1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/renderer_host/render_widget_host.h"
#include "app/keyboard_codes.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/message_loop.h"
#include "base/metrics/histogram.h"
#include "chrome/browser/accessibility/browser_accessibility_state.h"
#include "chrome/browser/browser_thread.h"
#include "chrome/browser/renderer_host/backing_store.h"
#include "chrome/browser/renderer_host/backing_store_manager.h"
#include "chrome/browser/renderer_host/render_process_host.h"
#include "chrome/browser/renderer_host/render_widget_helper.h"
#include "chrome/browser/renderer_host/render_widget_host_painting_observer.h"
#include "chrome/browser/renderer_host/render_widget_host_view.h"
#include "chrome/common/chrome_switches.h"
#include "chrome/common/native_web_keyboard_event.h"
#include "chrome/common/notification_service.h"
#include "chrome/common/render_messages.h"
#include "chrome/common/render_messages_params.h"
#include "third_party/WebKit/WebKit/chromium/public/WebCompositionUnderline.h"
#include "webkit/glue/plugins/webplugin.h"
#include "webkit/glue/webcursor.h"
#if defined(TOOLKIT_VIEWS)
#include "views/view.h"
#endif
#if defined (OS_MACOSX)
#include "third_party/WebKit/WebKit/chromium/public/WebScreenInfo.h"
#include "third_party/WebKit/WebKit/chromium/public/mac/WebScreenInfoFactory.h"
#endif
using base::Time;
using base::TimeDelta;
using base::TimeTicks;
using WebKit::WebInputEvent;
using WebKit::WebKeyboardEvent;
using WebKit::WebMouseEvent;
using WebKit::WebMouseWheelEvent;
using WebKit::WebTextDirection;
#if defined (OS_MACOSX)
using WebKit::WebScreenInfo;
using WebKit::WebScreenInfoFactory;
#endif
// How long to (synchronously) wait for the renderer to respond with a
// PaintRect message, when our backing-store is invalid, before giving up and
// returning a null or incorrectly sized backing-store from GetBackingStore.
// This timeout impacts the "choppiness" of our window resize perf.
static const int kPaintMsgTimeoutMS = 40;
// How long to wait before we consider a renderer hung.
static const int kHungRendererDelayMs = 20000;
// The maximum time between wheel messages while coalescing. This trades off
// smoothness of scrolling with a risk of falling behind the events, resulting
// in trailing scrolls after the user ends their input.
static const int kMaxTimeBetweenWheelMessagesMs = 250;
///////////////////////////////////////////////////////////////////////////////
// RenderWidgetHost
RenderWidgetHost::RenderWidgetHost(RenderProcessHost* process,
int routing_id)
: renderer_initialized_(false),
renderer_accessible_(false),
view_(NULL),
process_(process),
painting_observer_(NULL),
routing_id_(routing_id),
is_loading_(false),
is_hidden_(false),
is_gpu_rendering_active_(false),
repaint_ack_pending_(false),
resize_ack_pending_(false),
mouse_move_pending_(false),
mouse_wheel_pending_(false),
needs_repainting_on_restore_(false),
is_unresponsive_(false),
in_get_backing_store_(false),
view_being_painted_(false),
ignore_input_events_(false),
text_direction_updated_(false),
text_direction_(WebKit::WebTextDirectionLeftToRight),
text_direction_canceled_(false),
suppress_next_char_events_(false) {
if (routing_id_ == MSG_ROUTING_NONE)
routing_id_ = process_->GetNextRoutingID();
process_->Attach(this, routing_id_);
// Because the widget initializes as is_hidden_ == false,
// tell the process host that we're alive.
process_->WidgetRestored();
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kForceRendererAccessibility) ||
Singleton<BrowserAccessibilityState>()->IsAccessibleBrowser()) {
EnableRendererAccessibility();
}
}
RenderWidgetHost::~RenderWidgetHost() {
// Clear our current or cached backing store if either remains.
BackingStoreManager::RemoveBackingStore(this);
process_->Release(routing_id_);
}
gfx::NativeViewId RenderWidgetHost::GetNativeViewId() {
if (view_)
return gfx::IdFromNativeView(view_->GetNativeView());
return 0;
}
void RenderWidgetHost::Init() {
DCHECK(process_->HasConnection());
renderer_initialized_ = true;
// Send the ack along with the information on placement.
Send(new ViewMsg_CreatingNew_ACK(routing_id_, GetNativeViewId()));
WasResized();
}
void RenderWidgetHost::Shutdown() {
if (process_->HasConnection()) {
// Tell the renderer object to close.
process_->ReportExpectingClose(routing_id_);
bool rv = Send(new ViewMsg_Close(routing_id_));
DCHECK(rv);
}
Destroy();
}
void RenderWidgetHost::OnMessageReceived(const IPC::Message &msg) {
bool msg_is_ok = true;
IPC_BEGIN_MESSAGE_MAP_EX(RenderWidgetHost, msg, msg_is_ok)
IPC_MESSAGE_HANDLER(ViewHostMsg_RenderViewReady, OnMsgRenderViewReady)
IPC_MESSAGE_HANDLER(ViewHostMsg_RenderViewGone, OnMsgRenderViewGone)
IPC_MESSAGE_HANDLER(ViewHostMsg_Close, OnMsgClose)
IPC_MESSAGE_HANDLER(ViewHostMsg_RequestMove, OnMsgRequestMove)
IPC_MESSAGE_HANDLER(ViewHostMsg_PaintAtSize_ACK, OnMsgPaintAtSizeAck)
IPC_MESSAGE_HANDLER(ViewHostMsg_UpdateRect, OnMsgUpdateRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_HandleInputEvent_ACK, OnMsgInputEventAck)
IPC_MESSAGE_HANDLER(ViewHostMsg_Focus, OnMsgFocus)
IPC_MESSAGE_HANDLER(ViewHostMsg_Blur, OnMsgBlur)
IPC_MESSAGE_HANDLER(ViewHostMsg_SetCursor, OnMsgSetCursor)
IPC_MESSAGE_HANDLER(ViewHostMsg_ImeUpdateTextInputState,
OnMsgImeUpdateTextInputState)
IPC_MESSAGE_HANDLER(ViewHostMsg_ImeCancelComposition,
OnMsgImeCancelComposition)
IPC_MESSAGE_HANDLER(ViewHostMsg_GpuRenderingActivated,
OnMsgGpuRenderingActivated)
#if defined(OS_MACOSX)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetScreenInfo, OnMsgGetScreenInfo)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetWindowRect, OnMsgGetWindowRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetRootWindowRect, OnMsgGetRootWindowRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_SetPluginImeEnabled,
OnMsgSetPluginImeEnabled)
IPC_MESSAGE_HANDLER(ViewHostMsg_AllocateFakePluginWindowHandle,
OnAllocateFakePluginWindowHandle)
IPC_MESSAGE_HANDLER(ViewHostMsg_DestroyFakePluginWindowHandle,
OnDestroyFakePluginWindowHandle)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceSetIOSurface,
OnAcceleratedSurfaceSetIOSurface)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceSetTransportDIB,
OnAcceleratedSurfaceSetTransportDIB)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceBuffersSwapped,
OnAcceleratedSurfaceBuffersSwapped)
#elif defined(OS_POSIX)
IPC_MESSAGE_HANDLER(ViewHostMsg_CreatePluginContainer,
OnMsgCreatePluginContainer)
IPC_MESSAGE_HANDLER(ViewHostMsg_DestroyPluginContainer,
OnMsgDestroyPluginContainer)
#endif
IPC_MESSAGE_UNHANDLED_ERROR()
IPC_END_MESSAGE_MAP_EX()
if (!msg_is_ok) {
// The message de-serialization failed. Kill the renderer process.
process()->ReceivedBadMessage(msg.type());
}
}
bool RenderWidgetHost::Send(IPC::Message* msg) {
return process_->Send(msg);
}
void RenderWidgetHost::WasHidden() {
is_hidden_ = true;
// Don't bother reporting hung state when we aren't the active tab.
StopHangMonitorTimeout();
// If we have a renderer, then inform it that we are being hidden so it can
// reduce its resource utilization.
Send(new ViewMsg_WasHidden(routing_id_));
// TODO(darin): what about constrained windows? it doesn't look like they
// see a message when their parent is hidden. maybe there is something more
// generic we can do at the TabContents API level instead of relying on
// Windows messages.
// Tell the RenderProcessHost we were hidden.
process_->WidgetHidden();
bool is_visible = false;
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_VISIBILITY_CHANGED,
Source<RenderWidgetHost>(this),
Details<bool>(&is_visible));
}
void RenderWidgetHost::WasRestored() {
// When we create the widget, it is created as *not* hidden.
if (!is_hidden_)
return;
is_hidden_ = false;
BackingStore* backing_store = BackingStoreManager::Lookup(this);
// If we already have a backing store for this widget, then we don't need to
// repaint on restore _unless_ we know that our backing store is invalid.
// When accelerated compositing is on, we must always repaint, even when
// the backing store exists.
bool needs_repainting;
if (needs_repainting_on_restore_ || !backing_store ||
is_gpu_rendering_active()) {
needs_repainting = true;
needs_repainting_on_restore_ = false;
} else {
needs_repainting = false;
}
Send(new ViewMsg_WasRestored(routing_id_, needs_repainting));
process_->WidgetRestored();
bool is_visible = true;
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_VISIBILITY_CHANGED,
Source<RenderWidgetHost>(this),
Details<bool>(&is_visible));
}
void RenderWidgetHost::WasResized() {
if (resize_ack_pending_ || !process_->HasConnection() || !view_ ||
!renderer_initialized_) {
return;
}
gfx::Rect view_bounds = view_->GetViewBounds();
gfx::Size new_size(view_bounds.width(), view_bounds.height());
// Avoid asking the RenderWidget to resize to its current size, since it
// won't send us a PaintRect message in that case.
if (new_size == current_size_)
return;
if (in_flight_size_ != gfx::Size() && new_size == in_flight_size_)
return;
// We don't expect to receive an ACK when the requested size is empty.
if (!new_size.IsEmpty())
resize_ack_pending_ = true;
if (!Send(new ViewMsg_Resize(routing_id_, new_size,
GetRootWindowResizerRect())))
resize_ack_pending_ = false;
else
in_flight_size_ = new_size;
}
void RenderWidgetHost::GotFocus() {
Focus();
}
void RenderWidgetHost::Focus() {
Send(new ViewMsg_SetFocus(routing_id_, true));
}
void RenderWidgetHost::Blur() {
Send(new ViewMsg_SetFocus(routing_id_, false));
}
void RenderWidgetHost::LostCapture() {
Send(new ViewMsg_MouseCaptureLost(routing_id_));
}
void RenderWidgetHost::ViewDestroyed() {
// TODO(evanm): tracking this may no longer be necessary;
// eliminate this function if so.
view_ = NULL;
}
void RenderWidgetHost::SetIsLoading(bool is_loading) {
is_loading_ = is_loading;
if (!view_)
return;
view_->SetIsLoading(is_loading);
}
void RenderWidgetHost::PaintAtSize(TransportDIB::Handle dib_handle,
int tag,
const gfx::Size& page_size,
const gfx::Size& desired_size) {
// Ask the renderer to create a bitmap regardless of whether it's
// hidden, being resized, redrawn, etc. It resizes the web widget
// to the page_size and then scales it to the desired_size.
Send(new ViewMsg_PaintAtSize(routing_id_, dib_handle, tag,
page_size, desired_size));
}
BackingStore* RenderWidgetHost::GetBackingStore(bool force_create) {
// We should not be asked to paint while we are hidden. If we are hidden,
// then it means that our consumer failed to call WasRestored. If we're not
// force creating the backing store, it's OK since we can feel free to give
// out our cached one if we have it.
DCHECK(!is_hidden_ || !force_create) <<
"GetBackingStore called while hidden!";
// We should never be called recursively; this can theoretically lead to
// infinite recursion and almost certainly leads to lower performance.
DCHECK(!in_get_backing_store_) << "GetBackingStore called recursively!";
AutoReset<bool> auto_reset_in_get_backing_store(&in_get_backing_store_, true);
// We might have a cached backing store that we can reuse!
BackingStore* backing_store =
BackingStoreManager::GetBackingStore(this, current_size_);
if (!force_create)
return backing_store;
// If we fail to find a backing store in the cache, send out a request
// to the renderer to paint the view if required.
if (!backing_store && !repaint_ack_pending_ && !resize_ack_pending_ &&
!view_being_painted_) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, current_size_));
}
// When we have asked the RenderWidget to resize, and we are still waiting on
// a response, block for a little while to see if we can't get a response
// before returning the old (incorrectly sized) backing store.
if (resize_ack_pending_ || !backing_store) {
IPC::Message msg;
TimeDelta max_delay = TimeDelta::FromMilliseconds(kPaintMsgTimeoutMS);
if (process_->WaitForUpdateMsg(routing_id_, max_delay, &msg)) {
ViewHostMsg_UpdateRect::Dispatch(
&msg, this, &RenderWidgetHost::OnMsgUpdateRect);
backing_store = BackingStoreManager::GetBackingStore(this, current_size_);
}
}
return backing_store;
}
BackingStore* RenderWidgetHost::AllocBackingStore(const gfx::Size& size) {
if (!view_)
return NULL;
return view_->AllocBackingStore(size);
}
void RenderWidgetHost::DonePaintingToBackingStore() {
Send(new ViewMsg_UpdateRect_ACK(routing_id()));
}
void RenderWidgetHost::ScheduleComposite() {
DCHECK(!is_hidden_ || !is_gpu_rendering_active_) <<
"ScheduleCompositeAndSync called while hidden!";
// Send out a request to the renderer to paint the view if required.
if (!repaint_ack_pending_ && !resize_ack_pending_ && !view_being_painted_) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, current_size_));
}
// When we have asked the RenderWidget to resize, and we are still waiting on
// a response, block for a little while to see if we can't get a response.
// We always block on response because we do not have a backing store.
IPC::Message msg;
TimeDelta max_delay = TimeDelta::FromMilliseconds(kPaintMsgTimeoutMS);
if (process_->WaitForUpdateMsg(routing_id_, max_delay, &msg)) {
ViewHostMsg_UpdateRect::Dispatch(
&msg, this, &RenderWidgetHost::OnMsgUpdateRect);
}
}
void RenderWidgetHost::StartHangMonitorTimeout(TimeDelta delay) {
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableHangMonitor)) {
return;
}
// If we already have a timer that will expire at or before the given delay,
// then we have nothing more to do now. If we have set our end time to null
// by calling StopHangMonitorTimeout, though, we will need to restart the
// timer.
if (hung_renderer_timer_.IsRunning() &&
hung_renderer_timer_.GetCurrentDelay() <= delay &&
!time_when_considered_hung_.is_null()) {
return;
}
// Either the timer is not yet running, or we need to adjust the timer to
// fire sooner.
time_when_considered_hung_ = Time::Now() + delay;
hung_renderer_timer_.Stop();
hung_renderer_timer_.Start(delay, this,
&RenderWidgetHost::CheckRendererIsUnresponsive);
}
void RenderWidgetHost::RestartHangMonitorTimeout() {
// Setting to null will cause StartHangMonitorTimeout to restart the timer.
time_when_considered_hung_ = Time();
StartHangMonitorTimeout(TimeDelta::FromMilliseconds(kHungRendererDelayMs));
}
void RenderWidgetHost::StopHangMonitorTimeout() {
time_when_considered_hung_ = Time();
RendererIsResponsive();
// We do not bother to stop the hung_renderer_timer_ here in case it will be
// started again shortly, which happens to be the common use case.
}
void RenderWidgetHost::SystemThemeChanged() {
Send(new ViewMsg_ThemeChanged(routing_id_));
}
void RenderWidgetHost::ForwardMouseEvent(const WebMouseEvent& mouse_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
// Avoid spamming the renderer with mouse move events. It is important
// to note that WM_MOUSEMOVE events are anyways synthetic, but since our
// thread is able to rapidly consume WM_MOUSEMOVE events, we may get way
// more WM_MOUSEMOVE events than we wish to send to the renderer.
if (mouse_event.type == WebInputEvent::MouseMove) {
if (mouse_move_pending_) {
next_mouse_move_.reset(new WebMouseEvent(mouse_event));
return;
}
mouse_move_pending_ = true;
} else if (mouse_event.type == WebInputEvent::MouseDown) {
OnUserGesture();
}
ForwardInputEvent(mouse_event, sizeof(WebMouseEvent), false);
}
void RenderWidgetHost::OnMouseActivate() {
}
void RenderWidgetHost::ForwardWheelEvent(
const WebMouseWheelEvent& wheel_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
// If there's already a mouse wheel event waiting to be sent to the renderer,
// add the new deltas to that event. Not doing so (e.g., by dropping the old
// event, as for mouse moves) results in very slow scrolling on the Mac (on
// which many, very small wheel events are sent).
if (mouse_wheel_pending_) {
if (coalesced_mouse_wheel_events_.empty() ||
coalesced_mouse_wheel_events_.back().modifiers
!= wheel_event.modifiers ||
coalesced_mouse_wheel_events_.back().scrollByPage
!= wheel_event.scrollByPage) {
coalesced_mouse_wheel_events_.push_back(wheel_event);
} else {
WebMouseWheelEvent* last_wheel_event =
&coalesced_mouse_wheel_events_.back();
last_wheel_event->deltaX += wheel_event.deltaX;
last_wheel_event->deltaY += wheel_event.deltaY;
DCHECK_GE(wheel_event.timeStampSeconds,
last_wheel_event->timeStampSeconds);
last_wheel_event->timeStampSeconds = wheel_event.timeStampSeconds;
}
return;
}
mouse_wheel_pending_ = true;
HISTOGRAM_COUNTS_100("MPArch.RWH_WheelQueueSize",
coalesced_mouse_wheel_events_.size());
ForwardInputEvent(wheel_event, sizeof(WebMouseWheelEvent), false);
}
void RenderWidgetHost::ForwardKeyboardEvent(
const NativeWebKeyboardEvent& key_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
if (key_event.type == WebKeyboardEvent::Char &&
(key_event.windowsKeyCode == app::VKEY_RETURN ||
key_event.windowsKeyCode == app::VKEY_SPACE)) {
OnUserGesture();
}
// Double check the type to make sure caller hasn't sent us nonsense that
// will mess up our key queue.
if (WebInputEvent::isKeyboardEventType(key_event.type)) {
if (suppress_next_char_events_) {
// If preceding RawKeyDown event was handled by the browser, then we need
// suppress all Char events generated by it. Please note that, one
// RawKeyDown event may generate multiple Char events, so we can't reset
// |suppress_next_char_events_| until we get a KeyUp or a RawKeyDown.
if (key_event.type == WebKeyboardEvent::Char)
return;
// We get a KeyUp or a RawKeyDown event.
suppress_next_char_events_ = false;
}
bool is_keyboard_shortcut = false;
// Only pre-handle the key event if it's not handled by the input method.
if (!key_event.skip_in_browser) {
// We need to set |suppress_next_char_events_| to true if
// PreHandleKeyboardEvent() returns true, but |this| may already be
// destroyed at that time. So set |suppress_next_char_events_| true here,
// then revert it afterwards when necessary.
if (key_event.type == WebKeyboardEvent::RawKeyDown)
suppress_next_char_events_ = true;
// Tab switching/closing accelerators aren't sent to the renderer to avoid
// a hung/malicious renderer from interfering.
if (PreHandleKeyboardEvent(key_event, &is_keyboard_shortcut))
return;
if (key_event.type == WebKeyboardEvent::RawKeyDown)
suppress_next_char_events_ = false;
}
// Don't add this key to the queue if we have no way to send the message...
if (!process_->HasConnection())
return;
// Put all WebKeyboardEvent objects in a queue since we can't trust the
// renderer and we need to give something to the UnhandledInputEvent
// handler.
key_queue_.push_back(key_event);
HISTOGRAM_COUNTS_100("Renderer.KeyboardQueueSize", key_queue_.size());
// Only forward the non-native portions of our event.
ForwardInputEvent(key_event, sizeof(WebKeyboardEvent),
is_keyboard_shortcut);
}
}
void RenderWidgetHost::ForwardInputEvent(const WebInputEvent& input_event,
int event_size,
bool is_keyboard_shortcut) {
if (!process_->HasConnection())
return;
DCHECK(!process_->ignore_input_events());
IPC::Message* message = new ViewMsg_HandleInputEvent(routing_id_);
message->WriteData(
reinterpret_cast<const char*>(&input_event), event_size);
// |is_keyboard_shortcut| only makes sense for RawKeyDown events.
if (input_event.type == WebInputEvent::RawKeyDown)
message->WriteBool(is_keyboard_shortcut);
input_event_start_time_ = TimeTicks::Now();
Send(message);
// Any non-wheel input event cancels pending wheel events.
if (input_event.type != WebInputEvent::MouseWheel)
coalesced_mouse_wheel_events_.clear();
// Any input event cancels a pending mouse move event. Note that
// |next_mouse_move_| possibly owns |input_event|, so don't use |input_event|
// after this line.
next_mouse_move_.reset();
StartHangMonitorTimeout(TimeDelta::FromMilliseconds(kHungRendererDelayMs));
}
void RenderWidgetHost::ForwardEditCommand(const std::string& name,
const std::string& value) {
// We don't need an implementation of this function here since the
// only place we use this is for the case of dropdown menus and other
// edge cases for which edit commands don't make sense.
}
void RenderWidgetHost::ForwardEditCommandsForNextKeyEvent(
const EditCommands& edit_commands) {
// We don't need an implementation of this function here since this message is
// only handled by RenderView.
}
void RenderWidgetHost::RendererExited() {
// Clearing this flag causes us to re-create the renderer when recovering
// from a crashed renderer.
renderer_initialized_ = false;
// Must reset these to ensure that mouse move/wheel events work with a new
// renderer.
mouse_move_pending_ = false;
next_mouse_move_.reset();
mouse_wheel_pending_ = false;
coalesced_mouse_wheel_events_.clear();
// Must reset these to ensure that keyboard events work with a new renderer.
key_queue_.clear();
suppress_next_char_events_ = false;
// Reset some fields in preparation for recovering from a crash.
resize_ack_pending_ = false;
repaint_ack_pending_ = false;
in_flight_size_.SetSize(0, 0);
current_size_.SetSize(0, 0);
is_hidden_ = false;
if (view_) {
view_->RenderViewGone();
view_ = NULL; // The View should be deleted by RenderViewGone.
}
BackingStoreManager::RemoveBackingStore(this);
}
void RenderWidgetHost::UpdateTextDirection(WebTextDirection direction) {
text_direction_updated_ = true;
text_direction_ = direction;
}
void RenderWidgetHost::CancelUpdateTextDirection() {
if (text_direction_updated_)
text_direction_canceled_ = true;
}
void RenderWidgetHost::NotifyTextDirection() {
if (text_direction_updated_) {
if (!text_direction_canceled_)
Send(new ViewMsg_SetTextDirection(routing_id(), text_direction_));
text_direction_updated_ = false;
text_direction_canceled_ = false;
}
}
void RenderWidgetHost::SetInputMethodActive(bool activate) {
Send(new ViewMsg_SetInputMethodActive(routing_id(), activate));
}
void RenderWidgetHost::ImeSetComposition(
const string16& text,
const std::vector<WebKit::WebCompositionUnderline>& underlines,
int selection_start,
int selection_end) {
Send(new ViewMsg_ImeSetComposition(
routing_id(), text, underlines, selection_start, selection_end));
}
void RenderWidgetHost::ImeConfirmComposition(const string16& text) {
Send(new ViewMsg_ImeSetComposition(routing_id(),
text, std::vector<WebKit::WebCompositionUnderline>(), 0, 0));
Send(new ViewMsg_ImeConfirmComposition(routing_id()));
}
void RenderWidgetHost::ImeConfirmComposition() {
Send(new ViewMsg_ImeConfirmComposition(routing_id()));
}
void RenderWidgetHost::ImeCancelComposition() {
Send(new ViewMsg_ImeSetComposition(routing_id(), string16(),
std::vector<WebKit::WebCompositionUnderline>(), 0, 0));
}
gfx::Rect RenderWidgetHost::GetRootWindowResizerRect() const {
return gfx::Rect();
}
void RenderWidgetHost::SetActive(bool active) {
Send(new ViewMsg_SetActive(routing_id(), active));
}
void RenderWidgetHost::Destroy() {
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_HOST_DESTROYED,
Source<RenderWidgetHost>(this),
NotificationService::NoDetails());
// Tell the view to die.
// Note that in the process of the view shutting down, it can call a ton
// of other messages on us. So if you do any other deinitialization here,
// do it after this call to view_->Destroy().
if (view_)
view_->Destroy();
delete this;
}
void RenderWidgetHost::CheckRendererIsUnresponsive() {
// If we received a call to StopHangMonitorTimeout.
if (time_when_considered_hung_.is_null())
return;
// If we have not waited long enough, then wait some more.
Time now = Time::Now();
if (now < time_when_considered_hung_) {
StartHangMonitorTimeout(time_when_considered_hung_ - now);
return;
}
// OK, looks like we have a hung renderer!
NotificationService::current()->Notify(
NotificationType::RENDERER_PROCESS_HANG,
Source<RenderWidgetHost>(this),
NotificationService::NoDetails());
is_unresponsive_ = true;
NotifyRendererUnresponsive();
}
void RenderWidgetHost::RendererIsResponsive() {
if (is_unresponsive_) {
is_unresponsive_ = false;
NotifyRendererResponsive();
}
}
void RenderWidgetHost::OnMsgRenderViewReady() {
WasResized();
}
void RenderWidgetHost::OnMsgRenderViewGone() {
// TODO(evanm): This synchronously ends up calling "delete this".
// Is that really what we want in response to this message? I'm matching
// previous behavior of the code here.
Destroy();
}
void RenderWidgetHost::OnMsgClose() {
Shutdown();
}
void RenderWidgetHost::OnMsgRequestMove(const gfx::Rect& pos) {
// Note that we ignore the position.
if (view_) {
view_->SetSize(pos.size());
Send(new ViewMsg_Move_ACK(routing_id_));
}
}
void RenderWidgetHost::OnMsgPaintAtSizeAck(int tag, const gfx::Size& size) {
if (painting_observer_) {
painting_observer_->WidgetDidReceivePaintAtSizeAck(this, tag, size);
}
}
void RenderWidgetHost::OnMsgUpdateRect(
const ViewHostMsg_UpdateRect_Params& params) {
TimeTicks paint_start = TimeTicks::Now();
if (paint_observer_.get())
paint_observer_->RenderWidgetHostWillPaint(this);
// Update our knowledge of the RenderWidget's size.
current_size_ = params.view_size;
bool is_resize_ack =
ViewHostMsg_UpdateRect_Flags::is_resize_ack(params.flags);
// resize_ack_pending_ needs to be cleared before we call DidPaintRect, since
// that will end up reaching GetBackingStore.
if (is_resize_ack) {
DCHECK(resize_ack_pending_);
resize_ack_pending_ = false;
in_flight_size_.SetSize(0, 0);
}
bool is_repaint_ack =
ViewHostMsg_UpdateRect_Flags::is_repaint_ack(params.flags);
if (is_repaint_ack) {
repaint_ack_pending_ = false;
TimeDelta delta = TimeTicks::Now() - repaint_start_time_;
UMA_HISTOGRAM_TIMES("MPArch.RWH_RepaintDelta", delta);
}
DCHECK(!params.bitmap_rect.IsEmpty());
DCHECK(!params.view_size.IsEmpty());
if (!is_gpu_rendering_active_) {
const size_t size = params.bitmap_rect.height() *
params.bitmap_rect.width() * 4;
TransportDIB* dib = process_->GetTransportDIB(params.bitmap);
// If gpu process does painting, scroll_rect and copy_rects are always empty
// and backing store is never used.
if (dib) {
if (dib->size() < size) {
DLOG(WARNING) << "Transport DIB too small for given rectangle";
process()->ReceivedBadMessage(ViewHostMsg_UpdateRect__ID);
} else {
// Scroll the backing store.
if (!params.scroll_rect.IsEmpty()) {
ScrollBackingStoreRect(params.dx, params.dy,
params.scroll_rect,
params.view_size);
}
// Paint the backing store. This will update it with the
// renderer-supplied bits. The view will read out of the backing store
// later to actually draw to the screen.
PaintBackingStoreRect(params.bitmap, params.bitmap_rect,
params.copy_rects, params.view_size);
}
}
}
// ACK early so we can prefetch the next PaintRect if there is a next one.
// This must be done AFTER we're done painting with the bitmap supplied by the
// renderer. This ACK is a signal to the renderer that the backing store can
// be re-used, so the bitmap may be invalid after this call.
Send(new ViewMsg_UpdateRect_ACK(routing_id_));
// We don't need to update the view if the view is hidden. We must do this
// early return after the ACK is sent, however, or the renderer will not send
// us more data.
if (is_hidden_)
return;
// Now paint the view. Watch out: it might be destroyed already.
if (view_) {
view_->MovePluginWindows(params.plugin_window_moves);
// The view_ pointer could be destroyed in the context of MovePluginWindows
// which attempts to move the plugin windows and in the process could
// dispatch other window messages which could cause the view to be
// destroyed.
if (view_ && !is_gpu_rendering_active_) {
view_being_painted_ = true;
view_->DidUpdateBackingStore(params.scroll_rect, params.dx, params.dy,
params.copy_rects);
view_being_painted_ = false;
}
}
if (paint_observer_.get())
paint_observer_->RenderWidgetHostDidPaint(this);
// If we got a resize ack, then perhaps we have another resize to send?
if (is_resize_ack && view_) {
gfx::Rect view_bounds = view_->GetViewBounds();
if (current_size_.width() != view_bounds.width() ||
current_size_.height() != view_bounds.height()) {
WasResized();
}
}
if (painting_observer_)
painting_observer_->WidgetDidUpdateBackingStore(this);
// Log the time delta for processing a paint message.
TimeDelta delta = TimeTicks::Now() - paint_start;
UMA_HISTOGRAM_TIMES("MPArch.RWH_OnMsgUpdateRect", delta);
}
void RenderWidgetHost::OnMsgInputEventAck(const IPC::Message& message) {
// Log the time delta for processing an input event.
TimeDelta delta = TimeTicks::Now() - input_event_start_time_;
UMA_HISTOGRAM_TIMES("MPArch.RWH_InputEventDelta", delta);
// Cancel pending hung renderer checks since the renderer is responsive.
StopHangMonitorTimeout();
void* iter = NULL;
int type = 0;
if (!message.ReadInt(&iter, &type) || (type < WebInputEvent::Undefined)) {
process()->ReceivedBadMessage(message.type());
} else if (type == WebInputEvent::MouseMove) {
mouse_move_pending_ = false;
// now, we can send the next mouse move event
if (next_mouse_move_.get()) {
DCHECK(next_mouse_move_->type == WebInputEvent::MouseMove);
ForwardMouseEvent(*next_mouse_move_);
}
} else if (type == WebInputEvent::MouseWheel) {
ProcessWheelAck();
} else if (WebInputEvent::isKeyboardEventType(type)) {
bool processed = false;
if (!message.ReadBool(&iter, &processed))
process()->ReceivedBadMessage(message.type());
ProcessKeyboardEventAck(type, processed);
}
}
void RenderWidgetHost::ProcessWheelAck() {
mouse_wheel_pending_ = false;
// Now send the next (coalesced) mouse wheel event.
if (!coalesced_mouse_wheel_events_.empty()) {
WebMouseWheelEvent next_wheel_event =
coalesced_mouse_wheel_events_.front();
coalesced_mouse_wheel_events_.pop_front();
ForwardWheelEvent(next_wheel_event);
}
}
void RenderWidgetHost::OnMsgFocus() {
// Only RenderViewHost can deal with that message.
process()->ReceivedBadMessage(ViewHostMsg_Focus__ID);
}
void RenderWidgetHost::OnMsgBlur() {
// Only RenderViewHost can deal with that message.
process()->ReceivedBadMessage(ViewHostMsg_Blur__ID);
}
void RenderWidgetHost::OnMsgSetCursor(const WebCursor& cursor) {
if (!view_) {
return;
}
view_->UpdateCursor(cursor);
}
void RenderWidgetHost::OnMsgImeUpdateTextInputState(
WebKit::WebTextInputType type,
const gfx::Rect& caret_rect) {
if (view_)
view_->ImeUpdateTextInputState(type, caret_rect);
}
void RenderWidgetHost::OnMsgImeCancelComposition() {
if (view_)
view_->ImeCancelComposition();
}
void RenderWidgetHost::OnMsgGpuRenderingActivated(bool activated) {
#if defined(OS_MACOSX)
bool old_state = is_gpu_rendering_active_;
#endif
is_gpu_rendering_active_ = activated;
#if defined(OS_MACOSX)
if (old_state != is_gpu_rendering_active_ && view_)
view_->GpuRenderingStateDidChange();
#endif
}
#if defined(OS_MACOSX)
void RenderWidgetHost::OnMsgGetScreenInfo(gfx::NativeViewId view,
WebScreenInfo* results) {
gfx::NativeView native_view = view_ ? view_->GetNativeView() : NULL;
*results = WebScreenInfoFactory::screenInfo(native_view);
}
void RenderWidgetHost::OnMsgGetWindowRect(gfx::NativeViewId window_id,
gfx::Rect* results) {
if (view_) {
*results = view_->GetWindowRect();
}
}
void RenderWidgetHost::OnMsgGetRootWindowRect(gfx::NativeViewId window_id,
gfx::Rect* results) {
if (view_) {
*results = view_->GetRootWindowRect();
}
}
void RenderWidgetHost::OnMsgSetPluginImeEnabled(bool enabled, int plugin_id) {
view_->SetPluginImeEnabled(enabled, plugin_id);
}
void RenderWidgetHost::OnAllocateFakePluginWindowHandle(
bool opaque,
bool root,
gfx::PluginWindowHandle* id) {
// TODO(kbr): similar potential issue here as in OnMsgCreatePluginContainer.
// Possibly less of an issue because this is only used for the GPU plugin.
if (view_) {
*id = view_->AllocateFakePluginWindowHandle(opaque, root);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnDestroyFakePluginWindowHandle(
gfx::PluginWindowHandle id) {
if (view_) {
view_->DestroyFakePluginWindowHandle(id);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnAcceleratedSurfaceSetIOSurface(
gfx::PluginWindowHandle window,
int32 width,
int32 height,
uint64 mach_port) {
if (view_) {
view_->AcceleratedSurfaceSetIOSurface(window, width, height, mach_port);
}
}
void RenderWidgetHost::OnAcceleratedSurfaceSetTransportDIB(
gfx::PluginWindowHandle window,
int32 width,
int32 height,
TransportDIB::Handle transport_dib) {
if (view_) {
view_->AcceleratedSurfaceSetTransportDIB(window, width, height,
transport_dib);
}
}
void RenderWidgetHost::OnAcceleratedSurfaceBuffersSwapped(
gfx::PluginWindowHandle window, uint64 surface_id) {
if (view_) {
view_->AcceleratedSurfaceBuffersSwapped(window, surface_id);
}
}
#elif defined(OS_POSIX)
void RenderWidgetHost::OnMsgCreatePluginContainer(gfx::PluginWindowHandle id) {
// TODO(piman): view_ can only be NULL with delayed view creation in
// extensions (see ExtensionHost::CreateRenderViewSoon). Figure out how to
// support plugins in that case.
if (view_) {
view_->CreatePluginContainer(id);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnMsgDestroyPluginContainer(gfx::PluginWindowHandle id) {
if (view_) {
view_->DestroyPluginContainer(id);
} else {
NOTIMPLEMENTED();
}
}
#endif
void RenderWidgetHost::PaintBackingStoreRect(
TransportDIB::Id bitmap,
const gfx::Rect& bitmap_rect,
const std::vector<gfx::Rect>& copy_rects,
const gfx::Size& view_size) {
// The view may be destroyed already.
if (!view_)
return;
if (is_hidden_) {
// Don't bother updating the backing store when we're hidden. Just mark it
// as being totally invalid. This will cause a complete repaint when the
// view is restored.
needs_repainting_on_restore_ = true;
return;
}
bool needs_full_paint = false;
BackingStoreManager::PrepareBackingStore(this, view_size, bitmap, bitmap_rect,
copy_rects, &needs_full_paint);
if (needs_full_paint) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, view_size));
}
}
void RenderWidgetHost::ScrollBackingStoreRect(int dx, int dy,
const gfx::Rect& clip_rect,
const gfx::Size& view_size) {
if (is_hidden_) {
// Don't bother updating the backing store when we're hidden. Just mark it
// as being totally invalid. This will cause a complete repaint when the
// view is restored.
needs_repainting_on_restore_ = true;
return;
}
// TODO(darin): do we need to do something else if our backing store is not
// the same size as the advertised view? maybe we just assume there is a
// full paint on its way?
BackingStore* backing_store = BackingStoreManager::Lookup(this);
if (!backing_store || (backing_store->size() != view_size))
return;
backing_store->ScrollBackingStore(dx, dy, clip_rect, view_size);
}
void RenderWidgetHost::ToggleSpellPanel(bool is_currently_visible) {
Send(new ViewMsg_ToggleSpellPanel(routing_id(), is_currently_visible));
}
void RenderWidgetHost::Replace(const string16& word) {
Send(new ViewMsg_Replace(routing_id_, word));
}
void RenderWidgetHost::AdvanceToNextMisspelling() {
Send(new ViewMsg_AdvanceToNextMisspelling(routing_id_));
}
void RenderWidgetHost::EnableRendererAccessibility() {
if (renderer_accessible_)
return;
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableRendererAccessibility)) {
return;
}
renderer_accessible_ = true;
if (process_->HasConnection()) {
// Renderer accessibility wasn't enabled on process launch. Enable it now.
Send(new ViewMsg_EnableAccessibility(routing_id()));
}
}
void RenderWidgetHost::SetAccessibilityFocus(int acc_obj_id) {
Send(new ViewMsg_SetAccessibilityFocus(routing_id(), acc_obj_id));
}
void RenderWidgetHost::AccessibilityDoDefaultAction(int acc_obj_id) {
Send(new ViewMsg_AccessibilityDoDefaultAction(routing_id(), acc_obj_id));
}
void RenderWidgetHost::AccessibilityNotificationsAck() {
Send(new ViewMsg_AccessibilityNotifications_ACK(routing_id()));
}
void RenderWidgetHost::ProcessKeyboardEventAck(int type, bool processed) {
if (key_queue_.size() == 0) {
LOG(ERROR) << "Got a KeyEvent back from the renderer but we "
<< "don't seem to have sent it to the renderer!";
} else if (key_queue_.front().type != type) {
LOG(ERROR) << "We seem to have a different key type sent from "
<< "the renderer. (" << key_queue_.front().type << " vs. "
<< type << "). Ignoring event.";
// Something must be wrong. Clear the |key_queue_| and
// |suppress_next_char_events_| so that we can resume from the error.
key_queue_.clear();
suppress_next_char_events_ = false;
} else {
NativeWebKeyboardEvent front_item = key_queue_.front();
key_queue_.pop_front();
#if defined(OS_MACOSX)
if (!is_hidden_ && view_->PostProcessEventForPluginIme(front_item))
return;
#endif
// We only send unprocessed key event upwards if we are not hidden,
// because the user has moved away from us and no longer expect any effect
// of this key event.
if (!processed && !is_hidden_ && !front_item.skip_in_browser) {
UnhandledKeyboardEvent(front_item);
// WARNING: This RenderWidgetHost can be deallocated at this point
// (i.e. in the case of Ctrl+W, where the call to
// UnhandledKeyboardEvent destroys this RenderWidgetHost).
}
}
}
|