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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/scoped_nsobject.h"
#import "chrome/browser/cocoa/gradient_button_cell.h"
#import "chrome/browser/cocoa/cocoa_test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/platform_test.h"
@interface GradientButtonCell (HoverValueTesting)
- (void)performOnePulseStep;
@end
namespace {
class GradientButtonCellTest : public CocoaTest {
public:
GradientButtonCellTest() {
NSRect frame = NSMakeRect(0, 0, 50, 30);
scoped_nsobject<NSButton>view([[NSButton alloc] initWithFrame:frame]);
view_ = view.get();
scoped_nsobject<GradientButtonCell> cell([[GradientButtonCell alloc]
initTextCell:@"Testing"]);
[view_ setCell:cell.get()];
[[test_window() contentView] addSubview:view_];
}
NSButton* view_;
};
TEST_VIEW(GradientButtonCellTest, view_)
// Test drawing, mostly to ensure nothing leaks or crashes.
TEST_F(GradientButtonCellTest, DisplayWithHover) {
[[view_ cell] setHoverAlpha:0.0];
[view_ display];
[[view_ cell] setHoverAlpha:0.5];
[view_ display];
[[view_ cell] setHoverAlpha:1.0];
[view_ display];
}
// Test hover, mostly to ensure nothing leaks or crashes.
TEST_F(GradientButtonCellTest, Hover) {
GradientButtonCell* cell = [view_ cell];
[cell setMouseInside:YES animate:NO];
EXPECT_EQ([[view_ cell] hoverAlpha], 1.0);
[cell setMouseInside:NO animate:YES];
CGFloat alpha1 = [cell hoverAlpha];
[cell performOnePulseStep];
CGFloat alpha2 = [cell hoverAlpha];
EXPECT_TRUE(alpha2 < alpha1);
}
// Tracking rects
TEST_F(GradientButtonCellTest, TrackingRects) {
GradientButtonCell* cell = [view_ cell];
EXPECT_FALSE([cell showsBorderOnlyWhileMouseInside]);
EXPECT_FALSE([cell isMouseInside]);
[cell setShowsBorderOnlyWhileMouseInside:YES];
[cell mouseEntered:nil];
EXPECT_TRUE([cell isMouseInside]);
[cell mouseExited:nil];
EXPECT_FALSE([cell isMouseInside]);
[cell setShowsBorderOnlyWhileMouseInside:NO];
EXPECT_FALSE([cell isMouseInside]);
[cell setShowsBorderOnlyWhileMouseInside:YES];
[cell setShowsBorderOnlyWhileMouseInside:YES];
[cell setShowsBorderOnlyWhileMouseInside:NO];
[cell setShowsBorderOnlyWhileMouseInside:NO];
}
TEST_F(GradientButtonCellTest, ContinuousPulseOnOff) {
GradientButtonCell* cell = [view_ cell];
// On/off
EXPECT_FALSE([cell isContinuousPulsing]);
[cell setIsContinuousPulsing:YES];
EXPECT_TRUE([cell isContinuousPulsing]);
EXPECT_TRUE([cell pulsing]);
[cell setIsContinuousPulsing:NO];
EXPECT_FALSE([cell isContinuousPulsing]);
// On/safeOff
[cell setIsContinuousPulsing:YES];
EXPECT_TRUE([cell isContinuousPulsing]);
[cell safelyStopPulsing];
}
// More for valgrind; we don't confirm state change does anything useful.
TEST_F(GradientButtonCellTest, PulseState) {
GradientButtonCell* cell = [view_ cell];
[cell setMouseInside:YES animate:YES];
// Allow for immediate state changes to keep test unflaky
EXPECT_TRUE(([cell pulseState] == gradient_button_cell::kPulsingOn) ||
([cell pulseState] == gradient_button_cell::kPulsedOn));
[cell setMouseInside:NO animate:YES];
// Allow for immediate state changes to keep test unflaky
EXPECT_TRUE(([cell pulseState] == gradient_button_cell::kPulsingOff) ||
([cell pulseState] == gradient_button_cell::kPulsedOff));
}
} // namespace
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