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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/udp/udp_client_socket.h"
#include "net/base/net_log.h"
namespace net {
UDPClientSocket::UDPClientSocket(
net::NetLog* net_log,
const net::NetLog::Source& source)
: socket_(net_log, source) {
}
UDPClientSocket::~UDPClientSocket() {
}
int UDPClientSocket::Connect(const IPEndPoint& address) {
return socket_.Connect(address);
}
int UDPClientSocket::Read(IOBuffer* buf,
int buf_len,
CompletionCallback* callback) {
return socket_.Read(buf, buf_len, callback);
}
int UDPClientSocket::Write(IOBuffer* buf,
int buf_len,
CompletionCallback* callback) {
return socket_.Write(buf, buf_len, callback);
}
void UDPClientSocket::Close() {
socket_.Close();
}
int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
return socket_.GetPeerAddress(address);
}
int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
return socket_.GetLocalAddress(address);
}
bool UDPClientSocket::SetReceiveBufferSize(int32 size) {
return true;
}
bool UDPClientSocket::SetSendBufferSize(int32 size) {
return true;
}
} // namespace net
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