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/*
* libjingle
* Copyright 2004--2008, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SESSION_PHONE_CHANNELMANAGER_H_
#define TALK_SESSION_PHONE_CHANNELMANAGER_H_
#include <string>
#include <vector>
#include "talk/base/criticalsection.h"
#include "talk/base/sigslotrepeater.h"
#include "talk/base/thread.h"
#include "talk/p2p/base/session.h"
#include "talk/session/phone/voicechannel.h"
#include "talk/session/phone/mediaengine.h"
#include "talk/session/phone/devicemanager.h"
#ifdef USE_TALK_SOUND
#include "talk/sound/soundsystemfactory.h"
#endif
namespace cricket {
class Soundclip;
class VoiceChannel;
// ChannelManager allows the MediaEngine to run on a separate thread, and takes
// care of marshalling calls between threads. It also creates and keeps track of
// voice and video channels; by doing so, it can temporarily pause all the
// channels when a new audio or video device is chosen. The voice and video
// channels are stored in separate vectors, to easily allow operations on just
// voice or just video channels.
// ChannelManager also allows the application to discover what devices it has
// using device manager.
class ChannelManager : public talk_base::MessageHandler,
public sigslot::has_slots<> {
public:
// Creates the channel manager, and specifies the worker thread to use.
explicit ChannelManager(talk_base::Thread* worker);
// For testing purposes. Allows the media engine and dev manager to be mocks.
// The ChannelManager takes ownership of these objects.
ChannelManager(MediaEngine* me, DeviceManager* dm, talk_base::Thread* worker);
~ChannelManager();
// Accessors for the worker thread, allowing it to be set after construction,
// but before Init. set_worker_thread will return false if called after Init.
talk_base::Thread* worker_thread() const { return worker_thread_; }
bool set_worker_thread(talk_base::Thread* thread) {
if (initialized_) return false;
worker_thread_ = thread;
return true;
}
// Gets capabilities. Can be called prior to starting the media engine.
int GetCapabilities();
// Retrieves the list of supported audio & video codec types.
// Can be called before starting the media engine.
void GetSupportedAudioCodecs(std::vector<AudioCodec>* codecs) const;
void GetSupportedVideoCodecs(std::vector<VideoCodec>* codecs) const;
// Determines if a specific audio or video codec is supported.
// Can be called before starting the media engine.
bool FindAudioCodec(const AudioCodec& codec) const {
return media_engine_->FindAudioCodec(codec);
}
bool FindVideoCodec(const VideoCodec& video_codec) const {
return media_engine_->FindVideoCodec(video_codec);
}
// Indicates whether the media engine is started.
bool initialized() const { return initialized_; }
// Starts up the media engine.
bool Init();
// TODO: Remove this temporary API once Flute is updated.
bool Init(talk_base::Thread* thread) {
return set_worker_thread(thread) && Init();
}
// Shuts down the media engine.
void Terminate();
// The operations below all occur on the worker thread.
// Creates a voice channel, to be associated with the specified session.
VoiceChannel* CreateVoiceChannel(
BaseSession* session, const std::string& content_name, bool rtcp);
// Destroys a voice channel created with the Create API.
void DestroyVoiceChannel(VoiceChannel* voice_channel);
// Creates a video channel, synced with the specified voice channel, and
// associated with the specified session.
VideoChannel* CreateVideoChannel(
BaseSession* session, const std::string& content_name, bool rtcp,
VoiceChannel* voice_channel);
// Destroys a video channel created with the Create API.
void DestroyVideoChannel(VideoChannel* video_channel);
// Creates a soundclip.
Soundclip* CreateSoundclip();
// Destroys a soundclip created with the Create API.
void DestroySoundclip(Soundclip* soundclip);
// Indicates whether any channels exist.
bool has_channels() const {
return (!voice_channels_.empty() || !video_channels_.empty() ||
!soundclips_.empty());
}
// Configures the audio and video devices.
bool GetAudioOptions(std::string* wave_in_device,
std::string* wave_out_device, int* opts);
bool SetAudioOptions(const std::string& wave_in_device,
const std::string& wave_out_device, int opts);
bool SetOutputVolume(int level);
bool GetVideoOptions(std::string* cam_device);
bool SetVideoOptions(const std::string& cam_device);
bool SetDefaultVideoEncoderConfig(const VideoEncoderConfig& config);
// Starts/stops the local microphone and enables polling of the input level.
bool SetLocalMonitor(bool enable);
bool monitoring() const { return monitoring_; }
// Sets the local renderer where to renderer the local camera.
bool SetLocalRenderer(VideoRenderer* renderer);
// Starts and stops the local camera and renders it to the local renderer.
CaptureResult SetVideoCapture(bool capture);
bool capturing() const { return capturing_; }
// Configures the logging output of the mediaengine(s).
void SetVoiceLogging(int level, const char* filter);
void SetVideoLogging(int level, const char* filter);
// The operations below occur on the main thread.
bool GetAudioInputDevices(std::vector<std::string>* names);
bool GetAudioOutputDevices(std::vector<std::string>* names);
bool GetVideoCaptureDevices(std::vector<std::string>* names);
sigslot::repeater0<> SignalDevicesChange;
sigslot::signal1<bool> SignalVideoCaptureResult;
private:
typedef std::vector<VoiceChannel*> VoiceChannels;
typedef std::vector<VideoChannel*> VideoChannels;
typedef std::vector<Soundclip*> Soundclips;
void Construct();
bool Send(uint32 id, talk_base::MessageData* pdata);
VoiceChannel* CreateVoiceChannel_w(
BaseSession* session, const std::string& content_name, bool rtcp);
void DestroyVoiceChannel_w(VoiceChannel* voice_channel);
VideoChannel* CreateVideoChannel_w(
BaseSession* session, const std::string& content_name, bool rtcp,
VoiceChannel* voice_channel);
void DestroyVideoChannel_w(VideoChannel* video_channel);
Soundclip* CreateSoundclip_w();
void DestroySoundclip_w(Soundclip* soundclip);
bool SetAudioOptions_w(int opts, const Device* in_dev,
const Device* out_dev);
bool SetOutputVolume_w(int level);
bool SetLocalMonitor_w(bool enable);
bool SetVideoOptions_w(const Device* cam_device);
bool SetDefaultVideoEncoderConfig_w(const VideoEncoderConfig& config);
bool SetLocalRenderer_w(VideoRenderer* renderer);
CaptureResult SetVideoCapture_w(bool capture);
void SetMediaLogging(bool video, int level, const char* filter);
void SetMediaLogging_w(bool video, int level, const char* filter);
void OnVideoCaptureResult(bool result);
void OnMessage(talk_base::Message *message);
talk_base::CriticalSection crit_;
#ifdef USE_TALK_SOUND
talk_base::scoped_ptr<SoundSystemFactory> sound_system_factory_;
#endif
talk_base::scoped_ptr<MediaEngine> media_engine_;
talk_base::scoped_ptr<DeviceManager> device_manager_;
bool initialized_;
talk_base::Thread* main_thread_;
talk_base::Thread* worker_thread_;
VoiceChannels voice_channels_;
VideoChannels video_channels_;
Soundclips soundclips_;
std::string audio_in_device_;
std::string audio_out_device_;
int audio_options_;
std::string camera_device_;
VideoEncoderConfig default_video_encoder_config_;
VideoRenderer* local_renderer_;
bool capturing_;
bool monitoring_;
};
} // namespace cricket
#endif // TALK_SESSION_PHONE_CHANNELMANAGER_H_
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