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Diffstat (limited to 'sdch/open-vcdiff/src/gtest/gtest-filepath.cc')
-rw-r--r-- | sdch/open-vcdiff/src/gtest/gtest-filepath.cc | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/sdch/open-vcdiff/src/gtest/gtest-filepath.cc b/sdch/open-vcdiff/src/gtest/gtest-filepath.cc new file mode 100644 index 0000000..37e3759 --- /dev/null +++ b/sdch/open-vcdiff/src/gtest/gtest-filepath.cc @@ -0,0 +1,210 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +// Authors: keith.ray@gmail.com (Keith Ray) + +#include <gtest/internal/gtest-filepath.h> +#include <gtest/internal/gtest-port.h> + +#ifdef _WIN32 +#include <direct.h> +#include <io.h> +#endif // _WIN32 + +#include <sys/stat.h> + +#include <gtest/internal/gtest-string.h> + +namespace testing { +namespace internal { + +#ifdef GTEST_OS_WINDOWS +const char kPathSeparator = '\\'; +const char kPathSeparatorString[] = "\\"; +const char kCurrentDirectoryString[] = ".\\"; +#else +const char kPathSeparator = '/'; +const char kPathSeparatorString[] = "/"; +const char kCurrentDirectoryString[] = "./"; +#endif // GTEST_OS_WINDOWS + +// Returns a copy of the FilePath with the case-insensitive extension removed. +// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns +// FilePath("dir/file"). If a case-insensitive extension is not +// found, returns a copy of the original FilePath. +FilePath FilePath::RemoveExtension(const char* extension) const { + String dot_extension(String::Format(".%s", extension)); + if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) { + return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4)); + } + return *this; +} + +// Returns a copy of the FilePath with the directory part removed. +// Example: FilePath("path/to/file").RemoveDirectoryName() returns +// FilePath("file"). If there is no directory part ("just_a_file"), it returns +// the FilePath unmodified. If there is no file part ("just_a_dir/") it +// returns an empty FilePath (""). +// On Windows platform, '\' is the path separator, otherwise it is '/'. +FilePath FilePath::RemoveDirectoryName() const { + const char* const last_sep = strrchr(c_str(), kPathSeparator); + return last_sep ? FilePath(String(last_sep + 1)) : *this; +} + +// RemoveFileName returns the directory path with the filename removed. +// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/". +// If the FilePath is "a_file" or "/a_file", RemoveFileName returns +// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does +// not have a file, like "just/a/dir/", it returns the FilePath unmodified. +// On Windows platform, '\' is the path separator, otherwise it is '/'. +FilePath FilePath::RemoveFileName() const { + const char* const last_sep = strrchr(c_str(), kPathSeparator); + return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str()) + : String(kCurrentDirectoryString)); +} + +// Helper functions for naming files in a directory for xml output. + +// Given directory = "dir", base_name = "test", number = 0, +// extension = "xml", returns "dir/test.xml". If number is greater +// than zero (e.g., 12), returns "dir/test_12.xml". +// On Windows platform, uses \ as the separator rather than /. +FilePath FilePath::MakeFileName(const FilePath& directory, + const FilePath& base_name, + int number, + const char* extension) { + FilePath dir(directory.RemoveTrailingPathSeparator()); + if (number == 0) { + return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator, + base_name.c_str(), extension)); + } + return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator, + base_name.c_str(), number, extension)); +} + +// Returns true if pathname describes something findable in the file-system, +// either a file, directory, or whatever. +bool FilePath::FileOrDirectoryExists() const { +#ifdef GTEST_OS_WINDOWS + struct _stat file_stat; + return _stat(pathname_.c_str(), &file_stat) == 0; +#else + struct stat file_stat; + return stat(pathname_.c_str(), &file_stat) == 0; +#endif // GTEST_OS_WINDOWS +} + +// Returns true if pathname describes a directory in the file-system +// that exists. +bool FilePath::DirectoryExists() const { + bool result = false; +#ifdef _WIN32 + FilePath removed_sep(this->RemoveTrailingPathSeparator()); + struct _stat file_stat; + file_stat.st_mode = 0; + result = _stat(removed_sep.c_str(), &file_stat) == 0 && + (_S_IFDIR & file_stat.st_mode) != 0; +#else + struct stat file_stat; + file_stat.st_mode = 0; + result = stat(pathname_.c_str(), &file_stat) == 0 && + S_ISDIR(file_stat.st_mode); +#endif // _WIN32 + return result; +} + +// Returns a pathname for a file that does not currently exist. The pathname +// will be directory/base_name.extension or +// directory/base_name_<number>.extension if directory/base_name.extension +// already exists. The number will be incremented until a pathname is found +// that does not already exist. +// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'. +// There could be a race condition if two or more processes are calling this +// function at the same time -- they could both pick the same filename. +FilePath FilePath::GenerateUniqueFileName(const FilePath& directory, + const FilePath& base_name, + const char* extension) { + FilePath full_pathname; + int number = 0; + do { + full_pathname.Set(MakeFileName(directory, base_name, number++, extension)); + } while (full_pathname.FileOrDirectoryExists()); + return full_pathname; +} + +// Returns true if FilePath ends with a path separator, which indicates that +// it is intended to represent a directory. Returns false otherwise. +// This does NOT check that a directory (or file) actually exists. +bool FilePath::IsDirectory() const { + return pathname_.EndsWith(kPathSeparatorString); +} + +// Create directories so that path exists. Returns true if successful or if +// the directories already exist; returns false if unable to create directories +// for any reason. +bool FilePath::CreateDirectoriesRecursively() const { + if (!this->IsDirectory()) { + return false; + } + + if (pathname_.GetLength() == 0 || this->DirectoryExists()) { + return true; + } + + const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName()); + return parent.CreateDirectoriesRecursively() && this->CreateFolder(); +} + +// Create the directory so that path exists. Returns true if successful or +// if the directory already exists; returns false if unable to create the +// directory for any reason, including if the parent directory does not +// exist. Not named "CreateDirectory" because that's a macro on Windows. +bool FilePath::CreateFolder() const { +#ifdef _WIN32 + int result = _mkdir(pathname_.c_str()); +#else + int result = mkdir(pathname_.c_str(), 0777); +#endif // _WIN32 + if (result == -1) { + return this->DirectoryExists(); // An error is OK if the directory exists. + } + return true; // No error. +} + +// If input name has a trailing separator character, remove it and return the +// name, otherwise return the name string unmodified. +// On Windows platform, uses \ as the separator, other platforms use /. +FilePath FilePath::RemoveTrailingPathSeparator() const { + return pathname_.EndsWith(kPathSeparatorString) + ? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1)) + : *this; +} + +} // namespace internal +} // namespace testing |