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Diffstat (limited to 'chrome/common/property_bag.h')
-rw-r--r-- | chrome/common/property_bag.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/chrome/common/property_bag.h b/chrome/common/property_bag.h new file mode 100644 index 0000000..778d0b9 --- /dev/null +++ b/chrome/common/property_bag.h @@ -0,0 +1,173 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CHROME_COMMON_PROPERTY_BAG_H_ +#define CHROME_COMMON_PROPERTY_BAG_H_ + +#include <map> + +#include "base/basictypes.h" +#include "base/linked_ptr.h" + +class PropertyAccessorBase; + +// A property bag holds a generalized list of arbitrary metadata called +// properties. Each property is a class type derived from PropertyBag::Prop +// that can bet set and retrieved. +// +// The property bag is not read or written directly. Instead, callers go +// through a PropertyAccessor. The Accessor generates the unique IDs that +// identify different properties. The Accessor is templatized to also provide +// typesafety to the callers. +// +// Example: +// // Note: you don't want to use Singleton for your Accessor if you're using +// // a simple type like int or string as the data, since it will enforce that +// // there is only one singleton for that type, which will conflict. If +// // you're putting in some struct that's unique to you, go ahead. +// PropertyAccessor<int>* my_accessor() const { +// static PropertyAccessor<int>* accessor = NULL; +// if (!accessor) accessor = new PropertyAccessor<int>; +// return accessor; +// } +// +// void doit(SomeObjectThatImplementsPropertyBag* object) { +// PropertyAccessor<int>* accessor = my_accessor(); +// int* property = accessor.GetProperty(object); +// if (property) +// ... use property ... +// +// accessor.SetProperty(object, 22); +// } +class PropertyBag { + public: + // The type that uniquely identifies a property type. + typedef int PropID; + enum { NULL_PROP_ID = -1 }; // Invalid property ID. + + // Properties are all derived from this class. They must be deletable and + // copyable + class Prop { + public: + virtual ~Prop() {} + + // Copies the property and returns a pointer to the new one. The caller is + // responsible for managing the lifetime. + virtual Prop* copy() = 0; + }; + + PropertyBag(); + PropertyBag(const PropertyBag& other); + virtual ~PropertyBag(); + + PropertyBag& operator=(const PropertyBag& other); + + private: + friend class PropertyAccessorBase; + + typedef std::map<PropID, linked_ptr<Prop> > PropertyMap; + + // Used by the PropertyAccessor to set the property with the given ID. + // Ownership of the given pointer will be transferred to us. Any existing + // property matching the given ID will be deleted. + void SetProperty(PropID id, Prop* prop); + + // Used by the PropertyAccessor to retrieve the property with the given ID. + // The returned pointer will be NULL if there is no match. Ownership of the + // pointer will stay with the property bag. + Prop* GetProperty(PropID id); + const Prop* GetProperty(PropID id) const; + + // Deletes the property with the given ID from the bag if it exists. + void DeleteProperty(PropID id); + + PropertyMap props_; + + // Copy and assign is explicitly allowed for this class. +}; + +// PropertyAccessorBase ------------------------------------------------------- + +// Manages getting the unique IDs to identify a property. Callers should use +// PropertyAccessor below instead. +class PropertyAccessorBase { + public: + PropertyAccessorBase(); + virtual ~PropertyAccessorBase() {} + + // Removes our property, if any, from the given property bag. + void DeleteProperty(PropertyBag* bag) { + bag->DeleteProperty(prop_id_); + } + + protected: + void SetPropertyInternal(PropertyBag* bag, PropertyBag::Prop* prop) { + bag->SetProperty(prop_id_, prop); + } + PropertyBag::Prop* GetPropertyInternal(PropertyBag* bag) { + return bag->GetProperty(prop_id_); + } + const PropertyBag::Prop* GetPropertyInternal(const PropertyBag* bag) const { + return bag->GetProperty(prop_id_); + } + + private: + // Identifier for this property. + PropertyBag::PropID prop_id_; + + DISALLOW_COPY_AND_ASSIGN(PropertyAccessorBase); +}; + +// PropertyAccessor ----------------------------------------------------------- + +// Provides typesafe accessor functions for a property bag, and manages the +// unique identifiers for properties via the PropertyAccessorBase. +template<class T> +class PropertyAccessor : public PropertyAccessorBase { + public: + PropertyAccessor() : PropertyAccessorBase() {} + virtual ~PropertyAccessor() {} + + // Makes a copy of the |prop| object for storage. + void SetProperty(PropertyBag* bag, const T& prop) { + SetPropertyInternal(bag, new Container(prop)); + } + + // Returns our property in the given bag or NULL if there is no match. The + // returned pointer's ownership will stay with the property bag. + T* GetProperty(PropertyBag* bag) { + PropertyBag::Prop* prop = GetPropertyInternal(bag); + if (!prop) + return NULL; + return static_cast<Container*>(prop)->get(); + } + const T* GetProperty(const PropertyBag* bag) const { + const PropertyBag::Prop* prop = GetPropertyInternal(bag); + if (!prop) + return NULL; + return static_cast<const Container*>(prop)->get(); + } + + // See also DeleteProperty on thn PropertyAccessorBase. + + private: + class Container : public PropertyBag::Prop { + public: + explicit Container(const T& data) : data_(data) {} + + T* get() { return &data_; } + const T* get() const { return &data_; } + + private: + virtual Prop* copy() { + return new Container(data_); + } + + T data_; + }; + + DISALLOW_COPY_AND_ASSIGN(PropertyAccessor); +}; + +#endif // CHROME_COMMON_PROPERTY_BAG_H_ |