diff options
Diffstat (limited to 'webkit/glue/plugins/pepper_graphics_3d_gl.cc')
-rw-r--r-- | webkit/glue/plugins/pepper_graphics_3d_gl.cc | 671 |
1 files changed, 0 insertions, 671 deletions
diff --git a/webkit/glue/plugins/pepper_graphics_3d_gl.cc b/webkit/glue/plugins/pepper_graphics_3d_gl.cc deleted file mode 100644 index 0a7076f..0000000 --- a/webkit/glue/plugins/pepper_graphics_3d_gl.cc +++ /dev/null @@ -1,671 +0,0 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is auto-generated. DO NOT EDIT! - -#include "webkit/glue/plugins/pepper_graphics_3d.h" - -#include "gpu/command_buffer/client/gles2_implementation.h" -#include "ppapi/c/dev/ppb_opengles_dev.h" - -namespace pepper { - -namespace { - -void ActiveTexture(GLenum texture) { - Graphics3D::GetCurrent()->impl()->ActiveTexture(texture); -} -void AttachShader(GLuint program, GLuint shader) { - Graphics3D::GetCurrent()->impl()->AttachShader(program, shader); -} -void BindAttribLocation(GLuint program, GLuint index, const char* name) { - Graphics3D::GetCurrent()->impl()->BindAttribLocation(program, index, name); -} -void BindBuffer(GLenum target, GLuint buffer) { - Graphics3D::GetCurrent()->impl()->BindBuffer(target, buffer); -} -void BindFramebuffer(GLenum target, GLuint framebuffer) { - Graphics3D::GetCurrent()->impl()->BindFramebuffer(target, framebuffer); -} -void BindRenderbuffer(GLenum target, GLuint renderbuffer) { - Graphics3D::GetCurrent()->impl()->BindRenderbuffer(target, renderbuffer); -} -void BindTexture(GLenum target, GLuint texture) { - Graphics3D::GetCurrent()->impl()->BindTexture(target, texture); -} -void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - Graphics3D::GetCurrent()->impl()->BlendColor(red, green, blue, alpha); -} -void BlendEquation(GLenum mode) { - Graphics3D::GetCurrent()->impl()->BlendEquation(mode); -} -void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { - Graphics3D::GetCurrent()->impl()->BlendEquationSeparate(modeRGB, modeAlpha); -} -void BlendFunc(GLenum sfactor, GLenum dfactor) { - Graphics3D::GetCurrent()->impl()->BlendFunc(sfactor, dfactor); -} -void BlendFuncSeparate( - GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - Graphics3D::GetCurrent()->impl()->BlendFuncSeparate( - srcRGB, dstRGB, srcAlpha, dstAlpha); -} -void BufferData( - GLenum target, GLsizeiptr size, const void* data, GLenum usage) { - Graphics3D::GetCurrent()->impl()->BufferData(target, size, data, usage); -} -void BufferSubData( - GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { - Graphics3D::GetCurrent()->impl()->BufferSubData(target, offset, size, data); -} -GLenum CheckFramebufferStatus(GLenum target) { - return Graphics3D::GetCurrent()->impl()->CheckFramebufferStatus(target); -} -void Clear(GLbitfield mask) { - Graphics3D::GetCurrent()->impl()->Clear(mask); -} -void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - Graphics3D::GetCurrent()->impl()->ClearColor(red, green, blue, alpha); -} -void ClearDepthf(GLclampf depth) { - Graphics3D::GetCurrent()->impl()->ClearDepthf(depth); -} -void ClearStencil(GLint s) { - Graphics3D::GetCurrent()->impl()->ClearStencil(s); -} -void ColorMask( - GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - Graphics3D::GetCurrent()->impl()->ColorMask(red, green, blue, alpha); -} -void CompileShader(GLuint shader) { - Graphics3D::GetCurrent()->impl()->CompileShader(shader); -} -void CompressedTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, const void* data) { - Graphics3D::GetCurrent()->impl()->CompressedTexImage2D( - target, level, internalformat, width, height, border, imageSize, data); -} -void CompressedTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLsizei imageSize, const void* data) { - Graphics3D::GetCurrent()->impl()->CompressedTexSubImage2D( - target, level, xoffset, yoffset, width, height, format, imageSize, data); -} -void CopyTexImage2D( - GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, - GLsizei width, GLsizei height, GLint border) { - Graphics3D::GetCurrent()->impl()->CopyTexImage2D( - target, level, internalformat, x, y, width, height, border); -} -void CopyTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, - GLsizei width, GLsizei height) { - Graphics3D::GetCurrent()->impl()->CopyTexSubImage2D( - target, level, xoffset, yoffset, x, y, width, height); -} -GLuint CreateProgram() { - return Graphics3D::GetCurrent()->impl()->CreateProgram(); -} -GLuint CreateShader(GLenum type) { - return Graphics3D::GetCurrent()->impl()->CreateShader(type); -} -void CullFace(GLenum mode) { - Graphics3D::GetCurrent()->impl()->CullFace(mode); -} -void DeleteBuffers(GLsizei n, const GLuint* buffers) { - Graphics3D::GetCurrent()->impl()->DeleteBuffers(n, buffers); -} -void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { - Graphics3D::GetCurrent()->impl()->DeleteFramebuffers(n, framebuffers); -} -void DeleteProgram(GLuint program) { - Graphics3D::GetCurrent()->impl()->DeleteProgram(program); -} -void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { - Graphics3D::GetCurrent()->impl()->DeleteRenderbuffers(n, renderbuffers); -} -void DeleteShader(GLuint shader) { - Graphics3D::GetCurrent()->impl()->DeleteShader(shader); -} -void DeleteTextures(GLsizei n, const GLuint* textures) { - Graphics3D::GetCurrent()->impl()->DeleteTextures(n, textures); -} -void DepthFunc(GLenum func) { - Graphics3D::GetCurrent()->impl()->DepthFunc(func); -} -void DepthMask(GLboolean flag) { - Graphics3D::GetCurrent()->impl()->DepthMask(flag); -} -void DepthRangef(GLclampf zNear, GLclampf zFar) { - Graphics3D::GetCurrent()->impl()->DepthRangef(zNear, zFar); -} -void DetachShader(GLuint program, GLuint shader) { - Graphics3D::GetCurrent()->impl()->DetachShader(program, shader); -} -void Disable(GLenum cap) { - Graphics3D::GetCurrent()->impl()->Disable(cap); -} -void DisableVertexAttribArray(GLuint index) { - Graphics3D::GetCurrent()->impl()->DisableVertexAttribArray(index); -} -void DrawArrays(GLenum mode, GLint first, GLsizei count) { - Graphics3D::GetCurrent()->impl()->DrawArrays(mode, first, count); -} -void DrawElements( - GLenum mode, GLsizei count, GLenum type, const void* indices) { - Graphics3D::GetCurrent()->impl()->DrawElements(mode, count, type, indices); -} -void Enable(GLenum cap) { - Graphics3D::GetCurrent()->impl()->Enable(cap); -} -void EnableVertexAttribArray(GLuint index) { - Graphics3D::GetCurrent()->impl()->EnableVertexAttribArray(index); -} -void Finish() { - Graphics3D::GetCurrent()->impl()->Finish(); -} -void Flush() { - Graphics3D::GetCurrent()->impl()->Flush(); -} -void FramebufferRenderbuffer( - GLenum target, GLenum attachment, GLenum renderbuffertarget, - GLuint renderbuffer) { - Graphics3D::GetCurrent()->impl()->FramebufferRenderbuffer( - target, attachment, renderbuffertarget, renderbuffer); -} -void FramebufferTexture2D( - GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level) { - Graphics3D::GetCurrent()->impl()->FramebufferTexture2D( - target, attachment, textarget, texture, level); -} -void FrontFace(GLenum mode) { - Graphics3D::GetCurrent()->impl()->FrontFace(mode); -} -void GenBuffers(GLsizei n, GLuint* buffers) { - Graphics3D::GetCurrent()->impl()->GenBuffers(n, buffers); -} -void GenerateMipmap(GLenum target) { - Graphics3D::GetCurrent()->impl()->GenerateMipmap(target); -} -void GenFramebuffers(GLsizei n, GLuint* framebuffers) { - Graphics3D::GetCurrent()->impl()->GenFramebuffers(n, framebuffers); -} -void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { - Graphics3D::GetCurrent()->impl()->GenRenderbuffers(n, renderbuffers); -} -void GenTextures(GLsizei n, GLuint* textures) { - Graphics3D::GetCurrent()->impl()->GenTextures(n, textures); -} -void GetActiveAttrib( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name) { - Graphics3D::GetCurrent()->impl()->GetActiveAttrib( - program, index, bufsize, length, size, type, name); -} -void GetActiveUniform( - GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, - GLenum* type, char* name) { - Graphics3D::GetCurrent()->impl()->GetActiveUniform( - program, index, bufsize, length, size, type, name); -} -void GetAttachedShaders( - GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { - Graphics3D::GetCurrent()->impl()->GetAttachedShaders( - program, maxcount, count, shaders); -} -GLint GetAttribLocation(GLuint program, const char* name) { - return Graphics3D::GetCurrent()->impl()->GetAttribLocation(program, name); -} -void GetBooleanv(GLenum pname, GLboolean* params) { - Graphics3D::GetCurrent()->impl()->GetBooleanv(pname, params); -} -void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetBufferParameteriv( - target, pname, params); -} -GLenum GetError() { - return Graphics3D::GetCurrent()->impl()->GetError(); -} -void GetFloatv(GLenum pname, GLfloat* params) { - Graphics3D::GetCurrent()->impl()->GetFloatv(pname, params); -} -void GetFramebufferAttachmentParameteriv( - GLenum target, GLenum attachment, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetFramebufferAttachmentParameteriv( - target, attachment, pname, params); -} -void GetIntegerv(GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetIntegerv(pname, params); -} -void GetProgramiv(GLuint program, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetProgramiv(program, pname, params); -} -void GetProgramInfoLog( - GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { - Graphics3D::GetCurrent()->impl()->GetProgramInfoLog( - program, bufsize, length, infolog); -} -void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetRenderbufferParameteriv( - target, pname, params); -} -void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetShaderiv(shader, pname, params); -} -void GetShaderInfoLog( - GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { - Graphics3D::GetCurrent()->impl()->GetShaderInfoLog( - shader, bufsize, length, infolog); -} -void GetShaderPrecisionFormat( - GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { - Graphics3D::GetCurrent()->impl()->GetShaderPrecisionFormat( - shadertype, precisiontype, range, precision); -} -void GetShaderSource( - GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { - Graphics3D::GetCurrent()->impl()->GetShaderSource( - shader, bufsize, length, source); -} -const GLubyte* GetString(GLenum name) { - return Graphics3D::GetCurrent()->impl()->GetString(name); -} -void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { - Graphics3D::GetCurrent()->impl()->GetTexParameterfv(target, pname, params); -} -void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetTexParameteriv(target, pname, params); -} -void GetUniformfv(GLuint program, GLint location, GLfloat* params) { - Graphics3D::GetCurrent()->impl()->GetUniformfv(program, location, params); -} -void GetUniformiv(GLuint program, GLint location, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetUniformiv(program, location, params); -} -GLint GetUniformLocation(GLuint program, const char* name) { - return Graphics3D::GetCurrent()->impl()->GetUniformLocation(program, name); -} -void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { - Graphics3D::GetCurrent()->impl()->GetVertexAttribfv(index, pname, params); -} -void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { - Graphics3D::GetCurrent()->impl()->GetVertexAttribiv(index, pname, params); -} -void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { - Graphics3D::GetCurrent()->impl()->GetVertexAttribPointerv( - index, pname, pointer); -} -void Hint(GLenum target, GLenum mode) { - Graphics3D::GetCurrent()->impl()->Hint(target, mode); -} -GLboolean IsBuffer(GLuint buffer) { - return Graphics3D::GetCurrent()->impl()->IsBuffer(buffer); -} -GLboolean IsEnabled(GLenum cap) { - return Graphics3D::GetCurrent()->impl()->IsEnabled(cap); -} -GLboolean IsFramebuffer(GLuint framebuffer) { - return Graphics3D::GetCurrent()->impl()->IsFramebuffer(framebuffer); -} -GLboolean IsProgram(GLuint program) { - return Graphics3D::GetCurrent()->impl()->IsProgram(program); -} -GLboolean IsRenderbuffer(GLuint renderbuffer) { - return Graphics3D::GetCurrent()->impl()->IsRenderbuffer(renderbuffer); -} -GLboolean IsShader(GLuint shader) { - return Graphics3D::GetCurrent()->impl()->IsShader(shader); -} -GLboolean IsTexture(GLuint texture) { - return Graphics3D::GetCurrent()->impl()->IsTexture(texture); -} -void LineWidth(GLfloat width) { - Graphics3D::GetCurrent()->impl()->LineWidth(width); -} -void LinkProgram(GLuint program) { - Graphics3D::GetCurrent()->impl()->LinkProgram(program); -} -void PixelStorei(GLenum pname, GLint param) { - Graphics3D::GetCurrent()->impl()->PixelStorei(pname, param); -} -void PolygonOffset(GLfloat factor, GLfloat units) { - Graphics3D::GetCurrent()->impl()->PolygonOffset(factor, units); -} -void ReadPixels( - GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, - void* pixels) { - Graphics3D::GetCurrent()->impl()->ReadPixels( - x, y, width, height, format, type, pixels); -} -void ReleaseShaderCompiler() { - Graphics3D::GetCurrent()->impl()->ReleaseShaderCompiler(); -} -void RenderbufferStorage( - GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - Graphics3D::GetCurrent()->impl()->RenderbufferStorage( - target, internalformat, width, height); -} -void SampleCoverage(GLclampf value, GLboolean invert) { - Graphics3D::GetCurrent()->impl()->SampleCoverage(value, invert); -} -void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { - Graphics3D::GetCurrent()->impl()->Scissor(x, y, width, height); -} -void ShaderBinary( - GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, - GLsizei length) { - Graphics3D::GetCurrent()->impl()->ShaderBinary( - n, shaders, binaryformat, binary, length); -} -void ShaderSource( - GLuint shader, GLsizei count, const char** str, const GLint* length) { - Graphics3D::GetCurrent()->impl()->ShaderSource(shader, count, str, length); -} -void StencilFunc(GLenum func, GLint ref, GLuint mask) { - Graphics3D::GetCurrent()->impl()->StencilFunc(func, ref, mask); -} -void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - Graphics3D::GetCurrent()->impl()->StencilFuncSeparate(face, func, ref, mask); -} -void StencilMask(GLuint mask) { - Graphics3D::GetCurrent()->impl()->StencilMask(mask); -} -void StencilMaskSeparate(GLenum face, GLuint mask) { - Graphics3D::GetCurrent()->impl()->StencilMaskSeparate(face, mask); -} -void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - Graphics3D::GetCurrent()->impl()->StencilOp(fail, zfail, zpass); -} -void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - Graphics3D::GetCurrent()->impl()->StencilOpSeparate( - face, fail, zfail, zpass); -} -void TexImage2D( - GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels) { - Graphics3D::GetCurrent()->impl()->TexImage2D( - target, level, internalformat, width, height, border, format, type, - pixels); -} -void TexParameterf(GLenum target, GLenum pname, GLfloat param) { - Graphics3D::GetCurrent()->impl()->TexParameterf(target, pname, param); -} -void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { - Graphics3D::GetCurrent()->impl()->TexParameterfv(target, pname, params); -} -void TexParameteri(GLenum target, GLenum pname, GLint param) { - Graphics3D::GetCurrent()->impl()->TexParameteri(target, pname, param); -} -void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { - Graphics3D::GetCurrent()->impl()->TexParameteriv(target, pname, params); -} -void TexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, - GLsizei height, GLenum format, GLenum type, const void* pixels) { - Graphics3D::GetCurrent()->impl()->TexSubImage2D( - target, level, xoffset, yoffset, width, height, format, type, pixels); -} -void Uniform1f(GLint location, GLfloat x) { - Graphics3D::GetCurrent()->impl()->Uniform1f(location, x); -} -void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { - Graphics3D::GetCurrent()->impl()->Uniform1fv(location, count, v); -} -void Uniform1i(GLint location, GLint x) { - Graphics3D::GetCurrent()->impl()->Uniform1i(location, x); -} -void Uniform1iv(GLint location, GLsizei count, const GLint* v) { - Graphics3D::GetCurrent()->impl()->Uniform1iv(location, count, v); -} -void Uniform2f(GLint location, GLfloat x, GLfloat y) { - Graphics3D::GetCurrent()->impl()->Uniform2f(location, x, y); -} -void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { - Graphics3D::GetCurrent()->impl()->Uniform2fv(location, count, v); -} -void Uniform2i(GLint location, GLint x, GLint y) { - Graphics3D::GetCurrent()->impl()->Uniform2i(location, x, y); -} -void Uniform2iv(GLint location, GLsizei count, const GLint* v) { - Graphics3D::GetCurrent()->impl()->Uniform2iv(location, count, v); -} -void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { - Graphics3D::GetCurrent()->impl()->Uniform3f(location, x, y, z); -} -void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { - Graphics3D::GetCurrent()->impl()->Uniform3fv(location, count, v); -} -void Uniform3i(GLint location, GLint x, GLint y, GLint z) { - Graphics3D::GetCurrent()->impl()->Uniform3i(location, x, y, z); -} -void Uniform3iv(GLint location, GLsizei count, const GLint* v) { - Graphics3D::GetCurrent()->impl()->Uniform3iv(location, count, v); -} -void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - Graphics3D::GetCurrent()->impl()->Uniform4f(location, x, y, z, w); -} -void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { - Graphics3D::GetCurrent()->impl()->Uniform4fv(location, count, v); -} -void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { - Graphics3D::GetCurrent()->impl()->Uniform4i(location, x, y, z, w); -} -void Uniform4iv(GLint location, GLsizei count, const GLint* v) { - Graphics3D::GetCurrent()->impl()->Uniform4iv(location, count, v); -} -void UniformMatrix2fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - Graphics3D::GetCurrent()->impl()->UniformMatrix2fv( - location, count, transpose, value); -} -void UniformMatrix3fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - Graphics3D::GetCurrent()->impl()->UniformMatrix3fv( - location, count, transpose, value); -} -void UniformMatrix4fv( - GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - Graphics3D::GetCurrent()->impl()->UniformMatrix4fv( - location, count, transpose, value); -} -void UseProgram(GLuint program) { - Graphics3D::GetCurrent()->impl()->UseProgram(program); -} -void ValidateProgram(GLuint program) { - Graphics3D::GetCurrent()->impl()->ValidateProgram(program); -} -void VertexAttrib1f(GLuint indx, GLfloat x) { - Graphics3D::GetCurrent()->impl()->VertexAttrib1f(indx, x); -} -void VertexAttrib1fv(GLuint indx, const GLfloat* values) { - Graphics3D::GetCurrent()->impl()->VertexAttrib1fv(indx, values); -} -void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { - Graphics3D::GetCurrent()->impl()->VertexAttrib2f(indx, x, y); -} -void VertexAttrib2fv(GLuint indx, const GLfloat* values) { - Graphics3D::GetCurrent()->impl()->VertexAttrib2fv(indx, values); -} -void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - Graphics3D::GetCurrent()->impl()->VertexAttrib3f(indx, x, y, z); -} -void VertexAttrib3fv(GLuint indx, const GLfloat* values) { - Graphics3D::GetCurrent()->impl()->VertexAttrib3fv(indx, values); -} -void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - Graphics3D::GetCurrent()->impl()->VertexAttrib4f(indx, x, y, z, w); -} -void VertexAttrib4fv(GLuint indx, const GLfloat* values) { - Graphics3D::GetCurrent()->impl()->VertexAttrib4fv(indx, values); -} -void VertexAttribPointer( - GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, - const void* ptr) { - Graphics3D::GetCurrent()->impl()->VertexAttribPointer( - indx, size, type, normalized, stride, ptr); -} -void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { - Graphics3D::GetCurrent()->impl()->Viewport(x, y, width, height); -} -void SwapBuffers() { - Graphics3D::GetCurrent()->impl()->SwapBuffers(); -} - -const struct PPB_OpenGLES_Dev ppb_opengles = { - &ActiveTexture, - &AttachShader, - &BindAttribLocation, - &BindBuffer, - &BindFramebuffer, - &BindRenderbuffer, - &BindTexture, - &BlendColor, - &BlendEquation, - &BlendEquationSeparate, - &BlendFunc, - &BlendFuncSeparate, - &BufferData, - &BufferSubData, - &CheckFramebufferStatus, - &Clear, - &ClearColor, - &ClearDepthf, - &ClearStencil, - &ColorMask, - &CompileShader, - &CompressedTexImage2D, - &CompressedTexSubImage2D, - &CopyTexImage2D, - &CopyTexSubImage2D, - &CreateProgram, - &CreateShader, - &CullFace, - &DeleteBuffers, - &DeleteFramebuffers, - &DeleteProgram, - &DeleteRenderbuffers, - &DeleteShader, - &DeleteTextures, - &DepthFunc, - &DepthMask, - &DepthRangef, - &DetachShader, - &Disable, - &DisableVertexAttribArray, - &DrawArrays, - &DrawElements, - &Enable, - &EnableVertexAttribArray, - &Finish, - &Flush, - &FramebufferRenderbuffer, - &FramebufferTexture2D, - &FrontFace, - &GenBuffers, - &GenerateMipmap, - &GenFramebuffers, - &GenRenderbuffers, - &GenTextures, - &GetActiveAttrib, - &GetActiveUniform, - &GetAttachedShaders, - &GetAttribLocation, - &GetBooleanv, - &GetBufferParameteriv, - &GetError, - &GetFloatv, - &GetFramebufferAttachmentParameteriv, - &GetIntegerv, - &GetProgramiv, - &GetProgramInfoLog, - &GetRenderbufferParameteriv, - &GetShaderiv, - &GetShaderInfoLog, - &GetShaderPrecisionFormat, - &GetShaderSource, - &GetString, - &GetTexParameterfv, - &GetTexParameteriv, - &GetUniformfv, - &GetUniformiv, - &GetUniformLocation, - &GetVertexAttribfv, - &GetVertexAttribiv, - &GetVertexAttribPointerv, - &Hint, - &IsBuffer, - &IsEnabled, - &IsFramebuffer, - &IsProgram, - &IsRenderbuffer, - &IsShader, - &IsTexture, - &LineWidth, - &LinkProgram, - &PixelStorei, - &PolygonOffset, - &ReadPixels, - &ReleaseShaderCompiler, - &RenderbufferStorage, - &SampleCoverage, - &Scissor, - &ShaderBinary, - &ShaderSource, - &StencilFunc, - &StencilFuncSeparate, - &StencilMask, - &StencilMaskSeparate, - &StencilOp, - &StencilOpSeparate, - &TexImage2D, - &TexParameterf, - &TexParameterfv, - &TexParameteri, - &TexParameteriv, - &TexSubImage2D, - &Uniform1f, - &Uniform1fv, - &Uniform1i, - &Uniform1iv, - &Uniform2f, - &Uniform2fv, - &Uniform2i, - &Uniform2iv, - &Uniform3f, - &Uniform3fv, - &Uniform3i, - &Uniform3iv, - &Uniform4f, - &Uniform4fv, - &Uniform4i, - &Uniform4iv, - &UniformMatrix2fv, - &UniformMatrix3fv, - &UniformMatrix4fv, - &UseProgram, - &ValidateProgram, - &VertexAttrib1f, - &VertexAttrib1fv, - &VertexAttrib2f, - &VertexAttrib2fv, - &VertexAttrib3f, - &VertexAttrib3fv, - &VertexAttrib4f, - &VertexAttrib4fv, - &VertexAttribPointer, - &Viewport, - &SwapBuffers -}; - -} // namespace - -const PPB_OpenGLES_Dev* Graphics3D::GetOpenGLESInterface() { - return &ppb_opengles; -} - -} // namespace pepper - |