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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Delegate calls from WebCore::MediaPlayerPrivate to Chrome's video player.
// It contains Pipeline which is the actual media player pipeline, it glues
// the media player pipeline, data source, audio renderer and renderer.
// Pipeline would creates multiple threads and access some public methods
// of this class, so we need to be extra careful about concurrent access of
// methods and members.
//
// WebMediaPlayerImpl works with multiple objects, the most important ones are:
//
// media::Pipeline
// The media playback pipeline.
//
// VideoRendererBase
// Video renderer object.
//
// WebKit::WebMediaPlayerClient
// WebKit client of this media player object.
//
// The following diagram shows the relationship of these objects:
// (note: ref-counted reference is marked by a "r".)
//
// WebMediaPlayerClient (WebKit object)
// ^
// |
// WebMediaPlayerImpl ---> Pipeline
// | ^ |
// | | v r
// | | VideoRendererBase
// | | | ^ r
// | r | v r |
// '---> WebMediaPlayerProxy --'
//
// Notice that WebMediaPlayerProxy and VideoRendererBase are referencing each
// other. This interdependency has to be treated carefully.
//
// Other issues:
// During tear down of the whole browser or a tab, the DOM tree may not be
// destructed nicely, and there will be some dangling media threads trying to
// the main thread, so we need this class to listen to destruction event of the
// main thread and cleanup the media threads when the even is received. Also
// at destruction of this class we will need to unhook it from destruction event
// list of the main thread.
#ifndef WEBKIT_MEDIA_WEBMEDIAPLAYER_IMPL_H_
#define WEBKIT_MEDIA_WEBMEDIAPLAYER_IMPL_H_
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop.h"
#include "googleurl/src/gurl.h"
#include "media/base/audio_renderer_sink.h"
#include "media/base/filters.h"
#include "media/base/message_loop_factory.h"
#include "media/base/pipeline.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioSourceProvider.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebMediaPlayer.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebMediaPlayerClient.h"
class RenderAudioSourceProvider;
namespace WebKit {
class WebAudioSourceProvider;
class WebFrame;
}
namespace media {
class MediaLog;
}
namespace webkit_media {
class MediaStreamClient;
class WebMediaPlayerDelegate;
class WebMediaPlayerProxy;
class WebMediaPlayerImpl
: public WebKit::WebMediaPlayer,
public MessageLoop::DestructionObserver,
public base::SupportsWeakPtr<WebMediaPlayerImpl> {
public:
// Construct a WebMediaPlayerImpl with reference to the client, and media
// filter collection. By providing the filter collection the implementor can
// provide more specific media filters that does resource loading and
// rendering.
//
// WebMediaPlayerImpl comes packaged with the following media filters:
// - URL fetching
// - Demuxing
// - Software audio/video decoding
// - Video rendering
//
// Clients are expected to add their platform-specific audio rendering media
// filter if they wish to hear any sound coming out the speakers, otherwise
// audio data is discarded and media plays back based on wall clock time.
//
WebMediaPlayerImpl(WebKit::WebFrame* frame,
WebKit::WebMediaPlayerClient* client,
base::WeakPtr<WebMediaPlayerDelegate> delegate,
media::FilterCollection* collection,
WebKit::WebAudioSourceProvider* audio_source_provider,
media::MessageLoopFactory* message_loop_factory,
MediaStreamClient* media_stream_client,
media::MediaLog* media_log);
virtual ~WebMediaPlayerImpl();
virtual void load(const WebKit::WebURL& url);
virtual void cancelLoad();
// Playback controls.
virtual void play();
virtual void pause();
virtual bool supportsFullscreen() const;
virtual bool supportsSave() const;
virtual void seek(float seconds);
virtual void setEndTime(float seconds);
virtual void setRate(float rate);
virtual void setVolume(float volume);
virtual void setVisible(bool visible);
virtual void setPreload(WebKit::WebMediaPlayer::Preload preload);
virtual bool totalBytesKnown();
virtual const WebKit::WebTimeRanges& buffered();
virtual float maxTimeSeekable() const;
// Methods for painting.
virtual void setSize(const WebKit::WebSize& size);
virtual void paint(WebKit::WebCanvas* canvas, const WebKit::WebRect& rect);
// True if the loaded media has a playable video/audio track.
virtual bool hasVideo() const;
virtual bool hasAudio() const;
// Dimensions of the video.
virtual WebKit::WebSize naturalSize() const;
// Getters of playback state.
virtual bool paused() const;
virtual bool seeking() const;
virtual float duration() const;
virtual float currentTime() const;
// Get rate of loading the resource.
virtual int32 dataRate() const;
// Internal states of loading and network.
// TODO(hclam): Ask the pipeline about the state rather than having reading
// them from members which would cause race conditions.
virtual WebKit::WebMediaPlayer::NetworkState networkState() const;
virtual WebKit::WebMediaPlayer::ReadyState readyState() const;
virtual unsigned long long bytesLoaded() const;
virtual unsigned long long totalBytes() const;
virtual bool hasSingleSecurityOrigin() const;
virtual WebKit::WebMediaPlayer::MovieLoadType movieLoadType() const;
virtual float mediaTimeForTimeValue(float timeValue) const;
virtual unsigned decodedFrameCount() const;
virtual unsigned droppedFrameCount() const;
virtual unsigned audioDecodedByteCount() const;
virtual unsigned videoDecodedByteCount() const;
virtual WebKit::WebVideoFrame* getCurrentFrame();
virtual void putCurrentFrame(WebKit::WebVideoFrame* web_video_frame);
virtual WebKit::WebAudioSourceProvider* audioSourceProvider();
virtual bool sourceAppend(const unsigned char* data, unsigned length);
virtual void sourceEndOfStream(EndOfStreamStatus status);
// As we are closing the tab or even the browser, |main_loop_| is destroyed
// even before this object gets destructed, so we need to know when
// |main_loop_| is being destroyed and we can stop posting repaint task
// to it.
virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
void Repaint();
void OnPipelineInitialize(media::PipelineStatus status);
void OnPipelineSeek(media::PipelineStatus status);
void OnPipelineEnded(media::PipelineStatus status);
void OnPipelineError(media::PipelineStatus error);
void OnNetworkEvent(media::NetworkEvent type);
void OnDemuxerOpened();
void SetOpaque(bool);
private:
// Called after asynchronous initialization of a data source completed.
void DataSourceInitialized(const GURL& gurl, media::PipelineStatus status);
// Finishes starting the pipeline due to a call to load().
void StartPipeline(const GURL& gurl);
// Helpers that set the network/ready state and notifies the client if
// they've changed.
void SetNetworkState(WebKit::WebMediaPlayer::NetworkState state);
void SetReadyState(WebKit::WebMediaPlayer::ReadyState state);
// Destroy resources held.
void Destroy();
// Getter method to |client_|.
WebKit::WebMediaPlayerClient* GetClient();
// Lets V8 know that player uses extra resources not managed by V8.
void IncrementExternallyAllocatedMemory();
WebKit::WebFrame* frame_;
// TODO(hclam): get rid of these members and read from the pipeline directly.
WebKit::WebMediaPlayer::NetworkState network_state_;
WebKit::WebMediaPlayer::ReadyState ready_state_;
// Keep a list of buffered time ranges.
WebKit::WebTimeRanges buffered_;
// Message loops for posting tasks between Chrome's main thread. Also used
// for DCHECKs so methods calls won't execute in the wrong thread.
MessageLoop* main_loop_;
// A collection of filters.
scoped_ptr<media::FilterCollection> filter_collection_;
// The media pipeline and a bool tracking whether we have started it yet.
//
// TODO(scherkus): replace |started_| with a pointer check for |pipeline_| and
// have WebMediaPlayerImpl return the default values to WebKit instead of
// relying on Pipeline to take care of default values.
scoped_refptr<media::Pipeline> pipeline_;
bool started_;
scoped_ptr<media::MessageLoopFactory> message_loop_factory_;
// Playback state.
//
// TODO(scherkus): we have these because Pipeline favours the simplicity of a
// single "playback rate" over worrying about paused/stopped etc... It forces
// all clients to manage the pause+playback rate externally, but is that
// really a bad thing?
//
// TODO(scherkus): since SetPlaybackRate(0) is asynchronous and we don't want
// to hang the render thread during pause(), we record the time at the same
// time we pause and then return that value in currentTime(). Otherwise our
// clock can creep forward a little bit while the asynchronous
// SetPlaybackRate(0) is being executed.
bool paused_;
bool seeking_;
float playback_rate_;
base::TimeDelta paused_time_;
// Seek gets pending if another seek is in progress. Only last pending seek
// will have effect.
bool pending_seek_;
float pending_seek_seconds_;
WebKit::WebMediaPlayerClient* client_;
scoped_refptr<WebMediaPlayerProxy> proxy_;
base::WeakPtr<WebMediaPlayerDelegate> delegate_;
MediaStreamClient* media_stream_client_;
#if WEBKIT_USING_CG
scoped_ptr<skia::PlatformCanvas> skia_canvas_;
#endif
scoped_refptr<media::MediaLog> media_log_;
bool is_accelerated_compositing_active_;
bool incremented_externally_allocated_memory_;
WebKit::WebAudioSourceProvider* audio_source_provider_;
DISALLOW_COPY_AND_ASSIGN(WebMediaPlayerImpl);
};
} // namespace webkit_media
#endif // WEBKIT_MEDIA_WEBMEDIAPLAYER_IMPL_H_
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