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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/views/info_bubble.h"
#include "app/keyboard_codes.h"
#include "chrome/browser/window_sizer.h"
#include "chrome/common/notification_service.h"
#include "gfx/canvas_skia.h"
#include "gfx/color_utils.h"
#include "gfx/path.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "views/fill_layout.h"
#include "views/widget/root_view.h"
#include "views/widget/widget.h"
#include "views/window/client_view.h"
#include "views/window/window.h"
#if defined(OS_CHROMEOS)
#include "chrome/browser/chromeos/wm_ipc.h"
#include "cros/chromeos_wm_ipc_enums.h"
#endif
// How long the fade should last for.
static const int kHideFadeDurationMS = 200;
// Background color of the bubble.
#if defined(OS_WIN)
const SkColor InfoBubble::kBackgroundColor =
color_utils::GetSysSkColor(COLOR_WINDOW);
#else
// TODO(beng): source from theme provider.
const SkColor InfoBubble::kBackgroundColor = SK_ColorWHITE;
#endif
void BorderContents::Init() {
// Default arrow location.
BubbleBorder::ArrowLocation arrow_location = BubbleBorder::TOP_LEFT;
if (base::i18n::IsRTL())
arrow_location = BubbleBorder::horizontal_mirror(arrow_location);
DCHECK(!bubble_border_);
bubble_border_ = new BubbleBorder(arrow_location);
set_border(bubble_border_);
bubble_border_->set_background_color(InfoBubble::kBackgroundColor);
}
void BorderContents::SizeAndGetBounds(
const gfx::Rect& position_relative_to,
BubbleBorder::ArrowLocation arrow_location,
bool allow_bubble_offscreen,
const gfx::Size& contents_size,
gfx::Rect* contents_bounds,
gfx::Rect* window_bounds) {
if (base::i18n::IsRTL())
arrow_location = BubbleBorder::horizontal_mirror(arrow_location);
bubble_border_->set_arrow_location(arrow_location);
// Set the border.
set_border(bubble_border_);
bubble_border_->set_background_color(InfoBubble::kBackgroundColor);
// Give the contents a margin.
gfx::Size local_contents_size(contents_size);
local_contents_size.Enlarge(kLeftMargin + kRightMargin,
kTopMargin + kBottomMargin);
// Try putting the arrow in its initial location, and calculating the bounds.
*window_bounds =
bubble_border_->GetBounds(position_relative_to, local_contents_size);
if (!allow_bubble_offscreen) {
gfx::Rect monitor_bounds = GetMonitorBounds(position_relative_to);
if (!monitor_bounds.IsEmpty()) {
// Try to resize vertically if this does not fit on the screen.
MirrorArrowIfOffScreen(true, // |vertical|.
position_relative_to, monitor_bounds,
local_contents_size, &arrow_location,
window_bounds);
// Then try to resize horizontally if it still does not fit on the screen.
MirrorArrowIfOffScreen(false, // |vertical|.
position_relative_to, monitor_bounds,
local_contents_size, &arrow_location,
window_bounds);
}
}
// Calculate the bounds of the contained contents (in window coordinates) by
// subtracting the border dimensions and margin amounts.
*contents_bounds = gfx::Rect(gfx::Point(), window_bounds->size());
gfx::Insets insets;
bubble_border_->GetInsets(&insets);
contents_bounds->Inset(insets.left() + kLeftMargin, insets.top() + kTopMargin,
insets.right() + kRightMargin, insets.bottom() + kBottomMargin);
}
gfx::Rect BorderContents::GetMonitorBounds(const gfx::Rect& rect) {
scoped_ptr<WindowSizer::MonitorInfoProvider> monitor_provider(
WindowSizer::CreateDefaultMonitorInfoProvider());
return monitor_provider->GetMonitorWorkAreaMatching(rect);
}
void BorderContents::Paint(gfx::Canvas* canvas) {
// The border of this view creates an anti-aliased round-rect region for the
// contents, which we need to fill with the background color.
// NOTE: This doesn't handle an arrow location of "NONE", which has square top
// corners.
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(InfoBubble::kBackgroundColor);
gfx::Path path;
gfx::Rect bounds(GetLocalBounds(false));
SkRect rect;
rect.set(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()),
SkIntToScalar(bounds.right()), SkIntToScalar(bounds.bottom()));
SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
path.addRoundRect(rect, radius, radius);
canvas->AsCanvasSkia()->drawPath(path, paint);
// Now we paint the border, so it will be alpha-blended atop the contents.
// This looks slightly better in the corners than drawing the contents atop
// the border.
PaintBorder(canvas);
}
void BorderContents::MirrorArrowIfOffScreen(
bool vertical,
const gfx::Rect& position_relative_to,
const gfx::Rect& monitor_bounds,
const gfx::Size& local_contents_size,
BubbleBorder::ArrowLocation* arrow_location,
gfx::Rect* window_bounds) {
// If the bounds don't fit, move the arrow to its mirrored position to see if
// it improves things.
gfx::Insets offscreen_insets;
if (ComputeOffScreenInsets(monitor_bounds, *window_bounds,
&offscreen_insets) &&
GetInsetsLength(offscreen_insets, vertical) > 0) {
BubbleBorder::ArrowLocation original_arrow_location = *arrow_location;
*arrow_location =
vertical ? BubbleBorder::vertical_mirror(*arrow_location) :
BubbleBorder::horizontal_mirror(*arrow_location);
// Change the arrow and get the new bounds.
bubble_border_->set_arrow_location(*arrow_location);
*window_bounds = bubble_border_->GetBounds(position_relative_to,
local_contents_size);
gfx::Insets new_offscreen_insets;
// If there is more of the window offscreen, we'll keep the old arrow.
if (ComputeOffScreenInsets(monitor_bounds, *window_bounds,
&new_offscreen_insets) &&
GetInsetsLength(new_offscreen_insets, vertical) >=
GetInsetsLength(offscreen_insets, vertical)) {
*arrow_location = original_arrow_location;
bubble_border_->set_arrow_location(*arrow_location);
*window_bounds = bubble_border_->GetBounds(position_relative_to,
local_contents_size);
}
}
}
// static
bool BorderContents::ComputeOffScreenInsets(const gfx::Rect& monitor_bounds,
const gfx::Rect& window_bounds,
gfx::Insets* offscreen_insets) {
if (monitor_bounds.Contains(window_bounds))
return false;
if (!offscreen_insets)
return true;
int top = 0;
int left = 0;
int bottom = 0;
int right = 0;
if (window_bounds.y() < monitor_bounds.y())
top = monitor_bounds.y() - window_bounds.y();
if (window_bounds.x() < monitor_bounds.x())
left = monitor_bounds.x() - window_bounds.x();
if (window_bounds.bottom() > monitor_bounds.bottom())
bottom = window_bounds.bottom() - monitor_bounds.bottom();
if (window_bounds.right() > monitor_bounds.right())
right = window_bounds.right() - monitor_bounds.right();
offscreen_insets->Set(top, left, bottom, right);
return true;
}
// static
int BorderContents::GetInsetsLength(const gfx::Insets& insets, bool vertical) {
return vertical ? insets.height() : insets.width();
}
#if defined(OS_WIN)
// BorderWidget ---------------------------------------------------------------
BorderWidget::BorderWidget() : border_contents_(NULL) {
set_window_style(WS_POPUP);
set_window_ex_style(WS_EX_TOOLWINDOW | WS_EX_LAYERED);
}
void BorderWidget::Init(BorderContents* border_contents, HWND owner) {
DCHECK(!border_contents_);
border_contents_ = border_contents;
border_contents_->Init();
WidgetWin::Init(owner, gfx::Rect());
SetContentsView(border_contents_);
SetWindowPos(owner, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOREDRAW);
}
gfx::Rect BorderWidget::SizeAndGetBounds(
const gfx::Rect& position_relative_to,
BubbleBorder::ArrowLocation arrow_location,
const gfx::Size& contents_size) {
// Ask the border view to calculate our bounds (and our contents').
gfx::Rect contents_bounds;
gfx::Rect window_bounds;
border_contents_->SizeAndGetBounds(position_relative_to, arrow_location,
false, contents_size, &contents_bounds,
&window_bounds);
SetBounds(window_bounds);
// Return |contents_bounds| in screen coordinates.
contents_bounds.Offset(window_bounds.origin());
return contents_bounds;
}
LRESULT BorderWidget::OnMouseActivate(HWND window,
UINT hit_test,
UINT mouse_message) {
// Never activate.
return MA_NOACTIVATE;
}
#endif
// InfoBubble -----------------------------------------------------------------
// static
InfoBubble* InfoBubble::Show(views::Widget* parent,
const gfx::Rect& position_relative_to,
BubbleBorder::ArrowLocation arrow_location,
views::View* contents,
InfoBubbleDelegate* delegate) {
InfoBubble* window = new InfoBubble;
window->Init(parent, position_relative_to, arrow_location,
contents, delegate);
return window;
}
#if defined(OS_CHROMEOS)
// static
InfoBubble* InfoBubble::ShowFocusless(
views::Widget* parent,
const gfx::Rect& position_relative_to,
BubbleBorder::ArrowLocation arrow_location,
views::View* contents,
InfoBubbleDelegate* delegate) {
InfoBubble* window = new InfoBubble(views::WidgetGtk::TYPE_POPUP);
window->Init(parent, position_relative_to, arrow_location,
contents, delegate);
return window;
}
#endif
void InfoBubble::Close() {
if (show_status_ != kOpen)
return;
show_status_ = kClosing;
if (fade_away_on_close_)
FadeOut();
else
DoClose(false);
}
void InfoBubble::AnimationEnded(const Animation* animation) {
if (static_cast<int>(animation_->GetCurrentValue()) == 0) {
// When fading out we just need to close the bubble at the end
DoClose(false);
} else {
#if defined(OS_WIN)
// When fading in we need to remove the layered window style flag, since
// that style prevents some bubble content from working properly.
SetWindowLong(GWL_EXSTYLE, GetWindowLong(GWL_EXSTYLE) & ~WS_EX_LAYERED);
#endif
}
}
void InfoBubble::AnimationProgressed(const Animation* animation) {
#if defined(OS_WIN)
// Set the opacity for the main contents window.
unsigned char opacity = static_cast<unsigned char>(
animation_->GetCurrentValue() * 255);
SetLayeredWindowAttributes(GetNativeView(), 0,
static_cast<byte>(opacity), LWA_ALPHA);
contents_->SchedulePaint();
// Also fade in/out the bubble border window.
border_->SetOpacity(opacity);
border_->border_contents()->SchedulePaint();
#else
NOTIMPLEMENTED();
#endif
}
InfoBubble::InfoBubble()
:
#if defined(OS_LINUX)
WidgetGtk(TYPE_WINDOW),
border_contents_(NULL),
#elif defined(OS_WIN)
border_(NULL),
#endif
delegate_(NULL),
show_status_(kOpen),
fade_away_on_close_(false) {
}
#if defined(OS_CHROMEOS)
InfoBubble::InfoBubble(views::WidgetGtk::Type type)
: WidgetGtk(type),
border_contents_(NULL),
delegate_(NULL),
show_status_(kOpen),
fade_away_on_close_(false) {
}
#endif
void InfoBubble::Init(views::Widget* parent,
const gfx::Rect& position_relative_to,
BubbleBorder::ArrowLocation arrow_location,
views::View* contents,
InfoBubbleDelegate* delegate) {
delegate_ = delegate;
position_relative_to_ = position_relative_to;
arrow_location_ = arrow_location;
contents_ = contents;
// Create the main window.
#if defined(OS_WIN)
views::Window* parent_window = parent->GetWindow();
if (parent_window)
parent_window->DisableInactiveRendering();
set_window_style(WS_POPUP | WS_CLIPCHILDREN);
int extended_style = WS_EX_TOOLWINDOW;
// During FadeIn we need to turn on the layered window style to deal with
// transparency. This flag needs to be reset after fading in is complete.
bool fade_in = delegate_ && delegate_->FadeInOnShow();
if (fade_in)
extended_style |= WS_EX_LAYERED;
set_window_ex_style(extended_style);
DCHECK(!border_);
border_ = new BorderWidget();
if (fade_in) {
border_->SetOpacity(0);
SetOpacity(0);
}
border_->Init(CreateBorderContents(), parent->GetNativeView());
// We make the BorderWidget the owner of the InfoBubble HWND, so that the
// latter is displayed on top of the former.
WidgetWin::Init(border_->GetNativeView(), gfx::Rect());
SetWindowText(GetNativeView(), delegate_->accessible_name().c_str());
#elif defined(OS_LINUX)
MakeTransparent();
make_transient_to_parent();
WidgetGtk::InitWithWidget(parent, gfx::Rect());
#if defined(OS_CHROMEOS)
chromeos::WmIpc::instance()->SetWindowType(
GetNativeView(),
chromeos::WM_IPC_WINDOW_CHROME_INFO_BUBBLE,
NULL);
#endif
#endif
// Create a View to hold the contents of the main window.
views::View* contents_view = new views::View;
// We add |contents_view| to ourselves before the AddChildView() call below so
// that when |contents| gets added, it will already have a widget, and thus
// any NativeButtons it creates in ViewHierarchyChanged() will be functional
// (e.g. calling SetChecked() on checkboxes is safe).
SetContentsView(contents_view);
// Adding |contents| as a child has to be done before we call
// contents->GetPreferredSize() below, since some supplied views don't
// actually initialize themselves until they're added to a hierarchy.
contents_view->AddChildView(contents);
// Calculate and set the bounds for all windows and views.
gfx::Rect window_bounds;
#if defined(OS_WIN)
// Initialize and position the border window.
window_bounds = border_->SizeAndGetBounds(position_relative_to,
arrow_location,
contents->GetPreferredSize());
// Make |contents| take up the entire contents view.
contents_view->SetLayoutManager(new views::FillLayout);
// Paint the background color behind the contents.
contents_view->set_background(
views::Background::CreateSolidBackground(kBackgroundColor));
#else
// Create a view to paint the border and background.
border_contents_ = CreateBorderContents();
border_contents_->Init();
gfx::Rect contents_bounds;
border_contents_->SizeAndGetBounds(position_relative_to,
arrow_location, false, contents->GetPreferredSize(),
&contents_bounds, &window_bounds);
// This new view must be added before |contents| so it will paint under it.
contents_view->AddChildView(0, border_contents_);
// |contents_view| has no layout manager, so we have to explicitly position
// its children.
border_contents_->SetBounds(gfx::Rect(gfx::Point(), window_bounds.size()));
contents->SetBounds(contents_bounds);
#endif
SetBounds(window_bounds);
// Register the Escape accelerator for closing.
GetFocusManager()->RegisterAccelerator(
views::Accelerator(app::VKEY_ESCAPE, false, false, false), this);
// Done creating the bubble.
NotificationService::current()->Notify(NotificationType::INFO_BUBBLE_CREATED,
Source<InfoBubble>(this),
NotificationService::NoDetails());
// Show the window.
#if defined(OS_WIN)
border_->ShowWindow(SW_SHOW);
ShowWindow(SW_SHOW);
if (fade_in)
FadeIn();
#elif defined(OS_LINUX)
views::WidgetGtk::Show();
#endif
}
BorderContents* InfoBubble::CreateBorderContents() {
return new BorderContents();
}
void InfoBubble::SizeToContents() {
gfx::Rect window_bounds;
#if defined(OS_WIN)
// Initialize and position the border window.
window_bounds = border_->SizeAndGetBounds(position_relative_to_,
arrow_location_,
contents_->GetPreferredSize());
#else
gfx::Rect contents_bounds;
border_contents_->SizeAndGetBounds(position_relative_to_,
arrow_location_, false, contents_->GetPreferredSize(),
&contents_bounds, &window_bounds);
// |contents_view| has no layout manager, so we have to explicitly position
// its children.
border_contents_->SetBounds(gfx::Rect(gfx::Point(), window_bounds.size()));
contents_->SetBounds(contents_bounds);
#endif
SetBounds(window_bounds);
}
#if defined(OS_WIN)
void InfoBubble::OnActivate(UINT action, BOOL minimized, HWND window) {
// The popup should close when it is deactivated.
if (action == WA_INACTIVE) {
Close();
} else if (action == WA_ACTIVE) {
DCHECK_GT(GetRootView()->GetChildViewCount(), 0);
GetRootView()->GetChildViewAt(0)->RequestFocus();
}
}
#elif defined(OS_LINUX)
void InfoBubble::IsActiveChanged() {
if (!IsActive())
Close();
}
#endif
void InfoBubble::DoClose(bool closed_by_escape) {
if (show_status_ == kClosed)
return;
GetFocusManager()->UnregisterAccelerator(
views::Accelerator(app::VKEY_ESCAPE, false, false, false), this);
if (delegate_)
delegate_->InfoBubbleClosing(this, closed_by_escape);
show_status_ = kClosed;
#if defined(OS_WIN)
border_->Close();
WidgetWin::Close();
#elif defined(OS_LINUX)
WidgetGtk::Close();
#endif
}
void InfoBubble::FadeIn() {
Fade(true); // |fade_in|.
}
void InfoBubble::FadeOut() {
#if defined(OS_WIN)
// The contents window cannot have the layered flag on by default, since its
// content doesn't always work inside a layered window, but when animating it
// is ok to set that style on the window for the purpose of fading it out.
SetWindowLong(GWL_EXSTYLE, GetWindowLong(GWL_EXSTYLE) | WS_EX_LAYERED);
// This must be the very next call, otherwise we can get flicker on close.
SetLayeredWindowAttributes(GetNativeView(), 0,
static_cast<byte>(255), LWA_ALPHA);
#endif
Fade(false); // |fade_in|.
}
void InfoBubble::Fade(bool fade_in) {
animation_.reset(new SlideAnimation(this));
animation_->SetSlideDuration(kHideFadeDurationMS);
animation_->SetTweenType(Tween::LINEAR);
animation_->Reset(fade_in ? 0.0 : 1.0);
if (fade_in)
animation_->Show();
else
animation_->Hide();
}
bool InfoBubble::AcceleratorPressed(const views::Accelerator& accelerator) {
if (!delegate_ || delegate_->CloseOnEscape()) {
DoClose(true);
return true;
}
return false;
}
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