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|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/sync/engine/syncer_thread.h"
#include "build/build_config.h"
#if defined(OS_MACOSX)
#include <CoreFoundation/CFNumber.h>
#include <IOKit/IOTypes.h>
#include <IOKit/IOKitLib.h>
#endif
#include <algorithm>
#include <map>
#include <queue>
#include "base/rand_util.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "chrome/browser/sync/engine/model_safe_worker.h"
#include "chrome/browser/sync/engine/net/server_connection_manager.h"
#include "chrome/browser/sync/engine/syncer.h"
#include "chrome/browser/sync/sessions/session_state.h"
#include "chrome/common/chrome_switches.h"
#include "jingle/notifier/listener/notification_constants.h"
using std::priority_queue;
using std::min;
using base::Time;
using base::TimeDelta;
using base::TimeTicks;
namespace browser_sync {
using sessions::SyncSessionSnapshot;
// We use high values here to ensure that failure to receive poll updates from
// the server doesn't result in rapid-fire polling from the client due to low
// local limits.
const int SyncerThread::kDefaultShortPollIntervalSeconds = 3600 * 8;
const int SyncerThread::kDefaultLongPollIntervalSeconds = 3600 * 12;
// TODO(tim): This is used to regulate the short poll (when notifications are
// disabled) based on user idle time. If it is set to a smaller value than
// the short poll interval, it basically does nothing; for now, this is what
// we want and allows stronger control over the poll rate from the server. We
// should probably re-visit this code later and figure out if user idle time
// is really something we want and make sure it works, if it is.
const int SyncerThread::kDefaultMaxPollIntervalMs = 30 * 60 * 1000;
// Backoff interval randomization factor.
static const int kBackoffRandomizationFactor = 2;
const int SyncerThread::kMaxBackoffSeconds = 60 * 60 * 4; // 4 hours.
void SyncerThread::NudgeSyncer(int milliseconds_from_now, NudgeSource source) {
AutoLock lock(lock_);
if (vault_.syncer_ == NULL) {
return;
}
NudgeSyncImpl(milliseconds_from_now, source);
}
SyncerThread::SyncerThread(sessions::SyncSessionContext* context)
: thread_main_started_(false, false),
thread_("SyncEngine_SyncerThread"),
vault_field_changed_(&lock_),
conn_mgr_hookup_(NULL),
syncer_short_poll_interval_seconds_(kDefaultShortPollIntervalSeconds),
syncer_long_poll_interval_seconds_(kDefaultLongPollIntervalSeconds),
syncer_polling_interval_(kDefaultShortPollIntervalSeconds),
syncer_max_interval_(kDefaultMaxPollIntervalMs),
session_context_(context),
disable_idle_detection_(false) {
DCHECK(context);
if (context->connection_manager())
WatchConnectionManager(context->connection_manager());
}
SyncerThread::~SyncerThread() {
conn_mgr_hookup_.reset();
delete vault_.syncer_;
CHECK(!thread_.IsRunning());
}
// Creates and starts a syncer thread.
// Returns true if it creates a thread or if there's currently a thread running
// and false otherwise.
bool SyncerThread::Start() {
{
AutoLock lock(lock_);
if (thread_.IsRunning()) {
return true;
}
if (!thread_.Start()) {
return false;
}
}
thread_.message_loop()->PostTask(FROM_HERE, NewRunnableMethod(this,
&SyncerThread::ThreadMain));
// Wait for notification that our task makes it safely onto the message
// loop before returning, so the caller can't call Stop before we're
// actually up and running. This is for consistency with the old pthread
// impl because pthread_create would do this in one step.
thread_main_started_.Wait();
VLOG(1) << "SyncerThread started.";
return true;
}
// Stop processing. A max wait of at least 2*server RTT time is recommended.
// Returns true if we stopped, false otherwise.
bool SyncerThread::Stop(int max_wait) {
RequestSyncerExitAndSetThreadStopConditions();
// This will join, and finish when ThreadMain terminates.
thread_.Stop();
return true;
}
void SyncerThread::RequestSyncerExitAndSetThreadStopConditions() {
{
AutoLock lock(lock_);
// If the thread has been started, then we either already have or are about
// to enter ThreadMainLoop so we have to proceed with shutdown and wait for
// it to finish. If the thread has not been started --and we now own the
// lock-- then we can early out because the caller has not called Start().
if (!thread_.IsRunning())
return;
VLOG(1) << "SyncerThread::Stop - setting ThreadMain exit condition to true "
"(vault_.stop_syncer_thread_)";
// Exit the ThreadMainLoop once the syncer finishes (we tell it to exit
// below).
vault_.stop_syncer_thread_ = true;
if (NULL != vault_.syncer_) {
// Try to early exit the syncer itself, which could be looping inside
// SyncShare.
vault_.syncer_->RequestEarlyExit();
}
// stop_syncer_thread_ is now true and the Syncer has been told to exit.
// We want to wake up all waiters so they can re-examine state. We signal,
// causing all waiters to try to re-acquire the lock, and then we release
// the lock, and join on our internal thread which should soon run off the
// end of ThreadMain.
vault_field_changed_.Broadcast();
}
}
bool SyncerThread::RequestPause() {
AutoLock lock(lock_);
if (vault_.pause_requested_ || vault_.paused_)
return false;
if (thread_.IsRunning()) {
// Set the pause request. The syncer thread will read this
// request, enter the paused state, and send the PAUSED
// notification.
vault_.pause_requested_ = true;
vault_field_changed_.Broadcast();
VLOG(1) << "Pause requested.";
} else {
// If the thread is not running, go directly into the paused state
// and notify.
EnterPausedState();
VLOG(1) << "Paused while not running.";
}
return true;
}
void SyncerThread::Notify(SyncEngineEvent::EventCause cause) {
session_context_->NotifyListeners(SyncEngineEvent(cause));
}
bool SyncerThread::RequestResume() {
AutoLock lock(lock_);
// Only valid to request a resume when we are already paused or we
// have a pause pending.
if (!(vault_.paused_ || vault_.pause_requested_))
return false;
if (thread_.IsRunning()) {
if (vault_.pause_requested_) {
// If pause was requested we have not yet paused. In this case,
// the resume cancels the pause request.
Notify(SyncEngineEvent::SYNCER_THREAD_RESUMED);
VLOG(1) << "Pending pause canceled by resume.";
} else {
// Unpause and notify.
vault_.paused_ = false;
vault_field_changed_.Broadcast();
}
} else {
ExitPausedState();
VLOG(1) << "Resumed while not running.";
}
return true;
}
void SyncerThread::OnReceivedLongPollIntervalUpdate(
const base::TimeDelta& new_interval) {
syncer_long_poll_interval_seconds_ = static_cast<int>(
new_interval.InSeconds());
}
void SyncerThread::OnReceivedShortPollIntervalUpdate(
const base::TimeDelta& new_interval) {
syncer_short_poll_interval_seconds_ = static_cast<int>(
new_interval.InSeconds());
}
void SyncerThread::OnSilencedUntil(const base::TimeTicks& silenced_until) {
silenced_until_ = silenced_until;
}
bool SyncerThread::IsSyncingCurrentlySilenced() {
// We should ignore reads from silenced_until_ under ThreadSanitizer
// since this is a benign race.
ANNOTATE_IGNORE_READS_BEGIN();
bool ret = (silenced_until_ - TimeTicks::Now()) >= TimeDelta::FromSeconds(0);
ANNOTATE_IGNORE_READS_END();
return ret;
}
void SyncerThread::OnShouldStopSyncingPermanently() {
RequestSyncerExitAndSetThreadStopConditions();
Notify(SyncEngineEvent::STOP_SYNCING_PERMANENTLY);
}
void SyncerThread::ThreadMainLoop() {
// This is called with lock_ acquired.
lock_.AssertAcquired();
VLOG(1) << "In thread main loop.";
// Use the short poll value by default.
vault_.current_wait_interval_.poll_delta =
TimeDelta::FromSeconds(syncer_short_poll_interval_seconds_);
int user_idle_milliseconds = 0;
TimeTicks last_sync_time;
bool initial_sync_for_thread = true;
bool continue_sync_cycle = false;
#if defined(OS_LINUX)
idle_query_.reset(new IdleQueryLinux());
#endif
if (vault_.syncer_ == NULL) {
VLOG(1) << "Syncer thread waiting for database initialization.";
while (vault_.syncer_ == NULL && !vault_.stop_syncer_thread_)
vault_field_changed_.Wait();
LOG_IF(INFO, !(vault_.syncer_ == NULL)) << "Syncer was found after DB "
"started.";
}
while (!vault_.stop_syncer_thread_) {
// The Wait()s in these conditionals using |vault_| are not TimedWait()s (as
// below) because we cannot poll until these conditions are met, so we wait
// indefinitely.
// If we are not connected, enter WaitUntilConnectedOrQuit() which
// will return only when the network is connected or a quit is
// requested. Note that it is possible to exit
// WaitUntilConnectedOrQuit() in the paused state which will be
// handled by the next statement.
if (!vault_.connected_ && !initial_sync_for_thread) {
WaitUntilConnectedOrQuit();
continue;
}
// Check if we should be paused or if a pause was requested. Note
// that we don't check initial_sync_for_thread here since we want
// the pause to happen regardless if it is the initial sync or not.
if (vault_.pause_requested_ || vault_.paused_) {
PauseUntilResumedOrQuit();
continue;
}
const TimeTicks next_poll = last_sync_time +
vault_.current_wait_interval_.poll_delta;
bool throttled = vault_.current_wait_interval_.mode ==
WaitInterval::THROTTLED;
// If we are throttled, we must wait. Otherwise, wait until either the next
// nudge (if one exists) or the poll interval.
TimeTicks end_wait = next_poll;
if (!throttled && !vault_.pending_nudge_time_.is_null()) {
end_wait = std::min(end_wait, vault_.pending_nudge_time_);
}
VLOG(1) << "end_wait is " << end_wait.ToInternalValue()
<< "\nnext_poll is " << next_poll.ToInternalValue();
// We block until the CV is signaled (e.g a control field changed, loss of
// network connection, nudge, spurious, etc), or the poll interval elapses.
TimeDelta sleep_time = end_wait - TimeTicks::Now();
if (!initial_sync_for_thread && sleep_time > TimeDelta::FromSeconds(0)) {
vault_field_changed_.TimedWait(sleep_time);
if (TimeTicks::Now() < end_wait) {
// Didn't timeout. Could be a spurious signal, or a signal corresponding
// to an actual change in one of our control fields. By continuing here
// we perform the typical "always recheck conditions when signaled",
// (typically handled by a while(condition_not_met) cv.wait() construct)
// because we jump to the top of the loop. The main difference is we
// recalculate the wait interval, but last_sync_time won't have changed.
// So if we were signaled by a nudge (for ex.) we'll grab the new nudge
// off the queue and wait for that delta. If it was a spurious signal,
// we'll keep waiting for the same moment in time as we just were.
continue;
}
}
// Handle a nudge, caused by either a notification or a local bookmark
// event. This will also update the source of the following SyncMain call.
bool nudged = UpdateNudgeSource(throttled, continue_sync_cycle,
&initial_sync_for_thread);
VLOG(1) << "Calling Sync Main at time " << Time::Now().ToInternalValue();
SyncMain(vault_.syncer_);
last_sync_time = TimeTicks::Now();
VLOG(1) << "Updating the next polling time after SyncMain";
vault_.current_wait_interval_ = CalculatePollingWaitTime(
static_cast<int>(vault_.current_wait_interval_.poll_delta.InSeconds()),
&user_idle_milliseconds, &continue_sync_cycle, nudged);
}
#if defined(OS_LINUX)
idle_query_.reset();
#endif
}
void SyncerThread::WaitUntilConnectedOrQuit() {
VLOG(1) << "Syncer thread waiting for connection.";
Notify(SyncEngineEvent::SYNCER_THREAD_WAITING_FOR_CONNECTION);
bool is_paused = vault_.paused_;
while (!vault_.connected_ && !vault_.stop_syncer_thread_) {
if (!is_paused && vault_.pause_requested_) {
// If we get a pause request while waiting for a connection,
// enter the paused state.
EnterPausedState();
is_paused = true;
VLOG(1) << "Syncer thread entering disconnected pause.";
}
if (is_paused && !vault_.paused_) {
ExitPausedState();
is_paused = false;
VLOG(1) << "Syncer thread exiting disconnected pause.";
}
vault_field_changed_.Wait();
}
if (!vault_.stop_syncer_thread_) {
Notify(SyncEngineEvent::SYNCER_THREAD_CONNECTED);
VLOG(1) << "Syncer thread found connection.";
}
}
void SyncerThread::PauseUntilResumedOrQuit() {
VLOG(1) << "Syncer thread entering pause.";
// If pause was requested (rather than already being paused), send
// the PAUSED notification.
if (vault_.pause_requested_)
EnterPausedState();
// Thread will get stuck here until either a resume is requested
// or shutdown is started.
while (vault_.paused_ && !vault_.stop_syncer_thread_)
vault_field_changed_.Wait();
// Notify that we have resumed if we are not shutting down.
if (!vault_.stop_syncer_thread_)
ExitPausedState();
VLOG(1) << "Syncer thread exiting pause.";
}
void SyncerThread::EnterPausedState() {
lock_.AssertAcquired();
vault_.pause_requested_ = false;
vault_.paused_ = true;
vault_field_changed_.Broadcast();
Notify(SyncEngineEvent::SYNCER_THREAD_PAUSED);
}
void SyncerThread::ExitPausedState() {
lock_.AssertAcquired();
vault_.paused_ = false;
vault_field_changed_.Broadcast();
Notify(SyncEngineEvent::SYNCER_THREAD_RESUMED);
}
// We check how long the user's been idle and sync less often if the machine is
// not in use. The aim is to reduce server load.
SyncerThread::WaitInterval SyncerThread::CalculatePollingWaitTime(
int last_poll_wait, // Time in seconds.
int* user_idle_milliseconds,
bool* continue_sync_cycle,
bool was_nudged) {
lock_.AssertAcquired(); // We access 'vault' in here, so we need the lock.
WaitInterval return_interval;
// Server initiated throttling trumps everything.
if (!silenced_until_.is_null()) {
// We don't need to reset other state, it can continue where it left off.
return_interval.mode = WaitInterval::THROTTLED;
return_interval.poll_delta = silenced_until_ - TimeTicks::Now();
return return_interval;
}
bool is_continuing_sync_cyle = *continue_sync_cycle;
*continue_sync_cycle = false;
// Determine if the syncer has unfinished work to do.
SyncSessionSnapshot* snapshot = session_context_->previous_session_snapshot();
const bool syncer_has_work_to_do = snapshot &&
(snapshot->num_server_changes_remaining > snapshot->max_local_timestamp ||
snapshot->unsynced_count > 0);
VLOG(1) << "syncer_has_work_to_do is " << syncer_has_work_to_do;
// First calculate the expected wait time, figuring in any backoff because of
// user idle time. next_wait is in seconds
syncer_polling_interval_ = (!session_context_->notifications_enabled()) ?
syncer_short_poll_interval_seconds_ :
syncer_long_poll_interval_seconds_;
int default_next_wait = syncer_polling_interval_;
return_interval.poll_delta = TimeDelta::FromSeconds(default_next_wait);
if (syncer_has_work_to_do) {
// Provide exponential backoff due to consecutive errors, else attempt to
// complete the work as soon as possible.
if (is_continuing_sync_cyle) {
return_interval.mode = WaitInterval::EXPONENTIAL_BACKOFF;
if (was_nudged && vault_.current_wait_interval_.mode ==
WaitInterval::EXPONENTIAL_BACKOFF) {
// We were nudged, it failed, and we were already in backoff.
return_interval.had_nudge_during_backoff = true;
// Keep exponent for exponential backoff the same in this case.
return_interval.poll_delta = vault_.current_wait_interval_.poll_delta;
} else {
// We weren't nudged, or we were in a NORMAL wait interval until now.
return_interval.poll_delta = TimeDelta::FromSeconds(
GetRecommendedDelaySeconds(last_poll_wait));
}
} else {
// No consecutive error.
return_interval.poll_delta = TimeDelta::FromSeconds(
GetRecommendedDelaySeconds(0));
}
*continue_sync_cycle = true;
} else if (!session_context_->notifications_enabled()) {
// Ensure that we start exponential backoff from our base polling
// interval when we are not continuing a sync cycle.
last_poll_wait = std::max(last_poll_wait, syncer_polling_interval_);
// Did the user start interacting with the computer again?
// If so, revise our idle time (and probably next_sync_time) downwards
int new_idle_time = disable_idle_detection_ ? 0 : UserIdleTime();
if (new_idle_time < *user_idle_milliseconds) {
*user_idle_milliseconds = new_idle_time;
}
return_interval.poll_delta = TimeDelta::FromMilliseconds(
CalculateSyncWaitTime(last_poll_wait * 1000,
*user_idle_milliseconds));
DCHECK_GE(return_interval.poll_delta.InSeconds(), default_next_wait);
}
VLOG(1) << "Sync wait: idle " << default_next_wait
<< " non-idle or backoff " << return_interval.poll_delta.InSeconds();
return return_interval;
}
void SyncerThread::ThreadMain() {
AutoLock lock(lock_);
// Signal Start() to let it know we've made it safely onto the message loop,
// and unblock it's caller.
thread_main_started_.Signal();
ThreadMainLoop();
VLOG(1) << "Syncer thread ThreadMain is done.";
Notify(SyncEngineEvent::SYNCER_THREAD_EXITING);
}
void SyncerThread::SyncMain(Syncer* syncer) {
CHECK(syncer);
// Since we are initiating a new session for which we are the delegate, we
// are not currently silenced so reset this state for the next session which
// may need to use it.
silenced_until_ = base::TimeTicks();
AutoUnlock unlock(lock_);
while (syncer->SyncShare(this) && silenced_until_.is_null())
VLOG(1) << "Looping in sync share";
VLOG(1) << "Done looping in sync share";
}
bool SyncerThread::UpdateNudgeSource(bool was_throttled,
bool continue_sync_cycle,
bool* initial_sync) {
bool nudged = false;
NudgeSource nudge_source = kUnknown;
// Has the previous sync cycle completed?
if (continue_sync_cycle)
nudge_source = kContinuation;
// Update the nudge source if a new nudge has come through during the
// previous sync cycle.
if (!vault_.pending_nudge_time_.is_null()) {
if (!was_throttled && !nudged) {
nudge_source = vault_.pending_nudge_source_;
nudged = true;
}
VLOG(1) << "Clearing pending nudge from " << vault_.pending_nudge_source_
<< " at tick " << vault_.pending_nudge_time_.ToInternalValue();
vault_.pending_nudge_source_ = kUnknown;
vault_.pending_nudge_time_ = base::TimeTicks();
}
SetUpdatesSource(nudged, nudge_source, initial_sync);
return nudged;
}
void SyncerThread::SetUpdatesSource(bool nudged, NudgeSource nudge_source,
bool* initial_sync) {
sync_pb::GetUpdatesCallerInfo::GetUpdatesSource updates_source =
sync_pb::GetUpdatesCallerInfo::UNKNOWN;
if (*initial_sync) {
updates_source = sync_pb::GetUpdatesCallerInfo::FIRST_UPDATE;
*initial_sync = false;
} else if (!nudged) {
updates_source = sync_pb::GetUpdatesCallerInfo::PERIODIC;
} else {
switch (nudge_source) {
case kNotification:
updates_source = sync_pb::GetUpdatesCallerInfo::NOTIFICATION;
break;
case kLocal:
updates_source = sync_pb::GetUpdatesCallerInfo::LOCAL;
break;
case kContinuation:
updates_source = sync_pb::GetUpdatesCallerInfo::SYNC_CYCLE_CONTINUATION;
break;
case kClearPrivateData:
updates_source = sync_pb::GetUpdatesCallerInfo::CLEAR_PRIVATE_DATA;
break;
case kUnknown:
default:
updates_source = sync_pb::GetUpdatesCallerInfo::UNKNOWN;
break;
}
}
vault_.syncer_->set_updates_source(updates_source);
}
void SyncerThread::CreateSyncer(const std::string& dirname) {
AutoLock lock(lock_);
VLOG(1) << "Creating syncer up for: " << dirname;
// The underlying database structure is ready, and we should create
// the syncer.
CHECK(vault_.syncer_ == NULL);
session_context_->set_account_name(dirname);
vault_.syncer_ = new Syncer(session_context_.get());
vault_field_changed_.Broadcast();
}
// Sets |*connected| to false if it is currently true but |code| suggests that
// the current network configuration and/or auth state cannot be used to make
// forward progress, and user intervention (e.g changing server URL or auth
// credentials) is likely necessary. If |*connected| is false, set it to true
// if |code| suggests that we just recently made healthy contact with the
// server.
static inline void CheckConnected(bool* connected,
HttpResponse::ServerConnectionCode code,
ConditionVariable* condvar) {
if (*connected) {
// Note, be careful when adding cases here because if the SyncerThread
// thinks there is no valid connection as determined by this method, it
// will drop out of *all* forward progress sync loops (it won't poll and it
// will queue up Talk notifications but not actually call SyncShare) until
// some external action causes a ServerConnectionManager to broadcast that
// a valid connection has been re-established.
if (HttpResponse::CONNECTION_UNAVAILABLE == code ||
HttpResponse::SYNC_AUTH_ERROR == code) {
*connected = false;
condvar->Broadcast();
}
} else {
if (HttpResponse::SERVER_CONNECTION_OK == code) {
*connected = true;
condvar->Broadcast();
}
}
}
void SyncerThread::WatchConnectionManager(ServerConnectionManager* conn_mgr) {
conn_mgr_hookup_.reset(NewEventListenerHookup(conn_mgr->channel(), this,
&SyncerThread::HandleServerConnectionEvent));
CheckConnected(&vault_.connected_, conn_mgr->server_status(),
&vault_field_changed_);
}
void SyncerThread::HandleServerConnectionEvent(
const ServerConnectionEvent& event) {
if (ServerConnectionEvent::STATUS_CHANGED == event.what_happened) {
AutoLock lock(lock_);
CheckConnected(&vault_.connected_, event.connection_code,
&vault_field_changed_);
}
}
int SyncerThread::GetRecommendedDelaySeconds(int base_delay_seconds) {
if (base_delay_seconds >= kMaxBackoffSeconds)
return kMaxBackoffSeconds;
// This calculates approx. base_delay_seconds * 2 +/- base_delay_seconds / 2
int backoff_s =
std::max(1, base_delay_seconds * kBackoffRandomizationFactor);
// Flip a coin to randomize backoff interval by +/- 50%.
int rand_sign = base::RandInt(0, 1) * 2 - 1;
// Truncation is adequate for rounding here.
backoff_s = backoff_s +
(rand_sign * (base_delay_seconds / kBackoffRandomizationFactor));
// Cap the backoff interval.
backoff_s = std::max(1, std::min(backoff_s, kMaxBackoffSeconds));
return backoff_s;
}
// Inputs and return value in milliseconds.
int SyncerThread::CalculateSyncWaitTime(int last_interval, int user_idle_ms) {
// syncer_polling_interval_ is in seconds
int syncer_polling_interval_ms = syncer_polling_interval_ * 1000;
// This is our default and lower bound.
int next_wait = syncer_polling_interval_ms;
// Get idle time, bounded by max wait.
int idle = min(user_idle_ms, syncer_max_interval_);
// If the user has been idle for a while, we'll start decreasing the poll
// rate.
if (idle >= kPollBackoffThresholdMultiplier * syncer_polling_interval_ms) {
next_wait = std::min(GetRecommendedDelaySeconds(
last_interval / 1000), syncer_max_interval_ / 1000) * 1000;
}
return next_wait;
}
// Called with mutex_ already locked.
void SyncerThread::NudgeSyncImpl(int milliseconds_from_now,
NudgeSource source) {
// TODO(sync): Add the option to reset the backoff state machine.
// This is needed so nudges that are a result of the user's desire
// to download updates for a new data type can be satisfied quickly.
if (vault_.current_wait_interval_.mode == WaitInterval::THROTTLED ||
vault_.current_wait_interval_.had_nudge_during_backoff) {
// Drop nudges on the floor if we've already had one since starting this
// stage of exponential backoff or we are throttled.
return;
}
const TimeTicks nudge_time = TimeTicks::Now() +
TimeDelta::FromMilliseconds(milliseconds_from_now);
if (nudge_time <= vault_.pending_nudge_time_) {
VLOG(1) << "Nudge for source " << source
<< " dropped due to existing later pending nudge";
return;
}
VLOG(1) << "Replacing pending nudge for source " << source
<< " at " << nudge_time.ToInternalValue();
vault_.pending_nudge_source_ = source;
vault_.pending_nudge_time_ = nudge_time;
vault_field_changed_.Broadcast();
}
void SyncerThread::SetNotificationsEnabled(bool notifications_enabled) {
AutoLock lock(lock_);
session_context_->set_notifications_enabled(notifications_enabled);
}
// Returns the amount of time since the user last interacted with the computer,
// in milliseconds
int SyncerThread::UserIdleTime() {
#if defined(OS_WIN)
LASTINPUTINFO last_input_info;
last_input_info.cbSize = sizeof(LASTINPUTINFO);
// Get time in windows ticks since system start of last activity.
BOOL b = ::GetLastInputInfo(&last_input_info);
if (b == TRUE)
return ::GetTickCount() - last_input_info.dwTime;
#elif defined(OS_MACOSX)
// It would be great to do something like:
//
// return 1000 *
// CGEventSourceSecondsSinceLastEventType(
// kCGEventSourceStateCombinedSessionState,
// kCGAnyInputEventType);
//
// Unfortunately, CGEvent* lives in ApplicationServices, and we're a daemon
// and can't link that high up the food chain. Thus this mucking in IOKit.
io_service_t hid_service =
IOServiceGetMatchingService(kIOMasterPortDefault,
IOServiceMatching("IOHIDSystem"));
if (!hid_service) {
LOG(WARNING) << "Could not obtain IOHIDSystem";
return 0;
}
CFTypeRef object = IORegistryEntryCreateCFProperty(hid_service,
CFSTR("HIDIdleTime"),
kCFAllocatorDefault,
0);
if (!object) {
LOG(WARNING) << "Could not get IOHIDSystem's HIDIdleTime property";
IOObjectRelease(hid_service);
return 0;
}
int64 idle_time; // in nanoseconds
Boolean success = false;
if (CFGetTypeID(object) == CFNumberGetTypeID()) {
success = CFNumberGetValue((CFNumberRef)object,
kCFNumberSInt64Type,
&idle_time);
} else {
LOG(WARNING) << "IOHIDSystem's HIDIdleTime property isn't a number!";
}
CFRelease(object);
IOObjectRelease(hid_service);
if (!success) {
LOG(WARNING) << "Could not get IOHIDSystem's HIDIdleTime property's value";
return 0;
}
return idle_time / 1000000; // nano to milli
#elif defined(OS_LINUX)
if (idle_query_.get())
return idle_query_->IdleTime();
return 0;
#else
static bool was_logged = false;
if (!was_logged) {
was_logged = true;
VLOG(1) << "UserIdleTime unimplemented on this platform, synchronization "
"will not throttle when user idle";
}
#endif
return 0;
}
} // namespace browser_sync
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