summaryrefslogtreecommitdiffstats
path: root/base/file_util.h
blob: e34d0defe9a8220993f2626cbf03381dec82b420 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file contains utility functions for dealing with the local
// filesystem.

#ifndef BASE_FILE_UTIL_H_
#define BASE_FILE_UTIL_H_
#pragma once

#include "build/build_config.h"

#if defined(OS_WIN)
#include <windows.h>
#if defined(UNIT_TEST)
#include <aclapi.h>
#endif
#elif defined(OS_POSIX)
#include <sys/stat.h>
#endif

#include <stdio.h>

#include <stack>
#include <string>
#include <vector>

#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/platform_file.h"
#include "base/scoped_ptr.h"
#include "base/string16.h"

#if defined(OS_POSIX)
#include "base/eintr_wrapper.h"
#include "base/file_descriptor_posix.h"
#include "base/logging.h"
#endif

namespace base {
class Time;
}

namespace file_util {

//-----------------------------------------------------------------------------
// Functions that operate purely on a path string w/o touching the filesystem:

// Returns true if the given path ends with a path separator character.
bool EndsWithSeparator(const FilePath& path);

// Makes sure that |path| ends with a separator IFF path is a directory that
// exists. Returns true if |path| is an existing directory, false otherwise.
bool EnsureEndsWithSeparator(FilePath* path);

// Convert provided relative path into an absolute path.  Returns false on
// error. On POSIX, this function fails if the path does not exist.
bool AbsolutePath(FilePath* path);

// Returns true if |parent| contains |child|. Both paths are converted to
// absolute paths before doing the comparison.
bool ContainsPath(const FilePath& parent, const FilePath& child);

//-----------------------------------------------------------------------------
// Functions that involve filesystem access or modification:

// Returns the number of files matching the current path that were
// created on or after the given |file_time|.  Doesn't count ".." or ".".
//
// Note for POSIX environments: a file created before |file_time|
// can be mis-detected as a newer file due to low precision of
// timestmap of file creation time. If you need to avoid such
// mis-detection perfectly, you should wait one second before
// obtaining |file_time|.
int CountFilesCreatedAfter(const FilePath& path,
                           const base::Time& file_time);

// Returns the total number of bytes used by all the files under |root_path|.
// If the path does not exist the function returns 0.
//
// This function is implemented using the FileEnumerator class so it is not
// particularly speedy in any platform.
int64 ComputeDirectorySize(const FilePath& root_path);

// Returns the total number of bytes used by all files matching the provided
// |pattern|, on this |directory| (without recursion). If the path does not
// exist the function returns 0.
//
// This function is implemented using the FileEnumerator class so it is not
// particularly speedy in any platform.
int64 ComputeFilesSize(const FilePath& directory,
                       const FilePath::StringType& pattern);

// Deletes the given path, whether it's a file or a directory.
// If it's a directory, it's perfectly happy to delete all of the
// directory's contents.  Passing true to recursive deletes
// subdirectories and their contents as well.
// Returns true if successful, false otherwise.
//
// WARNING: USING THIS WITH recursive==true IS EQUIVALENT
//          TO "rm -rf", SO USE WITH CAUTION.
bool Delete(const FilePath& path, bool recursive);

#if defined(OS_WIN)
// Schedules to delete the given path, whether it's a file or a directory, until
// the operating system is restarted.
// Note:
// 1) The file/directory to be deleted should exist in a temp folder.
// 2) The directory to be deleted must be empty.
bool DeleteAfterReboot(const FilePath& path);
#endif

// Moves the given path, whether it's a file or a directory.
// If a simple rename is not possible, such as in the case where the paths are
// on different volumes, this will attempt to copy and delete. Returns
// true for success.
bool Move(const FilePath& from_path, const FilePath& to_path);

// Renames file |from_path| to |to_path|. Both paths must be on the same
// volume, or the function will fail. Destination file will be created
// if it doesn't exist. Prefer this function over Move when dealing with
// temporary files. On Windows it preserves attributes of the target file.
// Returns true on success.
bool ReplaceFile(const FilePath& from_path, const FilePath& to_path);

// Copies a single file. Use CopyDirectory to copy directories.
bool CopyFile(const FilePath& from_path, const FilePath& to_path);

// Copies the given path, and optionally all subdirectories and their contents
// as well.
// If there are files existing under to_path, always overwrite.
// Returns true if successful, false otherwise.
// Don't use wildcards on the names, it may stop working without notice.
//
// If you only need to copy a file use CopyFile, it's faster.
bool CopyDirectory(const FilePath& from_path, const FilePath& to_path,
                   bool recursive);

// Returns true if the given path exists on the local filesystem,
// false otherwise.
bool PathExists(const FilePath& path);

// Returns true if the given path is writable by the user, false otherwise.
bool PathIsWritable(const FilePath& path);

// Returns true if the given path exists and is a directory, false otherwise.
bool DirectoryExists(const FilePath& path);

#if defined(OS_WIN)
// Gets the creation time of the given file (expressed in the local timezone),
// and returns it via the creation_time parameter.  Returns true if successful,
// false otherwise.
bool GetFileCreationLocalTime(const std::wstring& filename,
                              LPSYSTEMTIME creation_time);

// Same as above, but takes a previously-opened file handle instead of a name.
bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle,
                                        LPSYSTEMTIME creation_time);
#endif  // defined(OS_WIN)

// Returns true if the contents of the two files given are equal, false
// otherwise.  If either file can't be read, returns false.
bool ContentsEqual(const FilePath& filename1,
                   const FilePath& filename2);

// Returns true if the contents of the two text files given are equal, false
// otherwise.  This routine treats "\r\n" and "\n" as equivalent.
bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2);

// Read the file at |path| into |contents|, returning true on success.
// |contents| may be NULL, in which case this function is useful for its
// side effect of priming the disk cache.
// Useful for unit tests.
bool ReadFileToString(const FilePath& path, std::string* contents);

#if defined(OS_POSIX)
// Read exactly |bytes| bytes from file descriptor |fd|, storing the result
// in |buffer|. This function is protected against EINTR and partial reads.
// Returns true iff |bytes| bytes have been successfuly read from |fd|.
bool ReadFromFD(int fd, char* buffer, size_t bytes);

// Creates a symbolic link at |symlink| pointing to |target|.  Returns
// false on failure.
bool CreateSymbolicLink(const FilePath& target, const FilePath& symlink);

// Reads the given |symlink| and returns where it points to in |target|.
// Returns false upon failure.
bool ReadSymbolicLink(const FilePath& symlink, FilePath* target);
#endif  // defined(OS_POSIX)

#if defined(OS_WIN)
// Resolve Windows shortcut (.LNK file)
// This methods tries to resolve a shortcut .LNK file. If the |path| is valid
// returns true and puts the target into the |path|, otherwise returns
// false leaving the path as it is.
bool ResolveShortcut(FilePath* path);

// Create a Windows shortcut (.LNK file)
// This method creates a shortcut link using the information given. Ensure
// you have initialized COM before calling into this function. 'source'
// and 'destination' parameters are required, everything else can be NULL.
// 'source' is the existing file, 'destination' is the new link file to be
// created; for best results pass the filename with the .lnk extension.
// The 'icon' can specify a dll or exe in which case the icon index is the
// resource id. 'app_id' is the app model id for the shortcut on Win7.
// Note that if the shortcut exists it will overwrite it.
bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination,
                        const wchar_t *working_dir, const wchar_t *arguments,
                        const wchar_t *description, const wchar_t *icon,
                        int icon_index, const wchar_t* app_id);

// Update a Windows shortcut (.LNK file). This method assumes the shortcut
// link already exists (otherwise false is returned). Ensure you have
// initialized COM before calling into this function. Only 'destination'
// parameter is required, everything else can be NULL (but if everything else
// is NULL no changes are made to the shortcut). 'destination' is the link
// file to be updated. 'app_id' is the app model id for the shortcut on Win7.
// For best results pass the filename with the .lnk extension.
bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination,
                        const wchar_t *working_dir, const wchar_t *arguments,
                        const wchar_t *description, const wchar_t *icon,
                        int icon_index, const wchar_t* app_id);

// Pins a shortcut to the Windows 7 taskbar. The shortcut file must already
// exist and be a shortcut that points to an executable.
bool TaskbarPinShortcutLink(const wchar_t* shortcut);

// Unpins a shortcut from the Windows 7 taskbar. The shortcut must exist and
// already be pinned to the taskbar.
bool TaskbarUnpinShortcutLink(const wchar_t* shortcut);

// Copy from_path to to_path recursively and then delete from_path recursively.
// Returns true if all operations succeed.
// This function simulates Move(), but unlike Move() it works across volumes.
// This fuction is not transactional.
bool CopyAndDeleteDirectory(const FilePath& from_path,
                            const FilePath& to_path);
#endif  // defined(OS_WIN)

// Return true if the given directory is empty
bool IsDirectoryEmpty(const FilePath& dir_path);

// Get the temporary directory provided by the system.
// WARNING: DON'T USE THIS. If you want to create a temporary file, use one of
// the functions below.
bool GetTempDir(FilePath* path);
// Get a temporary directory for shared memory files.
// Only useful on POSIX; redirects to GetTempDir() on Windows.
bool GetShmemTempDir(FilePath* path);

// Get the home directory.  This is more complicated than just getenv("HOME")
// as it knows to fall back on getpwent() etc.
FilePath GetHomeDir();

// Creates a temporary file. The full path is placed in |path|, and the
// function returns true if was successful in creating the file. The file will
// be empty and all handles closed after this function returns.
bool CreateTemporaryFile(FilePath* path);

// Same as CreateTemporaryFile but the file is created in |dir|.
bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file);

// Create and open a temporary file.  File is opened for read/write.
// The full path is placed in |path|.
// Returns a handle to the opened file or NULL if an error occured.
FILE* CreateAndOpenTemporaryFile(FilePath* path);
// Like above but for shmem files.  Only useful for POSIX.
FILE* CreateAndOpenTemporaryShmemFile(FilePath* path);
// Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|.
FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path);

// Create a new directory. If prefix is provided, the new directory name is in
// the format of prefixyyyy.
// NOTE: prefix is ignored in the POSIX implementation.
// If success, return true and output the full path of the directory created.
bool CreateNewTempDirectory(const FilePath::StringType& prefix,
                            FilePath* new_temp_path);

// Create a directory within another directory.
// Extra characters will be appended to |prefix| to ensure that the
// new directory does not have the same name as an existing directory.
bool CreateTemporaryDirInDir(const FilePath& base_dir,
                             const FilePath::StringType& prefix,
                             FilePath* new_dir);

// Creates a directory, as well as creating any parent directories, if they
// don't exist. Returns 'true' on successful creation, or if the directory
// already exists.  The directory is only readable by the current user.
bool CreateDirectory(const FilePath& full_path);

// Returns the file size. Returns true on success.
bool GetFileSize(const FilePath& file_path, int64* file_size);

// Returns true if the given path's base name is ".".
bool IsDot(const FilePath& path);

// Returns true if the given path's base name is "..".
bool IsDotDot(const FilePath& path);

// Sets |real_path| to |path| with symbolic links and junctions expanded.
// On windows, make sure the path starts with a lettered drive.
// |path| must reference a file.  Function will fail if |path| points to
// a directory or to a nonexistent path.  On windows, this function will
// fail if |path| is a junction or symlink that points to an empty file,
// or if |real_path| would be longer than MAX_PATH characters.
bool NormalizeFilePath(const FilePath& path, FilePath* real_path);

#if defined(OS_WIN)
// Given an existing file in |path|, it returns in |real_path| the path
// in the native NT format, of the form "\Device\HarddiskVolumeXX\..".
// Returns false it it fails. Empty files cannot be resolved with this
// function.
bool NormalizeToNativeFilePath(const FilePath& path, FilePath* nt_path);
#endif

// Returns information about the given file path.
bool GetFileInfo(const FilePath& file_path, base::PlatformFileInfo* info);

// Sets the time of the last access and the time of the last modification.
bool TouchFile(const FilePath& path,
               const base::Time& last_accessed,
               const base::Time& last_modified);

// Set the time of the last modification. Useful for unit tests.
bool SetLastModifiedTime(const FilePath& path,
                         const base::Time& last_modified);

#if defined(OS_POSIX)
// Store inode number of |path| in |inode|. Return true on success.
bool GetInode(const FilePath& path, ino_t* inode);
#endif

// Wrapper for fopen-like calls. Returns non-NULL FILE* on success.
FILE* OpenFile(const FilePath& filename, const char* mode);

// Closes file opened by OpenFile. Returns true on success.
bool CloseFile(FILE* file);

// Truncates an open file to end at the location of the current file pointer.
// This is a cross-platform analog to Windows' SetEndOfFile() function.
bool TruncateFile(FILE* file);

// Reads the given number of bytes from the file into the buffer.  Returns
// the number of read bytes, or -1 on error.
int ReadFile(const FilePath& filename, char* data, int size);

// Writes the given buffer into the file, overwriting any data that was
// previously there.  Returns the number of bytes written, or -1 on error.
int WriteFile(const FilePath& filename, const char* data, int size);
#if defined(OS_POSIX)
// Append the data to |fd|. Does not close |fd| when done.
int WriteFileDescriptor(const int fd, const char* data, int size);
#endif

// Gets the current working directory for the process.
bool GetCurrentDirectory(FilePath* path);

// Sets the current working directory for the process.
bool SetCurrentDirectory(const FilePath& path);

// A class to handle auto-closing of FILE*'s.
class ScopedFILEClose {
 public:
  inline void operator()(FILE* x) const {
    if (x) {
      fclose(x);
    }
  }
};

typedef scoped_ptr_malloc<FILE, ScopedFILEClose> ScopedFILE;

#if defined(OS_POSIX)
// A class to handle auto-closing of FDs.
class ScopedFDClose {
 public:
  inline void operator()(int* x) const {
    if (x && *x >= 0) {
      if (HANDLE_EINTR(close(*x)) < 0)
        PLOG(ERROR) << "close";
    }
  }
};

typedef scoped_ptr_malloc<int, ScopedFDClose> ScopedFD;
#endif  // OS_POSIX

// A class for enumerating the files in a provided path. The order of the
// results is not guaranteed.
//
// DO NOT USE FROM THE MAIN THREAD of your application unless it is a test
// program where latency does not matter. This class is blocking.
class FileEnumerator {
 public:
#if defined(OS_WIN)
  typedef WIN32_FIND_DATA FindInfo;
#elif defined(OS_POSIX)
  typedef struct {
    struct stat stat;
    std::string filename;
  } FindInfo;
#endif

  enum FILE_TYPE {
    FILES                 = 1 << 0,
    DIRECTORIES           = 1 << 1,
    INCLUDE_DOT_DOT       = 1 << 2,
#if defined(OS_POSIX)
    SHOW_SYM_LINKS        = 1 << 4,
#endif
  };

  // |root_path| is the starting directory to search for. It may or may not end
  // in a slash.
  //
  // If |recursive| is true, this will enumerate all matches in any
  // subdirectories matched as well. It does a breadth-first search, so all
  // files in one directory will be returned before any files in a
  // subdirectory.
  //
  // |file_type| specifies whether the enumerator should match files,
  // directories, or both.
  //
  // |pattern| is an optional pattern for which files to match. This
  // works like shell globbing. For example, "*.txt" or "Foo???.doc".
  // However, be careful in specifying patterns that aren't cross platform
  // since the underlying code uses OS-specific matching routines.  In general,
  // Windows matching is less featureful than others, so test there first.
  // If unspecified, this will match all files.
  // NOTE: the pattern only matches the contents of root_path, not files in
  // recursive subdirectories.
  // TODO(erikkay): Fix the pattern matching to work at all levels.
  FileEnumerator(const FilePath& root_path,
                 bool recursive,
                 FileEnumerator::FILE_TYPE file_type);
  FileEnumerator(const FilePath& root_path,
                 bool recursive,
                 FileEnumerator::FILE_TYPE file_type,
                 const FilePath::StringType& pattern);
  ~FileEnumerator();

  // Returns an empty string if there are no more results.
  FilePath Next();

  // Write the file info into |info|.
  void GetFindInfo(FindInfo* info);

  // Looks inside a FindInfo and determines if it's a directory.
  static bool IsDirectory(const FindInfo& info);

  static FilePath GetFilename(const FindInfo& find_info);

 private:
  // Returns true if the given path should be skipped in enumeration.
  bool ShouldSkip(const FilePath& path);


#if defined(OS_WIN)
  // True when find_data_ is valid.
  bool has_find_data_;
  WIN32_FIND_DATA find_data_;
  HANDLE find_handle_;
#elif defined(OS_POSIX)
  typedef struct {
    FilePath filename;
    struct stat stat;
  } DirectoryEntryInfo;

  // Read the filenames in source into the vector of DirectoryEntryInfo's
  static bool ReadDirectory(std::vector<DirectoryEntryInfo>* entries,
                            const FilePath& source, bool show_links);

  // The files in the current directory
  std::vector<DirectoryEntryInfo> directory_entries_;

  // The next entry to use from the directory_entries_ vector
  size_t current_directory_entry_;
#endif

  FilePath root_path_;
  bool recursive_;
  FILE_TYPE file_type_;
  FilePath::StringType pattern_;  // Empty when we want to find everything.

  // A stack that keeps track of which subdirectories we still need to
  // enumerate in the breadth-first search.
  std::stack<FilePath> pending_paths_;

  DISALLOW_COPY_AND_ASSIGN(FileEnumerator);
};

class MemoryMappedFile {
 public:
  // The default constructor sets all members to invalid/null values.
  MemoryMappedFile();
  ~MemoryMappedFile();

  // Opens an existing file and maps it into memory. Access is restricted to
  // read only. If this object already points to a valid memory mapped file
  // then this method will fail and return false. If it cannot open the file,
  // the file does not exist, or the memory mapping fails, it will return false.
  // Later we may want to allow the user to specify access.
  bool Initialize(const FilePath& file_name);
  // As above, but works with an already-opened file. MemoryMappedFile will take
  // ownership of |file| and close it when done.
  bool Initialize(base::PlatformFile file);

  const uint8* data() const { return data_; }
  size_t length() const { return length_; }

  // Is file_ a valid file handle that points to an open, memory mapped file?
  bool IsValid();

 private:
  // Open the given file and pass it to MapFileToMemoryInternal().
  bool MapFileToMemory(const FilePath& file_name);

  // Map the file to memory, set data_ to that memory address. Return true on
  // success, false on any kind of failure. This is a helper for Initialize().
  bool MapFileToMemoryInternal();

  // Closes all open handles. Later we may want to make this public.
  void CloseHandles();

  base::PlatformFile file_;
#if defined(OS_WIN)
  HANDLE file_mapping_;
#endif
  uint8* data_;
  size_t length_;

  DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile);
};

// Renames a file using the SHFileOperation API to ensure that the target file
// gets the correct default security descriptor in the new path.
bool RenameFileAndResetSecurityDescriptor(
    const FilePath& source_file_path,
    const FilePath& target_file_path);

// Returns whether the file has been modified since a particular date.
bool HasFileBeenModifiedSince(const FileEnumerator::FindInfo& find_info,
                              const base::Time& cutoff_time);

#ifdef UNIT_TEST

inline bool MakeFileUnreadable(const FilePath& path) {
#if defined(OS_POSIX)
  struct stat stat_buf;
  if (stat(path.value().c_str(), &stat_buf) != 0)
    return false;
  stat_buf.st_mode &= ~(S_IRUSR | S_IRGRP | S_IROTH);

  return chmod(path.value().c_str(), stat_buf.st_mode) == 0;

#elif defined(OS_WIN)
  PACL old_dacl;
  PSECURITY_DESCRIPTOR security_descriptor;
  if (GetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()),
                           SE_FILE_OBJECT,
                           DACL_SECURITY_INFORMATION, NULL, NULL, &old_dacl,
                           NULL, &security_descriptor) != ERROR_SUCCESS)
    return false;

  // Deny Read access for the current user.
  EXPLICIT_ACCESS change;
  change.grfAccessPermissions = GENERIC_READ;
  change.grfAccessMode = DENY_ACCESS;
  change.grfInheritance = 0;
  change.Trustee.pMultipleTrustee = NULL;
  change.Trustee.MultipleTrusteeOperation = NO_MULTIPLE_TRUSTEE;
  change.Trustee.TrusteeForm = TRUSTEE_IS_NAME;
  change.Trustee.TrusteeType = TRUSTEE_IS_USER;
  change.Trustee.ptstrName = L"CURRENT_USER";

  PACL new_dacl;
  if (SetEntriesInAcl(1, &change, old_dacl, &new_dacl) != ERROR_SUCCESS) {
    LocalFree(security_descriptor);
    return false;
  }

  DWORD rc = SetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()),
                                  SE_FILE_OBJECT, DACL_SECURITY_INFORMATION,
                                  NULL, NULL, new_dacl, NULL);
  LocalFree(security_descriptor);
  LocalFree(new_dacl);

  return rc == ERROR_SUCCESS;
#else
  NOTIMPLEMENTED();
  return false;
#endif
}

#endif  // UNIT_TEST

#if defined(OS_WIN)
  // Loads the file passed in as an image section and touches pages to avoid
  // subsequent hard page faults during LoadLibrary. The size to be pre read
  // is passed in. If it is 0 then the whole file is paged in. The step size
  // which indicates the number of bytes to skip after every page touched is
  // also passed in.
bool PreReadImage(const wchar_t* file_path, size_t size_to_read,
                  size_t step_size);
#endif  // OS_WIN

#if defined(OS_LINUX)
// Broad categories of file systems as returned by statfs() on Linux.
enum FileSystemType {
  FILE_SYSTEM_UNKNOWN,  // statfs failed.
  FILE_SYSTEM_0,        // statfs.f_type == 0 means unknown, may indicate AFS.
  FILE_SYSTEM_ORDINARY,       // on-disk filesystem like ext2
  FILE_SYSTEM_NFS,
  FILE_SYSTEM_SMB,
  FILE_SYSTEM_CODA,
  FILE_SYSTEM_MEMORY,         // in-memory file system
  FILE_SYSTEM_OTHER,          // any other value.
  FILE_SYSTEM_TYPE_COUNT
};

// Attempts determine the FileSystemType for |path|.
// Returns false if |path| doesn't exist.
bool GetFileSystemType(const FilePath& path, FileSystemType* type);
#endif

}  // namespace file_util

// Deprecated functions have been moved to this separate header file,
// which must be included last after all the above definitions.
#include "base/file_util_deprecated.h"

#endif  // BASE_FILE_UTIL_H_