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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_
#define CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_
#pragma once
#include <string>
#include <vector>
#include "app/menus/menu_model.h"
#include "chrome/browser/chromeos/options/network_config_view.h"
#include "gfx/native_widget_types.h"
#include "views/controls/menu/view_menu_delegate.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace gfx {
class Canvas;
}
namespace views {
class Menu2;
}
namespace chromeos {
// Menu for network menu button in the status area/welcome screen.
// This class will populating the menu with the list of networks.
// It will also handle connecting to another wifi/cellular network.
//
// The network menu looks like this:
//
// <icon> Ethernet
// <icon> Wifi Network A
// <icon> Wifi Network B
// <icon> Wifi Network C
// <icon> Cellular Network A
// <icon> Cellular Network B
// <icon> Cellular Network C
// <icon> Other...
// --------------------------------
// Disable Wifi
// Disable Celluar
// --------------------------------
// <IP Address>
// Network settings...
//
// <icon> will show the strength of the wifi/cellular networks.
// The label will be BOLD if the network is currently connected.
class NetworkMenu : public views::ViewMenuDelegate,
public menus::MenuModel {
public:
struct NetworkInfo {
NetworkInfo() :
need_passphrase(false), remembered(true), auto_connect(true) {}
// "ethernet" | "wifi" | "cellular" | "other".
std::string network_type;
// "connected" | "connecting" | "disconnected" | "error".
std::string status;
// status message or error message, empty if unknown status.
std::string message;
// IP address (if network is active, empty otherwise)
std::string ip_address;
// Remembered passphrase.
std::string passphrase;
// true if the network requires a passphrase.
bool need_passphrase;
// true if the network is currently remembered.
bool remembered;
// true if the network is auto connect (meaningful for Wifi only).
bool auto_connect;
};
NetworkMenu();
virtual ~NetworkMenu();
// Retrieves network info for the DOMUI NetworkMenu (NetworkMenuUI).
// |index| is the index in menu_items_, set when the menu is built.
bool GetNetworkAt(int index, NetworkInfo* info) const;
// Connect or reconnect to the network at |index|.
// If remember >= 0, set the favorite state of the network.
// Returns true if a connect occurred (e.g. menu should be closed).
bool ConnectToNetworkAt(int index,
const std::string& passphrase,
const std::string& ssid,
int remember) const;
// menus::MenuModel implementation.
virtual bool HasIcons() const { return true; }
virtual int GetItemCount() const;
virtual menus::MenuModel::ItemType GetTypeAt(int index) const;
virtual int GetCommandIdAt(int index) const { return index; }
virtual string16 GetLabelAt(int index) const;
virtual bool IsLabelDynamicAt(int index) const { return true; }
virtual const gfx::Font* GetLabelFontAt(int index) const;
virtual bool GetAcceleratorAt(int index,
menus::Accelerator* accelerator) const { return false; }
virtual bool IsItemCheckedAt(int index) const;
virtual int GetGroupIdAt(int index) const { return 0; }
virtual bool GetIconAt(int index, SkBitmap* icon) const;
virtual menus::ButtonMenuItemModel* GetButtonMenuItemAt(int index) const {
return NULL;
}
virtual bool IsEnabledAt(int index) const;
virtual menus::MenuModel* GetSubmenuModelAt(int index) const { return NULL; }
virtual void HighlightChangedTo(int index) {}
virtual void ActivatedAt(int index);
virtual void MenuWillShow() {}
void SetFirstLevelMenuWidth(int width);
// Cancels the active menu.
void CancelMenu();
// Returns the Icon for a network strength between 0 and 100.
// |black| is used to specify whether to return a black icon for display
// on a light background or a white icon for display on a dark background.
static SkBitmap IconForNetworkStrength(int strength, bool black);
// Returns the Icon for a network strength for CellularNetwork |cellular|.
// This returns different colored bars depending on cellular data left.
static SkBitmap IconForNetworkStrength(const CellularNetwork* cellular);
// Returns the Icon for animating network connecting.
// |animation_value| is the value from Animation.GetCurrentValue()
// |black| is used to specify whether to return a black icon for display
// on a light background or a white icon for display on a dark background.
static SkBitmap IconForNetworkConnecting(double animation_value, bool black);
// Returns the Badge for a given network technology.
// This returns different colored symbols depending on cellular data left.
static SkBitmap BadgeForNetworkTechnology(const CellularNetwork* cellular);
// This method will convert the |icon| bitmap to the correct size for display.
// If the |badge| icon is not empty, it will draw that on top of the icon.
static SkBitmap IconForDisplay(SkBitmap icon, SkBitmap badge);
protected:
virtual bool IsBrowserMode() const = 0;
virtual gfx::NativeWindow GetNativeWindow() const = 0;
virtual void OpenButtonOptions() = 0;
virtual bool ShouldOpenButtonOptions() const = 0;
// Notify subclasses that connection to |network| was initiated.
virtual void OnConnectNetwork(const Network* network,
SkBitmap selected_icon_) {}
// Update the menu (e.g. when the network list or status has changed).
void UpdateMenu();
private:
enum MenuItemFlags {
FLAG_DISABLED = 1 << 0,
FLAG_TOGGLE_ETHERNET = 1 << 1,
FLAG_TOGGLE_WIFI = 1 << 2,
FLAG_TOGGLE_CELLULAR = 1 << 3,
FLAG_TOGGLE_OFFLINE = 1 << 4,
FLAG_ASSOCIATED = 1 << 5,
FLAG_ETHERNET = 1 << 6,
FLAG_WIFI = 1 << 7,
FLAG_CELLULAR = 1 << 8,
FLAG_OPTIONS = 1 << 9,
FLAG_OTHER_NETWORK = 1 << 10,
};
struct MenuItem {
MenuItem()
: type(menus::MenuModel::TYPE_SEPARATOR),
flags(0) {}
MenuItem(menus::MenuModel::ItemType type, string16 label, SkBitmap icon,
const std::string& wireless_path, int flags)
: type(type),
label(label),
icon(icon),
wireless_path(wireless_path),
flags(flags) {}
menus::MenuModel::ItemType type;
string16 label;
SkBitmap icon;
std::string wireless_path;
int flags;
};
typedef std::vector<MenuItem> MenuItemVector;
// views::ViewMenuDelegate implementation.
virtual void RunMenu(views::View* source, const gfx::Point& pt);
// Called by RunMenu to initialize our list of menu items.
void InitMenuItems();
// Shows network details in DOM UI options window.
void ShowTabbedNetworkSettings(const Network* network) const;
// Show a NetworkConfigView modal dialog instance.
// TODO(stevenjb): deprecate this once all of the UI is embedded in the menu.
void ShowNetworkConfigView(NetworkConfigView* view, bool focus_login) const;
// Wrappers for the ShowNetworkConfigView / ShowTabbedNetworkSettings.
void ShowWifi(const WifiNetwork* wifi, bool focus_login) const;
void ShowCellular(const CellularNetwork* cellular, bool focus_login) const;
void ActivateCellular(const CellularNetwork* cellular) const;
void ShowEthernet(const EthernetNetwork* ethernet) const;
void ShowOther() const;
// Set to true if we are currently refreshing the menu.
bool refreshing_menu_;
// The number of wifi strength images.
static const int kNumWifiImages;
// Bars image resources.
static const int kBarsImages[];
static const int kBarsImagesBlack[];
static const int kBarsImagesLowData[];
static const int kBarsImagesVLowData[];
// Our menu items.
MenuItemVector menu_items_;
// The network menu.
scoped_ptr<views::Menu2> network_menu_;
// Holds minimum width or -1 if it wasn't set up.
int min_width_;
// If true, call into the settings UI for network configuration dialogs.
bool use_settings_ui_;
DISALLOW_COPY_AND_ASSIGN(NetworkMenu);
};
} // namespace chromeos
#endif // CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_
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