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Diffstat (limited to 'sdch/open-vcdiff/src/gflags/gflags.h')
-rw-r--r-- | sdch/open-vcdiff/src/gflags/gflags.h | 528 |
1 files changed, 528 insertions, 0 deletions
diff --git a/sdch/open-vcdiff/src/gflags/gflags.h b/sdch/open-vcdiff/src/gflags/gflags.h new file mode 100644 index 0000000..5517ec4 --- /dev/null +++ b/sdch/open-vcdiff/src/gflags/gflags.h @@ -0,0 +1,528 @@ +// Copyright (c) 2006, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// --- +// Author: Ray Sidney +// Revamped and reorganized by Craig Silverstein +// +// This is the file that should be included by any file which declares +// or defines a command line flag or wants to parse command line flags +// or print a program usage message (which will include information about +// flags). Executive summary, in the form of an example foo.cc file: +// +// #include "foo.h" // foo.h has a line "DECLARE_int32(start);" +// +// DEFINE_int32(end, 1000, "The last record to read"); +// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...) +// +// void MyFunc() { +// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end); +// } +// +// Then, at the command-line: +// ./foo --noverbose --start=5 --end=100 +// +// For more details, see +// doc/gflags.html +// +// --- A note about thread-safety: +// +// We describe many functions in this routine as being thread-hostile, +// thread-compatible, or thread-safe. Here are the meanings we use: +// +// thread-safe: it is safe for multiple threads to call this routine +// (or, when referring to a class, methods of this class) +// concurrently. +// thread-hostile: it is not safe for multiple threads to call this +// routine (or methods of this class) concurrently. In gflags, +// most thread-hostile routines are intended to be called early in, +// or even before, main() -- that is, before threads are spawned. +// thread-compatible: it is safe for multiple threads to read from +// this variable (when applied to variables), or to call const +// methods of this class (when applied to classes), as long as no +// other thread is writing to the variable or calling non-const +// methods of this class. + +#ifndef GOOGLE_GFLAGS_H_ +#define GOOGLE_GFLAGS_H_ + +#include "config.h" +#include <string> +#include <vector> + +// We care a lot about number of bits things take up. Unfortunately, +// systems define their bit-specific ints in a lot of different ways. +// We use our own way, and have a typedef to get there. +#if defined(HAVE_STDINT_H) +#include <stdint.h> // the normal place uint16_t is defined +#elif defined(HAVE_SYSTYPES_H) +#include <sys/types.h> // the normal place u_int16_t is defined +#elif defined(HAVE_INTTYPES_H) +#include <inttypes.h> // a third place for uint16_t or u_int16_t +#endif + +namespace google { + +#if defined(HAVE_UINT16_T) // the C99 format +typedef int32_t int32; +typedef uint32_t uint32; +typedef int64_t int64; +typedef uint64_t uint64; +#elif defined(HAVE_U_INT16_T) // the BSD format +typedef int32_t int32; +typedef u_int32_t uint32; +typedef int64_t int64; +typedef u_int64_t uint64; +#elif defined(HAVE___INT16) // the windows (vc++) format +typedef __int32 int32; +typedef unsigned __int32 uint32; +typedef __int64 int64; +typedef unsigned __int64 uint64; +#else +#error Do not know how to define a 32-bit integer quantity on your system +#endif + +// -------------------------------------------------------------------- +// To actually define a flag in a file, use DEFINE_bool, +// DEFINE_string, etc. at the bottom of this file. You may also find +// it useful to register a validator with the flag. This ensures that +// when the flag is parsed from the commandline, or is later set via +// SetCommandLineOption, we call the validation function. +// +// The validation function should return true if the flag value is valid, and +// false otherwise. If the function returns false for the new setting of the +// flag, the flag will retain its current value. If it returns false for the +// default value, InitGoogle will die. +// +// This function is safe to call at global construct time (as in the +// example below). +// +// Example use: +// static bool ValidatePort(const char* flagname, int32 value) { +// if (value > 0 && value < 32768) // value is ok +// return true; +// printf("Invalid value for --%s: %d\n", flagname, (int)value); +// return false; +// } +// DEFINE_int32(port, 0, "What port to listen on"); +// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort); + +// Returns true if successfully registered, false if not (because the +// first argument doesn't point to a command-line flag, or because a +// validator is already registered for this flag). +bool RegisterFlagValidator(const bool* flag, + bool (*validate_fn)(const char*, bool)); +bool RegisterFlagValidator(const int32* flag, + bool (*validate_fn)(const char*, int32)); +bool RegisterFlagValidator(const int64* flag, + bool (*validate_fn)(const char*, int64)); +bool RegisterFlagValidator(const uint64* flag, + bool (*validate_fn)(const char*, uint64)); +bool RegisterFlagValidator(const double* flag, + bool (*validate_fn)(const char*, double)); +bool RegisterFlagValidator(const std::string* flag, + bool (*validate_fn)(const char*, const std::string&)); + + +// -------------------------------------------------------------------- +// These methods are the best way to get access to info about the +// list of commandline flags. Note that these routines are pretty slow. +// GetAllFlags: mostly-complete info about the list, sorted by file. +// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does) +// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr +// +// In addition to accessing flags, you can also access argv[0] (the program +// name) and argv (the entire commandline), which we sock away a copy of. +// These variables are static, so you should only set them once. + +struct CommandLineFlagInfo { + std::string name; // the name of the flag + std::string type; // the type of the flag: int32, etc + std::string description; // the "help text" associated with the flag + std::string current_value; // the current value, as a string + std::string default_value; // the default value, as a string + std::string filename; // 'cleaned' version of filename holding the flag + bool has_validator_fn; // true if RegisterFlagValidator called on flag + bool is_default; // true if the flag has default value +}; + +extern void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT); +// These two are actually defined in commandlineflags_reporting.cc. +extern void ShowUsageWithFlags(const char *argv0); // what --help does +extern void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict); + +// Create a descriptive string for a flag. +// Goes to some trouble to make pretty line breaks. +extern std::string DescribeOneFlag(const CommandLineFlagInfo& flag); + +// Thread-hostile; meant to be called before any threads are spawned. +extern void SetArgv(int argc, const char** argv); +// The following functions are thread-safe as long as SetArgv() is +// only called before any threads start. +extern const std::vector<std::string>& GetArgvs(); // all of argv as a vector +extern const char* GetArgv(); // all of argv as a string +extern const char* GetArgv0(); // only argv0 +extern uint32 GetArgvSum(); // simple checksum of argv +extern const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set +extern const char* ProgramInvocationShortName(); // basename(argv0) +// ProgramUsage() is thread-safe as long as SetUsageMessage() is only +// called before any threads start. +extern const char* ProgramUsage(); // string set by SetUsageMessage() + + +// -------------------------------------------------------------------- +// Normally you access commandline flags by just saying "if (FLAGS_foo)" +// or whatever, and set them by calling "FLAGS_foo = bar" (or, more +// commonly, via the DEFINE_foo macro). But if you need a bit more +// control, we have programmatic ways to get/set the flags as well. +// These programmatic ways to access flags are thread-safe, but direct +// access is only thread-compatible. + +// Return true iff the flagname was found. +// OUTPUT is set to the flag's value, or unchanged if we return false. +extern bool GetCommandLineOption(const char* name, std::string* OUTPUT); + +// Return true iff the flagname was found. OUTPUT is set to the flag's +// CommandLineFlagInfo or unchanged if we return false. +extern bool GetCommandLineFlagInfo(const char* name, + CommandLineFlagInfo* OUTPUT); + +// Return the CommandLineFlagInfo of the flagname. exit() if name not found. +// Example usage, to check if a flag's value is currently the default value: +// if (GetCommandLineFlagInfoOrDie("foo").is_default) ... +extern CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name); + +enum FlagSettingMode { + // update the flag's value (can call this multiple times). + SET_FLAGS_VALUE, + // update the flag's value, but *only if* it has not yet been updated + // with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef". + SET_FLAG_IF_DEFAULT, + // set the flag's default value to this. If the flag has not yet updated + // yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef") + // change the flag's current value to the new default value as well. + SET_FLAGS_DEFAULT +}; + +// Set a particular flag ("command line option"). Returns a string +// describing the new value that the option has been set to. The +// return value API is not well-specified, so basically just depend on +// it to be empty if the setting failed for some reason -- the name is +// not a valid flag name, or the value is not a valid value -- and +// non-empty else. + +// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case) +extern std::string SetCommandLineOption(const char* name, const char* value); +extern std::string SetCommandLineOptionWithMode(const char* name, const char* value, + FlagSettingMode set_mode); + + +// -------------------------------------------------------------------- +// Saves the states (value, default value, whether the user has set +// the flag, registered validators, etc) of all flags, and restores +// them when the FlagSaver is destroyed. This is very useful in +// tests, say, when you want to let your tests change the flags, but +// make sure that they get reverted to the original states when your +// test is complete. +// +// Example usage: +// void TestFoo() { +// FlagSaver s1; +// FLAG_foo = false; +// FLAG_bar = "some value"; +// +// // test happens here. You can return at any time +// // without worrying about restoring the FLAG values. +// } +// +// Note: This class is marked with __attribute__((unused)) because all the +// work is done in the constructor and destructor, so in the standard +// usage example above, the compiler would complain that it's an +// unused variable. +// +// This class is thread-safe. + +class FlagSaver { + public: + FlagSaver(); + ~FlagSaver(); + + private: + class FlagSaverImpl* impl_; // we use pimpl here to keep API steady + + FlagSaver(const FlagSaver&); // no copying! + void operator=(const FlagSaver&); +#if HAVE___ATTRIBUTE__ +} __attribute__ ((unused)); +#else // !HAVE___ATTRIBUTE__ +}; +#endif // HAVE___ATTRIBUTE__ + +// -------------------------------------------------------------------- +// Some deprecated or hopefully-soon-to-be-deprecated functions. + +// This is often used for logging. TODO(csilvers): figure out a better way +extern std::string CommandlineFlagsIntoString(); +// Usually where this is used, a FlagSaver should be used instead. +extern bool ReadFlagsFromString(const std::string& flagfilecontents, + const char* prog_name, + bool errors_are_fatal); // uses SET_FLAGS_VALUE + +// These let you manually implement --flagfile functionality. +// DEPRECATED. +extern bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name); +extern bool SaveCommandFlags(); // actually defined in google.cc ! +extern bool ReadFromFlagsFile(const std::string& filename, const char* prog_name, + bool errors_are_fatal); // uses SET_FLAGS_VALUE + + +// -------------------------------------------------------------------- +// Useful routines for initializing flags from the environment. +// In each case, if 'varname' does not exist in the environment +// return defval. If 'varname' does exist but is not valid +// (e.g., not a number for an int32 flag), abort with an error. +// Otherwise, return the value. NOTE: for booleans, for true use +// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'. + +extern bool BoolFromEnv(const char *varname, bool defval); +extern int32 Int32FromEnv(const char *varname, int32 defval); +extern int64 Int64FromEnv(const char *varname, int64 defval); +extern uint64 Uint64FromEnv(const char *varname, uint64 defval); +extern double DoubleFromEnv(const char *varname, double defval); +extern const char *StringFromEnv(const char *varname, const char *defval); + + +// -------------------------------------------------------------------- +// The next two functions parse commandlineflags from main(): + +// Set the "usage" message for this program. For example: +// string usage("This program does nothing. Sample usage:\n"); +// usage += argv[0] + " <uselessarg1> <uselessarg2>"; +// SetUsageMessage(usage); +// Do not include commandline flags in the usage: we do that for you! +// Thread-hostile; meant to be called before any threads are spawned. +extern void SetUsageMessage(const std::string& usage); + +// Looks for flags in argv and parses them. Rearranges argv to put +// flags first, or removes them entirely if remove_flags is true. +// If a flag is defined more than once in the command line or flag +// file, the last definition is used. +// See top-of-file for more details on this function. +#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead. +extern uint32 ParseCommandLineFlags(int *argc, char*** argv, + bool remove_flags); +#endif + + +// Calls to ParseCommandLineNonHelpFlags and then to +// HandleCommandLineHelpFlags can be used instead of a call to +// ParseCommandLineFlags during initialization, in order to allow for +// changing default values for some FLAGS (via +// e.g. SetCommandLineOptionWithMode calls) between the time of +// command line parsing and the time of dumping help information for +// the flags as a result of command line parsing. +// If a flag is defined more than once in the command line or flag +// file, the last definition is used. +extern uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv, + bool remove_flags); +// This is actually defined in commandlineflags_reporting.cc. +// This function is misnamed (it also handles --version, etc.), but +// it's too late to change that now. :-( +extern void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc + +// Allow command line reparsing. Disables the error normally +// generated when an unknown flag is found, since it may be found in a +// later parse. Thread-hostile; meant to be called before any threads +// are spawned. +extern void AllowCommandLineReparsing(); + +// Reparse the flags that have not yet been recognized. +// Only flags registered since the last parse will be recognized. +// Any flag value must be provided as part of the argument using "=", +// not as a separate command line argument that follows the flag argument. +// Intended for handling flags from dynamically loaded libraries, +// since their flags are not registered until they are loaded. +extern uint32 ReparseCommandLineNonHelpFlags(); + + +// -------------------------------------------------------------------- +// Now come the command line flag declaration/definition macros that +// will actually be used. They're kind of hairy. A major reason +// for this is initialization: we want people to be able to access +// variables in global constructors and have that not crash, even if +// their global constructor runs before the global constructor here. +// (Obviously, we can't guarantee the flags will have the correct +// default value in that case, but at least accessing them is safe.) +// The only way to do that is have flags point to a static buffer. +// So we make one, using a union to ensure proper alignment, and +// then use placement-new to actually set up the flag with the +// correct default value. In the same vein, we have to worry about +// flag access in global destructors, so FlagRegisterer has to be +// careful never to destroy the flag-values it constructs. +// +// Note that when we define a flag variable FLAGS_<name>, we also +// preemptively define a junk variable, FLAGS_no<name>. This is to +// cause a link-time error if someone tries to define 2 flags with +// names like "logging" and "nologging". We do this because a bool +// flag FLAG can be set from the command line to true with a "-FLAG" +// argument, and to false with a "-noFLAG" argument, and so this can +// potentially avert confusion. +// +// We also put flags into their own namespace. It is purposefully +// named in an opaque way that people should have trouble typing +// directly. The idea is that DEFINE puts the flag in the weird +// namespace, and DECLARE imports the flag from there into the current +// namespace. The net result is to force people to use DECLARE to get +// access to a flag, rather than saying "extern bool FLAGS_whatever;" +// or some such instead. We want this so we can put extra +// functionality (like sanity-checking) in DECLARE if we want, and +// make sure it is picked up everywhere. +// +// We also put the type of the variable in the namespace, so that +// people can't DECLARE_int32 something that they DEFINE_bool'd +// elsewhere. + +class FlagRegisterer { + public: + FlagRegisterer(const char* name, const char* type, + const char* help, const char* filename, + void* current_storage, void* defvalue_storage); +}; + +extern bool FlagsTypeWarn(const char *name); + +// If your application #defines STRIP_FLAG_HELP to a non-zero value +// before #including this file, we remove the help message from the +// binary file. This can reduce the size of the resulting binary +// somewhat, and may also be useful for security reasons. + +extern const char kStrippedFlagHelp[]; + +} // namespace google + +#ifndef SWIG // In swig, ignore the main flag declarations + +#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0 +// Need this construct to avoid the 'defined but not used' warning. +#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : kStrippedFlagHelp) +#else +#define MAYBE_STRIPPED_HELP(txt) txt +#endif + +// Each command-line flag has two variables associated with it: one +// with the current value, and one with the default value. However, +// we have a third variable, which is where value is assigned; it's a +// constant. This guarantees that FLAG_##value is initialized at +// static initialization time (e.g. before program-start) rather than +// than global construction time (which is after program-start but +// before main), at least when 'value' is a compile-time constant. We +// use a small trick for the "default value" variable, and call it +// FLAGS_no<name>. This serves the second purpose of assuring a +// compile error if someone tries to define a flag named no<name> +// which is illegal (--foo and --nofoo both affect the "foo" flag). +#define DEFINE_VARIABLE(type, shorttype, name, value, help) \ + namespace fL##shorttype { \ + static const type FLAGS_nono##name = value; \ + type FLAGS_##name = FLAGS_nono##name; \ + type FLAGS_no##name = FLAGS_nono##name; \ + static ::google::FlagRegisterer o_##name( \ + #name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \ + &FLAGS_##name, &FLAGS_no##name); \ + } \ + using fL##shorttype::FLAGS_##name + +#define DECLARE_VARIABLE(type, shorttype, name) \ + namespace fL##shorttype { \ + extern type FLAGS_##name; \ + } \ + using fL##shorttype::FLAGS_##name + +// For boolean flags, we want to do the extra check that the passed-in +// value is actually a bool, and not a string or something that can be +// coerced to a bool. These declarations (no definition needed!) will +// help us do that, and never evaluate from, which is important. +// We'll use 'sizeof(IsBool(val))' to distinguish. +namespace fLB { +template<typename From> double IsBoolFlag(const From& from); +bool IsBoolFlag(bool from); +} + +#define DECLARE_bool(name) DECLARE_VARIABLE(bool,B, name) +// We have extra code here to make sure 'val' is actually a boolean. +#define DEFINE_bool(name,val,txt) namespace fLB { \ + const bool FLAGS_nonono##name = \ + (sizeof(::fLB::IsBoolFlag(val)) \ + == sizeof(double)) \ + ? ::google::FlagsTypeWarn(#name) : true; \ + } \ + DEFINE_VARIABLE(bool,B, name, val, txt) +#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32,I, name) +#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32,I, name, val, txt) + +#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64,I64, name) +#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64,I64, name, val, txt) + +#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64,U64, name) +#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64,U64, name, val, txt) + +#define DECLARE_double(name) DECLARE_VARIABLE(double,D, name) +#define DEFINE_double(name,val,txt) DEFINE_VARIABLE(double,D, name, val, txt) + +// Strings are trickier, because they're not a POD, so we can't +// construct them at static-initialization time (instead they get +// constructed at global-constructor time, which is much later). To +// try to avoid crashes in that case, we use a char buffer to store +// the string, which we can static-initialize, and then placement-new +// into it later. It's not perfect, but the best we can do. +#define DECLARE_string(name) namespace fLS { extern std::string& FLAGS_##name; } \ + using fLS::FLAGS_##name + +// We need to define a var named FLAGS_no##name so people don't define +// --string and --nostring. And we need a temporary place to put val +// so we don't have to evaluate it twice. Two great needs that go +// great together! +// The weird 'using' + 'extern' inside the fLS namespace is to work around +// an unknown compiler bug/issue with the gcc 4.2.1 on SUSE 10. See +// http://code.google.com/p/google-gflags/issues/detail?id=20 +#define DEFINE_string(name, val, txt) \ + namespace fLS { \ + static union { void* align; char s[sizeof(std::string)]; } s_##name[2]; \ + const std::string* const FLAGS_no##name = new (s_##name[0].s) std::string(val); \ + static ::google::FlagRegisterer o_##name( \ + #name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \ + s_##name[0].s, new (s_##name[1].s) std::string(*FLAGS_no##name)); \ + extern std::string& FLAGS_##name; \ + using fLS::FLAGS_##name; \ + std::string& FLAGS_##name = *(reinterpret_cast<std::string*>(s_##name[0].s)); \ + } \ + using fLS::FLAGS_##name + +#endif // SWIG + +#endif // GOOGLE_GFLAGS_H_ |