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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This class assists you in dealing with a specific situation when managing
// ownership between a C++ object and a GTK widget. It is common to have a
// C++ object which encapsulates a GtkWidget, and that widget is exposed from
// the object for use outside of the class. In this situation, you commonly
// want the GtkWidget's lifetime to match its C++ object's lifetime. Using an
// OwnedWigetGtk will take ownership over the initial reference of the
// GtkWidget, so that it is "owned" by the C++ object. Example usage:
//
// class FooViewGtk() {
// public:
// FooViewGtk() { }
// ~FooViewGtk() { widget_.Destroy(); }
// void Init() { vbox_.Own(gtk_vbox_new()); }
// GtkWidget* widget() { return vbox_.get() }; // Host my widget!
// private:
// OwnedWidgetGtk vbox_;
// };
//
// This design will ensure that the widget stays alive from the call to Own()
// until the call to Destroy().
//
// - Details of the problem and OwnedWidgetGtk's solution:
// In order to make passing ownership more convenient for newly created
// widgets, GTK has a concept of a "floating" reference. All GtkObjects (and
// thus GtkWidgets) inherit from GInitiallyUnowned. When they are created, the
// object starts with a reference count of 1, but has its floating flag set.
// When it is put into a container for the first time, that container will
// "sink" the floating reference, and the count will still be 1. Now the
// container owns the widget, and if we remove the widget from the container,
// the widget is destroyed. This style of ownership often causes problems when
// you have an object encapsulating the widget. If we just use a raw
// GtkObject* with no specific ownership management, we push the widget's
// ownership onto the user of the class. Now the C++ object can't depend on
// the widget being valid, since it doesn't manage its lifetime. If the widget
// was removed from a container, removing its only reference, it would be
// destroyed (from the C++ object's perspective) unexpectantly destroyed. The
// solution is fairly simple, make sure that the C++ object owns the widget,
// and thus it is also responsible for destroying it. This boils down to:
// GtkWidget* widget = gtk_widget_new();
// g_object_ref_sink(widget); // Claim the initial floating reference.
// ...
// gtk_destroy_widget(widget); // Ask all code to destroy their references.
// g_object_unref(widget); // Destroy the initial reference we had claimed.
#ifndef CHROME_COMMON_OWNED_WIDGET_GTK_H_
#define CHROME_COMMON_OWNED_WIDGET_GTK_H_
#include "base/basictypes.h"
typedef struct _GtkWidget GtkWidget;
class OwnedWidgetGtk {
public:
// Create an instance that isn't managing any ownership.
OwnedWidgetGtk() : widget_(NULL) { }
// Create an instance that owns |widget|.
explicit OwnedWidgetGtk(GtkWidget* widget) : widget_(NULL) { Own(widget); }
~OwnedWidgetGtk();
// Return the currently owned widget, or NULL if no widget is owned.
GtkWidget* get() const { return widget_; }
GtkWidget* operator->() const { return widget_; }
// Takes ownership of a widget, by taking the initial floating reference of
// the GtkWidget. It is expected that Own() is called right after the widget
// has been created, and before any other references to the widget might have
// been added. It is valid to never call Own(), in which case Destroy() will
// do nothing. If Own() has been called, you must explicitly call Destroy().
void Own(GtkWidget* widget);
// You must call Destroy() after you have called Own(). Calling Destroy()
// will call gtk_widget_destroy(), and drop our reference to the widget.
// After a call to Destroy(), you may call Own() again. NOTE: It is expected
// that after gtk_widget_destroy we will be holding the only reference left
// on the object. We assert this in debug mode to help catch any leaks.
void Destroy();
private:
GtkWidget* widget_;
DISALLOW_COPY_AND_ASSIGN(OwnedWidgetGtk);
};
#endif // CHROME_COMMON_OWNED_WIDGET_GTK_H_
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