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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_
#define WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_
#include <string>
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "media/base/filter_factories.h"
#include "media/base/filters.h"
#include "webkit/glue/media/buffered_resource_loader.h"
namespace webkit_glue {
class BufferedDataSource : public WebDataSource {
public:
// Creates a DataSourceFactory for building BufferedDataSource objects.
static media::DataSourceFactory* CreateFactory(
MessageLoop* render_loop,
WebKit::WebFrame* frame,
WebDataSourceBuildObserverHack* build_observer);
BufferedDataSource(MessageLoop* render_loop,
WebKit::WebFrame* frame);
virtual ~BufferedDataSource();
// media::Filter implementation.
virtual void set_host(media::FilterHost* host);
virtual void Stop(media::FilterCallback* callback);
virtual void SetPlaybackRate(float playback_rate);
// media::DataSource implementation.
// Called from demuxer thread.
virtual void Read(int64 position, size_t size,
uint8* data,
media::DataSource::ReadCallback* read_callback);
virtual bool GetSize(int64* size_out);
virtual bool IsStreaming();
virtual void SetPreload(media::Preload preload);
const media::MediaFormat& media_format() {
return media_format_;
}
// webkit_glue::WebDataSource implementation.
virtual void Initialize(const std::string& url,
media::PipelineStatusCallback* callback);
virtual void CancelInitialize();
virtual bool HasSingleOrigin();
virtual void Abort();
protected:
// A factory method to create a BufferedResourceLoader based on the read
// parameters. We can override this file to object a mock
// BufferedResourceLoader for testing.
virtual BufferedResourceLoader* CreateResourceLoader(
int64 first_byte_position, int64 last_byte_position);
// Gets the number of milliseconds to declare a request timeout since
// the request was made. This method is made virtual so as to inject a
// different number for testing purpose.
virtual base::TimeDelta GetTimeoutMilliseconds();
private:
// Posted to perform initialization on render thread and start resource
// loading.
void InitializeTask();
// Task posted to perform actual reading on the render thread.
void ReadTask(int64 position, int read_size, uint8* read_buffer);
// Task posted when Stop() is called. Stops |watch_dog_timer_| and
// |loader_|, reset Read() variables, and set |stopped_on_render_loop_|
// to signal any remaining tasks to stop.
void CleanupTask();
// Restart resource loading on render thread.
void RestartLoadingTask();
// This task monitors the current active read request. If the current read
// request has timed out, this task will destroy the current loader and
// creates a new one to accommodate the read request.
void WatchDogTask();
// This task uses the current playback rate with the previous playback rate
// to determine whether we are going from pause to play and play to pause,
// and signals the buffered resource loader accordingly.
void SetPlaybackRateTask(float playback_rate);
// This task saves the preload value for the media.
void SetPreloadTask(media::Preload preload);
// Decides which DeferStrategy to used based on the current state of the
// BufferedDataSource.
BufferedResourceLoader::DeferStrategy ChooseDeferStrategy();
// The method that performs actual read. This method can only be executed on
// the render thread.
void ReadInternal();
// Calls |read_callback_| and reset all read parameters.
void DoneRead_Locked(int error);
// Calls |initialize_callback_| and reset it.
void DoneInitialization_Locked(media::PipelineStatus status);
// Callback method for |loader_| if URL for the resource requested is using
// HTTP protocol. This method is called when response for initial request is
// received.
void HttpInitialStartCallback(int error);
// Callback method for |loader_| if URL for the resource requested is using
// a non-HTTP protocol, e.g. local files. This method is called when response
// for initial request is received.
void NonHttpInitialStartCallback(int error);
// Callback method to be passed to BufferedResourceLoader during range
// request. Once a resource request has started, this method will be called
// with the error code. This method will be executed on the thread
// BufferedResourceLoader lives, i.e. render thread.
void PartialReadStartCallback(int error);
// Callback method for making a read request to BufferedResourceLoader.
// If data arrives or the request has failed, this method is called with
// the error code or the number of bytes read.
void ReadCallback(int error);
// Callback method when a network event is received.
void NetworkEventCallback();
void UpdateHostState();
media::MediaFormat media_format_;
// URL of the resource requested.
GURL url_;
// Members for total bytes of the requested object. It is written once on
// render thread but may be read from any thread. However reading of this
// member is guaranteed to happen after it is first written, so we don't
// need to protect it.
int64 total_bytes_;
int64 buffered_bytes_;
// True if this data source is considered loaded.
bool loaded_;
// This value will be true if this data source can only support streaming.
// i.e. range request is not supported.
bool streaming_;
// A webframe for loading.
WebKit::WebFrame* frame_;
// A resource loader for the media resource.
scoped_refptr<BufferedResourceLoader> loader_;
// True if network is active.
bool network_activity_;
// Callback method from the pipeline for initialization.
scoped_ptr<media::PipelineStatusCallback> initialize_callback_;
// Read parameters received from the Read() method call.
scoped_ptr<media::DataSource::ReadCallback> read_callback_;
int64 read_position_;
int read_size_;
uint8* read_buffer_;
base::Time read_submitted_time_;
int read_attempts_;
// This buffer is intermediate, we use it for BufferedResourceLoader to write
// to. And when read in BufferedResourceLoader is done, we copy data from
// this buffer to |read_buffer_|. The reason for an additional copy is that
// we don't own |read_buffer_|. But since the read operation is asynchronous,
// |read_buffer| can be destroyed at any time, so we only copy into
// |read_buffer| in the final step when it is safe.
// Memory is allocated for this member during initialization of this object
// because we want buffer to be passed into BufferedResourceLoader to be
// always non-null. And by initializing this member with a default size we can
// avoid creating zero-sized buffered if the first read has zero size.
scoped_array<uint8> intermediate_read_buffer_;
int intermediate_read_buffer_size_;
// The message loop of the render thread.
MessageLoop* render_loop_;
// Protects |stopped_|.
base::Lock lock_;
// Stop signal to suppressing activities. This variable is set on the pipeline
// thread and read from the render thread.
bool stop_signal_received_;
// This variable is set by CleanupTask() that indicates this object is stopped
// on the render thread and work should no longer progress.
bool stopped_on_render_loop_;
// This variable is true when we are in a paused state and false when we
// are in a playing state.
bool media_is_paused_;
// This variable is true when the user has requested the video to play at
// least once.
bool media_has_played_;
// This variable holds the value of the preload attribute for the video
// element.
media::Preload preload_;
// This timer is to run the WatchDogTask repeatedly. We use a timer instead
// of doing PostDelayedTask() reduce the extra reference held by the message
// loop. The RepeatingTimer does PostDelayedTask() internally, by using it
// the message loop doesn't hold a reference for the watch dog task.
base::RepeatingTimer<BufferedDataSource> watch_dog_timer_;
// Keeps track of whether we used a Range header in the initialization
// request.
bool using_range_request_;
DISALLOW_COPY_AND_ASSIGN(BufferedDataSource);
};
} // namespace webkit_glue
#endif // WEBKIT_GLUE_MEDIA_BUFFERED_DATA_SOURCE_H_
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