTK doesn't swap their
// |event->hardware_keycode| values but swap their |event->keyval| values.
const int tableSize = sizeof(hardwareCodeToGDKKeyval) / sizeof(hardwareCodeToGDKKeyval[0]);
if (event->hardware_keycode < tableSize) {
int keyval = hardwareCodeToGDKKeyval[event->hardware_keycode];
if (keyval)
return WebCore::windowsKeyCodeForKeyEvent(keyval);
}
// This key is one that keyboard-layout drivers cannot change.
// Use |event->keyval| to retrieve its |windowsKeyCode| value.
return WebCore::windowsKeyCodeForKeyEvent(event->keyval);
}
// WebKeyboardEvent -----------------------------------------------------------
WebKeyboardEvent WebInputEventFactory::keyboardEvent(const GdkEventKey* event)
{
WebKeyboardEvent result;
result.timeStampSeconds = gdkEventTimeToWebEventTime(event->time);
result.modifiers = gdkStateToWebEventModifiers(event->state);
switch (event->type) {
case GDK_KEY_RELEASE:
result.type = WebInputEvent::KeyUp;
break;
case GDK_KEY_PRESS:
result.type = WebInputEvent::RawKeyDown;
break;
default:
ASSERT_NOT_REACHED();
}
// The key code tells us which physical key was pressed (for example, the
// A key went down or up). It does not determine whether A should be lower
// or upper case. This is what text does, which should be the keyval.
result.windowsKeyCode = gdkEventToWindowsKeyCode(event);
result.nativeKeyCode = event->hardware_keycode;
switch (event->keyval) {
// We need to treat the enter key as a key press of character \r. This
// is apparently just how webkit handles it and what it expects.
case GDK_ISO_Enter:
case GDK_KP_Enter:
case GDK_Return:
result.unmodifiedText[0] = result.text[0] = static_cast<WebUChar>('\r');
break;
default:
// This should set text to 0 when it's not a real character.
// FIXME: fix for non BMP chars
result.unmodifiedText[0] = result.text[0] =
static_cast<WebUChar>(gdk_keyval_to_unicode(event->keyval));
}
result.setKeyIdentifierFromWindowsKeyCode();
// FIXME: Do we need to set IsAutoRepeat or IsKeyPad?
return result;
}
WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character, double timeStampSeconds)
{
// keyboardEvent(const GdkEventKey*) depends on the GdkEventKey object and
// it is hard to use/ it from signal handlers which don't use GdkEventKey
// objects (e.g. GtkIMContext signal handlers.) For such handlers, this
// function creates a WebInputEvent::Char event without using a
// GdkEventKey object.
WebKeyboardEvent result;
result.type = WebKit::WebInputEvent::Char;
result.timeStampSeconds = timeStampSeconds;
result.windowsKeyCode = character;
result.nativeKeyCode = character;
result.text[0] = character;
result.unmodifiedText[0] = character;
return result;
}
// WebMouseEvent --------------------------------------------------------------
WebMouseEvent WebInputEventFactory::mouseEvent(const GdkEventButton* event)
{
WebMouseEvent result;
result.timeStampSeconds = gdkEventTimeToWebEventTime(event->time);
result.modifiers = gdkStateToWebEventModifiers(event->state);
result.x = static_cast<int>(event->x);
result.y = static_cast<int>(event->y);
result.windowX = result.x;
result.windowY = result.y;
result.globalX = static_cast<int>(event->x_root);
result.globalY = static_cast<int>(event->y_root);
result.clickCount = 0;
switch (event->type) {
case GDK_3BUTTON_PRESS:
++result.clickCount;
// fallthrough
case GDK_2BUTTON_PRESS:
++result.clickCount;
// fallthrough
case GDK_BUTTON_PRESS:
result.type = WebInputEvent::MouseDown;
++result.clickCount;
break;
case GDK_BUTTON_RELEASE:
result.type = WebInputEvent::MouseUp;
break;
default:
ASSERT_NOT_REACHED();
};
result.button = WebMouseEvent::ButtonNone;
if (event->button == 1)
result.button = WebMouseEvent::ButtonLeft;
else if (event->button == 2)
result.button = WebMouseEvent::ButtonMiddle;
else if (event->button == 3)
result.button = WebMouseEvent::ButtonRight;
return result;
}
WebMouseEvent WebInputEventFactory::mouseEvent(const GdkEventMotion* event)
{
WebMouseEvent result;
result.timeStampSeconds = gdkEventTimeToWebEventTime(event->time);
result.modifiers = gdkStateToWebEventModifiers(event->state);
result.x = static_cast<int>(event->x);
result.y = static_cast<int>(event->y);
result.windowX = result.x;
result.windowY = result.y;
result.globalX = static_cast<int>(event->x_root);
result.globalY = static_cast<int>(event->y_root);
switch (event->type) {
case GDK_MOTION_NOTIFY:
result.type = WebInputEvent::MouseMove;
break;
default:
ASSERT_NOT_REACHED();
}
result.button = WebMouseEvent::ButtonNone;
if (event->state & GDK_BUTTON1_MASK)
result.button = WebMouseEvent::ButtonLeft;
else if (event->state & GDK_BUTTON2_MASK)
result.button = WebMouseEvent::ButtonMiddle;
else if (event->state & GDK_BUTTON3_MASK)
result.button = WebMouseEvent::ButtonRight;
return result;
}
// WebMouseWheelEvent ---------------------------------------------------------
WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(const GdkEventScroll* event)
{
WebMouseWheelEvent result;
result.type = WebInputEvent::MouseWheel;
result.button = WebMouseEvent::ButtonNone;
result.timeStampSeconds = gdkEventTimeToWebEventTime(event->time);
result.modifiers = gdkStateToWebEventModifiers(event->state);
result.x = static_cast<int>(event->x);
result.y = static_cast<int>(event->y);
result.windowX = result.x;
result.windowY = result.y;
result.globalX = static_cast<int>(event->x_root);
result.globalY = static_cast<int>(event->y_root);
// How much should we scroll per mouse wheel event?
// - Windows uses 3 lines by default and obeys a system setting.
// - Mozilla has a pref that lets you either use the "system" number of lines
// to scroll, or lets the user override it.
// For the "system" number of lines, it appears they've hardcoded 3.
// See case NS_MOUSE_SCROLL in content/events/src/nsEventStateManager.cpp
// and InitMouseScrollEvent in widget/src/gtk2/nsCommonWidget.cpp .
// - Gtk makes the scroll amount a function of the size of the scroll bar,
// which is not available to us here.
// Instead, we pick a number that empirically matches Firefox's behavior.
static const float scrollbarPixelsPerTick = 160.0f / 3.0f;
switch (event->direction) {
case GDK_SCROLL_UP:
result.deltaY = scrollbarPixelsPerTick;
result.wheelTicksY = 1;
break;
case GDK_SCROLL_DOWN:
result.deltaY = -scrollbarPixelsPerTick;
result.wheelTicksY = -1;
break;
case GDK_SCROLL_LEFT:
result.deltaX = scrollbarPixelsPerTick;
result.wheelTicksX = -1; // Match Windows positive/negative orientation
break;
case GDK_SCROLL_RIGHT:
result.deltaX = -scrollbarPixelsPerTick;
result.wheelTicksX = 1;
break;
}
return result;
}
} // namespace WebKit
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