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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/base/network_change_notifier_win.h"
#include <iphlpapi.h>
#include <winsock2.h>
#include "base/logging.h"
#include "net/base/winsock_init.h"
#pragma comment(lib, "iphlpapi.lib")
namespace net {
NetworkChangeNotifierWin::NetworkChangeNotifierWin() {
memset(&addr_overlapped_, 0, sizeof addr_overlapped_);
addr_overlapped_.hEvent = WSACreateEvent();
WatchForAddressChange();
}
NetworkChangeNotifierWin::~NetworkChangeNotifierWin() {
CancelIPChangeNotify(&addr_overlapped_);
addr_watcher_.StopWatching();
WSACloseEvent(addr_overlapped_.hEvent);
}
// Conceptually we would like to tell whether the user is "online" verus
// "offline". This is challenging since the only thing we can test with
// certainty is whether a *particular* host is reachable.
//
// While we can't conclusively determine when a user is "online", we can at
// least reliably recognize some of the situtations when they are clearly
// "offline". For example, if the user's laptop is not plugged into an ethernet
// network and is not connected to any wireless networks, it must be offline.
//
// There are a number of different ways to implement this on Windows, each with
// their pros and cons. Here is a comparison of various techniques considered:
//
// (1) Use InternetGetConnectedState (wininet.dll). This function is really easy
// to use (literally a one-liner), and runs quickly. The drawback is it adds a
// dependency on the wininet DLL.
//
// (2) Enumerate all of the network interfaces using GetAdaptersAddresses
// (iphlpapi.dll), and assume we are "online" if there is at least one interface
// that is connected, and that interface is not a loopback or tunnel.
//
// Safari on Windows has a fairly simple implementation that does this:
// http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp.
//
// Mozilla similarly uses this approach:
// http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp
//
// The biggest drawback to this approach is it is quite complicated.
// WebKit's implementation for example doesn't seem to test for ICS gateways
// (internet connection sharing), whereas Mozilla's implementation has extra
// code to guess that.
//
// (3) The method used in this file comes from google talk, and is similar to
// method (2). The main difference is it enumerates the winsock namespace
// providers rather than the actual adapters.
//
// I ran some benchmarks comparing the performance of each on my Windows 7
// workstation. Here is what I found:
// * Approach (1) was pretty much zero-cost after the initial call.
// * Approach (2) took an average of 3.25 milliseconds to enumerate the
// adapters.
// * Approach (3) took an average of 0.8 ms to enumerate the providers.
//
// In terms of correctness, all three approaches were comparable for the simple
// experiments I ran... However none of them correctly returned "offline" when
// executing 'ipconfig /release'.
//
bool NetworkChangeNotifierWin::IsCurrentlyOffline() const {
// TODO(eroman): We could cache this value, and only re-calculate it on
// network changes. For now we recompute it each time asked,
// since it is relatively fast (sub 1ms) and not called often.
EnsureWinsockInit();
// The following code was adapted from:
// http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343
// The main difference is we only call WSALookupServiceNext once, whereas
// the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS
// to skip past the large results.
HANDLE ws_handle;
WSAQUERYSET query_set = {0};
query_set.dwSize = sizeof(WSAQUERYSET);
query_set.dwNameSpace = NS_NLA;
// Initiate a client query to iterate through the
// currently connected networks.
if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL,
&ws_handle)) {
LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError();
return false;
}
bool found_connection = false;
// Retrieve the first available network. In this function, we only
// need to know whether or not there is network connection.
// Allocate 256 bytes for name, it should be enough for most cases.
// If the name is longer, it is OK as we will check the code returned and
// set correct network status.
char result_buffer[sizeof(WSAQUERYSET) + 256] = {0};
DWORD length = sizeof(result_buffer);
reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize =
sizeof(WSAQUERYSET);
int result = WSALookupServiceNext(
ws_handle,
LUP_RETURN_NAME,
&length,
reinterpret_cast<WSAQUERYSET*>(&result_buffer[0]));
if (result == 0) {
// Found a connection!
found_connection = true;
} else {
DCHECK_EQ(SOCKET_ERROR, result);
result = WSAGetLastError();
// Error code WSAEFAULT means there is a network connection but the
// result_buffer size is too small to contain the results. The
// variable "length" returned from WSALookupServiceNext is the minimum
// number of bytes required. We do not need to retrieve detail info,
// it is enough knowing there was a connection.
if (result == WSAEFAULT) {
found_connection = true;
} else if (result == WSA_E_NO_MORE || result == WSAENOMORE) {
// There was nothing to iterate over!
} else {
LOG(WARNING) << "WSALookupServiceNext() failed with:" << result;
}
}
result = WSALookupServiceEnd(ws_handle);
LOG_IF(ERROR, result != 0)
<< "WSALookupServiceEnd() failed with: " << result;
return !found_connection;
}
void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) {
NotifyObserversOfIPAddressChange();
// Start watching for the next address change.
WatchForAddressChange();
}
void NetworkChangeNotifierWin::WatchForAddressChange() {
HANDLE handle = NULL;
DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_);
CHECK(ret == ERROR_IO_PENDING);
addr_watcher_.StartWatching(addr_overlapped_.hEvent, this);
}
} // namespace net
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