summaryrefslogtreecommitdiffstats
path: root/third_party/libjingle/source/talk/base/thread.h
blob: ff6f15bd76ea0312c3484c490da7270ac42dcabf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/*
 * libjingle
 * Copyright 2004--2005, Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef TALK_BASE_THREAD_H_
#define TALK_BASE_THREAD_H_

#include <algorithm>
#include <list>
#include <vector>

#ifdef POSIX
#include <pthread.h>
#endif

#include "talk/base/messagequeue.h"

#ifdef WIN32
#include "talk/base/win32.h"
#endif

namespace talk_base {

class Thread;

class ThreadManager {
public:
  ThreadManager();
  ~ThreadManager();

  static Thread *CurrentThread();
  static void SetCurrent(Thread *thread);
  void Add(Thread *thread);
  void Remove(Thread *thread);

  // Returns a thread object with its thread_ ivar set
  // to whatever the OS uses to represent the thread.
  // If there already *is* a Thread object corresponding to this thread,
  // this method will return that.  Otherwise it creates a new Thread
  // object whose wrapped() method will return true, and whose
  // handle will, on Win32, be opened with only synchronization privileges -
  // if you need more privilegs, rather than changing this method, please
  // write additional code to adjust the privileges, or call a different
  // factory method of your own devising, because this one gets used in
  // unexpected contexts (like inside browser plugins) and it would be a
  // shame to break it.  It is also conceivable on Win32 that we won't even
  // be able to get synchronization privileges, in which case the result
  // will have a NULL handle.
  static Thread *WrapCurrentThread();
  static void UnwrapCurrentThread();

  static void StopAllThreads_();  // Experimental

private:
  Thread *main_thread_;
  std::vector<Thread *> threads_;
  CriticalSection crit_;

#ifdef POSIX
  static pthread_key_t key_;
#endif

#ifdef WIN32
  static DWORD key_;
#endif
};

class Thread;

struct _SendMessage {
  _SendMessage() {}
  Thread *thread;
  Message msg;
  bool *ready;
};

enum ThreadPriority {
  PRIORITY_HIGH,
  PRIORITY_ABOVE_NORMAL,
  PRIORITY_NORMAL,
  PRIORITY_IDLE,
};

class Runnable {
 public:
  virtual ~Runnable() {}
  virtual void Run(Thread* thread) = 0;
};

class Thread : public MessageQueue {
public:
  Thread(SocketServer* ss = NULL);
  virtual ~Thread();

  static inline Thread* Current() {
    return ThreadManager::CurrentThread();
  }

  // Sleeps the calling thread for the specified number of milliseconds, during
  // which time no processing is performed. Returns false if sleeping was
  // interrupted by a signal (POSIX only).
  static bool SleepMs(int millis);

  inline bool IsCurrent() const {
    return (ThreadManager::CurrentThread() == this);
  }

  void SetPriority(ThreadPriority priority) {
    priority_ = priority;
  }

  bool started() const { return started_; }

  bool Start(Runnable* runnable = NULL);

  // Never call Stop on the current thread.  Instead use the inherited Quit
  // function which will exit the base MessageQueue without terminating the
  // underlying OS thread.
  virtual void Stop();

  // By default, Thread::Run() calls ProcessMessages(kForever).  To do other
  // work, override Run().  To receive and dispatch messages, call
  // ProcessMessages occasionally.
  virtual void Run();

  virtual void Send(MessageHandler *phandler, uint32 id = 0,
      MessageData *pdata = NULL);

  // From MessageQueue
  virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
                     MessageList* removed = NULL);
  virtual void ReceiveSends();

  // ProcessMessages will process I/O and dispatch messages until:
  //  1) cms milliseconds have elapsed (returns true)
  //  2) Stop() is called (returns false)
  bool ProcessMessages(int cms);

  // Returns true if this is a thread that we created using the standard
  // constructor, false if it was created by a call to
  // ThreadManager::WrapCurrentThread().  The main thread of an application
  // is generally not owned, since the OS representation of the thread
  // obviously exists before we can get to it.
  // You cannot call Start on non-owned threads.
  bool IsOwned();

#ifdef WIN32
  HANDLE GetHandle() {
    return thread_;
  }
#elif POSIX
  pthread_t GetPThread() {
    return thread_;
  }
#endif

private:
  static void *PreRun(void *pv);
  // Blocks the calling thread until this thread has terminated.
  void Join();

  std::list<_SendMessage> sendlist_;
  ThreadPriority priority_;
  bool started_;
  bool has_sends_;

#ifdef POSIX
  pthread_t thread_;
#endif

#ifdef WIN32
  HANDLE thread_;
#endif

  bool owned_;

  friend class ThreadManager;
};

// AutoThread automatically installs itself at construction
// uninstalls at destruction, if a Thread object is
// _not already_ associated with the current OS thread.

class AutoThread : public Thread {
public:
  AutoThread(SocketServer* ss = 0);
  virtual ~AutoThread();
};

// Provides an easy way to install/uninstall a socketserver on a thread.
class SocketServerScope {
 public:
  explicit SocketServerScope(SocketServer* ss) {
    old_ss_ = Thread::Current()->socketserver();
    Thread::Current()->set_socketserver(ss);
  }
  ~SocketServerScope() {
    Thread::Current()->set_socketserver(old_ss_);
  }
 private:
  SocketServer* old_ss_;
};

}  // namespace talk_base

#endif  // TALK_BASE_THREAD_H_