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-rw-r--r--base/process_util_unittest.cc172
1 files changed, 155 insertions, 17 deletions
diff --git a/base/process_util_unittest.cc b/base/process_util_unittest.cc
index 34c444c..0eaf5d4 100644
--- a/base/process_util_unittest.cc
+++ b/base/process_util_unittest.cc
@@ -7,6 +7,7 @@
#include <limits>
#include "base/command_line.h"
+#include "base/debug_util.h"
#include "base/eintr_wrapper.h"
#include "base/file_path.h"
#include "base/logging.h"
@@ -15,6 +16,7 @@
#include "base/process_util.h"
#include "base/scoped_ptr.h"
#include "base/test/multiprocess_test.h"
+#include "base/test/test_timeouts.h"
#include "base/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/multiprocess_func_list.h"
@@ -27,6 +29,7 @@
#if defined(OS_POSIX)
#include <dlfcn.h>
#include <fcntl.h>
+#include <signal.h>
#include <sys/resource.h>
#include <sys/socket.h>
#endif
@@ -41,11 +44,25 @@
namespace {
#if defined(OS_WIN)
-const wchar_t* const kProcessName = L"base_unittests.exe";
+const wchar_t kProcessName[] = L"base_unittests.exe";
#else
-const wchar_t* const kProcessName = L"base_unittests";
+const wchar_t kProcessName[] = L"base_unittests";
#endif // defined(OS_WIN)
+const char kSignalFileSlow[] = "SlowChildProcess.die";
+const char kSignalFileCrash[] = "CrashingChildProcess.die";
+const char kSignalFileKill[] = "KilledChildProcess.die";
+
+#if defined(OS_WIN)
+const int kExpectedStillRunningExitCode = 0x102;
+const int kExpectedKilledExitCode = 1;
+#else
+const int kExpectedStillRunningExitCode = 0;
+#endif
+
+// The longest we'll wait for a process, in milliseconds.
+const int kMaxWaitTimeMs = TestTimeouts::action_max_timeout_ms();
+
// Sleeps until file filename is created.
void WaitToDie(const char* filename) {
FILE *fp;
@@ -62,6 +79,27 @@ void SignalChildren(const char* filename) {
fclose(fp);
}
+// Using a pipe to the child to wait for an event was considered, but
+// there were cases in the past where pipes caused problems (other
+// libraries closing the fds, child deadlocking). This is a simple
+// case, so it's not worth the risk. Using wait loops is discouraged
+// in most instances.
+base::TerminationStatus WaitForChildTermination(base::ProcessHandle handle,
+ int* exit_code) {
+ // Now we wait until the result is something other than STILL_RUNNING.
+ base::TerminationStatus status = base::TERMINATION_STATUS_STILL_RUNNING;
+ const int kIntervalMs = 20;
+ int waited = 0;
+ do {
+ status = base::GetTerminationStatus(handle, exit_code);
+ PlatformThread::Sleep(kIntervalMs);
+ waited += kIntervalMs;
+ } while (status == base::TERMINATION_STATUS_STILL_RUNNING &&
+ waited < kMaxWaitTimeMs);
+
+ return status;
+}
+
} // namespace
class ProcessUtilTest : public base::MultiProcessTest {
@@ -79,40 +117,140 @@ MULTIPROCESS_TEST_MAIN(SimpleChildProcess) {
TEST_F(ProcessUtilTest, SpawnChild) {
base::ProcessHandle handle = this->SpawnChild("SimpleChildProcess", false);
ASSERT_NE(base::kNullProcessHandle, handle);
- EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000));
+ EXPECT_TRUE(base::WaitForSingleProcess(handle, kMaxWaitTimeMs));
base::CloseProcessHandle(handle);
}
MULTIPROCESS_TEST_MAIN(SlowChildProcess) {
- WaitToDie("SlowChildProcess.die");
+ WaitToDie(kSignalFileSlow);
return 0;
}
TEST_F(ProcessUtilTest, KillSlowChild) {
- remove("SlowChildProcess.die");
+ remove(kSignalFileSlow);
base::ProcessHandle handle = this->SpawnChild("SlowChildProcess", false);
ASSERT_NE(base::kNullProcessHandle, handle);
- SignalChildren("SlowChildProcess.die");
- EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000));
+ SignalChildren(kSignalFileSlow);
+ EXPECT_TRUE(base::WaitForSingleProcess(handle, kMaxWaitTimeMs));
base::CloseProcessHandle(handle);
- remove("SlowChildProcess.die");
+ remove(kSignalFileSlow);
}
-TEST_F(ProcessUtilTest, DidProcessCrash) {
- remove("SlowChildProcess.die");
+TEST_F(ProcessUtilTest, GetTerminationStatusExit) {
+ remove(kSignalFileSlow);
base::ProcessHandle handle = this->SpawnChild("SlowChildProcess", false);
ASSERT_NE(base::kNullProcessHandle, handle);
- bool child_exited = true;
- EXPECT_FALSE(base::DidProcessCrash(&child_exited, handle));
- EXPECT_FALSE(child_exited);
+ int exit_code = 42;
+ EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING,
+ base::GetTerminationStatus(handle, &exit_code));
+ EXPECT_EQ(kExpectedStillRunningExitCode, exit_code);
+
+ SignalChildren(kSignalFileSlow);
+ exit_code = 42;
+ base::TerminationStatus status =
+ WaitForChildTermination(handle, &exit_code);
+ EXPECT_EQ(base::TERMINATION_STATUS_NORMAL_TERMINATION, status);
+ EXPECT_EQ(0, exit_code);
+ base::CloseProcessHandle(handle);
+ remove(kSignalFileSlow);
+}
- SignalChildren("SlowChildProcess.die");
- EXPECT_TRUE(base::WaitForSingleProcess(handle, 5000));
+#if !defined(OS_MACOSX)
+// This test is disabled on Mac, since it's flaky due to ReportCrash
+// taking a variable amount of time to parse and load the debug and
+// symbol data for this unit test's executable before firing the
+// signal handler.
+//
+// TODO(gspencer): turn this test process into a very small program
+// with no symbols (instead of using the multiprocess testing
+// framework) to reduce the ReportCrash overhead.
+
+MULTIPROCESS_TEST_MAIN(CrashingChildProcess) {
+ WaitToDie(kSignalFileCrash);
+#if defined(OS_POSIX)
+ // Have to disable to signal handler for segv so we can get a crash
+ // instead of an abnormal termination through the crash dump handler.
+ ::signal(SIGSEGV, SIG_DFL);
+#endif
+ // Make this process have a segmentation fault.
+ int* oops = NULL;
+ *oops = 0xDEAD;
+ return 1;
+}
+
+TEST_F(ProcessUtilTest, GetTerminationStatusCrash) {
+ remove(kSignalFileCrash);
+ base::ProcessHandle handle = this->SpawnChild("CrashingChildProcess",
+ false);
+ ASSERT_NE(base::kNullProcessHandle, handle);
- EXPECT_FALSE(base::DidProcessCrash(&child_exited, handle));
+ int exit_code = 42;
+ EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING,
+ base::GetTerminationStatus(handle, &exit_code));
+ EXPECT_EQ(kExpectedStillRunningExitCode, exit_code);
+
+ SignalChildren(kSignalFileCrash);
+ exit_code = 42;
+ base::TerminationStatus status =
+ WaitForChildTermination(handle, &exit_code);
+ EXPECT_EQ(base::TERMINATION_STATUS_PROCESS_CRASHED, status);
+
+#if defined(OS_WIN)
+ EXPECT_EQ(0xc0000005, exit_code);
+#elif defined(OS_POSIX)
+ int signaled = WIFSIGNALED(exit_code);
+ EXPECT_NE(0, signaled);
+ int signal = WTERMSIG(exit_code);
+ EXPECT_EQ(SIGSEGV, signal);
+#endif
+ base::CloseProcessHandle(handle);
+
+ // Reset signal handlers back to "normal".
+ base::EnableInProcessStackDumping();
+ remove(kSignalFileCrash);
+}
+#endif // !defined(OS_MACOSX)
+
+MULTIPROCESS_TEST_MAIN(KilledChildProcess) {
+ WaitToDie(kSignalFileKill);
+#if defined(OS_WIN)
+ // Kill ourselves.
+ HANDLE handle = ::OpenProcess(PROCESS_ALL_ACCESS, 0, ::GetCurrentProcessId());
+ ::TerminateProcess(handle, kExpectedKilledExitCode);
+#elif defined(OS_POSIX)
+ // Send a SIGKILL to this process, just like the OOM killer would.
+ ::kill(getpid(), SIGKILL);
+#endif
+ return 1;
+}
+
+TEST_F(ProcessUtilTest, GetTerminationStatusKill) {
+ remove(kSignalFileKill);
+ base::ProcessHandle handle = this->SpawnChild("KilledChildProcess",
+ false);
+ ASSERT_NE(base::kNullProcessHandle, handle);
+
+ int exit_code = 42;
+ EXPECT_EQ(base::TERMINATION_STATUS_STILL_RUNNING,
+ base::GetTerminationStatus(handle, &exit_code));
+ EXPECT_EQ(kExpectedStillRunningExitCode, exit_code);
+
+ SignalChildren(kSignalFileKill);
+ exit_code = 42;
+ base::TerminationStatus status =
+ WaitForChildTermination(handle, &exit_code);
+ EXPECT_EQ(base::TERMINATION_STATUS_PROCESS_WAS_KILLED, status);
+#if defined(OS_WIN)
+ EXPECT_EQ(kExpectedKilledExitCode, exit_code);
+#elif defined(OS_POSIX)
+ int signaled = WIFSIGNALED(exit_code);
+ EXPECT_NE(0, signaled);
+ int signal = WTERMSIG(exit_code);
+ EXPECT_EQ(SIGKILL, signal);
+#endif
base::CloseProcessHandle(handle);
- remove("SlowChildProcess.die");
+ remove(kSignalFileKill);
}
// Ensure that the priority of a process is restored correctly after