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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_MEMORY_DETAILS_H_
#define CHROME_BROWSER_MEMORY_DETAILS_H_
#pragma once
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/process_util.h"
#include "base/string16.h"
#include "content/common/child_process_info.h"
// We collect data about each browser process. A browser may
// have multiple processes (of course!). Even IE has multiple
// processes these days.
struct ProcessMemoryInformation {
ProcessMemoryInformation();
~ProcessMemoryInformation();
// The process id.
base::ProcessId pid;
// The working set information.
base::WorkingSetKBytes working_set;
// The committed bytes.
base::CommittedKBytes committed;
// The process version
string16 version;
// The process product name.
string16 product_name;
// The number of processes which this memory represents.
int num_processes;
// A process is a diagnostics process if it is rendering about:memory.
// Mark this specially so that it can avoid counting it in its own
// results.
bool is_diagnostics;
// If this is a child process of Chrome, what type (i.e. plugin) it is.
ChildProcessInfo::ProcessType type;
// If this is a renderer process, what type it is.
ChildProcessInfo::RendererProcessType renderer_type;
// A collection of titles used, i.e. for a tab it'll show all the page titles.
std::vector<string16> titles;
};
typedef std::vector<ProcessMemoryInformation> ProcessMemoryInformationList;
// Browser Process Information.
struct ProcessData {
ProcessData();
ProcessData(const ProcessData& rhs);
~ProcessData();
ProcessData& operator=(const ProcessData& rhs);
string16 name;
string16 process_name;
ProcessMemoryInformationList processes;
};
#if defined(OS_MACOSX)
class ProcessInfoSnapshot;
#endif
// MemoryDetails fetches memory details about current running browsers.
// Because this data can only be fetched asynchronously, callers use
// this class via a callback.
//
// Example usage:
//
// class MyMemoryDetailConsumer : public MemoryDetails {
//
// MyMemoryDetailConsumer() {
// // Anything but |StartFetch()|.
// }
//
// // (Or just call |StartFetch()| explicitly if there's nothing else to
// // do.)
// void StartDoingStuff() {
// StartFetch(); // Starts fetching details.
// // Etc.
// }
//
// // Your other class stuff here
//
// virtual void OnDetailsAvailable() {
// // do work with memory info here
// }
// }
class MemoryDetails : public base::RefCountedThreadSafe<MemoryDetails> {
public:
// Constructor.
MemoryDetails();
// Access to the process detail information. This data is only available
// after OnDetailsAvailable() has been called.
const std::vector<ProcessData>& processes() { return process_data_; }
// Initiate updating the current memory details. These are fetched
// asynchronously because data must be collected from multiple threads.
// OnDetailsAvailable will be called when this process is complete.
void StartFetch();
virtual void OnDetailsAvailable() {}
protected:
friend class base::RefCountedThreadSafe<MemoryDetails>;
virtual ~MemoryDetails();
private:
// Collect child process information on the IO thread. This is needed because
// information about some child process types (i.e. plugins) can only be taken
// on that thread. The data will be used by about:memory. When finished,
// invokes back to the file thread to run the rest of the about:memory
// functionality.
void CollectChildInfoOnIOThread();
// Collect current process information from the OS and store it
// for processing. If data has already been collected, clears old
// data and re-collects the data.
// Note - this function enumerates memory details from many processes
// and is fairly expensive to run, hence it's run on the file thread.
// The parameter holds information about processes from the IO thread.
void CollectProcessData(const std::vector<ProcessMemoryInformation>&);
#if defined(OS_MACOSX)
// A helper for |CollectProcessData()|, collecting data on the Chrome/Chromium
// process with PID |pid|. The collected data is added to the state of the
// object (in |process_data_|).
void CollectProcessDataChrome(
const std::vector<ProcessMemoryInformation>& child_info,
base::ProcessId pid,
const ProcessInfoSnapshot& process_info);
#endif
// Collect child process information on the UI thread. Information about
// renderer processes is only available there.
void CollectChildInfoOnUIThread();
// Each time we take a memory sample, we do a little work to update
// the global histograms for tracking memory usage.
void UpdateHistograms();
// Returns a pointer to the ProcessData structure for Chrome.
ProcessData* ChromeBrowser();
std::vector<ProcessData> process_data_;
DISALLOW_COPY_AND_ASSIGN(MemoryDetails);
};
#endif // CHROME_BROWSER_MEMORY_DETAILS_H_
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