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-rw-r--r--base/threading/simple_thread_unittest.cc170
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diff --git a/base/threading/simple_thread_unittest.cc b/base/threading/simple_thread_unittest.cc
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+++ b/base/threading/simple_thread_unittest.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/atomic_sequence_num.h"
+#include "base/string_number_conversions.h"
+#include "base/threading/simple_thread.h"
+#include "base/synchronization/waitable_event.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace base {
+
+namespace {
+
+class SetIntRunner : public DelegateSimpleThread::Delegate {
+ public:
+ SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { }
+ ~SetIntRunner() { }
+
+ virtual void Run() {
+ *ptr_ = val_;
+ }
+
+ private:
+ int* ptr_;
+ int val_;
+};
+
+class WaitEventRunner : public DelegateSimpleThread::Delegate {
+ public:
+ explicit WaitEventRunner(WaitableEvent* event) : event_(event) { }
+ ~WaitEventRunner() { }
+
+ virtual void Run() {
+ EXPECT_FALSE(event_->IsSignaled());
+ event_->Signal();
+ EXPECT_TRUE(event_->IsSignaled());
+ }
+ private:
+ WaitableEvent* event_;
+};
+
+class SeqRunner : public DelegateSimpleThread::Delegate {
+ public:
+ explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) { }
+ virtual void Run() {
+ seq_->GetNext();
+ }
+
+ private:
+ AtomicSequenceNumber* seq_;
+};
+
+// We count up on a sequence number, firing on the event when we've hit our
+// expected amount, otherwise we wait on the event. This will ensure that we
+// have all threads outstanding until we hit our expected thread pool size.
+class VerifyPoolRunner : public DelegateSimpleThread::Delegate {
+ public:
+ VerifyPoolRunner(AtomicSequenceNumber* seq,
+ int total, WaitableEvent* event)
+ : seq_(seq), total_(total), event_(event) { }
+
+ virtual void Run() {
+ if (seq_->GetNext() == total_) {
+ event_->Signal();
+ } else {
+ event_->Wait();
+ }
+ }
+
+ private:
+ AtomicSequenceNumber* seq_;
+ int total_;
+ WaitableEvent* event_;
+};
+
+} // namespace
+
+TEST(SimpleThreadTest, CreateAndJoin) {
+ int stack_int = 0;
+
+ SetIntRunner runner(&stack_int, 7);
+ EXPECT_EQ(0, stack_int);
+
+ DelegateSimpleThread thread(&runner, "int_setter");
+ EXPECT_FALSE(thread.HasBeenStarted());
+ EXPECT_FALSE(thread.HasBeenJoined());
+ EXPECT_EQ(0, stack_int);
+
+ thread.Start();
+ EXPECT_TRUE(thread.HasBeenStarted());
+ EXPECT_FALSE(thread.HasBeenJoined());
+
+ thread.Join();
+ EXPECT_TRUE(thread.HasBeenStarted());
+ EXPECT_TRUE(thread.HasBeenJoined());
+ EXPECT_EQ(7, stack_int);
+}
+
+TEST(SimpleThreadTest, WaitForEvent) {
+ // Create a thread, and wait for it to signal us.
+ WaitableEvent event(true, false);
+
+ WaitEventRunner runner(&event);
+ DelegateSimpleThread thread(&runner, "event_waiter");
+
+ EXPECT_FALSE(event.IsSignaled());
+ thread.Start();
+ event.Wait();
+ EXPECT_TRUE(event.IsSignaled());
+ thread.Join();
+}
+
+TEST(SimpleThreadTest, NamedWithOptions) {
+ WaitableEvent event(true, false);
+
+ WaitEventRunner runner(&event);
+ SimpleThread::Options options;
+ DelegateSimpleThread thread(&runner, "event_waiter", options);
+ EXPECT_EQ(thread.name_prefix(), "event_waiter");
+ EXPECT_FALSE(event.IsSignaled());
+
+ thread.Start();
+ EXPECT_EQ(thread.name_prefix(), "event_waiter");
+ EXPECT_EQ(thread.name(),
+ std::string("event_waiter/") + IntToString(thread.tid()));
+ event.Wait();
+
+ EXPECT_TRUE(event.IsSignaled());
+ thread.Join();
+
+ // We keep the name and tid, even after the thread is gone.
+ EXPECT_EQ(thread.name_prefix(), "event_waiter");
+ EXPECT_EQ(thread.name(),
+ std::string("event_waiter/") + IntToString(thread.tid()));
+}
+
+TEST(SimpleThreadTest, ThreadPool) {
+ AtomicSequenceNumber seq;
+ SeqRunner runner(&seq);
+ DelegateSimpleThreadPool pool("seq_runner", 10);
+
+ // Add work before we're running.
+ pool.AddWork(&runner, 300);
+
+ EXPECT_EQ(seq.GetNext(), 0);
+ pool.Start();
+
+ // Add work while we're running.
+ pool.AddWork(&runner, 300);
+
+ pool.JoinAll();
+
+ EXPECT_EQ(seq.GetNext(), 601);
+
+ // We can reuse our pool. Verify that all 10 threads can actually run in
+ // parallel, so this test will only pass if there are actually 10 threads.
+ AtomicSequenceNumber seq2;
+ WaitableEvent event(true, false);
+ // Changing 9 to 10, for example, would cause us JoinAll() to never return.
+ VerifyPoolRunner verifier(&seq2, 9, &event);
+ pool.Start();
+
+ pool.AddWork(&verifier, 10);
+
+ pool.JoinAll();
+ EXPECT_EQ(seq2.GetNext(), 10);
+}
+
+} // namespace base