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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TALK_BASE_ASYNCSOCKET_H_
+#define TALK_BASE_ASYNCSOCKET_H_
+
+#include "talk/base/common.h"
+#include "talk/base/sigslot.h"
+#include "talk/base/socket.h"
+
+namespace talk_base {
+
+// TODO(juberti): Remove Socket and rename AsyncSocket to Socket.
+
+// Provides the ability to perform socket I/O asynchronously.
+class AsyncSocket : public Socket {
+ public:
+ virtual AsyncSocket* Accept(SocketAddress* paddr) = 0;
+
+ sigslot::signal1<AsyncSocket*> SignalReadEvent; // ready to read
+ sigslot::signal1<AsyncSocket*> SignalWriteEvent; // ready to write
+ sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected
+ sigslot::signal2<AsyncSocket*, int> SignalCloseEvent; // closed
+};
+
+class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> {
+ public:
+ // The adapted socket may explicitly be NULL, and later assigned using Attach.
+ // However, subclasses which support detached mode must override any methods
+ // that will be called during the detached period (usually GetState()), to
+ // avoid dereferencing a null pointer.
+ explicit AsyncSocketAdapter(AsyncSocket* socket) : socket_(NULL) {
+ Attach(socket);
+ }
+ virtual ~AsyncSocketAdapter() {
+ delete socket_;
+ }
+ void Attach(AsyncSocket* socket) {
+ ASSERT(!socket_);
+ socket_ = socket;
+ if (socket_) {
+ socket_->SignalConnectEvent.connect(this,
+ &AsyncSocketAdapter::OnConnectEvent);
+ socket_->SignalReadEvent.connect(this,
+ &AsyncSocketAdapter::OnReadEvent);
+ socket_->SignalWriteEvent.connect(this,
+ &AsyncSocketAdapter::OnWriteEvent);
+ socket_->SignalCloseEvent.connect(this,
+ &AsyncSocketAdapter::OnCloseEvent);
+ }
+ }
+ virtual SocketAddress GetLocalAddress() const {
+ return socket_->GetLocalAddress();
+ }
+ virtual SocketAddress GetRemoteAddress() const {
+ return socket_->GetRemoteAddress();
+ }
+ virtual int Bind(const SocketAddress& addr) {
+ return socket_->Bind(addr);
+ }
+ virtual int Connect(const SocketAddress& addr) {
+ return socket_->Connect(addr);
+ }
+ virtual int Send(const void* pv, size_t cb) {
+ return socket_->Send(pv, cb);
+ }
+ virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) {
+ return socket_->SendTo(pv, cb, addr);
+ }
+ virtual int Recv(void* pv, size_t cb) {
+ return socket_->Recv(pv, cb);
+ }
+ virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
+ return socket_->RecvFrom(pv, cb, paddr);
+ }
+ virtual int Listen(int backlog) {
+ return socket_->Listen(backlog);
+ }
+ virtual AsyncSocket* Accept(SocketAddress* paddr) {
+ return socket_->Accept(paddr);
+ }
+ virtual int Close() {
+ return socket_->Close();
+ }
+ virtual int GetError() const {
+ return socket_->GetError();
+ }
+ virtual void SetError(int error) {
+ return socket_->SetError(error);
+ }
+ virtual ConnState GetState() const {
+ return socket_->GetState();
+ }
+ virtual int EstimateMTU(uint16* mtu) {
+ return socket_->EstimateMTU(mtu);
+ }
+ virtual int GetOption(Option opt, int* value) {
+ return socket_->GetOption(opt, value);
+ }
+ virtual int SetOption(Option opt, int value) {
+ return socket_->SetOption(opt, value);
+ }
+
+ protected:
+ virtual void OnConnectEvent(AsyncSocket* socket) {
+ SignalConnectEvent(this);
+ }
+ virtual void OnReadEvent(AsyncSocket* socket) {
+ SignalReadEvent(this);
+ }
+ virtual void OnWriteEvent(AsyncSocket* socket) {
+ SignalWriteEvent(this);
+ }
+ virtual void OnCloseEvent(AsyncSocket* socket, int err) {
+ SignalCloseEvent(this, err);
+ }
+
+ AsyncSocket* socket_;
+};
+
+} // namespace talk_base
+
+#endif // TALK_BASE_ASYNCSOCKET_H_