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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_UI_VIEWS_BUBBLE_BORDER_H_
+#define CHROME_BROWSER_UI_VIEWS_BUBBLE_BORDER_H_
+#pragma once
+
+#include "third_party/skia/include/core/SkColor.h"
+#include "views/background.h"
+#include "views/border.h"
+
+class SkBitmap;
+
+// Renders a border, with optional arrow, and a custom dropshadow.
+// This can be used to produce floating "bubble" objects with rounded corners.
+class BubbleBorder : public views::Border {
+ public:
+ // Possible locations for the (optional) arrow.
+ // 0 bit specifies left or right.
+ // 1 bit specifies top or bottom.
+ // 2 bit specifies horizontal or vertical.
+ enum ArrowLocation {
+ TOP_LEFT = 0,
+ TOP_RIGHT = 1,
+ BOTTOM_LEFT = 2,
+ BOTTOM_RIGHT = 3,
+ LEFT_TOP = 4,
+ RIGHT_TOP = 5,
+ LEFT_BOTTOM = 6,
+ RIGHT_BOTTOM = 7,
+ NONE = 8, // No arrow. Positioned under the supplied rect.
+ FLOAT = 9 // No arrow. Centered over the supplied rect.
+ };
+
+ explicit BubbleBorder(ArrowLocation arrow_location)
+ : override_arrow_offset_(0),
+ arrow_location_(arrow_location),
+ background_color_(SK_ColorWHITE) {
+ InitClass();
+ }
+
+ // Returns the radius of the corner of the border.
+ static int GetCornerRadius() {
+ // We can't safely calculate a border radius by comparing the sizes of the
+ // side and corner images, because either may have been extended in various
+ // directions in order to do more subtle dropshadow fading or other effects.
+ // So we hardcode the most accurate value.
+ return 4;
+ }
+
+ // Sets the location for the arrow.
+ void set_arrow_location(ArrowLocation arrow_location) {
+ arrow_location_ = arrow_location;
+ }
+ ArrowLocation arrow_location() const { return arrow_location_; }
+
+ static ArrowLocation horizontal_mirror(ArrowLocation loc) {
+ return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 1);
+ }
+
+ static ArrowLocation vertical_mirror(ArrowLocation loc) {
+ return loc >= NONE ? loc : static_cast<ArrowLocation>(loc ^ 2);
+ }
+
+ static bool has_arrow(ArrowLocation loc) {
+ return loc >= NONE ? false : true;
+ }
+
+ static bool is_arrow_on_left(ArrowLocation loc) {
+ return loc >= NONE ? false : !(loc & 1);
+ }
+
+ static bool is_arrow_on_top(ArrowLocation loc) {
+ return loc >= NONE ? false : !(loc & 2);
+ }
+
+ static bool is_arrow_on_horizontal(ArrowLocation loc) {
+ return loc >= NONE ? false : !(loc & 4);
+ }
+
+ // Sets the background color for the arrow body. This is irrelevant if you do
+ // not also set the arrow location to something other than NONE.
+ void set_background_color(SkColor background_color) {
+ background_color_ = background_color;
+ }
+ SkColor background_color() const { return background_color_; }
+
+ // For borders with an arrow, gives the desired bounds (in screen coordinates)
+ // given the rect to point to and the size of the contained contents. This
+ // depends on the arrow location, so if you change that, you should call this
+ // again to find out the new coordinates.
+ gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
+ const gfx::Size& contents_size) const;
+
+ // Sets a fixed offset for the arrow from the beginning of corresponding edge.
+ // The arrow will still point to the same location but the bubble will shift
+ // location to make that happen. Returns actuall arrow offset, in case of
+ // overflow it differ from desired.
+ int SetArrowOffset(int offset, const gfx::Size& contents_size);
+
+ // Overridden from views::Border:
+ virtual void GetInsets(gfx::Insets* insets) const;
+
+ private:
+ // Loads images if necessary.
+ static void InitClass();
+
+ virtual ~BubbleBorder() { }
+
+ // Overridden from views::Border:
+ virtual void Paint(const views::View& view, gfx::Canvas* canvas) const;
+
+ void DrawEdgeWithArrow(gfx::Canvas* canvas,
+ bool is_horizontal,
+ SkBitmap* edge,
+ SkBitmap* arrow,
+ int start_x,
+ int start_y,
+ int before_arrow,
+ int after_arrow,
+ int offset) const;
+
+ void DrawArrowInterior(gfx::Canvas* canvas,
+ bool is_horizontal,
+ int tip_x,
+ int tip_y,
+ int shift_x,
+ int shift_y) const;
+
+ // Border graphics.
+ static SkBitmap* left_;
+ static SkBitmap* top_left_;
+ static SkBitmap* top_;
+ static SkBitmap* top_right_;
+ static SkBitmap* right_;
+ static SkBitmap* bottom_right_;
+ static SkBitmap* bottom_;
+ static SkBitmap* bottom_left_;
+ static SkBitmap* left_arrow_;
+ static SkBitmap* top_arrow_;
+ static SkBitmap* right_arrow_;
+ static SkBitmap* bottom_arrow_;
+
+ // Minimal offset of the arrow from the closet edge of bounding rect.
+ static int arrow_offset_;
+
+ // If specified, overrides the pre-calculated |arrow_offset_| of the arrow.
+ int override_arrow_offset_;
+
+ ArrowLocation arrow_location_;
+ SkColor background_color_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
+};
+
+// A Background that clips itself to the specified BubbleBorder and uses
+// the background color of the BubbleBorder.
+class BubbleBackground : public views::Background {
+ public:
+ explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
+
+ // Background overrides.
+ virtual void Paint(gfx::Canvas* canvas, views::View* view) const;
+
+ private:
+ BubbleBorder* border_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
+};
+
+#endif // CHROME_BROWSER_UI_VIEWS_BUBBLE_BORDER_H_