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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+/*
+ This file contains the declaration for CppVariant, a type used by C++ classes
+ that are to be bound to JavaScript objects.
+
+ CppVariant exists primarily as an interface between C++ callers and the
+ corresponding NPVariant type. CppVariant also provides a number of
+ convenience constructors and accessors, so that the NPVariantType values
+ don't need to be exposed, and a destructor to free any memory allocated for
+ string values.
+
+ For a usage example, see cpp_binding_example.{h|cc}.
+*/
+
+#ifndef WEBKIT_GLUE_CPP_VARIANT_H__
+#define WEBKIT_GLUE_CPP_VARIANT_H__
+
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "third_party/npapi/bindings/npruntime.h"
+
+class CppVariant : public NPVariant {
+ public:
+ CppVariant();
+ ~CppVariant();
+ void SetNull();
+ void Set(bool value);
+ void Set(int32_t value);
+ void Set(double value);
+
+ // Note that setting a CppVariant to a string value involves copying the
+ // string data, which must be freed with a call to FreeData() when the
+ // CppVariant is set to a different value or is no longer needed. Normally
+ // this is handled by the other Set() methods and by the destructor.
+ void Set(const char* value); // Must be a null-terminated string.
+ void Set(const std::string& value);
+ void Set(const NPString& new_value);
+ void Set(const NPVariant& new_value);
+
+ // Note that setting a CppVariant to an NPObject involves ref-counting
+ // the actual object. FreeData() should only be called if the CppVariant
+ // is no longer needed. The other Set() methods handle this internally.
+ // Also, the object's NPClass is expected to be a static object: neither
+ // the NP runtime nor CPPVariant will ever free it.
+ void Set(NPObject* new_value);
+
+ // These three methods all perform deep copies of any string data. This
+ // allows local CppVariants to be released by the destructor without
+ // corrupting their sources. In performance-critical code, or when strings
+ // are very long, avoid creating new CppVariants.
+ // In case of NPObject as the data, the copying involves ref-counting
+ // as opposed to deep-copying. The ref-counting ensures that sources don't
+ // get corrupted when the copies get destroyed.
+ void CopyToNPVariant(NPVariant* result) const;
+ CppVariant& operator=(const CppVariant& original);
+ CppVariant(const CppVariant& original);
+
+ // Calls NPN_ReleaseVariantValue, which frees any string data
+ // held by the object and sets its type to null.
+ // In case of NPObject, the NPN_ReleaseVariantValue decrements
+ // the ref-count (releases when ref-count becomes 0)
+ void FreeData();
+
+ // Compares this CppVariant's type and value to another's. They must be
+ // identical in both type and value to be considered equal. For string and
+ // object types, a deep comparison is performed; that is, the contents of the
+ // strings, or the classes and refcounts of the objects, must be the same,
+ // but they need not be the same pointers.
+ bool isEqual(const CppVariant& other) const;
+
+ // The value of a CppVariant may be read directly from its NPVariant (but
+ // should only be set using one of the Set() methods above). Although the
+ // type of a CppVariant is likewise public, it can be accessed through these
+ // functions rather than directly if a caller wishes to avoid dependence on
+ // the NPVariantType values.
+ bool isBool() const { return (type == NPVariantType_Bool); }
+ bool isInt32() const { return (type == NPVariantType_Int32); }
+ bool isDouble() const { return (type == NPVariantType_Double); }
+ bool isNumber() const { return (isInt32() || isDouble()); }
+ bool isString() const { return (type == NPVariantType_String); }
+ bool isVoid() const { return (type == NPVariantType_Void); }
+ bool isNull() const { return (type == NPVariantType_Null); }
+ bool isEmpty() const { return (isVoid() || isNull()); }
+ bool isObject() const { return (type == NPVariantType_Object); }
+
+ // Converters. The CppVariant must be of a type convertible to these values.
+ // For example, ToInteger() works only if isNumber() is true.
+ std::string ToString() const;
+ int32_t ToInt32() const;
+ double ToDouble() const;
+ bool ToBoolean() const;
+ // Returns a vector of strings for the specified argument. This is useful
+ // for converting a JavaScript array of strings into a vector of strings.
+ std::vector<std::wstring> ToStringVector() const;
+
+ // Invoke method of the given name on an object with the supplied arguments.
+ // The first argument should be the object on which the method is to be
+ // invoked. Returns whether the method was successfully invoked. If the
+ // method was invoked successfully, any return value is stored in the
+ // CppVariant specified by result.
+ bool Invoke(const std::string& method, const CppVariant* args,
+ uint32 arg_count, CppVariant& result) const;
+};
+
+#endif // WEBKIT_GLUE_CPP_VARIANT_H__