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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/plugins/sad_plugin.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "ui/gfx/blit.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/rect.h"
namespace webkit {
void PaintSadPlugin(WebKit::WebCanvas* webcanvas,
const gfx::Rect& plugin_rect,
const SkBitmap& sad_plugin_bitmap) {
// Make a temporary canvas for the background image.
const int width = plugin_rect.width();
const int height = plugin_rect.height();
gfx::CanvasSkia canvas(width, height, false);
#if defined(OS_MACOSX)
// Flip the canvas, since the context expects flipped data.
canvas.translate(0, height);
canvas.scale(1, -1);
#endif
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorBLACK);
canvas.drawRectCoords(0, 0, SkIntToScalar(width), SkIntToScalar(height),
paint);
canvas.DrawBitmapInt(sad_plugin_bitmap,
std::max(0, (width - sad_plugin_bitmap.width()) / 2),
std::max(0, (height - sad_plugin_bitmap.height()) / 2));
// It's slightly less code to make a big SkBitmap of the sad tab image and
// then copy that to the screen than to use the native APIs. The small speed
// penalty is not important when drawing crashed plugins.
#if WEBKIT_USING_SKIA
gfx::NativeDrawingContext context = skia::BeginPlatformPaint(webcanvas);
BlitCanvasToContext(context, plugin_rect, &canvas, gfx::Point(0, 0));
skia::EndPlatformPaint(webcanvas);
#elif WEBKIT_USING_CG
BlitCanvasToContext(webcanvas, plugin_rect, &canvas, gfx::Point(0, 0));
#endif
}
} // namespace webkit
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