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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "app/resource_bundle.h"
#include "chrome/browser/tab_contents/tab_contents.h"
#include "chrome/browser/speech/speech_input_bubble.h"
#include "gfx/canvas_skia.h"
#include "gfx/rect.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
SpeechInputBubble::FactoryMethod SpeechInputBubble::factory_ = NULL;
const int SpeechInputBubble::kBubbleTargetOffsetX = 5;
SkBitmap* SpeechInputBubbleBase::mic_empty_ = NULL;
SkBitmap* SpeechInputBubbleBase::mic_full_ = NULL;
SkBitmap* SpeechInputBubbleBase::mic_mask_ = NULL;
SkBitmap* SpeechInputBubbleBase::spinner_ = NULL;
const int SpeechInputBubbleBase::kRecognizingAnimationStepMs = 100;
SpeechInputBubble* SpeechInputBubble::Create(TabContents* tab_contents,
Delegate* delegate,
const gfx::Rect& element_rect) {
if (factory_)
return (*factory_)(tab_contents, delegate, element_rect);
// Has the tab already closed before bubble create request was processed?
if (!tab_contents)
return NULL;
return CreateNativeBubble(tab_contents, delegate, element_rect);
}
SpeechInputBubbleBase::SpeechInputBubbleBase()
: ALLOW_THIS_IN_INITIALIZER_LIST(task_factory_(this)),
display_mode_(DISPLAY_MODE_RECORDING) {
if (!mic_empty_) { // Static variables.
mic_empty_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_EMPTY);
mic_full_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_FULL);
mic_mask_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_MASK);
spinner_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_SPINNER);
}
// Instance variables.
mic_image_.reset(new SkBitmap());
mic_image_->setConfig(SkBitmap::kARGB_8888_Config, mic_empty_->width(),
mic_empty_->height());
mic_image_->allocPixels();
buffer_image_.reset(new SkBitmap());
buffer_image_->setConfig(SkBitmap::kARGB_8888_Config, mic_empty_->width(),
mic_empty_->height());
buffer_image_->allocPixels();
// The sprite image consists of all the animation frames put together in one
// horizontal/wide image. Each animation frame is square in shape within the
// sprite.
const int kFrameSize = spinner_->height();
for (SkIRect src_rect(SkIRect::MakeWH(kFrameSize, kFrameSize));
src_rect.fLeft < spinner_->width();
src_rect.offset(kFrameSize, 0)) {
SkBitmap frame;
spinner_->extractSubset(&frame, src_rect);
// The bitmap created by extractSubset just points to the same pixels as
// the original and adjusts rowBytes accordingly. However that doesn't
// render properly and gets vertically squished in Linux due to a bug in
// Skia. Until that gets fixed we work around by taking a real copy of it
// below as the copied bitmap has the correct rowBytes and renders fine.
SkBitmap frame_copy;
frame.copyTo(&frame_copy, SkBitmap::kARGB_8888_Config);
animation_frames_.push_back(frame_copy);
}
}
SpeechInputBubbleBase::~SpeechInputBubbleBase() {
// This destructor is added to make sure members such as the scoped_ptr
// get destroyed here and the derived classes don't have to care about such
// member variables which they don't use.
}
void SpeechInputBubbleBase::SetRecordingMode() {
task_factory_.RevokeAll();
display_mode_ = DISPLAY_MODE_RECORDING;
UpdateLayout();
}
void SpeechInputBubbleBase::SetRecognizingMode() {
display_mode_ = DISPLAY_MODE_RECOGNIZING;
UpdateLayout();
animation_step_ = 0;
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
task_factory_.NewRunnableMethod(
&SpeechInputBubbleBase::DoRecognizingAnimationStep),
kRecognizingAnimationStepMs);
}
void SpeechInputBubbleBase::DoRecognizingAnimationStep() {
SetImage(animation_frames_[animation_step_]);
if (++animation_step_ >= static_cast<int>(animation_frames_.size()))
animation_step_ = 0;
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
task_factory_.NewRunnableMethod(
&SpeechInputBubbleBase::DoRecognizingAnimationStep),
kRecognizingAnimationStepMs);
}
void SpeechInputBubbleBase::SetMessage(const string16& text) {
task_factory_.RevokeAll();
message_text_ = text;
display_mode_ = DISPLAY_MODE_MESSAGE;
UpdateLayout();
}
void SpeechInputBubbleBase::SetInputVolume(float volume) {
mic_image_->eraseARGB(0, 0, 0, 0);
buffer_image_->eraseARGB(0, 0, 0, 0);
int width = mic_image_->width();
int height = mic_image_->height();
SkCanvas canvas(*mic_image_);
SkCanvas buffer_canvas(*buffer_image_);
// The 'full volume' mic image is drawn clipped to the current volume level,
// and a gradient mask is applied over it with the 'multiply' compositing
// operator to show soft edges at the top.
buffer_canvas.save();
SkScalar clip_top = ((1.0f - volume) * height * 3) / 2.0f - height / 2.0f;
buffer_canvas.clipRect(SkRect::MakeLTRB(0, clip_top,
SkIntToScalar(width), SkIntToScalar(height)));
buffer_canvas.drawBitmap(*mic_full_, 0, 0);
buffer_canvas.restore();
SkPaint multiply_paint;
multiply_paint.setXfermode(SkXfermode::Create(SkXfermode::kMultiply_Mode));
buffer_canvas.drawBitmap(*mic_mask_, 0, clip_top, &multiply_paint);
// Draw the empty volume image first and the current volume image on top.
canvas.drawBitmap(*mic_empty_, 0, 0);
canvas.drawBitmap(*buffer_image_.get(), 0, 0);
SetImage(*mic_image_.get());
}
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