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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// TestShellPlatformDelegate isolates a variety of platform-specific
// functions so that code can invoke them by purpose without resorting to
// ifdefs or runtime platform checks. Each platform should define an
// implementation of this class. In many cases, implementation of methods
// in this class will be stubs on platforms where those functions are
// unnecessary.
class TestShellPlatformDelegate {
public:
// The TestShellPlatformDelegate object is scoped to main(), and so
// its constructor is a good place to put per-application initialization
// (as opposed to per-test code, which should go into the TestShell class).
TestShellPlatformDelegate(const CommandLine& command_line);
~TestShellPlatformDelegate();
// EnableMemoryDebugging: turn on platform memory debugging assistance
// (console messages, heap checking, leak detection, etc.).
void EnableMemoryDebugging();
// CheckLayoutTestSystemDependencies: check for any system dependencies that
// can't be easily overridden from within an application (for example, UI or
// display settings). Returns false if any dependencies are not met.
bool CheckLayoutTestSystemDependencies();
// PreflightArgs: give the platform first crack at the arguments to main()
// before we parse the command line. For example, some UI toolkits have
// runtime flags that they can pre-filter.
static void PreflightArgs(int* argc, char*** argv);
// SuppressErrorReporting: if possible, turn off platform error reporting
// dialogs, crash dumps, etc.
void SuppressErrorReporting();
// InitializeGUI: do any special initialization that the UI needs before
// we start the main message loop
void InitializeGUI();
// SelectUnifiedTheme: override user preferences so that the UI theme matches
// what's in the baseline files. Whenever possible, override user settings
// here rather than testing them in CheckLayoutTestSystemDependencies.
void SelectUnifiedTheme();
// AboutToExit: give the platform delegate a last chance to restore platform
// settings. Normally called by the destructor, but also called before
// abort() (example: test timeouts).
void AboutToExit();
// SetWindowPositionForRecording: if the platform's implementation of
// EventRecorder requires the window to be in a particular absolute position,
// make it so. This is called by TestShell after it creates the window.
void SetWindowPositionForRecording(TestShell *shell);
private:
const CommandLine& command_line_;
};
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