summaryrefslogtreecommitdiffstats
path: root/net/socket/tcp_client_socket_win.cc
blob: f6a2e81ff66ba575618e39a6b24341d35d71c803 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/socket/tcp_client_socket_win.h"

#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory_debug.h"
#include "base/stats_counters.h"
#include "base/string_util.h"
#include "base/sys_info.h"
#include "net/base/address_list_net_log_param.h"
#include "net/base/connection_type_histograms.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/net_util.h"
#include "net/base/sys_addrinfo.h"
#include "net/base/winsock_init.h"

namespace net {

namespace {

// Assert that the (manual-reset) event object is not signaled.
void AssertEventNotSignaled(WSAEVENT hEvent) {
  DWORD wait_rv = WaitForSingleObject(hEvent, 0);
  if (wait_rv != WAIT_TIMEOUT) {
    DWORD err = ERROR_SUCCESS;
    if (wait_rv == WAIT_FAILED)
      err = GetLastError();
    CHECK(false);  // Crash.
    // This LOG statement is unreachable since we have already crashed, but it
    // should prevent the compiler from optimizing away the |wait_rv| and
    // |err| variables so they appear nicely on the stack in crash dumps.
    LOG(INFO) << "wait_rv=" << wait_rv << ", err=" << err;
  }
}

// If the (manual-reset) event object is signaled, resets it and returns true.
// Otherwise, does nothing and returns false.  Called after a Winsock function
// succeeds synchronously
//
// Our testing shows that except in rare cases (when running inside QEMU),
// the event object is already signaled at this point, so we call this method
// to avoid a context switch in common cases.  This is just a performance
// optimization.  The code still works if this function simply returns false.
bool ResetEventIfSignaled(WSAEVENT hEvent) {
  // TODO(wtc): Remove the CHECKs after enough testing.
  DWORD wait_rv = WaitForSingleObject(hEvent, 0);
  if (wait_rv == WAIT_TIMEOUT)
    return false;  // The event object is not signaled.
  CHECK_EQ(WAIT_OBJECT_0, wait_rv);
  BOOL ok = WSAResetEvent(hEvent);
  CHECK(ok);
  return true;
}

//-----------------------------------------------------------------------------

int MapWinsockError(int os_error) {
  // There are numerous Winsock error codes, but these are the ones we thus far
  // find interesting.
  switch (os_error) {
    // connect fails with WSAEACCES when Windows Firewall blocks the
    // connection.
    case WSAEACCES:
      return ERR_ACCESS_DENIED;
    case WSAENETDOWN:
      return ERR_INTERNET_DISCONNECTED;
    case WSAETIMEDOUT:
      return ERR_TIMED_OUT;
    case WSAECONNRESET:
    case WSAENETRESET:  // Related to keep-alive
      return ERR_CONNECTION_RESET;
    case WSAECONNABORTED:
      return ERR_CONNECTION_ABORTED;
    case WSAECONNREFUSED:
      return ERR_CONNECTION_REFUSED;
    case WSAEDISCON:
      // Returned by WSARecv or WSARecvFrom for message-oriented sockets (where
      // a return value of zero means a zero-byte message) to indicate graceful
      // connection shutdown.  We should not ever see this error code for TCP
      // sockets, which are byte stream oriented.
      NOTREACHED();
      return ERR_UNEXPECTED;
    case WSAEHOSTUNREACH:
    case WSAENETUNREACH:
      return ERR_ADDRESS_UNREACHABLE;
    case WSAEADDRNOTAVAIL:
      return ERR_ADDRESS_INVALID;
    case WSA_IO_INCOMPLETE:
      LOG(ERROR) << "Unexpected error " << os_error;
      return ERR_UNEXPECTED;
    case ERROR_SUCCESS:
      return OK;
    default:
      LOG(WARNING) << "Unknown error " << os_error
                   << " mapped to net::ERR_FAILED";
      return ERR_FAILED;
  }
}

int MapConnectError(int os_error) {
  switch (os_error) {
    case WSAETIMEDOUT:
      return ERR_CONNECTION_TIMED_OUT;
    default: {
      int net_error = MapWinsockError(os_error);
      if (net_error == ERR_FAILED)
        return ERR_CONNECTION_FAILED;  // More specific than ERR_FAILED.
      return net_error;
    }
  }
}

}  // namespace

//-----------------------------------------------------------------------------

// This class encapsulates all the state that has to be preserved as long as
// there is a network IO operation in progress. If the owner TCPClientSocketWin
// is destroyed while an operation is in progress, the Core is detached and it
// lives until the operation completes and the OS doesn't reference any resource
// declared on this class anymore.
class TCPClientSocketWin::Core : public base::RefCounted<Core> {
 public:
  explicit Core(TCPClientSocketWin* socket);

  // Start watching for the end of a read or write operation.
  void WatchForRead();
  void WatchForWrite();

  // The TCPClientSocketWin is going away.
  void Detach() { socket_ = NULL; }

  // The separate OVERLAPPED variables for asynchronous operation.
  // |read_overlapped_| is used for both Connect() and Read().
  // |write_overlapped_| is only used for Write();
  OVERLAPPED read_overlapped_;
  OVERLAPPED write_overlapped_;

  // The buffers used in Read() and Write().
  WSABUF read_buffer_;
  WSABUF write_buffer_;
  scoped_refptr<IOBuffer> read_iobuffer_;
  scoped_refptr<IOBuffer> write_iobuffer_;
  int write_buffer_length_;

  // Throttle the read size based on our current slow start state.
  // Returns the throttled read size.
  int ThrottleReadSize(int size) {
    if (slow_start_throttle_ < kMaxSlowStartThrottle) {
      size = std::min(size, slow_start_throttle_);
      slow_start_throttle_ *= 2;
    }
    return size;
  }

 private:
  friend class base::RefCounted<Core>;

  class ReadDelegate : public base::ObjectWatcher::Delegate {
   public:
    explicit ReadDelegate(Core* core) : core_(core) {}
    virtual ~ReadDelegate() {}

    // base::ObjectWatcher::Delegate methods:
    virtual void OnObjectSignaled(HANDLE object);

   private:
    Core* const core_;
  };

  class WriteDelegate : public base::ObjectWatcher::Delegate {
   public:
    explicit WriteDelegate(Core* core) : core_(core) {}
    virtual ~WriteDelegate() {}

    // base::ObjectWatcher::Delegate methods:
    virtual void OnObjectSignaled(HANDLE object);

   private:
    Core* const core_;
  };

  ~Core();

  // The socket that created this object.
  TCPClientSocketWin* socket_;

  // |reader_| handles the signals from |read_watcher_|.
  ReadDelegate reader_;
  // |writer_| handles the signals from |write_watcher_|.
  WriteDelegate writer_;

  // |read_watcher_| watches for events from Connect() and Read().
  base::ObjectWatcher read_watcher_;
  // |write_watcher_| watches for events from Write();
  base::ObjectWatcher write_watcher_;

  // When doing reads from the socket, we try to mirror TCP's slow start.
  // We do this because otherwise the async IO subsystem artifically delays
  // returning data to the application.
  static const int kInitialSlowStartThrottle = 1 * 1024;
  static const int kMaxSlowStartThrottle = 32 * kInitialSlowStartThrottle;
  int slow_start_throttle_;

  DISALLOW_COPY_AND_ASSIGN(Core);
};

TCPClientSocketWin::Core::Core(
    TCPClientSocketWin* socket)
    : write_buffer_length_(0),
      socket_(socket),
      ALLOW_THIS_IN_INITIALIZER_LIST(reader_(this)),
      ALLOW_THIS_IN_INITIALIZER_LIST(writer_(this)),
      slow_start_throttle_(kInitialSlowStartThrottle) {
  memset(&read_overlapped_, 0, sizeof(read_overlapped_));
  memset(&write_overlapped_, 0, sizeof(write_overlapped_));
}

TCPClientSocketWin::Core::~Core() {
  // Make sure the message loop is not watching this object anymore.
  read_watcher_.StopWatching();
  write_watcher_.StopWatching();

  WSACloseEvent(read_overlapped_.hEvent);
  memset(&read_overlapped_, 0, sizeof(read_overlapped_));
  WSACloseEvent(write_overlapped_.hEvent);
  memset(&write_overlapped_, 0, sizeof(write_overlapped_));
}

void TCPClientSocketWin::Core::WatchForRead() {
  // We grab an extra reference because there is an IO operation in progress.
  // Balanced in ReadDelegate::OnObjectSignaled().
  AddRef();
  read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
}

void TCPClientSocketWin::Core::WatchForWrite() {
  // We grab an extra reference because there is an IO operation in progress.
  // Balanced in WriteDelegate::OnObjectSignaled().
  AddRef();
  write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
}

void TCPClientSocketWin::Core::ReadDelegate::OnObjectSignaled(
    HANDLE object) {
  DCHECK_EQ(object, core_->read_overlapped_.hEvent);
  if (core_->socket_) {
    if (core_->socket_->waiting_connect()) {
      core_->socket_->DidCompleteConnect();
    } else {
      core_->socket_->DidCompleteRead();
    }
  }

  core_->Release();
}

void TCPClientSocketWin::Core::WriteDelegate::OnObjectSignaled(
    HANDLE object) {
  DCHECK_EQ(object, core_->write_overlapped_.hEvent);
  if (core_->socket_)
    core_->socket_->DidCompleteWrite();

  core_->Release();
}

//-----------------------------------------------------------------------------

TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses,
                                       net::NetLog* net_log,
                                       const net::NetLog::Source& source)
    : socket_(INVALID_SOCKET),
      addresses_(addresses),
      current_ai_(NULL),
      waiting_read_(false),
      waiting_write_(false),
      read_callback_(NULL),
      write_callback_(NULL),
      next_connect_state_(CONNECT_STATE_NONE),
      connect_os_error_(0),
      net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) {

  scoped_refptr<NetLog::EventParameters> params;
  if (source.is_valid())
    params = new NetLogSourceParameter("source_dependency", source);
  net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, params);
  EnsureWinsockInit();
}

TCPClientSocketWin::~TCPClientSocketWin() {
  Disconnect();
  net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE, NULL);
}

int TCPClientSocketWin::Connect(CompletionCallback* callback) {
  DCHECK(CalledOnValidThread());

  // If already connected, then just return OK.
  if (socket_ != INVALID_SOCKET)
    return OK;

  static StatsCounter connects("tcp.connect");
  connects.Increment();

  net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
                      new AddressListNetLogParam(addresses_));

  // We will try to connect to each address in addresses_. Start with the
  // first one in the list.
  next_connect_state_ = CONNECT_STATE_CONNECT;
  current_ai_ = addresses_.head();

  int rv = DoConnectLoop(OK);
  if (rv == ERR_IO_PENDING) {
    // Synchronous operation not supported.
    DCHECK(callback);
    read_callback_ = callback;
  } else {
    LogConnectCompletion(rv);
  }

  return rv;
}

int TCPClientSocketWin::DoConnectLoop(int result) {
  DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);

  int rv = result;
  do {
    ConnectState state = next_connect_state_;
    next_connect_state_ = CONNECT_STATE_NONE;
    switch (state) {
      case CONNECT_STATE_CONNECT:
        DCHECK_EQ(OK, rv);
        rv = DoConnect();
        break;
      case CONNECT_STATE_CONNECT_COMPLETE:
        rv = DoConnectComplete(rv);
        break;
      default:
        LOG(DFATAL) << "bad state " << state;
        rv = ERR_UNEXPECTED;
        break;
    }
  } while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);

  return rv;
}

int TCPClientSocketWin::DoConnect() {
  const struct addrinfo* ai = current_ai_;
  DCHECK(ai);
  DCHECK_EQ(0, connect_os_error_);

  net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
                      new NetLogStringParameter(
                          "address", NetAddressToStringWithPort(current_ai_)));

  next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;

  connect_os_error_ = CreateSocket(ai);
  if (connect_os_error_ != 0)
    return MapWinsockError(connect_os_error_);

  DCHECK(!core_);
  core_ = new Core(this);

  // WSACreateEvent creates a manual-reset event object.
  core_->read_overlapped_.hEvent = WSACreateEvent();
  // WSAEventSelect sets the socket to non-blocking mode as a side effect.
  // Our connect() and recv() calls require that the socket be non-blocking.
  WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);

  core_->write_overlapped_.hEvent = WSACreateEvent();

  if (!connect(socket_, ai->ai_addr, static_cast<int>(ai->ai_addrlen))) {
    // Connected without waiting!
    //
    // The MSDN page for connect says:
    //   With a nonblocking socket, the connection attempt cannot be completed
    //   immediately. In this case, connect will return SOCKET_ERROR, and
    //   WSAGetLastError will return WSAEWOULDBLOCK.
    // which implies that for a nonblocking socket, connect never returns 0.
    // It's not documented whether the event object will be signaled or not
    // if connect does return 0.  So the code below is essentially dead code
    // and we don't know if it's correct.
    NOTREACHED();

    if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
      return OK;
  } else {
    int os_error = WSAGetLastError();
    if (os_error != WSAEWOULDBLOCK) {
      LOG(ERROR) << "connect failed: " << os_error;
      connect_os_error_ = os_error;
      return MapConnectError(os_error);
    }
  }

  core_->WatchForRead();
  return ERR_IO_PENDING;
}

int TCPClientSocketWin::DoConnectComplete(int result) {
  // Log the end of this attempt (and any OS error it threw).
  int os_error = connect_os_error_;
  connect_os_error_ = 0;
  scoped_refptr<NetLog::EventParameters> params;
  if (result != OK)
    params = new NetLogIntegerParameter("os_error", os_error);
  net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, params);

  if (result == OK) {
    use_history_.set_was_ever_connected();
    return OK;  // Done!
  }

  // Close whatever partially connected socket we currently have.
  DoDisconnect();

  // Try to fall back to the next address in the list.
  if (current_ai_->ai_next) {
    next_connect_state_ = CONNECT_STATE_CONNECT;
    current_ai_ = current_ai_->ai_next;
    return OK;
  }

  // Otherwise there is nothing to fall back to, so give up.
  return result;
}

void TCPClientSocketWin::Disconnect() {
  DoDisconnect();
  current_ai_ = NULL;
}

void TCPClientSocketWin::DoDisconnect() {
  DCHECK(CalledOnValidThread());

  if (socket_ == INVALID_SOCKET)
    return;

  // Note: don't use CancelIo to cancel pending IO because it doesn't work
  // when there is a Winsock layered service provider.

  // In most socket implementations, closing a socket results in a graceful
  // connection shutdown, but in Winsock we have to call shutdown explicitly.
  // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
  // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
  shutdown(socket_, SD_SEND);

  // This cancels any pending IO.
  closesocket(socket_);
  socket_ = INVALID_SOCKET;

  if (waiting_connect()) {
    // We closed the socket, so this notification will never come.
    // From MSDN' WSAEventSelect documentation:
    // "Closing a socket with closesocket also cancels the association and
    // selection of network events specified in WSAEventSelect for the socket".
    core_->Release();
  }

  waiting_read_ = false;
  waiting_write_ = false;

  core_->Detach();
  core_ = NULL;
}

bool TCPClientSocketWin::IsConnected() const {
  DCHECK(CalledOnValidThread());

  if (socket_ == INVALID_SOCKET || waiting_connect())
    return false;

  // Check if connection is alive.
  char c;
  int rv = recv(socket_, &c, 1, MSG_PEEK);
  if (rv == 0)
    return false;
  if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
    return false;

  return true;
}

bool TCPClientSocketWin::IsConnectedAndIdle() const {
  DCHECK(CalledOnValidThread());

  if (socket_ == INVALID_SOCKET || waiting_connect())
    return false;

  // Check if connection is alive and we haven't received any data
  // unexpectedly.
  char c;
  int rv = recv(socket_, &c, 1, MSG_PEEK);
  if (rv >= 0)
    return false;
  if (WSAGetLastError() != WSAEWOULDBLOCK)
    return false;

  return true;
}

int TCPClientSocketWin::GetPeerAddress(AddressList* address) const {
  DCHECK(CalledOnValidThread());
  DCHECK(address);
  if (!IsConnected())
    return ERR_UNEXPECTED;
  address->Copy(current_ai_, false);
  return OK;
}

void TCPClientSocketWin::SetSubresourceSpeculation() {
  use_history_.set_subresource_speculation();
}

void TCPClientSocketWin::SetOmniboxSpeculation() {
  use_history_.set_omnibox_speculation();
}

bool TCPClientSocketWin::WasEverUsed() const {
  return use_history_.was_used_to_convey_data();
}

int TCPClientSocketWin::Read(IOBuffer* buf,
                             int buf_len,
                             CompletionCallback* callback) {
  DCHECK(CalledOnValidThread());
  DCHECK_NE(socket_, INVALID_SOCKET);
  DCHECK(!waiting_read_);
  DCHECK(!read_callback_);
  DCHECK(!core_->read_iobuffer_);

  buf_len = core_->ThrottleReadSize(buf_len);

  core_->read_buffer_.len = buf_len;
  core_->read_buffer_.buf = buf->data();

  // TODO(wtc): Remove the assertion after enough testing.
  AssertEventNotSignaled(core_->read_overlapped_.hEvent);
  DWORD num, flags = 0;
  int rv = WSARecv(socket_, &core_->read_buffer_, 1, &num, &flags,
                   &core_->read_overlapped_, NULL);
  if (rv == 0) {
    if (ResetEventIfSignaled(core_->read_overlapped_.hEvent)) {
      // Because of how WSARecv fills memory when used asynchronously, Purify
      // isn't able to detect that it's been initialized, so it scans for 0xcd
      // in the buffer and reports UMRs (uninitialized memory reads) for those
      // individual bytes. We override that in PURIFY builds to avoid the
      // false error reports.
      // See bug 5297.
      base::MemoryDebug::MarkAsInitialized(core_->read_buffer_.buf, num);
      static StatsCounter read_bytes("tcp.read_bytes");
      read_bytes.Add(num);
      if (num > 0)
        use_history_.set_was_used_to_convey_data();
      net_log_.AddEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED,
                        new NetLogIntegerParameter("num_bytes", num));
      return static_cast<int>(num);
    }
  } else {
    int os_error = WSAGetLastError();
    if (os_error != WSA_IO_PENDING)
      return MapWinsockError(os_error);
  }
  core_->WatchForRead();
  waiting_read_ = true;
  read_callback_ = callback;
  core_->read_iobuffer_ = buf;
  return ERR_IO_PENDING;
}

int TCPClientSocketWin::Write(IOBuffer* buf,
                              int buf_len,
                              CompletionCallback* callback) {
  DCHECK(CalledOnValidThread());
  DCHECK_NE(socket_, INVALID_SOCKET);
  DCHECK(!waiting_write_);
  DCHECK(!write_callback_);
  DCHECK_GT(buf_len, 0);
  DCHECK(!core_->write_iobuffer_);

  static StatsCounter writes("tcp.writes");
  writes.Increment();

  core_->write_buffer_.len = buf_len;
  core_->write_buffer_.buf = buf->data();
  core_->write_buffer_length_ = buf_len;

  // TODO(wtc): Remove the assertion after enough testing.
  AssertEventNotSignaled(core_->write_overlapped_.hEvent);
  DWORD num;
  int rv = WSASend(socket_, &core_->write_buffer_, 1, &num, 0,
                   &core_->write_overlapped_, NULL);
  if (rv == 0) {
    if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
      rv = static_cast<int>(num);
      if (rv > buf_len || rv < 0) {
        // It seems that some winsock interceptors report that more was written
        // than was available. Treat this as an error.  http://crbug.com/27870
        LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
                   << " bytes, but " << rv << " bytes reported.";
        return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
      }
      static StatsCounter write_bytes("tcp.write_bytes");
      write_bytes.Add(rv);
      if (rv > 0)
        use_history_.set_was_used_to_convey_data();
      net_log_.AddEvent(NetLog::TYPE_SOCKET_BYTES_SENT,
                        new NetLogIntegerParameter("num_bytes", rv));
      return rv;
    }
  } else {
    int os_error = WSAGetLastError();
    if (os_error != WSA_IO_PENDING)
      return MapWinsockError(os_error);
  }
  core_->WatchForWrite();
  waiting_write_ = true;
  write_callback_ = callback;
  core_->write_iobuffer_ = buf;
  return ERR_IO_PENDING;
}

bool TCPClientSocketWin::SetReceiveBufferSize(int32 size) {
  DCHECK(CalledOnValidThread());
  int rv = setsockopt(socket_, SOL_SOCKET, SO_RCVBUF,
                      reinterpret_cast<const char*>(&size), sizeof(size));
  DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError();
  return rv == 0;
}

bool TCPClientSocketWin::SetSendBufferSize(int32 size) {
  DCHECK(CalledOnValidThread());
  int rv = setsockopt(socket_, SOL_SOCKET, SO_SNDBUF,
                      reinterpret_cast<const char*>(&size), sizeof(size));
  DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError();
  return rv == 0;
}

int TCPClientSocketWin::CreateSocket(const struct addrinfo* ai) {
  socket_ = WSASocket(ai->ai_family, ai->ai_socktype, ai->ai_protocol, NULL, 0,
                      WSA_FLAG_OVERLAPPED);
  if (socket_ == INVALID_SOCKET) {
    int os_error = WSAGetLastError();
    LOG(ERROR) << "WSASocket failed: " << os_error;
    return os_error;
  }

  // Increase the socket buffer sizes from the default sizes for WinXP.  In
  // performance testing, there is substantial benefit by increasing from 8KB
  // to 64KB.
  // See also:
  //    http://support.microsoft.com/kb/823764/EN-US
  // On Vista, if we manually set these sizes, Vista turns off its receive
  // window auto-tuning feature.
  //    http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
  // Since Vista's auto-tune is better than any static value we can could set,
  // only change these on pre-vista machines.
  int32 major_version, minor_version, fix_version;
  base::SysInfo::OperatingSystemVersionNumbers(&major_version, &minor_version,
    &fix_version);
  if (major_version < 6) {
    const int32 kSocketBufferSize = 64 * 1024;
    SetReceiveBufferSize(kSocketBufferSize);
    SetSendBufferSize(kSocketBufferSize);
  }

  // Disable Nagle.
  // The Nagle implementation on windows is governed by RFC 896.  The idea
  // behind Nagle is to reduce small packets on the network.  When Nagle is
  // enabled, if a partial packet has been sent, the TCP stack will disallow
  // further *partial* packets until an ACK has been received from the other
  // side.  Good applications should always strive to send as much data as
  // possible and avoid partial-packet sends.  However, in most real world
  // applications, there are edge cases where this does not happen, and two
  // partil packets may be sent back to back.  For a browser, it is NEVER
  // a benefit to delay for an RTT before the second packet is sent.
  //
  // As a practical example in Chromium today, consider the case of a small
  // POST.  I have verified this:
  //     Client writes 649 bytes of header  (partial packet #1)
  //     Client writes 50 bytes of POST data (partial packet #2)
  // In the above example, with Nagle, a RTT delay is inserted between these
  // two sends due to nagle.  RTTs can easily be 100ms or more.  The best
  // fix is to make sure that for POSTing data, we write as much data as
  // possible and minimize partial packets.  We will fix that.  But disabling
  // Nagle also ensure we don't run into this delay in other edge cases.
  // See also:
  //    http://technet.microsoft.com/en-us/library/bb726981.aspx
  const BOOL kDisableNagle = TRUE;
  int rv = setsockopt(socket_, IPPROTO_TCP, TCP_NODELAY,
      reinterpret_cast<const char*>(&kDisableNagle), sizeof(kDisableNagle));
  DCHECK(!rv) << "Could not disable nagle";

  // Disregard any failure in disabling nagle.
  return 0;
}

void TCPClientSocketWin::LogConnectCompletion(int net_error) {
  scoped_refptr<NetLog::EventParameters> params;
  if (net_error != OK)
    params = new NetLogIntegerParameter("net_error", net_error);
  net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT, params);
  if (net_error == OK)
    UpdateConnectionTypeHistograms(CONNECTION_ANY);
}

void TCPClientSocketWin::DoReadCallback(int rv) {
  DCHECK_NE(rv, ERR_IO_PENDING);
  DCHECK(read_callback_);

  // since Run may result in Read being called, clear read_callback_ up front.
  CompletionCallback* c = read_callback_;
  read_callback_ = NULL;
  c->Run(rv);
}

void TCPClientSocketWin::DoWriteCallback(int rv) {
  DCHECK_NE(rv, ERR_IO_PENDING);
  DCHECK(write_callback_);

  // since Run may result in Write being called, clear write_callback_ up front.
  CompletionCallback* c = write_callback_;
  write_callback_ = NULL;
  c->Run(rv);
}

void TCPClientSocketWin::DidCompleteConnect() {
  DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
  int result;

  WSANETWORKEVENTS events;
  int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
                                &events);
  int os_error = 0;
  if (rv == SOCKET_ERROR) {
    NOTREACHED();
    os_error = WSAGetLastError();
    result = MapWinsockError(os_error);
  } else if (events.lNetworkEvents & FD_CONNECT) {
    os_error = events.iErrorCode[FD_CONNECT_BIT];
    result = MapConnectError(os_error);
  } else {
    NOTREACHED();
    result = ERR_UNEXPECTED;
  }

  connect_os_error_ = os_error;
  rv = DoConnectLoop(result);
  if (rv != ERR_IO_PENDING) {
    LogConnectCompletion(rv);
    DoReadCallback(rv);
  }
}

void TCPClientSocketWin::DidCompleteRead() {
  DCHECK(waiting_read_);
  DWORD num_bytes, flags;
  BOOL ok = WSAGetOverlappedResult(socket_, &core_->read_overlapped_,
                                   &num_bytes, FALSE, &flags);
  WSAResetEvent(core_->read_overlapped_.hEvent);
  waiting_read_ = false;
  core_->read_iobuffer_ = NULL;
  if (ok) {
    static StatsCounter read_bytes("tcp.read_bytes");
    read_bytes.Add(num_bytes);
    if (num_bytes > 0)
      use_history_.set_was_used_to_convey_data();
    net_log_.AddEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED,
                      new NetLogIntegerParameter("num_bytes", num_bytes));
  }
  DoReadCallback(ok ? num_bytes : MapWinsockError(WSAGetLastError()));
}

void TCPClientSocketWin::DidCompleteWrite() {
  DCHECK(waiting_write_);

  DWORD num_bytes, flags;
  BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
                                   &num_bytes, FALSE, &flags);
  WSAResetEvent(core_->write_overlapped_.hEvent);
  waiting_write_ = false;
  int rv;
  if (!ok) {
    rv = MapWinsockError(WSAGetLastError());
  } else {
    rv = static_cast<int>(num_bytes);
    if (rv > core_->write_buffer_length_ || rv < 0) {
      // It seems that some winsock interceptors report that more was written
      // than was available. Treat this as an error.  http://crbug.com/27870
      LOG(ERROR) << "Detected broken LSP: Asked to write "
                 << core_->write_buffer_length_ << " bytes, but " << rv
                 << " bytes reported.";
      rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
    } else {
      static StatsCounter write_bytes("tcp.write_bytes");
      write_bytes.Add(num_bytes);
      if (num_bytes > 0)
        use_history_.set_was_used_to_convey_data();
      net_log_.AddEvent(NetLog::TYPE_SOCKET_BYTES_SENT,
                        new NetLogIntegerParameter("num_bytes", rv));
    }
  }
  core_->write_iobuffer_ = NULL;
  DoWriteCallback(rv);
}

}  // namespace net