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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TALK_P2P_BASE_SESSIONMANAGER_H_
+#define TALK_P2P_BASE_SESSIONMANAGER_H_
+
+#include <map>
+#include <string>
+#include <utility>
+#include <vector>
+#include "talk/base/thread.h"
+#include "talk/p2p/base/portallocator.h"
+#include "talk/p2p/base/sessionid.h"
+#include "talk/base/sigslot.h"
+
+namespace buzz {
+class QName;
+class XmlElement;
+}
+
+namespace cricket {
+
+class Session;
+class BaseSession;
+class SessionClient;
+
+// SessionManager manages session instances
+
+class SessionManager : public sigslot::has_slots<> {
+ public:
+ SessionManager(PortAllocator *allocator,
+ talk_base::Thread *worker_thread = NULL);
+ virtual ~SessionManager();
+
+ PortAllocator *port_allocator() const { return allocator_; }
+ talk_base::Thread *worker_thread() const { return worker_thread_; }
+ talk_base::Thread *signaling_thread() const { return signaling_thread_; }
+
+ int session_timeout() const { return timeout_; }
+ void set_session_timeout(int timeout) { timeout_ = timeout; }
+
+ // Registers support for the given client. If we receive an initiate
+ // describing a session of the given type, we will automatically create a
+ // Session object and notify this client. The client may then accept or
+ // reject the session.
+ void AddClient(const std::string& session_type, SessionClient* client);
+ void RemoveClient(const std::string& session_type);
+ SessionClient* GetClient(const std::string& session_type);
+
+ // Creates a new session. The given name is the JID of the client on whose
+ // behalf we initiate the session.
+ Session *CreateSession(const std::string& name,
+ const std::string& session_type);
+
+ // Destroys the given session.
+ void DestroySession(Session *session);
+
+ // Returns the session with the given ID or NULL if none exists.
+ Session *GetSession(const SessionID& id);
+
+ // Terminates all of the sessions created by this manager.
+ void TerminateAll();
+
+ // These are signaled whenever the set of existing sessions changes.
+ sigslot::signal2<Session *, bool> SignalSessionCreate;
+ sigslot::signal1<Session *> SignalSessionDestroy;
+
+ // Determines whether the given stanza is intended for some session.
+ bool IsSessionMessage(const buzz::XmlElement* stanza);
+
+ // Given a sid, initiator, and remote_name, this finds the matching Session
+ Session* FindSession(const std::string& sid,
+ const std::string& initiator,
+ const std::string& remote_name);
+
+ // Called when we receive a stanza for which IsSessionMessage is true.
+ void OnIncomingMessage(const buzz::XmlElement* stanza);
+
+ // Called when we get a response to a message that we sent.
+ void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
+ const buzz::XmlElement* response_stanza);
+
+ // Called if an attempted to send times out or an error is returned. In the
+ // timeout case error_stanza will be NULL
+ void OnFailedSend(const buzz::XmlElement* orig_stanza,
+ const buzz::XmlElement* error_stanza);
+
+ // Signalled each time a session generates a signaling message to send.
+ // Also signalled on errors, but with a NULL session.
+ sigslot::signal2<SessionManager*,
+ const buzz::XmlElement*> SignalOutgoingMessage;
+
+ // Signaled before sessions try to send certain signaling messages. The
+ // client should call OnSignalingReady once it is safe to send them. These
+ // steps are taken so that we don't send signaling messages trying to
+ // re-establish the connectivity of a session when the client cannot send
+ // the messages (and would probably just drop them on the floor).
+ //
+ // Note: you can connect this directly to OnSignalingReady(), if a signalling
+ // check is not supported.
+ sigslot::signal0<> SignalRequestSignaling;
+ void OnSignalingReady();
+
+ private:
+ typedef std::map<SessionID, Session*> SessionMap;
+ typedef std::map<std::string, SessionClient*> ClientMap;
+
+ PortAllocator *allocator_;
+ talk_base::Thread *signaling_thread_;
+ talk_base::Thread *worker_thread_;
+ int timeout_;
+ SessionMap session_map_;
+ ClientMap client_map_;
+
+ // Helper function for CreateSession. This is also invoked when we receive
+ // a message attempting to initiate a session with this client.
+ Session *CreateSession(const std::string& name,
+ const SessionID& id,
+ const std::string& session_type,
+ bool received_initiate);
+
+ // Attempts to find a registered session type whose description appears as
+ // a child of the session element. Such a child should be present indicating
+ // the application they hope to initiate.
+ std::string FindClient(const buzz::XmlElement* session);
+
+ // Sends a message back to the other client indicating that we found an error
+ // in the stanza they sent. name identifies the error, type is one of the
+ // standard XMPP types (cancel, continue, modify, auth, wait), and text is a
+ // description for debugging purposes.
+ void SendErrorMessage(const buzz::XmlElement* stanza,
+ const buzz::QName& name,
+ const std::string& type,
+ const std::string& text,
+ const buzz::XmlElement* extra_info);
+
+ // Creates and returns an error message from the given components. The
+ // caller is responsible for deleting this.
+ buzz::XmlElement* CreateErrorMessage(
+ const buzz::XmlElement* stanza,
+ const buzz::QName& name,
+ const std::string& type,
+ const std::string& text,
+ const buzz::XmlElement* extra_info);
+
+ // Called each time a session requests signaling.
+ void OnRequestSignaling(Session* session);
+
+ // Called each time a session has an outgoing message.
+ void OnOutgoingMessage(Session* session, const buzz::XmlElement* stanza);
+
+ // Called each time a session has an error to send.
+ void OnErrorMessage(BaseSession* session,
+ const buzz::XmlElement* stanza,
+ const buzz::QName& name,
+ const std::string& type,
+ const std::string& text,
+ const buzz::XmlElement* extra_info);
+};
+
+} // namespace cricket
+
+#endif // TALK_P2P_BASE_SESSIONMANAGER_H_